swwmgz_m/gldefs/bdscreen.txt

98 lines
2 KiB
Text

Material Texture "graphics/BDScreen/BOYKISS0.png"
{
Shader "shaders/glsl/TexFilterHack.fp"
Texture "retex" "graphics/BDScreen/BOYKISS0.png"
{
filter linear
}
Define "OVERSAMPLE"
}
Material Texture "graphics/BDScreen/BOYKISS1.png"
{
Shader "shaders/glsl/TexFilterHack.fp"
Texture "retex" "graphics/BDScreen/BOYKISS1.png"
{
filter linear
}
Define "OVERSAMPLE"
}
Material Texture "graphics/BDScreen/BOYKISS2.png"
{
Shader "shaders/glsl/TexFilterHack.fp"
Texture "retex" "graphics/BDScreen/BOYKISS2.png"
{
filter linear
}
Define "OVERSAMPLE"
}
Material Texture "graphics/BDScreen/BOYKISS3.png"
{
Shader "shaders/glsl/TexFilterHack.fp"
Texture "retex" "graphics/BDScreen/BOYKISS3.png"
{
filter linear
}
Define "OVERSAMPLE"
}
Material Texture "graphics/BDScreen/BOYKISS4.png"
{
Shader "shaders/glsl/TexFilterHack.fp"
Texture "retex" "graphics/BDScreen/BOYKISS4.png"
{
filter linear
}
Define "OVERSAMPLE"
}
Material Texture "graphics/BDScreen/BOYKISS5.png"
{
Shader "shaders/glsl/TexFilterHack.fp"
Texture "retex" "graphics/BDScreen/BOYKISS5.png"
{
filter linear
}
Define "OVERSAMPLE"
}
Material Texture "graphics/BDScreen/BOYKISS6.png"
{
Shader "shaders/glsl/TexFilterHack.fp"
Texture "retex" "graphics/BDScreen/BOYKISS6.png"
{
filter linear
}
Define "OVERSAMPLE"
}
Material Texture "graphics/BDScreen/BOYKISS7.png"
{
Shader "shaders/glsl/TexFilterHack.fp"
Texture "retex" "graphics/BDScreen/BOYKISS7.png"
{
filter linear
}
Define "OVERSAMPLE"
}
Material Texture "graphics/BDScreen/BOYKISS8.png"
{
Shader "shaders/glsl/TexFilterHack.fp"
Texture "retex" "graphics/BDScreen/BOYKISS8.png"
{
filter linear
}
Define "OVERSAMPLE"
}
Material Texture "graphics/BDScreen/BOYKISS9.png"
{
Shader "shaders/glsl/TexFilterHack.fp"
Texture "retex" "graphics/BDScreen/BOYKISS9.png"
{
filter linear
}
Define "OVERSAMPLE"
}
Material Texture "graphics/BDScreen/BOYKISSR.png"
{
Shader "shaders/glsl/TexFilterHack.fp"
Texture "retex" "graphics/BDScreen/BOYKISSR.png"
{
filter linear
}
}