- All items now have vanilla hitbox sizes for compatibility. - Removed extended hitboxes (no longer needed). - Blob shadows are now exclusive to players (and eventually monsters). - Glows and sparkles are no longer toggleable. - Glows and sparkles have fixed size/radius. - Item sparkles are now handled by the glows, rather than the player.
38 lines
850 B
Text
38 lines
850 B
Text
// Tach-Engine & Nekuratek Sparkster x3 (from UnSX 2)
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// Slot 7, spawns shared with Biospark Carbine
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Class ModernSparkster : SWWMWeapon
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{
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int clipcount, clipcount2;
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Property ClipCount : clipcount;
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Property ClipCount2 : clipcount2;
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Default
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{
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Tag "$T_NEWSPARKSTER";
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Inventory.PickupMessage "$I_NEWSPARKSTER";
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Obituary "$O_NEWSPARKSTER";
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SWWMWeapon.Tooltip "$TT_NEWSPARKSTER";
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SWWMWeapon.GetLine "getnewsparkster";
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Weapon.SlotNumber 7;
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Weapon.SlotPriority 2.;
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Weapon.SelectionOrder 550;
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Weapon.AmmoType1 "SparksterBAmmo";
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Weapon.AmmoGive1 1;
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Weapon.AmmoType2 "SparksterRAmmo";
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Weapon.AmmoGive2 1;
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SWWMWeapon.DropAmmoType "SWWMCellAmmoSmall";
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ModernSparkster.ClipCount 4;
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ModernSparkster.ClipCount2 4;
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Stamina 220000;
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+SWWMWEAPON.NOFIRSTGIVE;
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+WEAPON.EXPLOSIVE;
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}
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States
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{
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Spawn:
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XZW1 A -1;
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Stop;
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}
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}
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