swwmgz_m/gldefs.funstuff
Marisa Kirisame c517d7404e Move matcaps to a separate folder.
Add unique matcap for Biospark Carbine, fits the colors better.
2021-02-22 00:58:07 +01:00

32 lines
645 B
Text

Brightmap Texture "models/DemoPlush.png"
{
Map "models/DemoPlush_bright.png"
}
Brightmap Texture "models/DemoPlush2.png"
{
Map "models/DemoPlush2_bright.png"
}
HardwareShader Texture "models/PerfectlyGeneric.png"
{
Shader "shaders/glsl/PerfectlyGeneric.fp"
}
HardwareShader Texture "models/Chancebox.png"
{
Shader "shaders/glsl/Shinemask_bright.fp"
Texture "masktex" "models/Chancebox_mask.png"
Texture "envtex" "models/matcap/silvermap.png"
Texture "brighttex" "models/Chancebox_bright.png"
}
PointLight CHANCELIGHT
{
Color 1.0 0.7 0.2
Size 50
Offset 0 16 0
Attenuate 1
}
Object Chancebox
{
Frame "XZW2" { light "CHANCELIGHT" }
}