992 lines
35 KiB
Text
992 lines
35 KiB
Text
// Minimap and stats
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extend Class SWWMStatusBar
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{
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// quicksort (player scores)
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private int partition_playerscore( Array<PlayerInfo> a, int l, int h )
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{
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PlayerInfo pv = a[h];
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int i = (l-1);
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for ( int j=l; j<=(h-1); j++ )
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{
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if ( pv.fragcount < a[j].fragcount )
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{
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i++;
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PlayerInfo tmp = a[j];
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a[j] = a[i];
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a[i] = tmp;
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}
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}
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PlayerInfo tmp = a[h];
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a[h] = a[i+1];
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a[i+1] = tmp;
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return i+1;
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}
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private void qsort_playerscore( Array<PlayerInfo> a, int l, int h )
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{
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if ( l >= h ) return;
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int p = partition_playerscore(a,l,h);
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qsort_playerscore(a,l,p-1);
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qsort_playerscore(a,p+1,h);
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}
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private void FlushTopStuff()
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{
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ScoreInter.Reset(SWWMCredits.Get(CPlayer));
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}
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private void TickTopStuffInterpolators()
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{
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ScoreInter.Update(SWWMCredits.Get(CPlayer));
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// stats flashing
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if ( level.killed_monsters > oldkills )
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{
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oldkills = level.killed_monsters;
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killflash = gametic+25;
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}
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if ( level.found_items > olditems )
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{
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olditems = level.found_items;
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itemflash = gametic+25;
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}
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if ( level.found_secrets > oldsecrets )
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{
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oldsecrets = level.found_secrets;
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secretflash = gametic+25;
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}
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if ( level.total_monsters > oldtkills )
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{
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oldtkills = level.total_monsters;
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tkillflash = gametic+25;
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}
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if ( level.total_items > oldtitems )
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{
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oldtitems = level.total_items;
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titemflash = gametic+25;
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}
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if ( level.total_secrets > oldtsecrets )
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{
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oldtsecrets = level.total_secrets;
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tsecretflash = gametic+25;
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}
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// purge expired key flashes
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for ( int i=0; i<keyflash.Size(); i++ )
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{
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if ( keyflash[i].flashtime >= gametic ) continue;
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keyflash.Delete(i--);
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}
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// minimap zoom interpolation
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double desiredzoom = clamp(swwm_mm_zoom,.5,level.allmap?2.:1.);
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if ( (minimapzoom != swwm_mm_zoom) || (oldminimapzoom != swwm_mm_zoom) )
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{
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oldminimapzoom = minimapzoom;
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double diff = .1*(desiredzoom-minimapzoom);
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minimapzoom += diff;
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if ( abs(minimapzoom-desiredzoom) <= .01 )
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minimapzoom = desiredzoom;
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}
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}
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private void TickTopStuff()
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{
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// deathmatch stuff
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if ( !deathmatch ) return;
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if ( teamplay )
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{
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if ( teamactive.Size() != Teams.Size() ) teamactive.Resize(Teams.Size());
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if ( teamscore.Size() != Teams.Size() ) teamscore.Resize(Teams.Size());
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for ( int i=0; i<Teams.Size(); i++ )
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{
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teamactive[i] = false;
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teamscore[i] = 0;
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}
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for ( int i=0; i<MAXPLAYERS; i++ )
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{
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if ( !playeringame[i] ) continue;
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int team = players[i].GetTeam();
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if ( team != -1 )
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{
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teamactive[team] = true;
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teamscore[team] += players[i].fragcount;
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}
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}
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return;
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}
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playercount = 0;
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int highscore = int.min;
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tiedscore = false;
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rank = 1;
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for ( int i=0; i<MAXPLAYERS; i++ )
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{
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if ( !playeringame[i] ) continue;
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playercount++;
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if ( players[i] == CPlayer ) continue;
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if ( players[i].fragcount > CPlayer.fragcount )
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rank += 1;
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else if ( players[i].fragcount == CPlayer.fragcount )
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tiedscore = true;
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if ( players[i].fragcount > highscore )
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highscore = players[i].fragcount;
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}
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if ( sortplayers.Size() != playercount ) sortplayers.Resize(playercount);
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for ( int i=0, j=0; i<MAXPLAYERS; i++ )
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{
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if ( !playeringame[i] ) continue;
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sortplayers[j++] = players[i];
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}
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// sort players by score
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qsort_playerscore(sortplayers,0,playercount-1);
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if ( playercount <= 1 ) highscore = CPlayer.fragcount;
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lead = CPlayer.fragcount-highscore;
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}
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// minimap helper code
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private void GetMinimapColors()
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{
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mm_colorset = swwm_mm_colorset;
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switch ( mm_colorset )
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{
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case 1:
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// gzdoom
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mm_backcolor = am_backcolor;
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mm_cdwallcolor = am_cdwallcolor;
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mm_efwallcolor = am_efwallcolor;
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mm_fdwallcolor = am_fdwallcolor;
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mm_interlevelcolor = am_interlevelcolor;
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mm_intralevelcolor = am_intralevelcolor;
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mm_lockedcolor = am_lockedcolor;
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mm_notseencolor = am_notseencolor;
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mm_portalcolor = am_portalcolor;
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mm_secretsectorcolor = am_secretsectorcolor;
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mm_secretwallcolor = am_secretwallcolor;
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mm_specialwallcolor = am_specialwallcolor;
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mm_thingcolor = am_thingcolor;
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mm_thingcolor_citem = am_thingcolor_citem;
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mm_thingcolor_friend = am_thingcolor_friend;
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mm_thingcolor_item = am_thingcolor_item;
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mm_thingcolor_monster = am_thingcolor_monster;
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mm_thingcolor_ncmonster = am_thingcolor_ncmonster;
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mm_thingcolor_shootable = am_thingcolor;
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mm_thingcolor_vipitem = am_unexploredsecretcolor;
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mm_thingcolor_missile = am_specialwallcolor;
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mm_tswallcolor = am_tswallcolor;
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mm_unexploredsecretcolor = am_unexploredsecretcolor;
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mm_wallcolor = am_wallcolor;
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mm_yourcolor = am_yourcolor;
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mm_displaylocks = true;
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break;
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case 2:
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// doom
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mm_backcolor = "00 00 00";
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mm_cdwallcolor = "fc fc 00";
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mm_efwallcolor = "bc 78 48";
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mm_fdwallcolor = "bc 78 48";
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mm_interlevelcolor = 0;
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mm_intralevelcolor = 0;
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mm_lockedcolor = "fc fc 00";
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mm_notseencolor = "6c 6c 6c";
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mm_portalcolor = "40 40 40";
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mm_secretsectorcolor = 0;
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mm_secretwallcolor = 0;
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mm_specialwallcolor = 0;
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mm_thingcolor = "74 fc 6c";
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mm_thingcolor_citem = "74 fc 6c";
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mm_thingcolor_friend = "74 fc 6c";
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mm_thingcolor_item = "74 fc 6c";
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mm_thingcolor_monster = "74 fc 6c";
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mm_thingcolor_ncmonster = "74 fc 6c";
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mm_thingcolor_shootable = "74 fc 6c";
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mm_thingcolor_vipitem = "74 fc 6c";
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mm_thingcolor_missile = "74 fc 6c";
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mm_tswallcolor = "80 80 80";
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mm_unexploredsecretcolor = 0;
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mm_wallcolor = "fc 00 00";
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mm_yourcolor = "ff ff ff";
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mm_displaylocks = false;
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break;
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case 3:
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// strife
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mm_backcolor = "00 00 00";
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mm_cdwallcolor = "77 73 73";
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mm_efwallcolor = "37 3b 5b";
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mm_fdwallcolor = "37 3b 5b";
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mm_interlevelcolor = 0;
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mm_intralevelcolor = 0;
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mm_lockedcolor = "77 73 73";
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mm_notseencolor = "6c 6c 6c";
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mm_portalcolor = "40 40 40";
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mm_secretsectorcolor = 0;
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mm_secretwallcolor = 0;
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mm_specialwallcolor = 0;
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mm_thingcolor = "bb 3b 00";
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mm_thingcolor_citem = "db ab 00";
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mm_thingcolor_friend = "fc 00 00";
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mm_thingcolor_item = "db ab 00";
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mm_thingcolor_monster = "fc 00 00";
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mm_thingcolor_ncmonster = "fc 00 00";
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mm_thingcolor_shootable = "bb 3b 00";
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mm_thingcolor_vipitem = "db ab 00";
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mm_thingcolor_missile = "bb 3b 00";
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mm_tswallcolor = "77 73 73";
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mm_unexploredsecretcolor = 0;
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mm_wallcolor = "c7 ce ce";
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mm_yourcolor = "ef ef ef";
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mm_displaylocks = false;
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break;
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case 4:
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// raven
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mm_backcolor = "6c 54 40";
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mm_cdwallcolor = "67 3b 1f";
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mm_efwallcolor = "d0 b0 85";
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mm_fdwallcolor = "d0 b0 85";
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mm_interlevelcolor = 0;
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mm_intralevelcolor = 0;
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mm_lockedcolor = "67 3b 1f";
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mm_notseencolor = "00 00 00";
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mm_portalcolor = "50 50 50";
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mm_secretsectorcolor = 0;
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mm_secretwallcolor = 0;
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mm_specialwallcolor = 0;
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mm_thingcolor = "ec ec ec";
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mm_thingcolor_citem = "ec ec ec";
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mm_thingcolor_friend = "ec ec ec";
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mm_thingcolor_item = "ec ec ec";
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mm_thingcolor_monster = "ec ec ec";
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mm_thingcolor_ncmonster = "ec ec ec";
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mm_thingcolor_shootable = "ec ec ec";
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mm_thingcolor_vipitem = "ec ec ec";
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mm_thingcolor_missile = "ec ec ec";
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mm_tswallcolor = "58 5d 56";
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mm_unexploredsecretcolor = 0;
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mm_wallcolor = "4b 32 10";
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mm_yourcolor = "ff ff ff";
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mm_displaylocks = true;
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break;
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default:
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// swwm
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mm_backcolor = "10 10 10";
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mm_cdwallcolor = "30 50 70";
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mm_efwallcolor = "80 a0 c0";
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mm_fdwallcolor = "50 70 90";
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mm_interlevelcolor = "ff 00 60";
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mm_intralevelcolor = "00 60 ff";
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mm_lockedcolor = "00 90 80";
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mm_notseencolor = "20 20 30";
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mm_portalcolor = "40 30 20";
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mm_secretsectorcolor = "80 00 ff";
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mm_secretwallcolor = "60 40 80";
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mm_specialwallcolor = "ff a0 00";
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mm_thingcolor = "ff ff ff";
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mm_thingcolor_citem = "00 ff ff";
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mm_thingcolor_friend = "80 ff a0";
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mm_thingcolor_item = "ff c0 00";
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mm_thingcolor_monster = "ff 60 40";
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mm_thingcolor_ncmonster = "a0 40 20";
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mm_thingcolor_shootable = "ff a0 a0";
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mm_thingcolor_vipitem = "80 60 ff";
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mm_thingcolor_missile = "ff a0 20";
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mm_tswallcolor = "30 20 40";
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mm_unexploredsecretcolor = "40 00 80";
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mm_wallcolor = "c0 e0 ff";
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mm_yourcolor = "80 ff 00";
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mm_displaylocks = true;
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break;
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}
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}
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private bool ShouldDisplaySpecial( int special )
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{
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// thanks graf/randi/whoever
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switch ( special )
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{
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// the following have (max_args < 0)
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// but we can't know this from zscript, so they're hardcoded here
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case Polyobj_StartLine:
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case Polyobj_ExplicitLine:
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case Transfer_WallLight:
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case Sector_Attach3dMidtex:
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case ExtraFloor_LightOnly:
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case Sector_CopyScroller:
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case Scroll_Texture_Left:
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case Scroll_Texture_Right:
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case Scroll_Texture_Up:
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case Scroll_Texture_Down:
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case Plane_Copy:
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case Line_SetIdentification:
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case Line_SetPortal:
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case Sector_Set3DFloor:
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case Sector_SetContents:
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case Plane_Align:
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case Static_Init:
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case Transfer_Heights:
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case Transfer_FloorLight:
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case Transfer_CeilingLight:
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case Scroll_Texture_Model:
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case Scroll_Texture_Offsets:
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case PointPush_SetForce:
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return false;
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}
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return true;
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}
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private bool CheckSectorAction( Sector s, out int special, bool useonly )
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{
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for ( Actor act=s.SecActTarget; act; act=act.tracer )
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{
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if ( (act.Health&(SectorAction.SECSPAC_Use|SectorAction.SECSPAC_UseWall) || !useonly)
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&& act.special && !act.bFRIENDLY )
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{
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special = act.special;
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return true;
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}
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}
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return false;
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}
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private bool RealLineSpecial( Line l, out int special )
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{
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if ( special && l.activation&SPAC_PlayerActivate )
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return true;
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if ( CheckSectorAction(l.frontsector,special,!l.backsector) )
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return true;
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return (l.backsector && CheckSectorAction(l.backsector,special,false));
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}
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private bool ShowTriggerLine( Line l )
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{
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if ( am_showtriggerlines == 0 ) return false;
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int special = l.special;
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if ( !RealLineSpecial(l,special) ) return false;
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if ( !ShouldDisplaySpecial(special) ) return false;
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if ( special && (am_showtriggerlines >= 2) ) return true;
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if ( !special || (special == Door_Open)
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|| (special == Door_Close)
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|| (special == Door_CloseWaitOpen)
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|| (special == Door_Raise)
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|| (special == Door_Animated)
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|| (special == Generic_Door) )
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return false;
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return true;
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}
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private bool CmpFloorPlanes( Line l )
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{
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return (l.frontsector.floorplane.Normal == l.backsector.floorplane.Normal)
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&& (l.frontsector.floorplane.D == l.backsector.floorplane.D);
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}
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private bool CmpCeilingPlanes( Line l )
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{
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return (l.frontsector.ceilingplane.Normal == l.backsector.ceilingplane.Normal)
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&& (l.frontsector.ceilingplane.D == l.backsector.ceilingplane.D);
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}
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private int CheckSecret( Line l )
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{
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if ( !mm_secretsectorcolor || !mm_unexploredsecretcolor )
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return 0;
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if ( l.frontsector && (l.frontsector.flags&Sector.SECF_WASSECRET) )
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{
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if ( am_map_secrets && !(l.frontsector.flags&Sector.SECF_SECRET) ) return 1;
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if ( (am_map_secrets == 2) && !(l.flags&Line.ML_SECRET) ) return 2;
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}
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if ( l.backsector && (l.backsector.flags&Sector.SECF_WASSECRET) )
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{
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if ( am_map_secrets && !(l.backsector.flags&Sector.SECF_SECRET) ) return 1;
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if ( (am_map_secrets == 2) && !(l.flags&Line.ML_SECRET) ) return 2;
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}
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return 0;
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}
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private bool CheckFFBoundary( Line l )
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{
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int fcount = l.frontsector.Get3DFloorCount(),
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bcount = l.backsector.Get3DFloorCount();
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// no 3D floors, no boundary
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if ( !fcount && !bcount ) return false;
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int fvalid = 0, bvalid = 0;
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for ( int i=0; i<fcount; i++ )
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{
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F3DFloor ff = l.frontsector.Get3DFloor(i);
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if ( (ff.flags&F3DFloor.FF_THISINSIDE) || !(ff.flags&F3DFloor.FF_EXISTS) || (ff.alpha == 0) )
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continue;
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fvalid++;
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}
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for ( int i=0; i<bcount; i++ )
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{
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F3DFloor ff = l.backsector.Get3DFloor(i);
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if ( (ff.flags&F3DFloor.FF_THISINSIDE) || !(ff.flags&F3DFloor.FF_EXISTS) || (ff.alpha == 0) )
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continue;
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bvalid++;
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}
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// unmatched counts, there's definitely a boundary
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if ( fvalid != bvalid ) return true;
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for ( int i=0; i<fcount; i++ )
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{
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F3DFloor ff = l.frontsector.Get3DFloor(i);
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if ( (ff.flags&F3DFloor.FF_THISINSIDE) || !(ff.flags&F3DFloor.FF_EXISTS) || (ff.alpha == 0) )
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continue;
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bool found = false;
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for ( int j=0; j<bcount; j++ )
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{
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F3DFloor ff2 = l.backsector.Get3DFloor(j);
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if ( (ff2.flags&F3DFloor.FF_THISINSIDE) || !(ff2.flags&F3DFloor.FF_EXISTS) || (ff2.alpha == 0) )
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continue;
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if ( (ff.model != ff2.model) || (ff.flags != ff2.flags) )
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continue;
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found = true;
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break;
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}
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// at least one mismatch between sectors, there's a boundary for sure
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if ( !found ) return true;
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}
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// no boundary here
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return false;
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}
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private void DrawMapLines( Vector2 basepos )
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{
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double zoomlevel = SWWMUtility.Lerp(oldminimapzoom,minimapzoom,FracTic);
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double zoomview = MAPVIEWDIST*zoomlevel, zoomclip = CLIPDIST*zoomlevel;
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Vector2 cpos = SWWMUtility.LerpVector2(players[consoleplayer].Camera.prev.xy,players[consoleplayer].Camera.pos.xy,FracTic);
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Sector csec = players[consoleplayer].Camera.CurSector;
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int thisgroup = csec.portalgroup;
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int numgroups = level.GetPortalGroupCount();
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// draw overlays first
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for ( int p=numgroups-1; p >= -1; p-- )
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{
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if ( p == thisgroup ) continue;
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foreach ( l : level.lines )
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{
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if ( !(l.flags&Line.ML_MAPPED) && !level.allmap && !am_cheat ) continue;
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if ( (l.flags&Line.ML_DONTDRAW) && ((am_cheat == 0) || (am_cheat >= 4)) )
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continue;
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Vector2 rv1 = l.v1.p-cpos, rv2 = l.v2.p-cpos;
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int lgroup;
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if ( l.sidedef[0].flags&Side.WALLF_POLYOBJ ) lgroup = level.PointInSector(l.v1.p+l.delta/2.).portalgroup;
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else lgroup = l.frontsector.portalgroup;
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bool isportal = ((numgroups>0)&&(lgroup!=thisgroup));
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if ( lgroup == p )
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{
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// portal displacement
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|
Vector2 pofs = level.GetDisplacement(lgroup,thisgroup);
|
|
rv1 += pofs;
|
|
rv2 += pofs;
|
|
}
|
|
else if ( (p != -1) || (lgroup != thisgroup) )
|
|
continue;
|
|
Vector2 mid = (rv1+rv2)/2.;
|
|
Vector2 siz = (abs(rv1.x-rv2.x),abs(rv1.y-rv2.y))/2.;
|
|
if ( (((siz.x+zoomview)-abs(mid.x)) <= 0) || (((siz.y+zoomview)-abs(mid.y)) <= 0) )
|
|
continue;
|
|
// flip Y
|
|
rv1.y *= -1;
|
|
rv2.y *= -1;
|
|
// rotate by view
|
|
rv1 = Actor.RotateVector(rv1,ViewRot.x-90);
|
|
rv2 = Actor.RotateVector(rv2,ViewRot.x-90);
|
|
// clip to frame
|
|
bool visible;
|
|
[visible, rv1, rv2] = SWWMUtility.LiangBarsky((-1,-1)*zoomclip,(1,1)*zoomclip,rv1,rv2);
|
|
if ( !visible ) continue;
|
|
// scale to minimap frame
|
|
rv1 *= (HALFMAPSIZE/zoomclip)*hs;
|
|
rv2 *= (HALFMAPSIZE/zoomclip)*hs;
|
|
// offset to minimap center
|
|
rv1 += basepos;
|
|
rv2 += basepos;
|
|
// get the line color
|
|
Color col = mm_wallcolor;
|
|
if ( (l.flags&Line.ML_MAPPED) || am_cheat )
|
|
{
|
|
int secwit = CheckSecret(l);
|
|
int lock = SWWMUtility.GetLineLock(l);
|
|
if ( secwit == 1 ) col = mm_secretsectorcolor;
|
|
else if ( secwit == 2 ) col = mm_unexploredsecretcolor;
|
|
else if ( l.flags&Line.ML_SECRET )
|
|
{
|
|
if ( am_cheat && l.backsector && mm_secretwallcolor )
|
|
col = mm_secretwallcolor;
|
|
else col = mm_wallcolor;
|
|
}
|
|
else if ( mm_interlevelcolor
|
|
&& ((l.special == Exit_Normal)
|
|
|| (l.special == Exit_Secret)
|
|
|| (l.special == Teleport_NewMap)
|
|
|| (l.special == Teleport_EndGame)) )
|
|
col = mm_interlevelcolor;
|
|
else if ( mm_intralevelcolor &&
|
|
(l.activation&SPAC_PlayerActivate)
|
|
&& ((l.special == Teleport)
|
|
|| (l.special == Teleport_NoFog)
|
|
|| (l.special == Teleport_ZombieChanger)
|
|
|| (l.special == Teleport_Line)) )
|
|
col = mm_intralevelcolor;
|
|
else if ( mm_displaylocks
|
|
&& (lock > 0) && (lock < 256) )
|
|
{
|
|
let lcol = SWWMUtility.GetLockColor(lock);
|
|
if ( !lcol )
|
|
{
|
|
// "all keys" locks lack a color
|
|
// so we cycle through the colors of all available keys
|
|
if ( gameinfo.gametype&GAME_Doom )
|
|
{
|
|
Color cols[3] = {0xFFFF0000,0xFF0000FF,0xFFFFFF00};
|
|
col = cols[int(((gametic+fractic)*3)/GameTicRate)%3];
|
|
}
|
|
else if ( gameinfo.gametype&GAME_Heretic )
|
|
{
|
|
Color cols[3] = {0xFFFFFF00,0xFF00FF00,0xFF0000FF};
|
|
col = cols[int(((gametic+fractic)*3)/GameTicRate)%3];
|
|
}
|
|
else if ( gameinfo.gametype&GAME_Hexen )
|
|
{
|
|
Color cols[11] = {0xFF969696,0xFFFFDA00,0xFF4040FF,0xFFFF8000,0xFF00FF00,0xFF2F97FF,0xFF9A98BC,0xFF9C4C00,0xFFFFD900,0xFF40FF40,0xFFFF4040};
|
|
col = cols[int(((gametic+fractic)*11)/GameTicRate)%11];
|
|
}
|
|
else col = mm_lockedcolor; // fallback
|
|
}
|
|
else if ( lcol != -1 ) col = lcol;
|
|
else col = mm_lockedcolor;
|
|
}
|
|
else if ( mm_specialwallcolor && ShowTriggerLine(l) )
|
|
col = mm_specialwallcolor;
|
|
else if ( l.frontsector && l.backsector )
|
|
{
|
|
if ( !CmpFloorPlanes(l) ) col = mm_fdwallcolor;
|
|
else if ( !CmpCeilingPlanes(l) ) col = mm_cdwallcolor;
|
|
else if ( CheckFFBoundary(l) ) col = mm_efwallcolor;
|
|
else
|
|
{
|
|
if ( (am_cheat == 0) || (am_cheat >= 4) )
|
|
continue;
|
|
col = mm_tswallcolor;
|
|
}
|
|
}
|
|
}
|
|
else col = mm_notseencolor;
|
|
// draw the line
|
|
if ( isportal )
|
|
{
|
|
col = Color((col.r+mm_portalcolor.r*7)/8,(col.g+mm_portalcolor.g*7)/8,(col.b+mm_portalcolor.b*7)/8);
|
|
Screen.DrawThickLine(int(rv1.x),int(rv1.y),int(rv2.x),int(rv2.y),max(1.,hs*.25),col);
|
|
}
|
|
else Screen.DrawThickLine(int(rv1.x),int(rv1.y),int(rv2.x),int(rv2.y),max(1.,hs*.5),col);
|
|
}
|
|
}
|
|
}
|
|
private void DrawMapMarkers( Vector2 basepos )
|
|
{
|
|
double zoomlevel = SWWMUtility.Lerp(oldminimapzoom,minimapzoom,FracTic);
|
|
double zoomview = MAPVIEWDIST*zoomlevel, zoomclip = CLIPDIST*zoomlevel;
|
|
Vector2 cpos = SWWMUtility.LerpVector2(players[consoleplayer].Camera.prev.xy,players[consoleplayer].Camera.pos.xy,FracTic);
|
|
Sector csec = players[consoleplayer].Camera.CurSector;
|
|
if ( !mi ) mi = ThinkerIterator.Create("MapMarker",Thinker.STAT_MAPMARKER);
|
|
else mi.Reinit();
|
|
MapMarker m;
|
|
while ( m = MapMarker(mi.Next()) )
|
|
{
|
|
if ( m.bDORMANT ) continue;
|
|
if ( m.args[1] && !(m.CurSector.moreflags&Sector.SECMF_DRAWN) ) continue;
|
|
TextureID tx;
|
|
if ( m.picnum.IsValid() ) tx = m.picnum;
|
|
else tx = m.CurState.GetSpriteTexture(1);
|
|
Vector2 sz = TexMan.GetScaledSize(tx);
|
|
Vector2 scl;
|
|
// seems to match automap scaling somewhat
|
|
if ( m.Args[2] ) scl = (m.Scale/zoomlevel)*.15;
|
|
else scl = m.Scale*.5;
|
|
sz.x *= scl.x;
|
|
sz.y *= scl.y;
|
|
double radius = max(sz.x,sz.y); // naive, I know
|
|
if ( m.args[0] )
|
|
{
|
|
// oh bother, this will be dicks
|
|
let ai = level.CreateActorIterator(m.args[0]);
|
|
Actor a;
|
|
while ( a = ai.Next() )
|
|
{
|
|
Vector2 rv = a.pos.xy-cpos;
|
|
bool isportal = false;
|
|
Sector sec = level.PointInSector(a.pos.xy);
|
|
if ( sec.portalgroup != csec.portalgroup )
|
|
{
|
|
isportal = true;
|
|
// portal displacement
|
|
rv += level.GetDisplacement(sec.portalgroup,csec.portalgroup);
|
|
}
|
|
if ( (((radius+zoomview)-abs(rv.x)) <= 0) || (((radius+zoomview)-abs(rv.y)) <= 0) )
|
|
continue;
|
|
// flip Y
|
|
rv.y *= -1;
|
|
// rotate by view
|
|
rv = Actor.RotateVector(rv,ViewRot.x-90);
|
|
// scale to minimap frame
|
|
rv *= (HALFMAPSIZE/zoomclip)*hs;
|
|
// offset to minimap center
|
|
rv += basepos;
|
|
// draw
|
|
Screen.DrawTexture(tx,false,rv.x,rv.y,DTA_ColorOverlay,isportal?Color(128,mm_portalcolor.r,mm_portalcolor.g,mm_portalcolor.b):Color(0,0,0,0),DTA_ScaleX,hs*scl.x,DTA_ScaleY,hs*scl.y,DTA_LegacyRenderStyle,m.GetRenderStyle(),DTA_Alpha,m.Alpha,DTA_FillColor,m.FillColor,DTA_TranslationIndex,m.Translation);
|
|
}
|
|
ai.Destroy();
|
|
continue;
|
|
}
|
|
Vector2 rv = m.pos.xy-cpos;
|
|
bool isportal = false;
|
|
Sector sec = level.PointInSector(m.pos.xy);
|
|
if ( sec.portalgroup != csec.portalgroup )
|
|
{
|
|
isportal = true;
|
|
// portal displacement
|
|
rv += level.GetDisplacement(sec.portalgroup,csec.portalgroup);
|
|
}
|
|
if ( (((radius+zoomview)-abs(rv.x)) <= 0) || (((radius+zoomview)-abs(rv.y)) <= 0) )
|
|
continue;
|
|
// flip Y
|
|
rv.y *= -1;
|
|
// rotate by view
|
|
rv = Actor.RotateVector(rv,ViewRot.x-90);
|
|
// scale to minimap frame
|
|
rv *= (HALFMAPSIZE/zoomclip)*hs;
|
|
// offset to minimap center
|
|
rv += basepos;
|
|
// draw
|
|
Screen.DrawTexture(tx,false,rv.x,rv.y,DTA_ColorOverlay,isportal?Color(128,mm_portalcolor.r,mm_portalcolor.g,mm_portalcolor.b):Color(0,0,0,0),DTA_ScaleX,hs*scl.x,DTA_ScaleY,hs*scl.y,DTA_LegacyRenderStyle,m.GetRenderStyle(),DTA_Alpha,m.Alpha,DTA_FillColor,m.FillColor,DTA_TranslationIndex,m.Translation);
|
|
}
|
|
}
|
|
private void DrawMapThings( Vector2 basepos )
|
|
{
|
|
double zoomlevel = SWWMUtility.Lerp(oldminimapzoom,minimapzoom,FracTic);
|
|
double zoomview = MAPVIEWDIST*zoomlevel, zoomclip = CLIPDIST*zoomlevel;
|
|
Vector2 cpos = SWWMUtility.LerpVector2(players[consoleplayer].Camera.prev.xy,players[consoleplayer].Camera.pos.xy,FracTic);
|
|
Sector csec = players[consoleplayer].Camera.CurSector;
|
|
bool drawmissiles = swwm_mm_missiles;
|
|
for ( SWWMSimpleTracker t=hnd.strackers; t; t=t.next )
|
|
{
|
|
if ( !drawmissiles && t.ismissile ) continue;
|
|
if ( level.allmap && (t.target is 'Key') ) continue; // don't draw keys over the actual markers they have
|
|
Color col = mm_thingcolor;
|
|
bool isitem = false;
|
|
bool plainactor = false;
|
|
Vector2 pos;
|
|
double angle;
|
|
double radius;
|
|
if ( t.target )
|
|
{
|
|
pos = SWWMUtility.LerpVector2(t.target.prev.xy,t.target.pos.xy,FracTic);
|
|
angle = t.target.angle;
|
|
radius = t.isybeam?(t.target.speed*cos(t.target.pitch-90)):t.isbeam?(t.target.speed*cos(t.target.pitch)):t.target.radius;
|
|
}
|
|
else
|
|
{
|
|
pos = t.pos.xy;
|
|
angle = t.angle;
|
|
radius = t.radius;
|
|
}
|
|
if ( t.isitem )
|
|
{
|
|
if ( t.vipitem ) col = mm_thingcolor_vipitem;
|
|
else if ( t.countitem ) col = mm_thingcolor_citem;
|
|
else col = mm_thingcolor_item;
|
|
isitem = true;
|
|
}
|
|
else if ( t.isplayer ) col = t.playercol;
|
|
else if ( t.friendly ) col = mm_thingcolor_friend;
|
|
else if ( t.countkill ) col = mm_thingcolor_monster;
|
|
else if ( t.ismonster ) col = mm_thingcolor_ncmonster;
|
|
else if ( t.ismissile ) col = mm_thingcolor_missile;
|
|
else
|
|
{
|
|
if ( t.vipitem ) col = mm_thingcolor_vipitem; // chanceboxes
|
|
else if ( t.shootable ) col = mm_thingcolor_shootable;
|
|
plainactor = true;
|
|
}
|
|
int mtime = GameTicRate;
|
|
if ( level.allmap && !t.expired && t.target ) mtime += GameTicRate*3;
|
|
Vector2 rv = pos-cpos;
|
|
bool isportal = false;
|
|
Sector sec = level.PointInSector(pos);
|
|
if ( sec.portalgroup != csec.portalgroup )
|
|
{
|
|
isportal = true;
|
|
// portal displacement
|
|
rv += level.GetDisplacement(sec.portalgroup,csec.portalgroup);
|
|
// and blend in the color too
|
|
col = Color((col.r+mm_portalcolor.r*7)/8,(col.g+mm_portalcolor.g*7)/8,(col.b+mm_portalcolor.b*7)/8);
|
|
}
|
|
if ( (((radius+zoomview)-abs(rv.x)) <= 0) || (((radius+zoomview)-abs(rv.y)) <= 0) )
|
|
continue;
|
|
Vector2 tv[4];
|
|
int nidx;
|
|
if ( t.isbeam )
|
|
{
|
|
// oriented line
|
|
nidx = 2;
|
|
tv[0] = rv;
|
|
tv[1] = rv+Actor.RotateVector((radius,0),angle);
|
|
}
|
|
else if ( isitem )
|
|
{
|
|
// rhombus
|
|
nidx = 4;
|
|
double crad = min(radius,10);
|
|
for ( int i=0; i<4; i++ )
|
|
tv[i] = rv+Actor.RotateVector((crad,0),i*90);
|
|
}
|
|
else if ( plainactor )
|
|
{
|
|
// aabb box
|
|
nidx = 4;
|
|
tv[0] = rv+(-radius,-radius);
|
|
tv[1] = rv+(radius,-radius);
|
|
tv[2] = rv+(radius,radius);
|
|
tv[3] = rv+(-radius,radius);
|
|
}
|
|
else
|
|
{
|
|
// oriented triangle
|
|
nidx = 3;
|
|
tv[0] = rv+Actor.RotateVector((radius,0),angle);
|
|
tv[1] = rv+Actor.RotateVector((-radius*.5,radius*.7),angle);
|
|
tv[2] = rv+Actor.RotateVector((-radius*.5,-radius*.7),angle);
|
|
}
|
|
// flip Y
|
|
for ( int j=0; j<nidx; j++ ) tv[j].y *= -1;
|
|
// rotate by view
|
|
for ( int j=0; j<nidx; j++ ) tv[j] = Actor.RotateVector(tv[j],ViewRot.x-90);
|
|
bool visible, drawn;
|
|
Vector2 x0, x1;
|
|
// clip to frame
|
|
for ( int j=0; j<nidx; j++ )
|
|
{
|
|
[visible, x0, x1] = SWWMUtility.LiangBarsky((-1,-1)*zoomclip,(1,1)*zoomclip,tv[j],tv[(j+1)%nidx]);
|
|
if ( visible )
|
|
{
|
|
// scale to minimap frame
|
|
x0 *= (HALFMAPSIZE/zoomclip)*hs;
|
|
x1 *= (HALFMAPSIZE/zoomclip)*hs;
|
|
// offset to minimap center
|
|
x0 += basepos;
|
|
x1 += basepos;
|
|
// draw the line
|
|
if ( isportal ) Screen.DrawThickLine(int(x0.x),int(x0.y),int(x1.x),int(x1.y),max(1.,hs*.25),col,int(t.smoothalpha*255));
|
|
else Screen.DrawThickLine(int(x0.x),int(x0.y),int(x1.x),int(x1.y),max(1.,hs*.5),col,int(t.smoothalpha*255));
|
|
drawn = true;
|
|
}
|
|
}
|
|
if ( drawn )
|
|
{
|
|
double alph = clamp(((t.lastupdate+mtime)-level.maptime)/double(GameTicRate),0.,1.);
|
|
if ( t.isbeam ) alph *= t.target?(t.target.alpha/t.target.default.alpha):0.;
|
|
double theta = clamp(5.*FrameTime,0.,1.);
|
|
t.smoothalpha = SWWMUtility.Lerp(t.smoothalpha,alph,theta);
|
|
}
|
|
else t.smoothalpha = 0.;
|
|
}
|
|
}
|
|
|
|
private String OrdinalStr( int val, int gender )
|
|
{
|
|
String lstr = "SWWM_PLACE"..val.."_GENDER"..gender;
|
|
String str = StringTable.Localize("$"..lstr);
|
|
if ( str != lstr ) return str;
|
|
return StringTable.Localize("$SWWM_PLACE"..val);
|
|
}
|
|
|
|
private void DrawTopStuff()
|
|
{
|
|
int xx, yy = margin;
|
|
// obviously, don't draw the minimap if the automap is open
|
|
if ( !automapactive && swwm_mm_enable )
|
|
{
|
|
GetMinimapColors();
|
|
xx = int(ss.x-(margin+(HALFMAPSIZE+2)*2));
|
|
Screen.DrawTexture(MiniBox,false,xx,yy,DTA_VirtualWidthF,ss.x,DTA_VirtualHeightF,ss.y,DTA_KeepRatio,true);
|
|
Vector2 basemappos = (xx+HALFMAPSIZE+2,yy+HALFMAPSIZE+2);
|
|
Screen.Dim(mm_backcolor,1.,int((basemappos.x-HALFMAPSIZE)*hs),int((basemappos.y-HALFMAPSIZE)*hs),int(HALFMAPSIZE*2*hs),int(HALFMAPSIZE*2*hs));
|
|
Screen.SetClipRect(int((basemappos.x-HALFMAPSIZE)*hs),int((basemappos.y-HALFMAPSIZE)*hs),int(HALFMAPSIZE*2*hs),int(HALFMAPSIZE*2*hs));
|
|
// draw dat stuff
|
|
DrawMapLines(basemappos*hs);
|
|
DrawMapThings(basemappos*hs);
|
|
DrawMapMarkers(basemappos*hs);
|
|
// finally, draw the player arrow
|
|
Vector2 tv[3];
|
|
tv[0] = (0,-4);
|
|
tv[1] = (-3,2);
|
|
tv[2] = (3,2);
|
|
for ( int i=0; i<3; i++ ) tv[i] = (tv[i]+basemappos)*hs;
|
|
for ( int i=0; i<3; i++ ) Screen.DrawThickLine(int(tv[i].x),int(tv[i].y),int(tv[(i+1)%3].x),int(tv[(i+1)%3].y),max(1.,hs*.5),mm_yourcolor);
|
|
Screen.ClearClipRect();
|
|
yy += ((HALFMAPSIZE+2)*2)+5;
|
|
}
|
|
// draw stats and timer when automap is open
|
|
int fstats = swwm_forcestats;
|
|
if ( automapactive || (fstats > 0) )
|
|
{
|
|
xx = int(ss.x-(margin+2));
|
|
String str;
|
|
if ( automapactive || (fstats > 1) )
|
|
{
|
|
int label = am_showmaplabel;
|
|
String ln = level.levelname;
|
|
if ( ln.Left(1) == "$" ) ln = StringTable.Localize(ln);
|
|
// level name may contain trailing whitespace due to DEHACKED nonsense, so strip it
|
|
ln.StripRight();
|
|
int iof;
|
|
if ( ((iof = ln.RightIndexOf(" - by: ")) != -1) || ((iof = ln.RightIndexOf(" - by ")) != -1) || ((iof = ln.RightIndexOf(" - ")) != -1) )
|
|
ln.Truncate(iof);
|
|
if ( !label || ((level.clusterflags&level.CLUSTER_HUB) && (label == 2)) ) str = ln;
|
|
else str = String.Format("%s - %s",level.mapname.MakeUpper(),ln);
|
|
Screen.DrawText(mSmallFontOutline,tclabel,xx-mSmallFontOutline.StringWidth(str),yy,str,DTA_VirtualWidthF,ss.x,DTA_VirtualHeightF,ss.y,DTA_KeepRatio,true);
|
|
yy += mSmallFontOutline.GetHeight()+4;
|
|
}
|
|
if ( (level.total_monsters > 0) && am_showmonsters && !deathmatch )
|
|
{
|
|
str = String.Format("\c"..tclabel_s.."K \c-%d\c"..tcextra_s.."/\c-%d",level.killed_monsters,level.total_monsters);
|
|
Screen.DrawText(MiniHUDFontOutline,(level.killed_monsters>=level.total_monsters)?tccompl:tcvalue,xx-MiniHUDFontOutline.StringWidth(str),yy,str,DTA_VirtualWidthF,ss.x,DTA_VirtualHeightF,ss.y,DTA_KeepRatio,true);
|
|
if ( killflash && (gametic < killflash) )
|
|
{
|
|
double alph = max((killflash-(gametic+FracTic))/25.,0.)**1.5;
|
|
str = String.Format("%d/%d",level.killed_monsters,level.total_monsters);
|
|
int slashpos = str.IndexOf("/");
|
|
Screen.DrawText(MiniHUDFontOutline,mhudfontcol[MCR_FLASH],xx-MiniHUDFontOutline.StringWidth(str),yy,str.Left(slashpos),DTA_VirtualWidthF,ss.x,DTA_VirtualHeightF,ss.y,DTA_KeepRatio,true,DTA_LegacyRenderStyle,STYLE_Add,DTA_Alpha,alph);
|
|
}
|
|
if ( tkillflash && (gametic < tkillflash) )
|
|
{
|
|
double alph = max((tkillflash-(gametic+FracTic))/25.,0.)**1.5;
|
|
str = String.Format("%d",level.total_monsters);
|
|
Screen.DrawText(MiniHUDFontOutline,mhudfontcol[MCR_FLASH],xx-MiniHUDFontOutline.StringWidth(str),yy,str,DTA_VirtualWidthF,ss.x,DTA_VirtualHeightF,ss.y,DTA_KeepRatio,true,DTA_LegacyRenderStyle,STYLE_Add,DTA_Alpha,alph);
|
|
}
|
|
yy += MiniHUDFontOutline.GetHeight()+2;
|
|
}
|
|
if ( (level.total_items > 0) && am_showitems && !deathmatch )
|
|
{
|
|
str = String.Format("\c"..tclabel_s.."I \c-%d\c"..tcextra_s.."/\c-%d",level.found_items,level.total_items);
|
|
Screen.DrawText(MiniHUDFontOutline,(level.found_items>=level.total_items)?tccompl:tcvalue,xx-MiniHUDFontOutline.StringWidth(str),yy,str,DTA_VirtualWidthF,ss.x,DTA_VirtualHeightF,ss.y,DTA_KeepRatio,true);
|
|
if ( itemflash && (gametic < itemflash) )
|
|
{
|
|
double alph = max((itemflash-(gametic+FracTic))/25.,0.)**1.5;
|
|
str = String.Format("%d/%d",level.found_items,level.total_items);
|
|
int slashpos = str.IndexOf("/");
|
|
Screen.DrawText(MiniHUDFontOutline,mhudfontcol[MCR_FLASH],xx-MiniHUDFontOutline.StringWidth(str),yy,str.Left(slashpos),DTA_VirtualWidthF,ss.x,DTA_VirtualHeightF,ss.y,DTA_KeepRatio,true,DTA_LegacyRenderStyle,STYLE_Add,DTA_Alpha,alph);
|
|
}
|
|
if ( titemflash && (gametic < titemflash) )
|
|
{
|
|
double alph = max((titemflash-(gametic+FracTic))/25.,0.)**1.5;
|
|
str = String.Format("%d",level.total_items);
|
|
Screen.DrawText(MiniHUDFontOutline,mhudfontcol[MCR_FLASH],xx-MiniHUDFontOutline.StringWidth(str),yy,str,DTA_VirtualWidthF,ss.x,DTA_VirtualHeightF,ss.y,DTA_KeepRatio,true,DTA_LegacyRenderStyle,STYLE_Add,DTA_Alpha,alph);
|
|
}
|
|
yy += MiniHUDFontOutline.GetHeight()+2;
|
|
}
|
|
if ( (level.total_secrets > 0) && am_showsecrets && !deathmatch )
|
|
{
|
|
str = String.Format("\c"..tclabel_s.."S \c-%d\c"..tcextra_s.."/\c-%d",level.found_secrets,level.total_secrets);
|
|
Screen.DrawText(MiniHUDFontOutline,(level.found_secrets>=level.total_secrets)?tccompl:tcvalue,xx-MiniHUDFontOutline.StringWidth(str),yy,str,DTA_VirtualWidthF,ss.x,DTA_VirtualHeightF,ss.y,DTA_KeepRatio,true);
|
|
if ( secretflash && (gametic < secretflash) )
|
|
{
|
|
double alph = max((secretflash-(gametic+FracTic))/25.,0.)**1.5;
|
|
str = String.Format("%d/%d",level.found_secrets,level.total_secrets);
|
|
int slashpos = str.IndexOf("/");
|
|
Screen.DrawText(MiniHUDFontOutline,mhudfontcol[MCR_FLASH],xx-MiniHUDFontOutline.StringWidth(str),yy,str.Left(slashpos),DTA_VirtualWidthF,ss.x,DTA_VirtualHeightF,ss.y,DTA_KeepRatio,true,DTA_LegacyRenderStyle,STYLE_Add,DTA_Alpha,alph);
|
|
}
|
|
if ( tsecretflash && (gametic < tsecretflash) )
|
|
{
|
|
double alph = max((tsecretflash-(gametic+FracTic))/25.,0.)**1.5;
|
|
str = String.Format("%d",level.total_secrets);
|
|
Screen.DrawText(MiniHUDFontOutline,mhudfontcol[MCR_FLASH],xx-MiniHUDFontOutline.StringWidth(str),yy,str,DTA_VirtualWidthF,ss.x,DTA_VirtualHeightF,ss.y,DTA_KeepRatio,true,DTA_LegacyRenderStyle,STYLE_Add,DTA_Alpha,alph);
|
|
}
|
|
yy += MiniHUDFontOutline.GetHeight()+2;
|
|
}
|
|
int sec;
|
|
if ( am_showtime )
|
|
{
|
|
sec = Thinker.Tics2Seconds(level.maptime);
|
|
str = String.Format("\c"..tclabel_s.."T \c-%02d\c"..tcextra_s..":\c-%02d\c"..tcextra_s..":\c-%02d",sec/3600,(sec%3600)/60,sec%60);
|
|
Screen.DrawText(MiniHUDFontOutline,((level.sucktime>0)&&(sec>=(level.sucktime*3600)))?tcsucks:((level.partime>0)&&(sec<=level.partime))?tccompl:tcvalue,xx-MiniHUDFontOutline.StringWidth(str),yy,str,DTA_VirtualWidthF,ss.x,DTA_VirtualHeightF,ss.y,DTA_KeepRatio,true);
|
|
yy += MiniHUDFontOutline.GetHeight()+2;
|
|
}
|
|
// don't show total time if it's equal to map time
|
|
if ( am_showtotaltime && (level.totaltime != level.maptime) )
|
|
{
|
|
sec = Thinker.Tics2Seconds(level.totaltime);
|
|
str = String.Format("\c"..tclabel_s.."TT \c-%02d\c"..tcextra_s..":\c-%02d\c"..tcextra_s..":\c-%02d",sec/3600,(sec%3600)/60,sec%60);
|
|
Screen.DrawText(MiniHUDFontOutline,tcvalue,xx-MiniHUDFontOutline.StringWidth(str),yy,str,DTA_VirtualWidthF,ss.x,DTA_VirtualHeightF,ss.y,DTA_KeepRatio,true);
|
|
yy += MiniHUDFontOutline.GetHeight()+2;
|
|
}
|
|
yy += 3;
|
|
}
|
|
if ( deathmatch )
|
|
{
|
|
yy += 9;
|
|
if ( playercount <= 1 ) return;
|
|
xx = int(ss.x-(margin+2));
|
|
String str;
|
|
if ( teamplay )
|
|
{
|
|
// draw team scores
|
|
for ( int i=0; i<teamscore.Size(); i++ )
|
|
{
|
|
if ( !teamactive[i] ) continue;
|
|
str = String.Format("\c[MiniDemoBlue]%s \c-%d",Teams[i].mName,teamscore[i]);
|
|
Screen.DrawText(mSmallFontOutline,mhudfontcol[MCR_WHITE],xx-mSmallFontOutline.StringWidth(str),yy,str,DTA_VirtualWidthF,ss.x,DTA_VirtualHeightF,ss.y,DTA_KeepRatio,true);
|
|
yy += mSmallFont.GetHeight();
|
|
}
|
|
}
|
|
else
|
|
{
|
|
// draw rank and spread like in UT
|
|
if ( tiedscore ) str = String.Format("\cy%s \c[MiniRed]%d\c[MiniSayaHUD]/\c[MiniRed]%d\c-",StringTable.Localize("$SWWM_DMRANK"),rank,playercount);
|
|
else str = String.Format("\c[MiniDemoBlue]%s \c-%d\c[MiniIbukiHUD]/\c-%d",StringTable.Localize("$SWWM_DMRANK"),rank,playercount);
|
|
Screen.DrawText(mSmallFontOutline,mhudfontcol[MCR_WHITE],xx-mSmallFontOutline.StringWidth(str),yy,str,DTA_VirtualWidthF,ss.x,DTA_VirtualHeightF,ss.y,DTA_KeepRatio,true);
|
|
yy += mSmallFont.GetHeight();
|
|
if ( lead > 0 ) str = String.Format("\c[MiniDemoBlue]%s \c-+%d",StringTable.Localize("$SWWM_DMSPREAD"),lead);
|
|
else str = String.Format("\c[MiniDemoBlue]%s \c-%d",StringTable.Localize("$SWWM_DMSPREAD"),lead);
|
|
Screen.DrawText(mSmallFontOutline,mhudfontcol[MCR_RED],xx-mSmallFontOutline.StringWidth(str),yy,str,DTA_VirtualWidthF,ss.x,DTA_VirtualHeightF,ss.y,DTA_KeepRatio,true);
|
|
yy += mSmallFont.GetHeight()+3;
|
|
// draw top 3 players
|
|
for ( int i=0; i<min(3,playercount); i++ )
|
|
{
|
|
if ( sortplayers[i].fragcount < 0 ) str = String.Format("\c[MiniDemoBlue]#%d: \c-%s\c- \c[MiniSayaHUD](\c[MiniRed]%d\c[MiniSayaHUD])\c-",i+1,sortplayers[i].GetUserName(),sortplayers[i].fragcount);
|
|
else str = String.Format("\c[MiniDemoBlue]%s: \c-%s\c- \c[MiniIbukiHUD](\c[MiniWhite]%d\c[MiniIbukiHUD])\c-",OrdinalStr(i+1,sortplayers[i].GetGender()),sortplayers[i].GetUserName(),sortplayers[i].fragcount);
|
|
Screen.DrawText(mSmallFontOutline,mhudfontcol[MCR_WHITE],xx-mSmallFontOutline.StringWidth(str),yy,str,DTA_VirtualWidthF,ss.x,DTA_VirtualHeightF,ss.y,DTA_KeepRatio,true);
|
|
yy += mSmallFont.GetHeight();
|
|
}
|
|
}
|
|
return;
|
|
}
|
|
// draw key icons
|
|
Vector2 keypos = (ss.x-(margin+2),yy);
|
|
int colc = 0;
|
|
double colh = 0;
|
|
int n = Key.GetKeyTypeCount();
|
|
Array<Key> klist;
|
|
for ( int i=0; i<n; i++ )
|
|
{
|
|
let k = Key(CPlayer.mo.FindInventory(Key.GetKeyType(i)));
|
|
if ( !k || !k.Icon.IsValid() ) continue;
|
|
klist.Push(k);
|
|
}
|
|
int maxcolc = (gameinfo.gametype&GAME_DOOMCHEX)?6:4;
|
|
foreach ( k:klist )
|
|
{
|
|
// Hexen key icons aren't meant for this kind of HUD
|
|
TextureID icon = (k is 'HexenKey')?k.SpawnState.GetSpriteTexture(0):k.Icon;
|
|
Vector2 siz = TexMan.GetScaledSize(icon);
|
|
Screen.DrawTexture(icon,false,keypos.x-siz.x,keypos.y,DTA_VirtualWidthF,ss.x,DTA_VirtualHeightF,ss.y,DTA_KeepRatio,true,DTA_TopLeft,true);
|
|
foreach ( f:keyflash )
|
|
{
|
|
if ( !(k is f.got) ) continue;
|
|
if ( !f.flashtime || (gametic >= f.flashtime) ) continue;
|
|
double alph = max((f.flashtime-(gametic+FracTic))/25.,0.)**1.5;
|
|
Screen.DrawTexture(icon,false,keypos.x-siz.x,keypos.y,DTA_VirtualWidthF,ss.x,DTA_VirtualHeightF,ss.y,DTA_KeepRatio,true,DTA_TopLeft,true,DTA_ColorOverlay,0xFFFFC040,DTA_LegacyRenderStyle,STYLE_Add,DTA_Alpha,alph);
|
|
break;
|
|
}
|
|
keypos.x -= siz.x+2;
|
|
colh = max(colh,siz.y);
|
|
if ( ++colc == maxcolc )
|
|
{
|
|
keypos.x = ss.x-(margin+2);
|
|
keypos.y += colh+2;
|
|
colh = colc = 0;
|
|
}
|
|
}
|
|
}
|
|
|
|
override void DrawAutomapHUD( double ticFrac )
|
|
{
|
|
// do nothing, DrawTopStuff handles this
|
|
}
|
|
}
|