15 lines
517 B
GLSL
15 lines
517 B
GLSL
// perfectly generic cube fake shading
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void SetupMaterial( inout Material mat )
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{
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mat.Base = getTexel(vTexCoord.st);
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float mixfct = mix(1.,.5,floor(abs(vTexCoord.s-.5)*2.133333));
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mixfct = mix(mixfct,.5,floor(abs(vTexCoord.t-.5)*2.13333));
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mat.Base.rgb *= mixfct;
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vec3 light = vec3(-.6,.7,.8);
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float val = max(dot(normalize(vEyeNormal.xyz),light),.25);
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val += .2*pow(max(dot(normalize(vEyeNormal.xyz),light),0.),4.);
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mat.Base.rgb *= val;
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mat.Bright = vec4(1.);
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mat.Normal = ApplyNormalMap(vTexCoord.st);
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}
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