swwmgz_m/shaders/glsl/BarrierFace.fp

9 lines
247 B
GLSL

// barrier overlay, but shaped like the texture
void SetupMaterial( inout Material mat )
{
vec4 col = getTexel(vTexCoord.st);
vec3 grad = texture(bartex,vec2(0.,fract(vTexCoord.t+timer))).rgb;
mat.Base.rgb = grad*col.a;
mat.Base.a = col.a;
}