28 lines
897 B
Text
28 lines
897 B
Text
HardwareShader Texture "models/ExplodiumGun.png"
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{
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Shader "shaders/glsl/Envmask.fp"
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Texture "masktex" "models/ExplodiumGun_mask.png"
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Texture "envtex" "models/envmap/goldenv.png"
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Texture "rimtex" "models/envmap/goldrim.png"
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Texture "envtex2" "models/envmap/leadenv.png"
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Texture "rimtex2" "models/envmap/leadrim.png"
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Define "RIM_LIGHTING"
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Define "ENVFACT" = ".3"
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Define "RIMFACT" = ".4"
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Define "RIMSTEP" = ".2"
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Define "ENV_TWOLAYER"
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}
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HardwareShader Texture "models/ExplodiumGun_EmptyMag.png"
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{
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Shader "shaders/glsl/Envmask.fp"
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Texture "masktex" "models/ExplodiumGun_mask.png"
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Texture "envtex" "models/envmap/goldenv.png"
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Texture "rimtex" "models/envmap/goldrim.png"
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Texture "envtex2" "models/envmap/leadenv.png"
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Texture "rimtex2" "models/envmap/leadrim.png"
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Define "RIM_LIGHTING"
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Define "ENVFACT" = ".3"
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Define "RIMFACT" = ".4"
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Define "RIMSTEP" = ".2"
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Define "ENV_TWOLAYER"
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}
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