- Minimize HUD when looking through cameras (toggleable). - Hide precise crosshair when looking through cameras. - Add alternative, lighter Ragekit shader for people who may have issues. - Small changes to options menu layout. - Merged vanilla boss / healthbar handler into main one. - Fix: Silver Bullet didn't draw scope with shaders disabled. - Fix: Incorrect behavior of SWWMUtility.InPlayerFOV() caused everything to always be visible. - Fix: Trackers didn't account for Teammates in TDM. - Fix: Trackers update based on distance to consoleplayer camera, not mo.
20 lines
688 B
GLSL
20 lines
688 B
GLSL
#define TWOPI 6.28318530718
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void main()
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{
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vec2 uv = TexCoord;
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vec3 col = texture(InputTexture,uv).rgb;
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col *= vec3(.8)+texture(WarpTex,vec2(fract(uv.x+.1*sin(uv.y*TWOPI)),fract(uv.y-timer*.1))).rgb*xtrastr*.4;
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col *= vec3(.8)+texture(WarpTex,2.*vec2(fract(uv.x+.1*cos(uv.y*TWOPI)),fract(uv.y-timer*.1))).rgb*xtrastr*.4;
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for ( float i=0.; i<3.; i+=1. )
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{
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float str = texture(NoiseTex,vec2(fract(timer*.2),fract(timer*.02))).x*.007;
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str *= pow(xtrastr,2.);
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float p = distance(uv,vec2(.5));
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vec2 suv = (uv-.5)*(1.-(str*i*p))+.5;
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col += texture(InputTexture,suv).rgb+pow(p,5.)*vec3(.45,.05,0.)*xtrastr;
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}
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col /= 4.;
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col *= vec3(1.1,.95,.85);
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FragColor = vec4(col,1.0);
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}
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