635 lines
16 KiB
Text
635 lines
16 KiB
Text
// Lämp
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Class LampMoth : Actor
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{
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Actor lamp;
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Vector3 trail, ofs;
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int lifespan;
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Default
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{
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Tag "$T_MOTH";
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Radius 2;
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Height 4;
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Speed 2;
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DamageFunction 1;
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MeleeRange 16;
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Mass 10;
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Health 50;
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DeathSound "moth/die";
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BloodColor "20 10 10";
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MONSTER;
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-COUNTKILL;
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+THRUACTORS;
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+NOGRAVITY;
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+NOTELEPORT;
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+FLOAT;
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+NOPAIN;
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+FRIENDLY;
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+LOOKALLAROUND;
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+QUICKTORETALIATE;
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+INTERPOLATEANGLES;
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+NOBLOCKMONST;
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}
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override string GetObituary( Actor victim, Actor inflictor, Name mod, bool playerattack )
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{
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if ( inflictor && (inflictor != self) )
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{
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if ( inflictor == master ) return StringTable.Localize("$O_MOTHSELF"); // not likely to happen
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else return StringTable.Localize("$O_MOTH");
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}
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return StringTable.Localize("$O_MOTH2");
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}
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override void PostBeginPlay()
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{
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Super.PostBeginPlay();
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A_StartSound("moth/fly",CHAN_BODY,CHANF_LOOP,.02,4.,FRandom[Moth](.8,1.2));
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if ( master && master.player ) SetFriendPlayer(master.player);
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else bFRIENDLY = false;
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}
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override int DamageMobj( Actor inflictor, Actor source, int damage, Name mod, int flags, double angle )
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{
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// no hurt moff
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if ( source && IsFriend(source) ) damage = 0;
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return Super.DamageMobj(inflictor,source,damage,mod,flags,angle);
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}
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bool isEntranced()
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{
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if ( !lamp )
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{
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// look for nearby lamps
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let bi = BlockThingsIterator.Create(self,250);
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double mindist = 62500.;
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while ( bi.Next() )
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{
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if ( !bi.Thing || !(bi.Thing is 'CompanionLamp') ) continue;
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Actor a = bi.Thing;
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double dist = Distance3DSquared(a);
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if ( (a.frame == 0) || (dist > mindist) && !CheckSight(a,SF_IGNOREVISIBILITY|SF_IGNOREWATERBOUNDARY) ) continue;
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mindist = dist;
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lamp = a;
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master = a.target;
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if ( CompanionLamp(lamp).moff.Find(self) == CompanionLamp(lamp).moff.Size() )
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CompanionLamp(lamp).moff.Push(self);
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if ( master && master.player ) SetFriendPlayer(master.player);
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else bFRIENDLY = false;
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}
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}
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if ( !lamp || (lamp.frame == 0) || (Distance3DSquared(lamp) > 62500) || !CheckSight(lamp,SF_IGNOREVISIBILITY|SF_IGNOREWATERBOUNDARY) ) return false;
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if ( target && (target.Health > 0) && CheckSight(target) ) return false;
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return true;
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}
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void A_SmoothWander()
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{
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if ( level.Vec3Diff(pos,trail).length() < speed )
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{
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double ang = FRandom[Moth](0,360);
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double pt = FRandom[Moth](-30,30);
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double dist = FRandom[Moth](20,40);
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ofs = SWWMUtility.Vec3FromAngles(ang,pt)*dist;
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}
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Vector3 newpos = level.Vec3Offset(pos,ofs);
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if ( level.IsPointInLevel(newpos) ) trail = newpos;
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if ( vel.length() > 0 )
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{
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Vector3 uvel = vel.unit();
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angle += Clamp(deltaangle(angle,atan2(uvel.y,uvel.x)),-5.,5.);
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pitch += Clamp(deltaangle(pitch,asin(-uvel.z)),-5.,5.);
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}
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vel *= .8;
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Vector3 dir = level.Vec3Diff(pos,trail);
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if ( dir.length() > 0 ) vel += dir.unit()*clamp(dir.length()*.05,.4*speed,.5*speed);
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}
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void A_SmoothChase()
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{
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if ( !target || (target.Health <= 0) )
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{
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A_ClearTarget();
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SetStateLabel("Spawn");
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return;
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}
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if ( CheckMeleeRange() )
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{
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SetStateLabel("Melee");
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return;
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}
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Vector3 dest = target.Vec3Offset(0,0,target.height*.75);
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Vector3 dir = level.Vec3Diff(pos,dest);
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if ( dir.length() > 0 )
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{
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Vector3 dirunit = dir.unit();
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FLineTraceData d;
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LineTrace(atan2(dirunit.y,dirunit.x),dir.length(),asin(-dirunit.z),data:d);
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if ( (d.HitType != TRACE_HitActor) && (d.HitActor != target) )
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{
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A_Chase();
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return;
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}
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}
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if ( vel.length() > 0 )
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{
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Vector3 uvel = vel.unit();
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angle = atan2(uvel.y,uvel.x);
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pitch = asin(-uvel.z);
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}
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vel *= .8;
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if ( dir.length() > 0 ) vel += dir.unit()*clamp(dir.length()*.02,.3*speed,2.*speed);
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}
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void A_FollowLamp()
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{
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if ( !lamp )
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{
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SetStateLabel("Spawn");
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return;
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}
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double dst = level.Vec3Diff(pos,trail).length();
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if ( (dst < speed) || (dst > 50) )
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{
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double ang = FRandom[Moth](0,360);
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double pt = FRandom[Moth](-30,30);
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double dist = FRandom[Moth](20,30);
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ofs = SWWMUtility.Vec3FromAngles(ang,pt)*dist;
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}
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Vector3 newpos = level.Vec3Offset(lamp.Vec3Offset(0,0,lamp.height/2),ofs);
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if ( level.IsPointInLevel(newpos) ) trail = newpos;
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if ( vel.length() > 0 )
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{
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Vector3 uvel = vel.unit();
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angle = atan2(uvel.y,uvel.x);
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pitch = asin(-uvel.z);
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}
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vel *= .8;
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Vector3 dir = level.Vec3Diff(pos,trail);
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if ( dir.length() > 0 ) vel += dir.unit()*clamp(dir.length()*.02,.4*speed,2.*speed);
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Vector3 diff = level.Vec3Diff(pos,lamp.pos);
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if ( (diff.x > -8) && (diff.x < 8) && (diff.y > -8) && (diff.y < 8) && (diff.z > -4) && (diff.z < lamp.height+4) )
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{
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if ( diff.x < 0 ) vel.x -= .2;
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else vel.x += .2;
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if ( diff.y < 0 ) vel.y -= .2;
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else vel.y += .2;
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if ( diff.z < 0 ) vel.z -= .2;
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else vel.z += .2;
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}
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}
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void A_SmoothMove()
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{
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if ( vel.length() > 0 )
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{
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Vector3 uvel = vel.unit();
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angle = atan2(uvel.y,uvel.x);
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pitch = asin(-uvel.z);
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}
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vel *= .8;
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}
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void A_Scrape()
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{
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if ( CheckMeleeRange() )
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{
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A_FaceTarget(0,0);
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lifespan -= 5;
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Vector3 awaydir = level.Vec3Diff(target.Vec3Offset(0,0,target.height),pos).unit();
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vel += awaydir*8.;
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int dmg = target.DamageMobj(self,master?master:Actor(self),GetMissileDamage(0,0),'Melee',Random[Moth](0,8)?DMG_NO_PAIN:0);
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if ( (dmg > 0) && target && !target.bNOBLOOD && !target.bDORMANT && !target.bINVULNERABLE )
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{
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target.TraceBleed(dmg,self);
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target.SpawnBlood(pos,atan2(awaydir.y,awaydir.x)+180,dmg);
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}
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A_StartSound("moth/scrape",CHAN_WEAPON,CHANF_OVERLAP,.2,2.5);
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DamageMobj(target,target,1,'Melee');
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}
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}
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override void Tick()
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{
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Super.Tick();
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if ( isFrozen() || (freezetics > 0) ) return;
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if ( isEntranced() )
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{
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lifespan = 100;
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return;
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}
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if ( target && (target.Health > 0) ) lifespan = max(20,lifespan);
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lifespan--;
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if ( lifespan <= 0 )
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{
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let s = Spawn("SWWMSmallSmoke",pos);
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s.alpha *= .3;
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Destroy();
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}
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}
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States
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{
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Spawn:
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XZW1 B 0 A_JumpIf(isEntranced(),"See.Entranced");
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XZW1 BC 1
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{
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A_SmoothWander();
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A_Look();
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}
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Loop;
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See: // go for enemies
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XZW1 B 0 A_JumpIf(isEntranced(),"See.Entranced");
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XZW1 BC 1 A_SmoothChase();
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Loop;
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See.Entranced: // follow the lamp
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XZW1 B 0 A_JumpIf(!isEntranced(),"Spawn");
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XZW1 BC 1 A_FollowLamp();
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Loop;
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Melee:
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XZW1 B 0 A_Scrape();
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XZW1 BCBC 1 A_SmoothMove();
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Goto See;
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Death:
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TNT1 A 1
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{
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A_StartSound("moth/die",CHAN_VOICE,CHANF_OVERLAP,.6,2.5);
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let s = Spawn("SWWMSmallSmoke",pos);
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s.alpha *= .3;
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}
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Stop;
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}
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}
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Class LampMoth2 : LampMoth
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{
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Default
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{
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Tag "$T_WMOTH";
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DamageFunction 3;
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Speed 3;
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Scale 1.5;
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Health 200;
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}
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}
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Class CompanionLamp : Actor
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{
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Vector3 Trail;
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Array<LampMoth> moff;
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Actor parent;
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bool justteleport;
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Default
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{
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Tag "$T_LAMP";
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+NOGRAVITY;
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+NOTELEPORT;
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+DONTSPLASH;
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+INTERPOLATEANGLES;
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+LOOKALLAROUND;
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+FRIENDLY;
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+NOBLOCKMONST;
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Radius 4;
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Height 16;
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}
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// random chance to spawn moths
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void A_Moth()
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{
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// count up
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special1++;
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for ( int i=0; i<moff.Size(); i++ )
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{
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if ( moff[i] && (moff[i].lamp == self) && moff[i].isEntranced() ) continue;
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moff.Delete(i);
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i--;
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}
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if ( (special1%35) || Random[Moth](0,9) || (moff.Size() >= 30) ) return;
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// spawn a moth at a random offset
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double ang = FRandom[Moth](0,360);
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double pt = FRandom[Moth](-30,30);
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double dist = FRandom[Moth](10,30);
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Vector3 ofs = SWWMUtility.Vec3FromAngles(ang,pt)*dist;
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Vector3 spawnpos = level.Vec3Offset(Vec3Offset(0,0,height/2),ofs);
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if ( !level.IsPointInLevel(spawnpos) ) return;
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// higher chance of white moths if carrying the plush
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int mchance = parent.FindInventory("MothPlushy")?3:9;
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let m = LampMoth(Spawn(Random[Moth](0,mchance)?"LampMoth":"LampMoth2",spawnpos));
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if ( !m.TestMobjLocation() )
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{
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m.Destroy();
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return;
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}
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let s = Spawn("SWWMSmallSmoke",m.pos);
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s.alpha *= .3;
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m.master = parent;
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m.lamp = self;
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m.trail = m.pos;
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moff.Push(m);
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SWWMUtility.AchievementProgressInc("moth",1,parent.player);
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}
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override void PostBeginPlay()
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{
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Super.PostBeginPlay();
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if ( !parent || !SWWMLamp(master) )
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{
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Destroy();
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return;
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}
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Spawn("SWWMItemFog",pos);
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Trail = pos;
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}
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override void Tick()
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{
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Super.Tick();
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if ( !parent || !SWWMLamp(master) )
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{
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Destroy();
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return;
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}
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if ( isFrozen() || (freezetics > 0) ) return;
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// update trailing position
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bool foundspot = false;
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for ( int i=0; i<180; i+=5 )
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{
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for ( int j=1; j>=-1; j-=2 )
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{
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double ang = (parent.angle-180)+i*j;
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Vector3 testpos = level.Vec3Offset(parent.pos,SWWMUtility.RotateVector3((32,0,parent.height-8+1.5*sin(level.maptime*3.)),ang));
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if ( !level.IsPointInLevel(testpos) ) continue;
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Vector3 oldpos = pos;
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Vector3 oldprev = prev;
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Actor oldblockingmobj = blockingmobj;
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Line oldblockingline = blockingline;
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Sector oldblockingfloor = blockingfloor, oldblockingceiling = blockingceiling;
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SetOrigin(testpos,false);
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if ( !TestMobjLocation() || SWWMUtility.BlockingLineIsBlocking(self,Line.ML_BLOCKING|Line.ML_BLOCKEVERYTHING) || BlockingFloor || BlockingCeiling )
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{
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SetOrigin(oldpos,false);
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prev = oldprev;
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blockingmobj = oldblockingmobj;
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blockingline = oldblockingline;
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blockingfloor = oldblockingfloor;
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blockingceiling = oldblockingceiling;
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continue;
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}
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SetOrigin(oldpos,false);
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prev = oldprev;
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blockingmobj = oldblockingmobj;
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blockingline = oldblockingline;
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blockingfloor = oldblockingfloor;
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blockingceiling = oldblockingceiling;
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Trail = testpos;
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foundspot = true;
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}
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// check at most for a 45 degree offset
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if ( foundspot && (i > 45) ) break;
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}
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Vector3 diff = level.Vec3Diff(pos,parent.pos);
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if ( (diff.length() > 400) || justteleport )
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{
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Vector3 rel = level.Vec3Diff(pos,trail);
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justteleport = false;
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Actor f = Spawn("SWWMItemFog",pos);
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f.A_StartSound("lamp/disappear",CHAN_VOICE);
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// carry over the moths
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foreach ( m:moff )
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{
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if ( !m ) continue;
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Vector3 whereto = level.Vec3Offset(m.pos,rel);
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if ( !level.IsPointInLevel(whereto) )
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continue;
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Vector3 oldp = m.pos;
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m.SetOrigin(whereto,false);
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if ( !m.TestMobjLocation() )
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m.SetOrigin(oldp,false);
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}
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SetOrigin(trail,false);
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angle = AngleTo(parent);
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vel *= 0.;
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f = Spawn("SWWMItemFog",pos);
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f.A_StartSound("lamp/appear",CHAN_VOICE);
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return;
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}
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angle += Clamp(deltaangle(angle,AngleTo(parent)),-5.,5.);
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vel *= .8;
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bool blocked = false;
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if ( SWWMUtility.BlockingLineIsBlocking(self,Line.ML_BLOCKING|Line.ML_BLOCKEVERYTHING) )
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{
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// push away from wall
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Vector3 normal = (-BlockingLine.delta.y,BlockingLine.delta.x,0).unit();
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if ( !Level.PointOnLineSide(pos.xy,BlockingLine) ) normal *= -1;
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vel += 4.*normal;
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blocked = true;
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}
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if ( BlockingFloor )
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{
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// push away from floor
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Vector3 normal = BlockingFloor.floorplane.Normal;
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// find closest 3d floor for its normal
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for ( int i=0; i<BlockingFloor.Get3DFloorCount(); i++ )
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{
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if ( !(BlockingFloor.Get3DFloor(i).flags&F3DFloor.FF_SOLID) ) continue;
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if ( !(BlockingFloor.Get3DFloor(i).top.ZAtPoint(pos.xy) ~== floorz) ) continue;
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normal = -BlockingFloor.Get3DFLoor(i).top.Normal;
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break;
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}
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vel += 4.*normal;
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blocked = true;
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}
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if ( BlockingCeiling )
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{
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// push away from ceiling
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Vector3 normal = BlockingCeiling.ceilingplane.Normal;
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// find closest 3d floor for its normal
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for ( int i=0; i<BlockingCeiling.Get3DFloorCount(); i++ )
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{
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if ( !(BlockingCeiling.Get3DFloor(i).flags&F3DFloor.FF_SOLID) ) continue;
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if ( !(BlockingCeiling.Get3DFloor(i).bottom.ZAtPoint(pos.xy) ~== ceilingz) ) continue;
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normal = -BlockingCeiling.Get3DFloor(i).bottom.Normal;
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break;
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}
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vel += 4.*normal;
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blocked = true;
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}
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if ( (diff.x > -16) && (diff.x < 16) && (diff.y > -16) && (diff.y < 16) && (diff.z > -16) && (diff.z < parent.height+8) )
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{
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if ( diff.x < 0 ) vel.x -= .2;
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else vel.x += .2;
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if ( diff.y < 0 ) vel.y -= .2;
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else vel.y += .2;
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if ( diff.z < 0 ) vel.z -= .2;
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else vel.z += .2;
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blocked = true;
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}
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if ( blocked ) return;
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Vector3 dir = level.Vec3Diff(pos,trail);
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if ( dir.length() > 0 )
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vel += dir.unit()*min(dir.length()*.05,20.);
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}
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States
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{
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Spawn:
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XZW1 A 1
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{
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if ( SWWMLamp(master) && SWWMLamp(master).bActive )
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{
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A_StartSound("lamp/on",CHAN_ITEMEXTRA,CHANF_OVERLAP);
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return ResolveState("Active");
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}
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return ResolveState(null);
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}
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Wait;
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Active:
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XZW1 B 1
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{
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A_Moth();
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if ( !SWWMLamp(master) || !SWWMLamp(master).bActive )
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{
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A_StartSound("lamp/off",CHAN_ITEMEXTRA,CHANF_OVERLAP);
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return ResolveState("Spawn");
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}
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return ResolveState(null);
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}
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Wait;
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}
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}
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|
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Class SWWMLamp : Inventory
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{
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Mixin SWWMOverlapPickupSound;
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Mixin SWWMUseToPickup;
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Mixin SWWMRespawn;
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Mixin SWWMRotatingPickup;
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Mixin SWWMPickupGlow;
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bool bActive, bActivated;
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TextureID OnIcon;
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Actor thelamp;
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int charge;
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Property Charge : charge;
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override Inventory CreateCopy( Actor other )
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{
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// additional lore
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SWWMLoreLibrary.Add(other.player,"MothLamp");
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return Super.CreateCopy(other);
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}
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override bool HandlePickup( Inventory item )
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{
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// add charge
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if ( item.GetClass() == GetClass() )
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{
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if ( (Charge >= Default.Charge) && (Amount+item.Amount > MaxAmount) )
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|
{
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|
// sell excess
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|
int sellprice = abs(Stamina)/2;
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SWWMScoreObj.Spawn(sellprice,level.Vec3Offset(Owner.pos,SWWMUtility.Vec3FromAngles(FRandom[ScoreBits](0,360),FRandom[ScoreBits](-90,90))*8.+(0,0,Owner.Height/2)));
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|
SWWMCredits.Give(Owner.player,sellprice);
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|
if ( Owner.player )
|
|
{
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|
if ( Owner.player == players[consoleplayer] ) Console.Printf(StringTable.Localize(SWWMUtility.SellFemaleItem(item)?"$SWWM_SELLEXTRA_FEM":"$SWWM_SELLEXTRA"),GetTag(),sellprice);
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|
else Console.Printf(StringTable.Localize(SWWMUtility.SellFemaleItem(item)?"$SWWM_SELLEXTRAREM_FEM":"$SWWM_SELLEXTRAREM"),Owner.player.GetUserName(),GetTag(),sellprice);
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|
}
|
|
}
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|
else if ( Charge > 0 )
|
|
{
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|
int AddCharge = Charge+SWWMLamp(item).Charge;
|
|
Charge = min(Default.Charge,AddCharge);
|
|
// if there's charge to spare, increase amount
|
|
if ( AddCharge > Charge )
|
|
{
|
|
if ( (Amount > 0) && (Amount+item.Amount < 0) ) Amount = int.max;
|
|
Amount = min(MaxAmount,Amount+item.Amount);
|
|
Charge = AddCharge-Charge;
|
|
}
|
|
}
|
|
else
|
|
{
|
|
if ( (Amount > 0) && (Amount+item.Amount < 0) ) Amount = int.max;
|
|
// new copy, increase and take its charge
|
|
Amount = min(MaxAmount,Amount+item.Amount);
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|
Charge = SWWMLamp(item).Charge;
|
|
}
|
|
item.bPickupGood = true;
|
|
return true;
|
|
}
|
|
return Super.HandlePickup(item);
|
|
}
|
|
override bool Use( bool pickup )
|
|
{
|
|
if ( pickup && !deathmatch ) return false;
|
|
bActivated = true;
|
|
bActive = !bActive;
|
|
if ( !OnIcon ) OnIcon = TexMan.CheckForTexture("graphics/HUD/Icons/I_Lamp.png");
|
|
Icon = bActive?OnIcon:default.Icon;
|
|
// don't consume on use
|
|
Amount++;
|
|
return true;
|
|
}
|
|
override bool ShouldSpawn()
|
|
{
|
|
if ( deathmatch ) return false;
|
|
return Super.ShouldSpawn();
|
|
}
|
|
override void PreTravelled()
|
|
{
|
|
// remove the lamp
|
|
if ( thelamp ) thelamp.Destroy();
|
|
}
|
|
override void DoEffect()
|
|
{
|
|
Super.DoEffect();
|
|
if ( !thelamp && bActivated )
|
|
{
|
|
thelamp = Spawn("CompanionLamp",level.Vec3Offset(Owner.pos,SWWMUtility.RotateVector3((20,0,24),Owner.angle)));
|
|
CompanionLamp(thelamp).parent = Owner;
|
|
thelamp.master = self;
|
|
let f = Spawn("SWWMItemFog",thelamp.pos);
|
|
f.A_StartSound("lamp/appear",CHAN_VOICE);
|
|
}
|
|
if ( bActive && !(level.maptime%35) && !isFrozen() ) Charge--;
|
|
if ( Charge <= 0 )
|
|
{
|
|
Amount--;
|
|
if ( Amount <= 0 ) DepleteOrDestroy();
|
|
else Charge = default.Charge;
|
|
}
|
|
}
|
|
override void DetachFromOwner()
|
|
{
|
|
Super.DetachFromOwner();
|
|
if ( thelamp )
|
|
{
|
|
let f = Spawn("SWWMItemFog",thelamp.pos);
|
|
f.A_StartSound("lamp/disappear",CHAN_VOICE);
|
|
thelamp.Destroy();
|
|
}
|
|
Icon = default.Icon;
|
|
bActive = false;
|
|
bActivated = false;
|
|
}
|
|
clearscope bool isBlinking() const
|
|
{
|
|
return ( (Charge < 10) && (level.maptime&8) );
|
|
}
|
|
Default
|
|
{
|
|
Tag "$T_LAMP";
|
|
Inventory.Icon "graphics/HUD/Icons/I_LampOff.png";
|
|
Inventory.PickupSound "misc/p_pkup";
|
|
Inventory.PickupMessage "$I_LAMP";
|
|
Inventory.Amount 1;
|
|
Inventory.MaxAmount 5;
|
|
Inventory.InterHubAmount 5;
|
|
Inventory.PickupFlash "SWWMPurplePickupFlash";
|
|
+INVENTORY.ALWAYSPICKUP;
|
|
+INVENTORY.AUTOACTIVATE;
|
|
+INVENTORY.INVBAR;
|
|
+COUNTITEM;
|
|
+INVENTORY.BIGPOWERUP;
|
|
+FLOATBOB;
|
|
+DONTGIB;
|
|
FloatBobStrength 0.25;
|
|
SWWMLamp.Charge 100;
|
|
Stamina 70000;
|
|
}
|
|
States
|
|
{
|
|
Spawn:
|
|
XZW1 A -1;
|
|
Stop;
|
|
}
|
|
}
|