swwmgz_m/gldefs.pp
Marisa Kirisame 32791649a5 A couple things:
- Minimize HUD when looking through cameras (toggleable).
 - Hide precise crosshair when looking through cameras.
 - Add alternative, lighter Ragekit shader for people who may have issues.
 - Small changes to options menu layout.
 - Merged vanilla boss / healthbar handler into main one.
 - Fix: Silver Bullet didn't draw scope with shaders disabled.
 - Fix: Incorrect behavior of SWWMUtility.InPlayerFOV() caused everything to always be visible.
 - Fix: Trackers didn't account for Teammates in TDM.
 - Fix: Trackers update based on distance to consoleplayer camera, not mo.
2020-11-10 15:55:47 +01:00

97 lines
2.1 KiB
ObjectPascal

HardwareShader PostProcess beforebloom
{
Name "WaterWarp"
Shader "shaders/pp/WaterWarp.fp" 330
Texture warptex "textures/warptex.png"
Texture fluidtex "textures/wetwarp.png"
Uniform float dfact
Uniform float timer
Uniform vec3 lightcol
}
HardwareShader PostProcess beforebloom
{
Name "LavaWarp"
Shader "shaders/pp/LavaWarp.fp" 330
Texture warptex "textures/warptex.png"
Texture fluidtex "textures/lavawarp.png"
Uniform float dfact
Uniform float timer
Uniform vec3 lightcol
}
HardwareShader PostProcess beforebloom
{
Name "SlimeWarp"
Shader "shaders/pp/SlimeWarp.fp" 330
Texture warptex "textures/warptex.png"
Texture fluidtex "textures/slimewarp.png"
Uniform float dfact
Uniform float timer
Uniform vec3 lightcol
}
HardwareShader PostProcess beforebloom
{
Name "ZoomBlur"
Shader "shaders/pp/ZoomBlur.fp" 330
Uniform float Str
Uniform float Fade
Uniform vec2 CenterSpot
}
HardwareShader PostProcess beforebloom
{
Name "SilverScope"
Shader "shaders/pp/SilverScope.fp" 330
}
HardwareShader PostProcess beforebloom
{
Name "BarrierShader"
Shader "shaders/pp/Barrier.fp" 330
Texture WarpTex "textures/heattex.png"
Uniform float timer
}
HardwareShader PostProcess beforebloom
{
Name "GhostShader"
Shader "shaders/pp/Ghostscreen.fp" 330
}
HardwareShader PostProcess scene
{
Name "InvinciShader"
Shader "shaders/pp/Invinciscreen.fp" 330
Uniform float str
}
HardwareShader PostProcess scene
{
Name "RagekitShader"
Shader "shaders/pp/Ragescreen.fp" 330
Texture WarpTex "textures/ragewarp.png"
Texture NoiseTex "textures/graynoise.png"
Uniform float timer
Uniform float xtrastr
}
HardwareShader PostProcess scene
{
Name "RagekitAltShader"
Shader "shaders/pp/RagescreenAlt.fp" 330
Texture WarpTex "textures/ragewarp.png"
Texture NoiseTex "textures/graynoise.png"
Uniform float timer
Uniform float xtrastr
}
HardwareShader PostProcess scene
{
Name "Glitch"
Shader "shaders/pp/Glitch.fp" 330
Uniform float Timer
Uniform float str1
Uniform float str2
}
HardwareShader PostProcess scene
{
Name "Grain"
Shader "shaders/pp/Grain.fp" 330
Uniform float Timer
Uniform float ni
Texture NoiseTexture "textures/rgbnoise.png"
}