- Try to get rid of all implicit casts from string to name, color or class. - Use FindClass where needed. - Used a map in a case where a dictionary was unneeded. - Use new bounce flags where needed. - Replace Legacy of Rust weapons/ammo.
352 lines
14 KiB
Text
352 lines
14 KiB
Text
// Things for the titlemap
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Struct TitleExplosion
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{
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bool bInit;
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int frame;
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Vector2 pos;
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double scale;
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bool flipx, flipy;
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double angle;
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}
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Class SWWMTitleStuff : EventHandler
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{
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ui bool bInitialized;
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ui TextureID tex[6];
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ui TextureID letters[13];
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ui Canvas lfade;
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ui BrokenLines stitle;
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ui Array<String> scrolls;
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ui int sline;
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ui double sbase;
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ui String lastlang, lastlang2;
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ui TitleExplosion smk[64];
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ui TextureID smk_frame[19];
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ui int titletimer;
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ui int rss;
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ui int stopinit_t;
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ui bool bFadeIn;
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ui Font mSmallFont, mBigFont;
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private ui int GetUIRandom()
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{
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return (rss = (rss<<1)*35447+(rss/87));
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}
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private ui double RandomShiver()
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{
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int sd = GetUIRandom();
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return ((abs(sd)%11)-5)*.1;
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}
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private ui void TickExplosions()
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{
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if ( stopinit_t > 0 ) stopinit_t--;
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bool stopinit = (stopinit_t>0);
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for ( int i=0; i<64; i++ )
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{
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if ( (!smk[i].bInit && !stopinit) || (smk[i].frame > 18) )
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{
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smk[i].frame = Random[UIStuff](smk[i].bInit?-20:-4,0);
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smk[i].pos = (FRandom[UIStuff](0.,1.),FRandom[UIStuff](0.,1.));
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smk[i].scale = FRandom[UIStuff](3.,6.);
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smk[i].angle = FRandom[UIStuff](0.,360.);
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smk[i].flipx = Random[UIStuff](0,1);
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smk[i].flipy = Random[UIStuff](0,1);
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if ( !smk[i].bInit )
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{
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smk[i].bInit = true;
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stopinit = true;
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stopinit_t = 4;
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}
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}
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if ( !smk[i].bInit ) continue;
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if ( (smk[i].frame == 0) && (titletimer < -20 ) )
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S_StartSound("title/explo",CHAN_WEAPON,CHANF_UI|CHANF_OVERLAP,.35,ATTN_NONE,FRandom[UIStuff](.95,1.05));
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smk[i].frame++;
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}
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}
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override void UiTick()
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{
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// you're not supposed to be here
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if ( gamestate == GS_LEVEL )
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ThrowAbortException("Attempted to warp into TITLEMAP");
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if ( !bInitialized )
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{
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bInitialized = true;
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titletimer = -300;
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// birthday event
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if ( SystemTime.Format("%d%m",SystemTime.Now()) == "2001" )
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titletimer = -500;
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let shnd = SWWMStaticHandler(StaticEventHandler.Find('SWWMStaticHandler'));
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if ( shnd )
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{
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if ( shnd.titlefirst )
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{
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titletimer = GameTicRate*22; // skip to logo
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S_ChangeMusic("music/TRAUMATI.XM",1); // skip to order 1
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bFadeIn = true;
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}
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shnd.titlefirst = true;
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}
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}
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if ( swwm_nointroex && (titletimer >= -300) && (titletimer < 0) ) titletimer = 0;
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if ( titletimer == -250 )
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{
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// this would be much simpler if we had a way to access the mapinfo variable
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// (obviously, with this naive method, any custom music that doesn't use the
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// vanilla filename won't be used)
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if ( gameinfo.gametype&GAME_Hexen ) S_ChangeMusic("HEXEN");
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else if ( gameinfo.gametype&GAME_Heretic ) S_ChangeMusic("MUS_TITL");
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else
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{
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// check if the doom 1 music exists
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if ( Wads.FindLump("D_INTRO",ns:wads.ns_music) != -1 )
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S_ChangeMusic("D_INTRO");
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else S_ChangeMusic("D_DM2TTL");
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}
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}
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if ( titletimer == -75 ) S_ChangeMusic("");
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if ( (titletimer > -80) && (titletimer < -20) ) TickExplosions();
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if ( titletimer == 0 ) S_ChangeMusic("music/TRAUMATI.XM");
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// title lettering
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if ( ((double(titletimer)/GameTicRate) >= 23.) && ((double(titletimer)/GameTicRate) <= 25.4) && !(titletimer%5) )
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S_StartSound("title/thump",CHAN_WEAPON,CHANF_UI|CHANF_OVERLAP,1.,ATTN_NONE);
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titletimer++;
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EventHandler.SendNetworkEvent("swwmtitle.timer",titletimer);
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if ( menuactive && (titletimer < -80) && (titletimer >= -300) ) titletimer = -80;
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}
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private ui void RenderExplosions()
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{
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for ( int i=0; i<64; i++ )
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{
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int frm = smk[i].frame;
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if ( (frm < 0) || (frm > 18) ) continue;
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if ( !smk_frame[frm] ) smk_frame[frm] = TexMan.CheckForTexture(String.Format("XEX0%c0",0x41+frm),TexMan.Type_Sprite);
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Vector2 vpos;
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vpos.x = smk[i].pos.x*Screen.GetWidth();
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vpos.y = smk[i].pos.y*Screen.GetHeight();
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Screen.DrawTexture(smk_frame[frm],false,vpos.x,vpos.y,DTA_ScaleX,smk[i].scale*CleanXFac,DTA_ScaleY,smk[i].scale*CleanYFac,DTA_FlipX,smk[i].flipx,DTA_FlipY,smk[i].flipy,DTA_Rotate,smk[i].angle,DTA_LegacyRenderStyle,STYLE_Add);
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}
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}
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override void RenderUnderlay( RenderEvent e )
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{
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if ( !mSmallFont ) mSmallFont = Font.GetFont('TewiFont');
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if ( !mBigFont ) mBigFont = Font.GetFont('TewiFontOutline');
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if ( !lfade ) lfade = TexMan.GetCanvas("LOGOFADE");
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if ( !tex[2] ) tex[2] = TexMan.CheckForTexture("graphics/tempbg.png");
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if ( !tex[5] ) tex[5] = TexMan.CheckForTexture("graphics/DemoIcon.png");
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Vector2 tsize, vsize;
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if ( titletimer < -300 )
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{
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Screen.Dim(0xFF000000,1.,0,0,Screen.GetWidth(),Screen.GetHeight());
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double alf;
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if ( titletimer < -420 ) alf = clamp((titletimer+450)/30.,0.,1.);
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else if ( titletimer > -330 ) alf = clamp(1.-(titletimer+330)/30.,0.,1.);
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else alf = 1.;
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double xx, yy;
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Screen.DrawTexture(tex[5],false,Screen.GetWidth()/2,Screen.GetHeight()/2,DTA_CleanNoMove_1,true,DTA_Alpha,alf);
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String str = "2148-01-20";
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xx = int(Screen.GetWidth()-mBigFont.StringWidth(str)*CleanXFac_1*3.)/2;
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yy = Screen.GetHeight()/2-(72.+mBigFont.GetHeight()*3.)*CleanYFac_1;
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Screen.DrawText(mBigFont,Font.CR_WHITE,xx,yy,str,DTA_Alpha,alf,DTA_ScaleX,CleanXFac_1*3.,DTA_ScaleY,CleanYFac_1*3.);
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str = "Happy Birthday, \cdDemo-chan\c-!";
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xx = int(Screen.GetWidth()-mBigFont.StringWidth(str)*CleanXFac_1*2.)/2;
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yy = Screen.GetHeight()/2+72.*CleanYFac_1;
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Screen.DrawText(mBigFont,Font.CR_WHITE,xx,yy,str,DTA_Alpha,alf,DTA_ScaleX,CleanXFac_1*2.,DTA_ScaleY,CleanYFac_1*2.);
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return;
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}
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if ( !tex[3] ) tex[3] = TexMan.CheckForTexture((gameinfo.gametype&GAME_Raven)?"TITLE":"TITLEPIC",TexMan.Type_MiscPatch);
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if ( titletimer < 0 )
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{
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Screen.Dim(0xFF000000,1.,0,0,Screen.GetWidth(),Screen.GetHeight());
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if ( titletimer < -20 )
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{
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rss = int(MSTime()*(GameTicRate/1000.));
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Vector2 ofs = (RandomShiver(),RandomShiver())*clamp((80+titletimer+e.FracTic)/50.,0.,1.);
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tsize = TexMan.GetScaledSize(tex[3]);
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ofs *= tsize.y/10.;
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Screen.DrawTexture(tex[3],true,ofs.x,ofs.y,DTA_VirtualWidthF,tsize.x,DTA_VirtualHeightF,tsize.y,DTA_FullscreenScale,FSMode_ScaleToFit43,DTA_TopLeft,true);
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RenderExplosions();
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}
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if ( titletimer > -20 ) Screen.Dim(0xFFFFFFFF,1.-clamp((20+titletimer+e.FracTic)/20.,0.,1.),0,0,Screen.GetWidth(),Screen.GetHeight());
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else if ( titletimer > -80 ) Screen.Dim(0xFFFFFFFF,clamp((80+titletimer+e.FracTic)/50.,0.,1.),0,0,Screen.GetWidth(),Screen.GetHeight());
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if ( titletimer <= -250 ) Screen.Dim(0xFF000000,1.-clamp((270+titletimer+e.FracTic)/20.,0.,1.),0,0,Screen.GetWidth(),Screen.GetHeight());
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return;
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}
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double GameSecs = (titletimer+e.FracTic)/GameTicRate;
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if ( swwm_fuzz )
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{
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tsize = TexMan.GetScaledSize(tex[2]);
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double zoom = max(ceil(Screen.GetWidth()/tsize.x),ceil(Screen.GetHeight()/tsize.y));
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vsize = (Screen.GetWidth(),Screen.GetHeight())/zoom;
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Screen.DrawTexture(tex[2],false,(vsize.x-tsize.x)/2,(vsize.y-tsize.y)/2,DTA_VirtualWidthF,vsize.x,DTA_VirtualHeightF,vsize.y,DTA_KeepRatio,true,DTA_ColorOverlay,Color(192,0,0,0));
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Screen.Dim(0xFF000000,clamp(1.-GameSecs*.05,0.,1.),0,0,Screen.GetWidth(),Screen.GetHeight());
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}
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else Screen.Dim(0xFF000000,1.,0,0,Screen.GetWidth(),Screen.GetHeight());
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double hs = max(min(floor(Screen.GetWidth()/320.),floor(Screen.GetHeight()/200.)),1.);
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Vector2 ss = (Screen.GetWidth(),Screen.GetHeight())/hs;
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Render_NewTitle(e,GameSecs);
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if ( GameSecs < 30 ) return;
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// scrolls
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if ( (scrolls.Size() <= 0 ) || (lastlang != language) )
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{
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scrolls.Clear();
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int nstr = StringTable.Localize("$SWWM_NTITLESCROLL").ToInt();
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for ( int i=1; i<=nstr; i++ ) scrolls.Push(StringTable.Localize("$SWWM_TITLESCROLL"..i));
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sbase = GameSecs;
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if ( sline >= scrolls.Size() ) sline = 0;
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}
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lastlang = language;
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// estimate scroll length
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double llen = mSmallFont.StringWidth(scrolls[sline]);
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double soffset = 40*(GameSecs-sbase);
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if ( soffset > llen+ss.x )
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{
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sline++;
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if ( sline >= scrolls.Size() ) sline = 0;
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sbase = GameSecs;
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soffset = 0;
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}
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double xx = ss.x-soffset;
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int tlen = scrolls[sline].CodePointCount();
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double alf;
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for ( int i=0, pos=0; i<tlen; i++ )
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{
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int ch;
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[ch, pos] = scrolls[sline].GetNextCodePoint(pos);
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if ( (xx > -8) && (xx < ss.x) )
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{
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for ( double trl = .1; trl < 1.; trl += .04 )
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{
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double yy = (ss.y-35)+10*sin(15*i+160*GameSecs-90.*(1.-trl));
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alf = max(0,1.-abs((ss.x/2)-xx)/(ss.x/2))**.5;
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alf *= .2*trl;
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double xxofs = 5*sin(15*i+120*GameSecs-90.*(1.-trl))-16*(1.-trl);
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Screen.DrawChar(mSmallFont,Font.CR_BLUE,xx-xxofs,yy,ch,DTA_VirtualWidthF,ss.x,DTA_VirtualHeightF,ss.y,DTA_KeepRatio,true,DTA_Alpha,alf,DTA_LegacyRenderStyle,STYLE_Add);
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}
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double yy = (ss.y-35)+10*sin(15*i+160*GameSecs);
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alf = max(0,1.-abs((ss.x/2)-xx)/(ss.x/2))**.5;
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double xxofs = 5*sin(15*i+120*GameSecs);
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Color c = Color(int(127.5+127.5*sin(10*i+80*GameSecs)),0,0);
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Screen.DrawChar(mSmallFont,Font.CR_SAPPHIRE,xx-xxofs,yy,ch,DTA_VirtualWidthF,ss.x,DTA_VirtualHeightF,ss.y,DTA_KeepRatio,true,DTA_Alpha,alf);
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}
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xx += mSmallFont.GetCharWidth(ch)+mSmallFont.GetDefaultKerning();
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}
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}
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private ui void Render_NewTitle( RenderEvent e, double GameSecs )
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{
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if ( !tex[4] ) tex[4] = TexMan.CheckForTexture("graphics/NewLogo.png");
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for ( int i=0; i<13; i++ )
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{
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if ( !letters[i] ) letters[i] = TexMan.CheckForTexture("graphics/NewLogo_Letter"..i..".png");
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}
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double alf = clamp(GameSecs-1,0.,1.);
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alf *= 1.-clamp(GameSecs-4,0.,1.);
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String str = StringTable.Localize("$SWWM_TITLEPRESENTSA");
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Screen.DrawText(mSmallFont,Font.CR_SAPPHIRE,(Screen.GetWidth()-mSmallFont.StringWidth(str)*CleanXFac)/2,(Screen.GetHeight()/2)-(mSmallFont.GetHeight()*CleanYFac),str,DTA_CleanNoMove,true,DTA_Alpha,alf);
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str = StringTable.Localize("$SWWM_TITLEPRESENTSB");
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Screen.DrawText(mSmallFont,Font.CR_WHITE,(Screen.GetWidth()-mSmallFont.StringWidth(str)*CleanXFac)/2,(Screen.GetHeight()/2),str,DTA_CleanNoMove,true,DTA_Alpha,alf);
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alf = clamp(GameSecs-5,0.,1.);
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alf *= 1.-clamp(GameSecs-8,0.,1.);
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str = StringTable.Localize("$SWWM_TITLEMODBYA");
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Screen.DrawText(mSmallFont,Font.CR_WHITE,(Screen.GetWidth()-mSmallFont.StringWidth(str)*CleanXFac)/2,(Screen.GetHeight()/2)-(mSmallFont.GetHeight()*CleanYFac),str,DTA_CleanNoMove,true,DTA_Alpha,alf);
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str = StringTable.Localize("$SWWM_TITLEMODBYB");
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Screen.DrawText(mSmallFont,Font.CR_SAPPHIRE,(Screen.GetWidth()-mSmallFont.StringWidth(str)*CleanXFac)/2,(Screen.GetHeight()/2),str,DTA_CleanNoMove,true,DTA_Alpha,alf);
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alf = clamp(GameSecs-10,0.,1.);
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alf *= 1.-clamp(GameSecs-21,0.,1.);
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str = StringTable.Localize("$SWWM_TITLEINTROA");
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Screen.DrawText(mSmallFont,Font.CR_WHITE,(Screen.GetWidth()-mSmallFont.StringWidth(str)*CleanXFac)/2,(Screen.GetHeight()/2)-(mSmallFont.GetHeight()*CleanYFac*3)/2,str,DTA_CleanNoMove,true,DTA_Alpha,alf);
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str = StringTable.Localize("$SWWM_TITLEINTROB");
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Screen.DrawText(mSmallFont,Font.CR_WHITE,(Screen.GetWidth()-mSmallFont.StringWidth(str)*CleanXFac)/2,(Screen.GetHeight()/2)-(mSmallFont.GetHeight()*CleanYFac)/2,str,DTA_CleanNoMove,true,DTA_Alpha,alf);
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str = StringTable.Localize("$SWWM_TITLEINTROC");
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Screen.DrawText(mSmallFont,Font.CR_WHITE,(Screen.GetWidth()-mSmallFont.StringWidth(str)*CleanXFac)/2,(Screen.GetHeight()/2)+(mSmallFont.GetHeight()*CleanYFac)/2,str,DTA_CleanNoMove,true,DTA_Alpha,alf);
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double ar = Screen.GetAspectRatio();
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Vector2 tsize = TexMan.GetScaledSize(tex[4]);
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double sar = tsize.x/tsize.y;
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Vector2 vsize;
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if ( sar > ar ) vsize = (tsize.x,tsize.x/ar);
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else if ( sar < ar ) vsize = (tsize.y*ar,tsize.y);
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else vsize = tsize;
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if ( GameSecs < 22 ) return;
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double alf1 = clamp((GameSecs-26.5)*.5,0.,1.);
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double alf2 = (GameSecs>28)?clamp((GameSecs-3)%5,0.,1.):0.;
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lfade.Clear(0,0,4,4,Color(int(255*alf1),int(255*alf2),0));
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if ( bFadeIn ) Screen.Dim(0xFF000000,1.-clamp(GameSecs-22,0.,1.),0,0,Screen.GetWidth(),Screen.GetHeight());
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if ( GameSecs < 27 )
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{
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static const int lofs[] =
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{
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153, 311, 489, 690, 844, 946, 1065, 1186, 1319, 1493, 1626, 1754, 1910
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};
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// draw letters one by one
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double alph = 1.-clamp(GameSecs-26.5,0.,1.);
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for ( int i=0; i<13; i++ )
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{
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if ( GameSecs < (23.+i*.2) ) continue;
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double alf = 1.-clamp((GameSecs-(23+i*.2))*5.,0.,1.);
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double zoom = 1.+.2*alf;
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Screen.DrawTexture(letters[i],false,(vsize.x-tsize.x)/2+lofs[i],(vsize.y-tsize.y)/2+513,DTA_VirtualWidthF,vsize.x,DTA_VirtualHeightF,vsize.y,DTA_KeepRatio,true,DTA_ScaleX,zoom,DTA_ScaleY,zoom,DTA_ColorOverlay,Color(int(128*(alf**2)),255,255,255),DTA_Alpha,alph);
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}
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}
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if ( GameSecs > 25 )
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{
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alf = clamp(GameSecs-25.5,0.,1.);
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Screen.DrawTexture(tex[4],false,(vsize.x-tsize.x)/2,(vsize.y-tsize.y)/2,DTA_VirtualWidthF,vsize.x,DTA_VirtualHeightF,vsize.y,DTA_KeepRatio,true,DTA_Alpha,alf);
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}
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double scl = Screen.GetHeight()/vsize.y;
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double tscl1 = max(1.,floor((Screen.GetHeight()*4.)/vsize.y)+3.);
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str = "CODENAME";
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alf = clamp(GameSecs-22,0.,1.);
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Screen.DrawText(mBigFont,Font.CR_SAPPHIRE,int(Screen.GetWidth()-tscl1*mBigFont.StringWidth(str))/2,int(Screen.GetHeight()-(scl*400+mBigFont.GetHeight()*tscl1))/2,str,DTA_ScaleX,tscl1,DTA_ScaleY,tscl1,DTA_Alpha,alf);
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double tscl2 = max(1.,floor((Screen.GetHeight()*4.)/vsize.y));
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if ( !stitle || (lastlang2 != language) )
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{
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Array<String> done;
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Array<int> candidates;
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let c = CVar.FindCVar('swwm_titlesubhistory');
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String cstr = c.GetString();
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int which = 1;
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if ( cstr != "" )
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{
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cstr.Split(done,";");
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int nsub = StringTable.Localize("$SWWM_NTITLESUB").ToInt();
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for ( int i=1; i<=nsub; i++ )
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{
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String sn = String.Format("%d",i);
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if ( done.Find(sn) < done.Size() ) continue;
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candidates.Push(i);
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}
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if ( candidates.Size() == 0 ) c.SetString("1");
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else
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{
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which = candidates[Random[UIStuff](0,candidates.Size()-1)];
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c.SetString(cstr..";"..which);
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}
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}
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else c.SetString("1");
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if ( stitle ) stitle.Destroy();
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stitle = mBigFont.BreakLines(StringTable.Localize("$SWWM_TITLESUB"..which),int.max);
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}
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lastlang2 = language;
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alf = clamp(GameSecs-27,0.,1.);
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double xx;
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double yy = int(Screen.GetHeight()+(scl*360+(1.-alf)*80*tscl2))/2;
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for ( int i=0; i<stitle.Count(); i++ )
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{
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xx = int(Screen.GetWidth()-tscl2*mBigFont.StringWidth(stitle.StringAt(i)))/2;
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Screen.DrawText(mBigFont,Font.CR_SAPPHIRE,xx,yy,stitle.StringAt(i),DTA_ScaleX,tscl2,DTA_ScaleY,tscl2,DTA_Alpha,alf);
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|
yy += int(tscl2*mBigFont.GetHeight());
|
|
}
|
|
if ( (GameSecs >= 23.) && (GameSecs < 25.6) )
|
|
{
|
|
double alf = 1.-SWWMUtility.fract(GameSecs*5.);
|
|
Screen.Dim(0xFFFFFFFF,.05*alf,0,0,Screen.GetWidth(),Screen.GetHeight());
|
|
}
|
|
}
|
|
}
|