- Deep Impact implemented (ammo display not done yet, so it's just text). - More HUD features: enemy healthbars, omnisight, damage/health/score numbers. (not yet tweakable, will add options later. also omnisight's usable line highlighting currently has incorrect positioning, will fix later too). - Fixes 'n stuff. - Library text adjustments.
113 lines
1.5 KiB
Text
113 lines
1.5 KiB
Text
Explodium Gun / Candy Gun:
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X down/select
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X fire anim
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X reload
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X cock
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X explosive reload
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X "check the chamber" idle anim
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X "spin" idle anim
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X "check out gun" idle anim
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X melee punch
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X candygun tertiary
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Deep Impact:
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* down/select
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* fire anim
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* altfire anim
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* pump
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* "check out gun" idle anim
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* melee bash
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Pusher:
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- down/select
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- fire anim
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- altfire anim
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- altfire slip
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- "check out gun" idle anim
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- melee bash
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Spreadgun:
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- down/select
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- fire anim
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- reload
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- "check out gun" idle anim
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- melee punch
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Wallbuster:
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- down/select
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- fire anim
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- altfire anim
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- tertiary fire anim
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- reload
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- melee bash
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Eviscerator:
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- down/select
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- fire anim
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- altfire anim
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- toggle spread
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- "check out gun" idle anim
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- melee bash
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Hellblazer:
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- down/select
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- fire anim
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- altfire anim
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- reload
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- "wipe glass" idle anim
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- melee bash
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Sparkster:
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- down/select
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- fire anim
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- altfire anim
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- tertiary fire anim
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- reload
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- melee bash
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Silver bullet:
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- down/select
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- fire anim
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- reload
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- cock
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- toggle anim
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- melee bash
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Ynykron:
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- down/select
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- charge anim
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- fire anim
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- flip anim
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- reload
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- discharge/vent anims
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- "check out gun" idle anim
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- melee bash
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Demolitionist:
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- titlemap animations
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- powering up
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- stretch
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- crack knuckles
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- gameplay trailer animations
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- setup animations for all weapons to be shown in the trailer
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- maybe some sort of dance animation?
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- additional animations
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- more gestures
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- blow kiss
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- wave
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- dedicated swim animation set
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- extra weapon animations
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- melee
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- reload
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- check gun
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