65 lines
2.1 KiB
Text
65 lines
2.1 KiB
Text
// Kmonn Shunna Ray-Khom (from UnSX series)
|
|
// Slot 8, shared spawn with Silver Bullet JET
|
|
|
|
/*
|
|
dev notes:
|
|
|
|
- I cannot screw this one up, this is the chance to finally bring it
|
|
into existence and it has to be as accurate as possible to the lore
|
|
- A fun idea I've had is to use scripted textures to draw arc lightning
|
|
around the barrel and bayonets, using a "glass overlay" akin to the
|
|
one on the hellblazer
|
|
- The scope will use a set of coarse gravity-affected linetraces to
|
|
calculate where the projectile will land and then offset the reticle
|
|
accordingly, shouldn't be too hard, but it's best to do it per-tic
|
|
and then interpolate in the render pass
|
|
- the logic for the lightning in water effect shouldn't be too
|
|
difficult, albeit costly due to the need for recursion between
|
|
connected sectors that have liquid terrain, as well as swimmable 3d
|
|
floors, height transfers, etc.
|
|
- obviously a range limit must be added for that, about 3200 map units
|
|
(100 meters) should be enough?
|
|
- the idea with the charge is that it always goes up, but primary fire
|
|
only consumes a bit of it, thus ensuring a steady automatic fire rate
|
|
and then the secondary drains all of it, which will make it charge
|
|
back up slower
|
|
- the fulldrain bool is set by the altfire, so when charge is back to
|
|
full, a message will be sent to the player in case the weapon is
|
|
holstered, kinda like the full charge message for the ynykton
|
|
*/
|
|
|
|
Class RayKhom : SWWMWeapon
|
|
{
|
|
int clipcount, clipcount2;
|
|
bool chambered;
|
|
int charge;
|
|
bool fulldrain;
|
|
|
|
Property ClipCount : clipcount;
|
|
|
|
Default
|
|
{
|
|
Tag "$T_RAYKHOM";
|
|
Inventory.PickupMessage "$T_RAYKHOM";
|
|
Obituary "$O_RAYKHOM";
|
|
SWWMWeapon.Tooltip "$TT_RAYKHOM";
|
|
SWWMWeapon.GetLine "getraykhom";
|
|
Weapon.SlotNumber 8;
|
|
Weapon.SlotPriority 2.;
|
|
Weapon.SelectionOrder 750;
|
|
Weapon.AmmoType1 "RayAmmo";
|
|
Weapon.AmmoGive1 1;
|
|
SWWMWeapon.DropAmmoType "SWWMCellAmmoSmall";
|
|
RayKhom.ClipCount 10;
|
|
Stamina 500000;
|
|
+SWWMWEAPON.NOFIRSTGIVE;
|
|
+SWWMWEAPON.HASSCRTEX;
|
|
+WEAPON.EXPLOSIVE;
|
|
}
|
|
States
|
|
{
|
|
Spawn:
|
|
XZW1 A -1;
|
|
Stop;
|
|
}
|
|
}
|