swwmgz_m/zscript/items/swwm_ammoitems.zsc

1063 lines
19 KiB
Text

// ============================================================================
// Spreadgun / Wallbuster ammo
// ============================================================================
Class RedShell : SWWMAmmo
{
Default
{
//$Title 1x Red Shells
//$Group Ammo
//$Sprite graphics/HUD/Icons/A_ShellsNormal.png
//$Icon ammo
Tag "$T_REDSHELL";
SWWMAmmo.PickupTag "REDSHELL";
Stamina 500;
Inventory.Icon "graphics/HUD/Icons/A_ShellsNormal.png";
Inventory.Amount 1;
Inventory.MaxAmount 30;
Ammo.BackpackAmount 3;
Ammo.BackpackMaxAmount 60;
Ammo.DropAmount 1;
+FLOATBOB;
FloatBobStrength 0.25;
Radius 4;
Height 20;
Accuracy 50;
}
States
{
Spawn:
XZW1 A -1;
Stop;
}
}
Class RedShell2 : RedShell
{
Default
{
//$Title 2x Red Shells
//$Group Ammo
//$Sprite graphics/HUD/Icons/A_ShellsNormal.png
//$Icon ammo
Inventory.Amount 2;
Radius 6;
}
}
Class RedShell4 : RedShell
{
Default
{
//$Title 4x Red Shells
//$Group Ammo
//$Sprite graphics/HUD/Icons/A_ShellsNormal.png
//$Icon ammo
Inventory.Amount 4;
Radius 6;
}
}
Class GreenShell : SWWMAmmo
{
Default
{
//$Title 1x Green Shells
//$Group Ammo
//$Sprite graphics/HUD/Icons/A_ShellsSlug.png
//$Icon ammo
Tag "$T_GREENSHELL";
SWWMAmmo.PickupTag "GREENSHELL";
Stamina 800;
Inventory.Icon "graphics/HUD/Icons/A_ShellsSlug.png";
Inventory.Amount 1;
Inventory.MaxAmount 25;
Ammo.BackpackAmount 2;
Ammo.BackpackMaxAmount 50;
Ammo.DropAmount 1;
+FLOATBOB;
FloatBobStrength 0.25;
Radius 4;
Height 20;
Accuracy 55;
}
States
{
Spawn:
XZW1 A -1;
Stop;
}
}
Class GreenShell2 : GreenShell
{
Default
{
//$Title 2x Green Shells
//$Group Ammo
//$Sprite graphics/HUD/Icons/A_ShellsSlug.png
//$Icon ammo
Inventory.Amount 2;
Radius 6;
}
}
Class GreenShell4 : GreenShell
{
Default
{
//$Title 4x Green Shells
//$Group Ammo
//$Sprite graphics/HUD/Icons/A_ShellsSlug.png
//$Icon ammo
Inventory.Amount 4;
Radius 6;
}
}
Class BlueShell : SWWMAmmo
{
Default
{
//$Title 1x Blue Shells
//$Group Ammo
//$Sprite graphics/HUD/Icons/A_ShellsKinylum.png
//$Icon ammo
Tag "$T_BLUESHELL";
SWWMAmmo.PickupTag "BLUESHELL";
Stamina 1500;
Inventory.Icon "graphics/HUD/Icons/A_ShellsKinylum.png";
Inventory.Amount 1;
Inventory.MaxAmount 20;
Ammo.BackpackAmount 1;
Ammo.BackpackMaxAmount 40;
Ammo.DropAmount 1;
+FLOATBOB;
FloatBobStrength 0.25;
Radius 4;
Height 20;
Accuracy 65;
}
States
{
Spawn:
XZW1 A -1;
Stop;
}
}
Class BlueShell2 : BlueShell
{
Default
{
//$Title 2x Blue Shells
//$Group Ammo
//$Sprite graphics/HUD/Icons/A_ShellsKinylum.png
//$Icon ammo
Inventory.Amount 2;
Radius 6;
}
}
Class BlueShell4 : BlueShell
{
Default
{
//$Title 4x Blue Shells
//$Group Ammo
//$Sprite graphics/HUD/Icons/A_ShellsKinylum.png
//$Icon ammo
Inventory.Amount 4;
Radius 6;
}
}
Class PurpleShell : SWWMAmmo
{
Default
{
//$Title 1x Purple Shells
//$Group Ammo
//$Sprite graphics/HUD/Icons/A_ShellsBall.png
//$Icon ammo
Tag "$T_PURPLESHELL";
SWWMAmmo.PickupTag "PURPLESHELL";
Stamina 2500;
Inventory.Icon "graphics/HUD/Icons/A_ShellsBall.png";
Inventory.Amount 1;
Inventory.MaxAmount 15;
Ammo.BackpackAmount 1;
Ammo.BackpackMaxAmount 30;
Ammo.DropAmount 1;
+FLOATBOB;
FloatBobStrength 0.25;
Radius 4;
Height 20;
Accuracy 60;
}
States
{
Spawn:
XZW1 A -1;
Stop;
}
}
Class PurpleShell2 : PurpleShell
{
Default
{
//$Title 2x Purple Shells
//$Group Ammo
//$Sprite graphics/HUD/Icons/A_ShellsBall.png
//$Icon ammo
Inventory.Amount 2;
Radius 6;
}
}
Class PurpleShell4 : PurpleShell
{
Default
{
//$Title 4x Purple Shells
//$Group Ammo
//$Sprite graphics/HUD/Icons/A_ShellsBall.png
//$Icon ammo
Inventory.Amount 4;
Radius 6;
}
}
Class BlackShell : SWWMAmmo
{
Default
{
//$Title 1x Black Shells
//$Group Ammo
//$Sprite graphics/HUD/Icons/A_ShellsFuck.png
//$Icon ammo
Tag "$T_BLACKSHELL";
SWWMAmmo.PickupTag "BLACKSHELL";
Stamina 4000;
Inventory.Icon "graphics/HUD/Icons/A_ShellsFuck.png";
Inventory.Amount 1;
Inventory.MaxAmount 10;
Ammo.BackpackAmount 0;
Ammo.BackpackMaxAmount 20;
Ammo.DropAmount 1;
+FLOATBOB;
FloatBobStrength 0.25;
Radius 4;
Height 20;
Accuracy 75;
}
States
{
Spawn:
XZW1 A -1;
Stop;
}
}
Class BlackShell2 : BlackShell
{
Default
{
//$Title 2x Black Shells
//$Group Ammo
//$Sprite graphics/HUD/Icons/A_ShellsFuck.png
//$Icon ammo
Inventory.Amount 2;
Radius 6;
}
}
Class BlackShell4 : BlackShell
{
Default
{
//$Title 4x Black Shells
//$Group Ammo
//$Sprite graphics/HUD/Icons/A_ShellsFuck.png
//$Icon ammo
Inventory.Amount 4;
Radius 6;
}
}
Class GoldShellSparkle : Actor
{
override void PostBeginPlay()
{
Scale *= FRandom[Goldy](.5,1.5);
vel.z = FRandom[Goldy](.5,1.5);
}
override void Tick()
{
if ( isFrozen() ) return;
SetOrigin(Vec3Offset(0,0,vel.z),true);
alpha -= .02;
if ( alpha <= 0 ) Destroy();
}
Default
{
RenderStyle "Add";
Scale 0.05;
+NOGRAVITY;
+NOBLOCKMAP;
+NOINTERACTION;
+DONTSPLASH;
+NOTELEPORT;
+FORCEXYBILLBOARD;
FloatBobPhase 0;
}
States
{
Spawn:
BLPF A -1 Bright;
Stop;
}
}
Class GoldShell : SWWMAmmo
{
action void A_GoldShellTrail()
{
if ( Random[Goldy](0,2) ) return;
Spawn("GoldShellSparkle",Vec3Offset(FRandom[Goldy](-radius,radius)/2.,FRandom[Goldy](-radius,radius)/2.,FRandom[Goldy](10,18)));
}
Default
{
//$Title 1x Gold Shells
//$Group Ammo
//$Sprite graphics/HUD/Icons/A_ShellsGold.png
//$Icon ammo
Tag "$T_GOLDSHELL";
SWWMAmmo.PickupTag "GOLDSHELL";
Inventory.PickupSound "misc/ammo_pkup_vip";
Stamina -1000000;
Inventory.Icon "graphics/HUD/Icons/A_ShellsGold.png";
Inventory.Amount 1;
Inventory.MaxAmount 7;
Ammo.BackpackAmount 0;
Ammo.BackpackMaxAmount 7;
Ammo.DropAmount 1;
+FLOATBOB;
+DONTGIB; // don't crush these, they're valuable
FloatBobStrength 0.25;
Radius 4;
Height 20;
}
States
{
Spawn:
XZW1 A 1 A_GoldShellTrail();
Wait;
}
}
Class GoldShell2 : GoldShell
{
Default
{
//$Title 2x Gold Shells
//$Group Ammo
//$Sprite graphics/HUD/Icons/A_ShellsGold.png
//$Icon ammo
Inventory.Amount 2;
Radius 6;
}
}
Class GoldShell4 : GoldShell
{
Default
{
//$Title 4x Gold Shells
//$Group Ammo
//$Sprite graphics/HUD/Icons/A_ShellsGold.png
//$Icon ammo
Inventory.Amount 4;
Radius 6;
}
}
// ============================================================================
// Eviscerator ammo
// ============================================================================
Class EvisceratorShell : SWWMAmmo
{
Default
{
//$Title Eviscerator Shell
//$Group Ammo
//$Sprite graphics/HUD/Icons/A_Eviscerator.png
//$Icon ammo
Tag "$T_EVISHELL";
SWWMAmmo.PickupTag "EVISHELL";
Inventory.PickupMessage "$T_EVISHELL";
Stamina 3000;
Inventory.Icon "graphics/HUD/Icons/A_Eviscerator.png";
Inventory.Amount 1;
Inventory.MaxAmount 20;
Ammo.BackpackAmount 3;
Ammo.BackpackMaxAmount 50;
Ammo.DropAmount 1;
+FLOATBOB;
+SWWMAMMO.USEPICKUPMSG;
FloatBobStrength 0.25;
Radius 8;
Height 22;
Accuracy 60;
}
override void ModifyDropAmount( int dropamount )
{
Ammo.ModifyDropAmount(dropamount);
Amount = min(Amount,3);
}
States
{
Spawn:
XZW1 A -1;
Stop;
}
}
Class EvisceratorShell2 : EvisceratorShell
{
Default
{
//$Title Eviscerator Dual Clip
//$Group Ammo
//$Sprite graphics/HUD/Icons/A_Eviscerator.png
//$Icon ammo
Inventory.PickupMessage "$I_EVISHELLCLIP2";
Inventory.Amount 2;
Radius 16;
}
}
Class EvisceratorShell3 : EvisceratorShell
{
Default
{
//$Title Eviscerator Triple Clip
//$Group Ammo
//$Sprite graphics/HUD/Icons/A_Eviscerator.png
//$Icon ammo
Inventory.PickupMessage "$I_EVISHELLCLIP3";
Inventory.Amount 3;
Radius 16;
}
}
Class EvisceratorSixPack : EvisceratorShell
{
Default
{
//$Title Eviscerator Six-Pack
//$Group Ammo
//$Sprite graphics/HUD/Icons/A_Eviscerator.png
//$Icon ammo
Inventory.PickupMessage "$I_EVISHELLPAK";
Inventory.Amount 6;
Radius 20;
Height 24;
}
}
// ============================================================================
// Hellblazer ammo
// ============================================================================
Class HellblazerMissiles : SWWMAmmo
{
Default
{
//$Title Hellblazer Missile
//$Group Ammo
//$Sprite graphics/HUD/Icons/A_HellblazerMissile.png
//$Icon ammo
Tag "$T_HELLMISSILE";
SWWMAmmo.PickupTag "HELLMISSILE";
Stamina 8000;
Inventory.Icon "graphics/HUD/Icons/A_HellblazerMissile.png";
Inventory.Amount 1;
Inventory.MaxAmount 18;
Ammo.BackpackAmount 2;
Ammo.BackpackMaxAmount 48;
Ammo.DropAmount 1;
+FLOATBOB;
FloatBobStrength 0.25;
Radius 6;
Height 22;
Accuracy 70;
}
override void ModifyDropAmount( int dropamount )
{
Ammo.ModifyDropAmount(dropamount);
Amount = min(Amount,3);
}
States
{
Spawn:
XZW1 A -1;
Stop;
}
}
Class HellblazerMissiles2 : HellblazerMissiles
{
Default
{
//$Title 2x Hellblazer Missile
//$Group Ammo
//$Sprite graphics/HUD/Icons/A_HellblazerMissile.png
//$Icon ammo
Inventory.Amount 2;
}
}
Class HellblazerMissiles3 : HellblazerMissiles
{
Default
{
//$Title 3x Hellblazer Missile
//$Group Ammo
//$Sprite graphics/HUD/Icons/A_HellblazerMissile.png
//$Icon ammo
Inventory.Amount 3;
}
}
Class HellblazerMissileMag : HellblazerMissiles
{
Default
{
//$Title Hellblazer Missile Mag
//$Group Ammo
//$Sprite graphics/HUD/Icons/A_HellblazerMissile.png
//$Icon ammo
Inventory.PickupMessage "$T_HELLMISSILEMAG";
Inventory.Amount 6;
+SWWMAMMO.USEPICKUPMSG;
Radius 12;
Height 26;
}
}
Class HellblazerCrackshots : SWWMAmmo
{
Default
{
//$Title Hellblazer Crackshot
//$Group Ammo
//$Sprite graphics/HUD/Icons/A_HellblazerCrackshot.png
//$Icon ammo
Tag "$T_HELLCLUSTER";
SWWMAmmo.PickupTag "HELLCLUSTER";
Stamina 15000;
Inventory.Icon "graphics/HUD/Icons/A_HellblazerCrackshot.png";
Inventory.Amount 1;
Inventory.MaxAmount 12;
Ammo.BackpackAmount 1;
Ammo.BackpackMaxAmount 30;
Ammo.DropAmount 1;
+FLOATBOB;
FloatBobStrength 0.25;
Radius 6;
Height 22;
Accuracy 75;
}
States
{
Spawn:
XZW1 A -1;
Stop;
}
}
Class HellblazerCrackshots2 : HellblazerCrackshots
{
Default
{
//$Title 2x Hellblazer Crackshots
//$Group Ammo
//$Sprite graphics/HUD/Icons/A_HellblazerCrackshot.png
//$Icon ammo
Inventory.Amount 2;
}
}
Class HellblazerCrackshotMag : HellblazerCrackshots
{
Default
{
//$Title Hellblazer Crackshot Mag
//$Group Ammo
//$Sprite graphics/HUD/Icons/A_HellblazerCrackshot.png
//$Icon ammo
Inventory.PickupMessage "$T_HELLCLUSTERMAG";
Inventory.Amount 3;
+SWWMAMMO.USEPICKUPMSG;
Radius 12;
Height 26;
}
}
Class HellblazerRavagers : SWWMAmmo
{
Default
{
//$Title Hellblazer Ravager
//$Group Ammo
//$Sprite graphics/HUD/Icons/A_HellblazerRavager.png
//$Icon ammo
Tag "$T_HELLBURNINATOR";
SWWMAmmo.PickupTag "HELLBURNINATOR";
Stamina 25000;
Inventory.Icon "graphics/HUD/Icons/A_HellblazerRavager.png";
Inventory.Amount 1;
Inventory.MaxAmount 6;
Ammo.BackpackAmount 0;
Ammo.BackpackMaxAmount 18;
Ammo.DropAmount 1;
+FLOATBOB;
FloatBobStrength 0.25;
Radius 6;
Height 22;
Accuracy 80;
}
States
{
Spawn:
XZW1 A -1;
Stop;
}
}
Class HellblazerRavagerMag : HellblazerRavagers
{
Default
{
//$Title Hellblazer Ravager Mag
//$Group Ammo
//$Sprite graphics/HUD/Icons/A_HellblazerRavager.png
//$Icon ammo
Inventory.PickupMessage "$T_HELLBURNINATORMAG";
Inventory.Amount 3;
+SWWMAMMO.USEPICKUPMSG;
Radius 12;
Height 26;
}
}
Class HellblazerWarheads : SWWMAmmo
{
Default
{
//$Title Hellblazer Warhead
//$Group Ammo
//$Sprite graphics/HUD/Icons/A_HellblazerWarhead.png
//$Icon ammo
Tag "$T_HELLNUKE";
SWWMAmmo.PickupTag "HELLNUKE";
Stamina 40000;
Inventory.Icon "graphics/HUD/Icons/A_HellblazerWarhead.png";
Inventory.Amount 1;
Inventory.MaxAmount 2;
Ammo.BackpackAmount 0;
Ammo.BackpackMaxAmount 8;
Ammo.DropAmount 1;
+FLOATBOB;
FloatBobStrength 0.25;
Radius 6;
Height 22;
Accuracy 85;
}
States
{
Spawn:
XZW1 A -1;
Stop;
}
}
Class HellblazerWarheadMag : HellblazerWarheads
{
Default
{
//$Title Hellblazer Warhead Mag
//$Group Ammo
//$Sprite graphics/HUD/Icons/A_HellblazerWarhead.png
//$Icon ammo
Inventory.PickupMessage "$T_HELLNUKEMAG";
Inventory.Amount 2;
+SWWMAMMO.USEPICKUPMSG;
Radius 12;
Height 26;
}
}
// ============================================================================
// Sparkster ammo
// ============================================================================
Class SparkUnit : SWWMAmmo
{
Default
{
//$Title Spark Unit
//$Group Ammo
//$Sprite graphics/HUD/Icons/A_Sparkster.png
//$Icon ammo
Tag "$T_SPARKUNIT";
SWWMAmmo.PickupTag "SPARKUNIT";
Stamina 50000;
Inventory.Icon "graphics/HUD/Icons/A_Sparkster.png";
Inventory.Amount 1;
Inventory.MaxAmount 8;
Ammo.BackpackAmount 1;
Ammo.BackpackMaxAmount 20;
Ammo.DropAmount 1;
+FLOATBOB;
FloatBobStrength 0.25;
Radius 6;
Height 22;
Accuracy 70;
}
States
{
Spawn:
XZW1 A -1;
Stop;
}
}
Class SparkUnit2 : SparkUnit
{
Default
{
//$Title 2x Spark Unit
//$Group Ammo
//$Sprite graphics/HUD/Icons/A_Sparkster.png
//$Icon ammo
Inventory.Amount 2;
Radius 8;
}
}
// ============================================================================
// Silver Bullet ammo
// ============================================================================
Class SilverBulletAmmo : SWWMAmmo
{
Default
{
//$Title Silver Bullet Mag (XSB)
//$Group Ammo
//$Sprite graphics/HUD/Icons/A_SilverBullet.png
//$Icon ammo
Tag "$T_XSBMAG";
SWWMAmmo.PickupTag "XSBMAG";
Stamina 70000;
Inventory.Icon "graphics/HUD/Icons/A_SilverBullet.png";
Inventory.Amount 1;
Inventory.MaxAmount 3;
Ammo.BackpackAmount 0;
Ammo.BackpackMaxAmount 6;
Ammo.DropAmount 1;
SWWMAmmo.MagAmmoType "SilverBullets";
+FLOATBOB;
FloatBobStrength 0.25;
Radius 10;
Height 26;
Accuracy 75;
}
States
{
Spawn:
XZW1 A -1;
Stop;
}
}
Class SilverBulletAmmo2 : SWWMAmmo
{
Default
{
//$Title Silver Bullet Mag (FCB)
//$Group Ammo
//$Sprite graphics/HUD/Icons/A_SilverBullet2.png
//$Icon ammo
Tag "$T_FCBMAG";
SWWMAmmo.PickupTag "FCBMAG";
Stamina 80000;
Inventory.Icon "graphics/HUD/Icons/A_SilverBullet2.png";
Inventory.Amount 1;
Inventory.MaxAmount 2;
Ammo.BackpackAmount 0;
Ammo.BackpackMaxAmount 4;
Ammo.DropAmount 1;
SWWMAmmo.MagAmmoType "SilverBullets2";
+FLOATBOB;
FloatBobStrength 0.25;
Radius 10;
Height 26;
Accuracy 80;
}
States
{
Spawn:
XZW1 A -1;
Stop;
}
}
Class SilverBullets : MagAmmo
{
Default
{
//$Title Silver Bullet Round (XSB)
//$Group Ammo
//$Sprite graphics/HUD/Icons/A_SilverBulletBullet.png
//$Icon ammo
Tag "$T_XSBBULLET";
MagAmmo.PickupTag "XSBBULLET";
Stamina -12000;
Inventory.Icon "graphics/HUD/Icons/A_SilverBulletBullet.png";
MagAmmo.ParentAmmo "SilverBulletAmmo";
MagAmmo.ClipSize 5;
Inventory.MaxAmount 5;
+FLOATBOB;
FloatBobStrength 0.25;
Radius 4;
Height 22;
}
States
{
Spawn:
XZW1 A -1;
Stop;
}
}
Class SilverBullets_2 : SilverBullets
{
Default
{
//$Title 2x Silver Bullet Round (XSB)
//$Group Ammo
//$Sprite graphics/HUD/Icons/A_SilverBulletBullet.png
//$Icon ammo
Inventory.Amount 2;
Radius 6;
Height 24;
}
}
Class SilverBullets_3 : SilverBullets
{
Default
{
//$Title 3x Silver Bullet Round (XSB)
//$Group Ammo
//$Sprite graphics/HUD/Icons/A_SilverBulletBullet.png
//$Icon ammo
Inventory.Amount 3;
Radius 6;
Height 24;
}
}
Class SilverBullets2 : MagAmmo
{
Default
{
//$Title Silver Bullet Round (FCB)
//$Group Ammo
//$Sprite graphics/HUD/Icons/A_SilverBulletBullet2.png
//$Icon ammo
Tag "$T_FCBBULLET";
MagAmmo.PickupTag "FCBBULLET";
Stamina -15000;
Inventory.Icon "graphics/HUD/Icons/A_SilverBulletBullet2.png";
MagAmmo.ParentAmmo "SilverBulletAmmo2";
MagAmmo.ClipSize 5;
Inventory.MaxAmount 5;
+FLOATBOB;
FloatBobStrength 0.25;
Radius 4;
Height 22;
}
States
{
Spawn:
XZW1 A -1;
Stop;
}
}
Class SilverBullets2_2 : SilverBullets2
{
Default
{
//$Title 2x Silver Bullet Round (FCB)
//$Group Ammo
//$Sprite graphics/HUD/Icons/A_SilverBulletBullet2.png
//$Icon ammo
Inventory.Amount 2;
Radius 6;
Height 24;
}
}
Class SilverBullets2_3 : SilverBullets2
{
Default
{
//$Title 3x Silver Bullet Round (FCB)
//$Group Ammo
//$Sprite graphics/HUD/Icons/A_SilverBulletBullet2.png
//$Icon ammo
Inventory.Amount 3;
Radius 6;
Height 24;
}
}
// ============================================================================
// Candygun ammo
// ============================================================================
Class CandyGunAmmo : SWWMAmmo
{
Default
{
//$Title Candy Gun Mag
//$Group Ammo
//$Sprite graphics/HUD/Icons/A_CandyGun.png
//$Icon ammo
Tag "$T_CANDYMAG";
SWWMAmmo.PickupTag "CANDYMAG";
Stamina 100000;
Inventory.Icon "graphics/HUD/Icons/A_CandyGun.png";
Inventory.Amount 1;
Inventory.MaxAmount 1;
Ammo.BackpackAmount 0;
Ammo.BackpackMaxAmount 4;
Ammo.DropAmount 1;
SWWMAmmo.MagAmmoType "CandyGunBullets";
+FLOATBOB;
FloatBobStrength 0.25;
Radius 6;
Height 24;
Accuracy 90;
}
States
{
Spawn:
XZW1 A -1;
Stop;
}
}
Class CandyGunBullets : MagAmmo
{
Default
{
//$Title Candy Gun Round
//$Group Ammo
//$Sprite graphics/HUD/Icons/A_CandyBullet.png
//$Icon ammo
Tag "$T_CANDYBULLET";
MagAmmo.PickupTag "CANDYBULLET";
Stamina -14000;
Inventory.Icon "graphics/HUD/Icons/A_CandyBullet.png";
MagAmmo.ParentAmmo "CandyGunAmmo";
MagAmmo.ClipSize 7;
Inventory.MaxAmount 7;
+FLOATBOB;
FloatBobStrength 0.25;
Radius 2;
Height 20;
}
States
{
Spawn:
XZW1 A -1;
Stop;
}
}
Class CandyGunBullets2 : CandyGunBullets
{
Default
{
//$Title 2x Candy Gun Round
//$Group Ammo
//$Sprite graphics/HUD/Icons/A_CandyBullet.png
//$Icon ammo
Inventory.Amount 2;
Radius 2.5;
}
}
Class CandyGunBullets3 : CandyGunBullets
{
Default
{
//$Title 2x Candy Gun Round
//$Group Ammo
//$Sprite graphics/HUD/Icons/A_CandyBullet.png
//$Icon ammo
Inventory.Amount 3;
Radius 3;
}
}
Class CandyGunSpares : SWWMAmmo
{
Default
{
Tag "$T_CANDYSPARE";
SWWMAmmo.PickupTag "CANDYSPARE";
Stamina 600000;
Inventory.Icon "graphics/HUD/Icons/W_CandyGun.png";
Inventory.Amount 1;
Inventory.MaxAmount 4;
Ammo.BackpackAmount 0;
Ammo.BackpackMaxAmount 4;
}
override Inventory CreateTossable( int amt )
{
if ( Amount > 0 )
{
// drop an empty spare
let spare = Inventory(Spawn('CandyGun',Owner.Pos,NO_REPLACE));
if ( !spare ) return null;
// spare with empty mag
CandyGun(spare).AmmoGive1 = 0;
CandyGun(spare).clipcount = 0;
CandyGun(spare).chambered = false;
spare.SetState(spare.SpawnState+1);
spare.DropTime = 30;
spare.bSpecial = spare.bSolid = false;
Amount--;
return spare;
}
return null;
}
}
// ============================================================================
// Ynykron ammo
// ============================================================================
Class YnykronAmmo : SWWMAmmo
{
Default
{
//$Title Ynykron Ammo
//$Group Ammo
//$Sprite graphics/HUD/Icons/A_Ynykron.png
//$Icon ammo
Tag "$T_YNYKRONAMMO";
SWWMAmmo.PickupTag "YNYKRONAMMO";
Inventory.PickupSound "misc/ammo_pkup_vip";
Stamina -3000000;
Inventory.Icon "graphics/HUD/Icons/A_Ynykron.png";
Inventory.Amount 1;
Inventory.MaxAmount 1;
Ammo.BackpackAmount 0;
Ammo.BackpackMaxAmount 3;
Ammo.DropAmount 1;
+FLOATBOB;
FloatBobStrength 0.25;
Radius 8;
Height 24;
}
States
{
Spawn:
XZW1 A -1;
Stop;
}
}