swwmgz_m/zscript/weapons
2022-09-18 12:56:05 +02:00
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swwm_baseweapon.zsc Screwups I missed. 2022-09-16 11:34:41 +02:00
swwm_baseweapon_ammobuffer.zsc Ammo buffer is fully implemented and working. 2022-06-07 16:56:41 +02:00
swwm_baseweapon_fx.zsc Adjust terrain splash alert radius. 2022-09-17 20:47:17 +02:00
swwm_baseweapon_melee.zsc Use Vec3FromAngles to create random unit vectors. 2022-08-24 15:20:57 +02:00
swwm_baseweapon_precisechair.zsc Try to fix jerky crosshair motion. 2022-06-23 23:11:10 +02:00
swwm_blazeit.zsc Some code cleanup + precache sounds for dlc weapons. 2022-09-16 11:30:31 +02:00
swwm_blazeit_fx.zsc Mortal Rifle grenades now implemented. 2022-09-14 19:25:48 +02:00
swwm_cbt.zsc Mortal Rifle cluster shot mode implemented. 2022-09-18 12:56:05 +02:00
swwm_cbt_fx.zsc Invert "lid" of wall busting. 2022-09-09 14:31:20 +02:00
swwm_cbt_ui.zsc Remove code built on incorrect assumptions about UI events. 2022-08-13 14:28:09 +02:00
swwm_danmaku.zsc More Quadravol progress (fire at charge level 1 functional). 2022-08-19 00:59:11 +02:00
swwm_danmaku_fx.zsc More Mortal Rifle progress. Precision Shot partially implemented. 2022-09-13 21:25:06 +02:00
swwm_deathlydeathcannon.zsc Fix ammo check logic on some weapons. 2022-08-04 17:58:16 +02:00
swwm_deathlydeathcannon_fx.zsc Adjust terrain splash alert radius. 2022-09-17 20:47:17 +02:00
swwm_deepdarkimpact.zsc Adjust terrain splash alert radius. 2022-09-17 20:47:17 +02:00
swwm_deepdarkimpact_fx.zsc Quadravol charge level 5 point blank fix. 2022-08-25 20:03:54 +02:00
swwm_shot.zsc Mortal Rifle cluster shot mode implemented. 2022-09-18 12:56:05 +02:00
swwm_shot_fx.zsc Adjust terrain splash alert radius. 2022-09-17 20:47:17 +02:00
swwm_sparkyboi.zsc Vector/Trig math refactor into utility functions. 2022-08-18 16:18:22 +02:00
swwm_sparkyboi_fx.zsc More Mortal Rifle progress. Precision Shot partially implemented. 2022-09-13 21:25:06 +02:00
swwm_splode.zsc Mortal Rifle cluster shot mode implemented. 2022-09-18 12:56:05 +02:00
swwm_splode_fx.zsc A tiny fix for decals from bouncing projectiles. 2022-09-15 14:05:21 +02:00
swwm_tastytreat.zsc Mortal Rifle cluster shot mode implemented. 2022-09-18 12:56:05 +02:00
swwm_tastytreat_fx.zsc A tiny fix for decals from bouncing projectiles. 2022-09-15 14:05:21 +02:00
swwm_thiccboolet.zsc Adjust terrain splash alert radius. 2022-09-17 20:47:17 +02:00
swwm_thiccboolet_fx.zsc More Mortal Rifle progress. Precision Shot partially implemented. 2022-09-13 21:25:06 +02:00
swwm_weapons_canvas.zsc Move canvas stuff to separate files/folders. 2022-09-08 13:56:42 +02:00
swwm_weapons_hud.zsc Restore Deep Impact charge numbers in HUD. 2022-09-16 20:23:43 +02:00