88 lines
2.6 KiB
Text
88 lines
2.6 KiB
Text
// Inventory stuff
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Mixin Class SWWMAutoUseFix
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{
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override bool HandlePickup( Inventory item )
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{
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if ( GetClass() == item.GetClass() )
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{
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if ( Use(true) ) Amount--;
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// sell excess if there's a price
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if ( bALWAYSPICKUP && (Amount+item.Amount > MaxAmount) && (Stamina != 0) )
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{
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int sellprice = int(abs(Stamina)*.5);
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SWWMScoreObj.Spawn(sellprice,Owner.Vec3Offset(FRandom[ScoreBits](-8,8),FRandom[ScoreBits](-8,8),FRandom[ScoreBits](-8,8)+Owner.Height/2));
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SWWMCredits.Give(Owner.player,sellprice);
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if ( Owner.player )
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Console.Printf(StringTable.Localize(SWWMUtility.SellFemaleItem(item)?"$SWWM_SELLEXTRA_FEM":"$SWWM_SELLEXTRA"),Owner.player.GetUserName(),GetTag(),sellprice);
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}
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}
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return Super.HandlePickup(item);
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}
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}
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Class CrossLineFinder : LineTracer
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{
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Array<Line> clines;
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Array<int> csides;
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override ETraceStatus TraceCallback()
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{
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if ( (Results.HitType == TRACE_HitWall) && (Results.HitLine.activation&SPAC_Cross) )
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{
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clines.Push(Results.HitLine);
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csides.Push(Results.Side);
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}
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return TRACE_Skip;
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}
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}
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Mixin Class SWWMUseToPickup
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{
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// allow pickup by use
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override bool Used( Actor user )
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{
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Vector3 itempos = Vec3Offset(0,0,Height/2),
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userpos = user.Vec2OffsetZ(0,0,user.player.viewz);
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// test vertical range
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Vector3 diff = level.Vec3Diff(user.Vec3Offset(0,0,user.Height/2),Vec3Offset(0,0,Height/2));
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double rang = user.player?PlayerPawn(user.player.mo).UseRange:(user.Height/2);
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if ( abs(diff.z) > rang ) return false;
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Touch(user);
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// we got picked up
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if ( bDestroyed || Owner || !bSPECIAL )
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{
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Vector3 tracedir = level.Vec3Diff(userpos,itempos);
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double dist = tracedir.length();
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tracedir /= dist;
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let cf = new("CrossLineFinder");
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cf.Trace(userpos,level.PointInSector(userpos.xy),tracedir,dist,0);
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// trigger all player cross lines found between user and item
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for ( int i=0; i<cf.clines.Size(); i++ )
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cf.clines[i].Activate(user,cf.csides[i],SPAC_Cross);
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return true;
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}
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return false;
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}
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}
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Mixin Class SWWMOverlapPickupSound
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{
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// overlap sounds
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override void PlayPickupSound( Actor toucher )
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{
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let hnd = SWWMHandler(EventHandler.Find("SWWMHandler"));
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if ( hnd )
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{
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if ( hnd.lastpickuptic[toucher.PlayerNumber()] == gametic )
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return; // don't play if picked up on the same exact tic (overlapping items)
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hnd.lastpickuptic[toucher.PlayerNumber()] = gametic;
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}
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double atten;
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int flags = CHANF_OVERLAP|CHANF_MAYBE_LOCAL;
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if ( bNoAttenPickupSound ) atten = ATTN_NONE;
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else atten = ATTN_NORM;
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if ( toucher && toucher.CheckLocalView() )
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flags |= CHANF_NOPAUSE;
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toucher.A_StartSound(PickupSound,CHAN_ITEM,flags,1.,atten);
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}
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}
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