- Deep Impact implemented (ammo display not done yet, so it's just text). - More HUD features: enemy healthbars, omnisight, damage/health/score numbers. (not yet tweakable, will add options later. also omnisight's usable line highlighting currently has incorrect positioning, will fix later too). - Fixes 'n stuff. - Library text adjustments.
95 lines
1 KiB
Text
95 lines
1 KiB
Text
decal WallCrack1
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{
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pic WallCrk1
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translucent 0.75
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shade "00 00 00"
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x-scale 0.25
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y-scale 0.25
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randomflipx
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randomflipy
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}
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decal WallCrack2
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{
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pic WallCrk2
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translucent 0.75
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shade "00 00 00"
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x-scale 0.25
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y-scale 0.25
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randomflipx
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randomflipy
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}
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decalgroup WallCrack
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{
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WallCrack1 1
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WallCrack2 1
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}
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decal ShockMark
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{
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pic shockmrk
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shade "00 00 00"
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randomflipx
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randomflipy
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x-scale 0.6
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y-scale 0.6
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}
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decal ShockMarkBig
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{
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pic shockmrk
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shade "00 00 00"
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randomflipx
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randomflipy
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x-scale 1.5
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y-scale 1.5
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}
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decal BigBlast
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{
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pic bigblast
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shade "00 00 00"
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randomflipx
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randomflipy
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x-scale 1.5
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y-scale 1.5
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}
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decal ImpactMark
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{
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pic impcrack
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shade "00 00 00"
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randomflipx
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randomflipy
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x-scale 0.5
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y-scale 0.5
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}
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decal RipBlast
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{
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pic ripblast
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shade "00 00 00"
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randomflipx
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randomflipy
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x-scale 0.45
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y-scale 0.45
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}
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decal HugeScorch
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{
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pic SCORCH1
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shade "00 00 00"
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x-scale 1.25
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y-scale 1.25
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randomflipx
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randomflipy
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}
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decal WumboScorch
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{
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pic SCORCH1
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shade "00 00 00"
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x-scale 1.75
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y-scale 1.75
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randomflipx
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randomflipy
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}
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