swwmgz_m/decaldef.txt
Marisa Kirisame 8df8ed6155 Much is new:
- Deep Impact implemented (ammo display not done yet, so it's just text).
 - More HUD features: enemy healthbars, omnisight, damage/health/score numbers.
   (not yet tweakable, will add options later. also omnisight's usable line
   highlighting currently has incorrect positioning, will fix later too).
 - Fixes 'n stuff.
 - Library text adjustments.
2020-02-07 03:21:25 +01:00

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Text

decal WallCrack1
{
pic WallCrk1
translucent 0.75
shade "00 00 00"
x-scale 0.25
y-scale 0.25
randomflipx
randomflipy
}
decal WallCrack2
{
pic WallCrk2
translucent 0.75
shade "00 00 00"
x-scale 0.25
y-scale 0.25
randomflipx
randomflipy
}
decalgroup WallCrack
{
WallCrack1 1
WallCrack2 1
}
decal ShockMark
{
pic shockmrk
shade "00 00 00"
randomflipx
randomflipy
x-scale 0.6
y-scale 0.6
}
decal ShockMarkBig
{
pic shockmrk
shade "00 00 00"
randomflipx
randomflipy
x-scale 1.5
y-scale 1.5
}
decal BigBlast
{
pic bigblast
shade "00 00 00"
randomflipx
randomflipy
x-scale 1.5
y-scale 1.5
}
decal ImpactMark
{
pic impcrack
shade "00 00 00"
randomflipx
randomflipy
x-scale 0.5
y-scale 0.5
}
decal RipBlast
{
pic ripblast
shade "00 00 00"
randomflipx
randomflipy
x-scale 0.45
y-scale 0.45
}
decal HugeScorch
{
pic SCORCH1
shade "00 00 00"
x-scale 1.25
y-scale 1.25
randomflipx
randomflipy
}
decal WumboScorch
{
pic SCORCH1
shade "00 00 00"
x-scale 1.75
y-scale 1.75
randomflipx
randomflipy
}