..
dlc
Eviscerator chunks leave visible trails, sparks also, sparkles from Ynykron singularity explosions too, this looks absolutely amazing let me tell ya.
2021-01-14 20:27:21 +01:00
BaseBeam_a.3d
OK, a whole lot of stuff has happened.
2020-01-26 00:29:36 +01:00
BaseBeam_d.3d
Push to master all the current WIP stuff in 0.9.11b:
2020-10-20 11:37:14 +02:00
BaseCube_a.3d
Push to master all the current WIP stuff in 0.9.11b:
2020-10-20 11:37:14 +02:00
BaseCube_d.3d
Add extra frames to Hellblazer reload, to make it feel more natural.
2020-11-29 10:58:52 +01:00
BaseSphere_a.3d
Push to master all the current WIP stuff in 0.9.11b:
2020-10-20 11:37:14 +02:00
BaseSphere_d.3d
Add extra frames to Hellblazer reload, to make it feel more natural.
2020-11-29 10:58:52 +01:00
Black.png
OK, a whole lot of stuff has happened.
2020-01-26 00:29:36 +01:00
BlobShadow.png
Rewrite physics of lightweight actors. Now using Linetrace-based approach.
2020-11-27 17:18:05 +01:00
BloodDrop1.png
Expand score to 64 bits (sort of).
2020-05-08 18:19:22 +02:00
BloodDrop2.png
0.9.10b release (oh boy where do I start):
2020-10-05 23:29:28 +02:00
BloodDrop3.png
Expand score to 64 bits (sort of).
2020-05-08 18:19:22 +02:00
BloodDrop4.png
0.9.10b release (oh boy where do I start):
2020-10-05 23:29:28 +02:00
CandyMuz0.png
OK, a whole lot of stuff has happened.
2020-01-26 00:29:36 +01:00
CandyMuz1.png
OK, a whole lot of stuff has happened.
2020-01-26 00:29:36 +01:00
CandyMuz2.png
OK, a whole lot of stuff has happened.
2020-01-26 00:29:36 +01:00
CandyMuz3.png
OK, a whole lot of stuff has happened.
2020-01-26 00:29:36 +01:00
CandyMuz4.png
OK, a whole lot of stuff has happened.
2020-01-26 00:29:36 +01:00
CandyMuz5.png
OK, a whole lot of stuff has happened.
2020-01-26 00:29:36 +01:00
CandyMuz6.png
OK, a whole lot of stuff has happened.
2020-01-26 00:29:36 +01:00
CandyMuz7.png
OK, a whole lot of stuff has happened.
2020-01-26 00:29:36 +01:00
CandyMuz8.png
OK, a whole lot of stuff has happened.
2020-01-26 00:29:36 +01:00
CandyMuz9.png
OK, a whole lot of stuff has happened.
2020-01-26 00:29:36 +01:00
CandyTrail.png
0.9.10b release (oh boy where do I start):
2020-10-05 23:29:28 +02:00
ChunkTrail.png
Eviscerator chunks leave visible trails, sparks also, sparkles from Ynykron singularity explosions too, this looks absolutely amazing let me tell ya.
2021-01-14 20:27:21 +01:00
DarkRays.png
OK, a whole lot of stuff has happened.
2020-01-26 00:29:36 +01:00
DarkRaysEnd.png
0.9.10b release (oh boy where do I start):
2020-10-05 23:29:28 +02:00
DarkRaysStart.png
0.9.10b release (oh boy where do I start):
2020-10-05 23:29:28 +02:00
DarkRaysStartEnd.png
0.9.10b release (oh boy where do I start):
2020-10-05 23:29:28 +02:00
DarkTrail.png
Eviscerator chunks leave visible trails, sparks also, sparkles from Ynykron singularity explosions too, this looks absolutely amazing let me tell ya.
2021-01-14 20:27:21 +01:00
EvisceratorMuz0.png
OK, a whole lot of stuff has happened.
2020-01-26 00:29:36 +01:00
EvisceratorMuz1.png
OK, a whole lot of stuff has happened.
2020-01-26 00:29:36 +01:00
EvisceratorMuz2.png
OK, a whole lot of stuff has happened.
2020-01-26 00:29:36 +01:00
EvisceratorMuz3.png
0.9.10b release (oh boy where do I start):
2020-10-05 23:29:28 +02:00
ExploMuz0.png
OK, a whole lot of stuff has happened.
2020-01-26 00:29:36 +01:00
ExploMuz1.png
OK, a whole lot of stuff has happened.
2020-01-26 00:29:36 +01:00
ExploMuz2.png
OK, a whole lot of stuff has happened.
2020-01-26 00:29:36 +01:00
ExploMuz3.png
OK, a whole lot of stuff has happened.
2020-01-26 00:29:36 +01:00
ExploMuz4.png
OK, a whole lot of stuff has happened.
2020-01-26 00:29:36 +01:00
ExploMuz5.png
OK, a whole lot of stuff has happened.
2020-01-26 00:29:36 +01:00
ExploMuz6.png
OK, a whole lot of stuff has happened.
2020-01-26 00:29:36 +01:00
ExploMuz7.png
OK, a whole lot of stuff has happened.
2020-01-26 00:29:36 +01:00
ExploMuz8.png
OK, a whole lot of stuff has happened.
2020-01-26 00:29:36 +01:00
ExploMuz9.png
OK, a whole lot of stuff has happened.
2020-01-26 00:29:36 +01:00
Flat_a.3d
Push to master all the current WIP stuff in 0.9.11b:
2020-10-20 11:37:14 +02:00
Flat_d.3d
Push to master all the current WIP stuff in 0.9.11b:
2020-10-20 11:37:14 +02:00
GoldMuz.png
OK, a whole lot of stuff has happened.
2020-01-26 00:29:36 +01:00
IAmError_a.3d
0.9.10b release (oh boy where do I start):
2020-10-05 23:29:28 +02:00
IAmError_d.3d
Add extra frames to Hellblazer reload, to make it feel more natural.
2020-11-29 10:58:52 +01:00
MCBeam.png
0.9.10b release (oh boy where do I start):
2020-10-05 23:29:28 +02:00
MCBeamS.png
0.9.10b release (oh boy where do I start):
2020-10-05 23:29:28 +02:00
MortalMuz.png
OK, a whole lot of stuff has happened.
2020-01-26 00:29:36 +01:00
SaltBeam.png
Dragon's Breath and Kinylum Saltshot added.
2020-02-27 23:20:16 +01:00
SaltBeamS.png
0.9.10b release (oh boy where do I start):
2020-10-05 23:29:28 +02:00
Shockwave.png
Add wall/ceiling bumping when dashing.
2020-09-11 16:20:58 +02:00
ShotgMuz.png
OK, a whole lot of stuff has happened.
2020-01-26 00:29:36 +01:00
ShotgMuzSalt.png
OK, a whole lot of stuff has happened.
2020-01-26 00:29:36 +01:00
SilverMuz.png
Silver Bullet JET fully implemented.
2020-06-13 21:32:28 +02:00
SparksterBeam.png
Some more lore updates, plus small fixes.
2020-05-15 13:32:10 +02:00
SparksterBeamS.png
Some more lore updates, plus small fixes.
2020-05-15 13:32:10 +02:00
SparksterMuz.png
0.9.10b release (oh boy where do I start):
2020-10-05 23:29:28 +02:00
SparksterVent_a.3d
Finally managed to render that goddamn vent smoke.
2020-04-23 05:07:30 +02:00
SparksterVent_d.3d
Global poly re-sort pass, why not.
2020-06-13 23:35:07 +02:00
UnitSphere.obj
Splash dmg overhaul, infinitely better than A_Explode.
2020-07-30 11:09:56 +02:00
VentSmoke0.png
Finally managed to render that goddamn vent smoke.
2020-04-23 05:07:30 +02:00
VentSmoke1.png
Finally managed to render that goddamn vent smoke.
2020-04-23 05:07:30 +02:00
VentSmoke2.png
Finally managed to render that goddamn vent smoke.
2020-04-23 05:07:30 +02:00
VentSmoke3.png
Finally managed to render that goddamn vent smoke.
2020-04-23 05:07:30 +02:00
VentSmoke4.png
Finally managed to render that goddamn vent smoke.
2020-04-23 05:07:30 +02:00
VentSmoke5.png
Finally managed to render that goddamn vent smoke.
2020-04-23 05:07:30 +02:00
VentSmoke6.png
Finally managed to render that goddamn vent smoke.
2020-04-23 05:07:30 +02:00
VentSmoke7.png
Finally managed to render that goddamn vent smoke.
2020-04-23 05:07:30 +02:00
VentSmoke8.png
Finally managed to render that goddamn vent smoke.
2020-04-23 05:07:30 +02:00
VentSmoke9.png
Finally managed to render that goddamn vent smoke.
2020-04-23 05:07:30 +02:00
VentSmoke10.png
Finally managed to render that goddamn vent smoke.
2020-04-23 05:07:30 +02:00
VentSmoke11.png
0.9.10b release (oh boy where do I start):
2020-10-05 23:29:28 +02:00
VentSmoke12.png
0.9.10b release (oh boy where do I start):
2020-10-05 23:29:28 +02:00
VentSmoke13.png
0.9.10b release (oh boy where do I start):
2020-10-05 23:29:28 +02:00
VentSmoke14.png
0.9.10b release (oh boy where do I start):
2020-10-05 23:29:28 +02:00
VentSmoke15.png
0.9.10b release (oh boy where do I start):
2020-10-05 23:29:28 +02:00
VentSmoke16.png
0.9.10b release (oh boy where do I start):
2020-10-05 23:29:28 +02:00
VentSmoke17.png
0.9.10b release (oh boy where do I start):
2020-10-05 23:29:28 +02:00
VentSmoke18.png
0.9.10b release (oh boy where do I start):
2020-10-05 23:29:28 +02:00
VentSmoke19.png
0.9.10b release (oh boy where do I start):
2020-10-05 23:29:28 +02:00
VentSmoke20.png
Finally managed to render that goddamn vent smoke.
2020-04-23 05:07:30 +02:00
VentSmoke21.png
Finally managed to render that goddamn vent smoke.
2020-04-23 05:07:30 +02:00
VentSmoke22.png
Finally managed to render that goddamn vent smoke.
2020-04-23 05:07:30 +02:00
VentSmoke23.png
Finally managed to render that goddamn vent smoke.
2020-04-23 05:07:30 +02:00
VortexArc.png
Optimize my PNGs senpai.
2020-06-21 21:46:29 +02:00
VortexArcS.png
Optimize my PNGs senpai.
2020-06-21 21:46:29 +02:00
WarpBeam_a.3d
Push to master all the current WIP stuff in 0.9.11b:
2020-10-20 11:37:14 +02:00
WarpBeam_d.3d
Add extra frames to Hellblazer reload, to make it feel more natural.
2020-11-29 10:58:52 +01:00
YBeam.obj
Eviscerator chunks leave visible trails, sparks also, sparkles from Ynykron singularity explosions too, this looks absolutely amazing let me tell ya.
2021-01-14 20:27:21 +01:00