swwmgz_m/lore/es/ebarrier.txt
Marisa Kirisame eb2ee7b29f Push to master all the current WIP stuff in 0.9.11b:
- Reduce number of collectibles (some might come back in the future).
 - Merge both DLC weaponsets into one, removing redundant weapons.
 - Readjust prices of some items.
 - Initial work on collectibles (currently Frispy Corn is done).
 - Added bigfont for main menu, based on Source Han Sans.
 - Reduced default HUD margin to 10.
 - Added blob shadows.
 - Added precise crosshair drawing.
 - Tweaked decals, imported more stuff from UT.
 - Swapped the Ynykron impact decal for something better.
 - Fixes to slope alignment code.
 - Implemented headpats for MBF Helper Dogs and Cacodemons.
 - Implemented partial HDoom support, with love and headpats.
 - Fix various string functions breaking on unicode.
 - Added cracktro-style text scroll to Titlemap.
 - Fixed handling of healthbars for friendly monsters.
 - Workaround for maps that use the old author name hack (" - by: " separator).
 - Fixed Silver Bullet not autoswitching on first pickup.
 - Fixed misalignment of Silver Bullet zoomed aim.
 - Silver Bullet is unchambered on first pickup, consistent with Candygun.
 - Adjusted collision sizes of all items across the board.
 - Implemented "Use To Pickup" to work around any issues introduced by the previous change.
 - Swapped CHANF_LOOPING for CHANF_LOOP in many cases, this was a typo.
 - Tweaked Biospark arc lengths, for balance and higher performance.
 - Fix misaligned fire offsets of some weapons (most noticeable on Wallbuster).
 - Prettified the loading disclaimers for BD and HDoom.
 - Add pickup flash to all items.
 - Add custom key models for Doom and Heretic.
 - Fix blown kisses giving you "need key" messages.
 - Fix worn armor and embiggeners not being removed on scripted inventory resets.
 - Remove all references to the no longer planned Radio.
 - Workaround for gzdoom devbuild quirk where MenuSound changed its argument type.
 - Added timezone to fake clock.
 - Fix some times and dates in said clock.
 - SWWM blood now also hits ceilings.
 - Added default properties to DLC ammo and weapon stubs.
 - Lore entries for collectibles and dlc weapons (incomplete).
 - Massive amount of typo fixes across the board.
2020-10-20 11:37:14 +02:00

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TAG
Revest. Elemental
TXT
\cxDesignación:\c-
\cf Revestimiento Elemental\c-
\cxFabricante:\c-
\cf Eushura Kmonn Jr.\c-
\cxClasificación:\c-
\cf Barrera Protectiva\c-
En parte magia, en parte ciencia, el **Revestimiento Elemental** es uno de los mayores logros en tecnología de defensa del famoso inventor **Xekkian**, **Eushura Kmonn Jr.**. En cuanto se activa el dispositivo, un fino pero robusto revestimiento de repelente elemental es envuelto sobre el usuario, proporcionándole de una protección completa contra magma ardiente, ácido corrosivo, aguas gélidas, o incluso radiación letal. Mientras duren sus efectos, puedes pasearte casualmente o incluso sumergirte en ellos si lo deseas.
Este artefacto es bastante popular por todo **Ixxeney**, siendo una compra frecuente entre aventureros de todas las naciones.
\cxNotas de Saya:\c-
\cfUna pequeña recomendación de Misa. Si funciona tan bien como dice, no tendrás mucho problema con todo el lodo asqueroso ese que los cazurros de la UAC van soltando por ahí (pues vaya si no les importa una mierda el medio ambiente). O... bueno, supongo que las llamas del Infierno tampoco te van a tostar los circuitos.\c-