swwmgz_m/gldefs.pp
Marisa Kirisame 978f0967a0 More "colorful" -noflat-. Kinsie's Test Map will use something else.
Added full dummy sprite frames to fix up some weird glitches.
2020-08-03 20:36:43 +02:00

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ObjectPascal

HardwareShader PostProcess beforebloom
{
Name "SilverScope"
Shader "shaders/glsl/SilverScope.fp" 330
}
HardwareShader PostProcess beforebloom
{
Name "BarrierShader"
Shader "shaders/glsl/Barrier.fp" 330
Texture WarpTex "textures/heattex.png"
Uniform float timer
}
HardwareShader PostProcess beforebloom
{
Name "GhostShader"
Shader "shaders/glsl/Ghostscreen.fp" 330
}
HardwareShader PostProcess scene
{
Name "InvinciShader"
Shader "shaders/glsl/Invinciscreen.fp" 330
Uniform float str
}
HardwareShader PostProcess scene
{
Name "RagekitShader"
Shader "shaders/glsl/Ragescreen.fp" 330
Texture WarpTex "textures/ragewarp.png"
Texture NoiseTex "textures/graynoise.png"
Uniform float timer
Uniform float xtrastr
}
HardwareShader PostProcess scene
{
Name "Glitch"
Shader "shaders/glsl/Glitch.fp" 330
Uniform float Timer
Uniform float str1
Uniform float str2
}
HardwareShader PostProcess scene
{
Name "Grain"
Shader "shaders/glsl/Grain.fp" 330
Uniform float Timer
Uniform float ni
Texture NoiseTexture "textures/rgbnoise.png"
}