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swwm_baseweapon.zsc
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Use meta variables where needed.
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2022-11-08 13:01:16 +01:00 |
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swwm_baseweapon_ammobuffer.zsc
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Trim excess ammo types. Some guns not reimplemented yet.
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2022-10-07 19:12:41 +02:00 |
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swwm_baseweapon_fx.zsc
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Fix wacky-ass water physics for projectiles.
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2022-11-11 01:46:39 +01:00 |
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swwm_baseweapon_melee.zsc
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Several optimizations on non-interactive actors.
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2022-10-14 21:45:21 +02:00 |
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swwm_baseweapon_precisechair.zsc
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Fix crosshair drawing for scoped weapons.
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2022-11-11 00:08:54 +01:00 |
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swwm_blazeit.zsc
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Various changes related to items:
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2022-10-28 16:49:14 +02:00 |
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swwm_blazeit_fx.zsc
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Fix wacky-ass water physics for projectiles.
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2022-11-11 01:46:39 +01:00 |
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swwm_cbt.zsc
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Various changes related to items:
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2022-10-28 16:49:14 +02:00 |
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swwm_cbt_fx.zsc
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Allow mappers to flag sectors as bustable/unbustable.
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2022-10-30 22:39:32 +01:00 |
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swwm_danmaku.zsc
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Various changes related to items:
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2022-10-28 16:49:14 +02:00 |
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swwm_danmaku_fx.zsc
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Converted some models to IQM (more later).
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2022-11-25 20:55:26 +01:00 |
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swwm_deathlydeathcannon.zsc
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Various changes related to items:
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2022-10-28 16:49:14 +02:00 |
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swwm_deathlydeathcannon_fx.zsc
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The Silver Bullet is an AMR, not a sniper rifle.
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2022-11-22 23:05:20 +01:00 |
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swwm_deepdarkimpact.zsc
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Revert "Pistol start tweaks."
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2022-10-08 17:47:35 +02:00 |
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swwm_deepdarkimpact_fx.zsc
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Fix wacky-ass water physics for projectiles.
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2022-11-11 01:46:39 +01:00 |
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swwm_shot.zsc
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Various changes related to items:
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2022-10-28 16:49:14 +02:00 |
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swwm_shot_fx.zsc
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Several optimizations on non-interactive actors.
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2022-10-14 21:45:21 +02:00 |
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swwm_sparkyboi.zsc
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Various changes related to items:
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2022-10-28 16:49:14 +02:00 |
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swwm_sparkyboi_fx.zsc
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Clean up no longer needed TRACE_HitNone special handing in various spots.
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2022-11-14 00:18:38 +01:00 |
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swwm_splode.zsc
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Some stuff that was missed. Also, fuck Hexen.
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2022-10-28 17:36:03 +02:00 |
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swwm_splode_fx.zsc
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Fix wacky-ass water physics for projectiles.
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2022-11-11 01:46:39 +01:00 |
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swwm_tastytreat.zsc
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Various changes related to items:
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2022-10-28 16:49:14 +02:00 |
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swwm_tastytreat_fx.zsc
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Clean up no longer needed TRACE_HitNone special handing in various spots.
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2022-11-14 00:18:38 +01:00 |
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swwm_thiccboolet.zsc
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Fix crosshair drawing for scoped weapons.
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2022-11-11 00:08:54 +01:00 |
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swwm_thiccboolet_fx.zsc
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Several optimizations on non-interactive actors.
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2022-10-14 21:45:21 +02:00 |
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swwm_weapons_canvas.zsc
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Move canvas stuff to separate files/folders.
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2022-09-08 13:56:42 +02:00 |
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swwm_weapons_hud.zsc
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Remove fat chodes, Silver Bullet reimplemented.
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2022-10-07 20:13:10 +02:00 |