1723 lines
47 KiB
Text
1723 lines
47 KiB
Text
// Biospark Carbine projectiles and effects
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Class BiosparkExplLight : PaletteLight
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{
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Default
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{
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Tag "SparkExpl";
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}
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}
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Class BiosparkExplLight2 : PaletteLight
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{
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Default
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{
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Tag "SparkExpl";
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Args 0,0,0,500;
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ReactionTime 50;
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}
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}
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Class SparkBeamLight : PaletteLight
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{
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Default
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{
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Tag "SparkExpl";
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ReactionTime 20;
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Args 0,0,0,250;
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}
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}
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Class BiosparkHitbox : SWWMNonInteractiveActor
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{
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Default
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{
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Radius 8;
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Height 16;
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-NOBLOCKMAP;
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}
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override void Tick()
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{
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if ( !target || !target.InStateSequence(target.CurState,target.FindState("Spawn")) )
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{
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Destroy();
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return;
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}
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SetOrigin(target.Vec3Offset(0,0,-height*0.5),true);
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}
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override bool CanCollideWith( Actor other, bool passive )
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{
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return false;
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}
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}
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Class BigBiosparkHitbox : BiosparkHitbox
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{
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Default
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{
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Radius 40;
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Height 80;
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}
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}
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Class BigOrbiter : SWWMNonInteractiveActor
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{
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double anglevel, pitchvel;
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Default
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{
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RenderStyle "Add";
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Scale 3.;
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+FORCEXYBILLBOARD;
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}
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override void PostBeginPlay()
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{
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if ( !target || target.InStateSequence(target.CurState,target.FindState("Death")) )
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{
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Destroy();
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return;
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}
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angle = FRandom[Sparkster](0,360);
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pitch = FRandom[Sparkster](0,360);
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anglevel = FRandom[Sparkster](5,10);
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pitchvel = FRandom[Sparkster](5,10);
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speed = FRandom[Sparkster](20,40);
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Vector3 x = SWWMUtility.Vec3FromAngles(angle,pitch);
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SetOrigin(level.Vec3Offset(target.pos,x*speed+(0,0,target.height/2)),false);
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SetState(FindState("Spawn")+Random[Sparkster](0,9));
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}
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override void Tick()
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{
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if ( !target || target.InStateSequence(target.CurState,target.FindState("Death")) )
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{
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Destroy();
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return;
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}
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if ( freezetics > 0 )
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{
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freezetics--;
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return;
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}
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if ( isFrozen() ) return;
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angle += anglevel;
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pitch += pitchvel;
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Vector3 x = SWWMUtility.Vec3FromAngles(angle,pitch);
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SetOrigin(level.Vec3Offset(target.pos,x*speed+(0,0,target.height/2)),true);
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if ( tics > 0 ) tics--;
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if ( !SetState(CurState.NextState) )
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return;
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}
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States
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{
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Spawn:
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BSPK ABCDEFGHIJ 1 Bright;
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Loop;
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}
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}
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Class BigBiospark : Actor
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{
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override void PostBeginPlay()
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{
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Super.PostBeginPlay();
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A_StartSound("biospark/bigspark",CHAN_VOICE,CHANF_LOOP|CHANF_OVERLAP,1.,.6);
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A_StartSound("biospark/bigspark",CHAN_VOICE,CHANF_LOOP|CHANF_OVERLAP,1.,.6);
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let h = Spawn("BigBiosparkHitbox",pos);
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h.target = self;
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if ( special1 <= 0 ) special1 = 4;
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for ( int i=0; i<special1*2; i++ )
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{
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let o = Spawn("BigOrbiter",pos);
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o.target = self;
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}
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health = 300*special1;
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}
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override void OnDestroy()
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{
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A_StopSound(CHAN_VOICE);
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Super.OnDestroy();
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}
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void A_BigsparkTick()
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{
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if ( !(special2%4) )
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A_QuakeEx(FRandom[Sparkster](.5,3.),FRandom[Sparkster](.5,3.),FRandom[Sparkster](.5,3.),Random[Sparkster](4,6),0,400,"",QF_RELATIVE|QF_SCALEDOWN|QF_3D,falloff:100,rollIntensity:FRandom[Sparkster](.1,.3));
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special2++;
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int numpt = Random[ExploS](8,12);
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for ( int i=0; i<numpt; i++ )
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{
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double ang = FRandom[ExploS](0,360);
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double pt = FRandom[ExploS](-90,90);
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double dist = FRandom[ExploS](20,40);
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if ( LineTrace(ang,dist,pt,TRF_THRUACTORS|TRF_THRUHITSCAN) ) continue;
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Vector3 ofs = SWWMUtility.Vec3FromAngles(ang,pt)*dist;
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Vector3 spos = level.Vec3Offset(pos,ofs);
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let s = Spawn("BiosparkSpark",spos);
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s.vel = ofs*FRandom[ExploS](-.01,.02);
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s.scale *= FRandom[ExploS](.3,1.2);
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s.specialf1 = FRandom[ExploS](.9,.97);
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s.specialf2 = FRandom[ExploS](.02,.06);
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s.roll = FRandom[ExploS](0,360);
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}
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numpt = Random[ExploS](0,2);
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for ( int i=0; i<numpt; i++ )
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{
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double ang = FRandom[ExploS](0,360);
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double pt = FRandom[ExploS](-90,90);
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double dist = FRandom[ExploS](40,80);
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if ( LineTrace(ang,dist,pt,TRF_THRUACTORS|TRF_THRUHITSCAN) ) continue;
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Vector3 ofs = SWWMUtility.Vec3FromAngles(ang,pt)*dist;
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Vector3 spos = level.Vec3Offset(pos,ofs);
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let s = Spawn((!(special2%8)&&!Random[Sparkster](0,10))?"BiosparkArcBig":!Random[Sparkster](0,5)?"BiosparkArc":"BiosparkArcSmall",spos);
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s.target = target;
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s.master = self;
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s.ReactionTime += Random[Sparkster](-6,6);
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s.angle = ang;
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s.pitch = pt;
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}
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// push away from nearby geometry
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for ( int i=0; i<8; i++ )
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{
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double ang = FRandom[ExploS](0,360);
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double pt = FRandom[ExploS](-90,90);
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FLineTraceData d;
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if ( !LineTrace(ang,40,pt,TRF_THRUACTORS|TRF_THRUHITSCAN,data:d) ) continue;
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double mag = (40.-d.Distance);
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vel -= SWWMUtility.Vec3FromAngles(ang,pt)*.02*mag;
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}
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double magvel = vel.length();
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Vector3 dir = vel.unit();
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if ( magvel <= double.epsilon ) dir = SWWMUtility.Vec3FromAngles(angle,pitch);
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// wander
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dir = (dir+SWWMUtility.Vec3FromAngles(FRandom[Sparkster](0,360),FRandom[Sparkster](-90,90))*FRandom[Sparkster](.05,.1)).unit();
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// seek targets
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if ( !(special2%5) )
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{
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double closest = double.infinity;
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foreach ( s:level.Sectors ) for ( Actor t=s.thinglist; t; t=t.snext )
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{
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double dist;
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if ( !t.bSHOOTABLE || (!t.bISMONSTER && !(t is 'BossBrain') && !t.player) || (t.Health <= 0) || (target && t.IsFriend(target)) || ((dist=Distance3DSquared(t)) > 64000000) || !CheckSight(t,SF_IGNOREVISIBILITY|SF_IGNOREWATERBOUNDARY) ) continue;
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Vector3 dirto = level.Vec3Diff(pos,t.Vec3Offset(0,0,t.height/2)).unit();
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if ( dist > closest ) continue;
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closest = dist;
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tracer = t;
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}
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}
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if ( tracer && (tracer.Health > 0) && CheckSight(tracer,SF_IGNOREVISIBILITY|SF_IGNOREWATERBOUNDARY) )
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{
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Vector3 dirto = level.Vec3Diff(pos,tracer.Vec3Offset(0,0,tracer.height/2));
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double dist = dirto.length();
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if ( dist > 4 )
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{
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dirto /= dist;
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dir = (dir+.2*dirto*(clamp(1.-(dist/8000.),0.,1.)**3.)).unit();
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}
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magvel *= 1.+.1*((dist/8000.)**.3);
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}
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magvel *= .985;
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if ( magvel > 10. ) magvel = 10.;
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if ( magvel < 2. ) magvel = 2.;
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vel = magvel*dir;
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angle = atan2(dir.y,dir.x);
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pitch = asin(-dir.z);
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// deal (proper) radius damage
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Array<Actor> hitlist;
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hitlist.Clear();
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// gather first
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foreach ( s:level.Sectors ) for ( Actor t=s.thinglist; t; t=t.snext )
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{
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if ( !t.bSHOOTABLE || !SWWMUtility.SphereIntersect(t,pos,120) ) continue;
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hitlist.Push(t);
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}
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foreach ( t:hitlist )
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{
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if ( !t ) continue;
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if ( SWWMUtility.SphereIntersect(t,pos,40) )
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{
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t.DamageMobj(self,target,4+special1,'Biospark');
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if ( t.bISMONSTER && !Random[Sparkster](0,3) )
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t.Howl();
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Health--;
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}
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Vector3 dirto = level.Vec3Diff(pos,t.Vec3Offset(0,0,t.height/2));
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double dist = dirto.length();
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dirto /= dist;
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if ( dist > 4. ) SWWMUtility.DoKnockback(t,-dirto,clamp(120.-dist,0.,120.)*100);
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}
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Health -= 3;
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if ( bMISSILEMORE ) Health--;
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if ( Health <= 0 ) ExplodeMissile();
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}
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void A_BigSparkExplode()
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{
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A_StopSound(CHAN_VOICE);
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A_AlertMonsters(swwm_uncapalert?0:15000,AMF_EMITFROMTARGET);
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SWWMUtility.DoExplosion(self,250,90000,300,100,flags:DE_HOWL);
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A_QuakeEx(9.,9.,9.,30,0,1400,"",QF_RELATIVE|QF_SCALEDOWN|QF_3D,falloff:500,rollIntensity:1.5);
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A_StartSound("biospark/bighit",CHAN_ITEM,attenuation:.4);
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A_StartSound("biospark/bighit",CHAN_WEAPON,attenuation:.3);
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A_SprayDecal("ShockMarkBig",172);
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Scale *= FRandom[ExploS](3.8,4.1);
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Scale.x *= RandomPick[ExploS](-1,1);
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Scale.y *= RandomPick[ExploS](-1,1);
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int numpt = Random[ExploS](40,60);
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for ( int i=0; i<numpt; i++ )
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{
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Vector3 pvel = SWWMUtility.Vec3FromAngles(FRandom[ExploS](0,360),FRandom[ExploS](-90,90))*FRandom[ExploS](3,20);
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let s = Spawn("SWWMSmoke",pos);
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s.vel = pvel;
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s.SetShade(Color(1,1,1)*Random[ExploS](64,224));
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s.special1 = Random[ExploS](2,5);
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s.scale *= 4.;
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s.alpha *= .6;
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}
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numpt = Random[ExploS](15,30);
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for ( int i=0; i<numpt; i++ )
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{
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Vector3 pvel = SWWMUtility.Vec3FromAngles(FRandom[ExploS](0,360),FRandom[ExploS](-90,90))*FRandom[ExploS](3,20);
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let s = Spawn("SWWMSpark",pos);
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s.vel = pvel;
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}
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numpt = Random[ExploS](30,40);
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for ( int i=0; i<numpt; i++ )
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{
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Vector3 pvel = SWWMUtility.Vec3FromAngles(FRandom[ExploS](0,360),FRandom[ExploS](-90,90))*FRandom[ExploS](4,32);
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let s = Spawn("SWWMChip",pos);
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s.vel = pvel;
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}
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numpt = Random[ExploS](3,4);
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for ( int i=0; i<numpt; i++ )
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{
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double ang = FRandom[ExploS](0,360);
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double pt = FRandom[ExploS](-90,90);
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let s = Spawn("BiosparkArcBig",pos);
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s.target = target;
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s.angle = ang;
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s.pitch = pt;
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s.ReactionTime += Random[Sparkster](0,6);
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}
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Spawn("BiosparkExplLight2",pos);
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special1 = 0;
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}
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void A_BigSparkSubExpl()
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{
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special1++;
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if ( special1 > 40 ) return;
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double factor = (40-special1)/40.;
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double invfct = 1.-factor;
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SWWMUtility.DoExplosion(self,100*factor,0.,250*invfct,flags:DE_HOWL);
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SWWMUtility.DoExplosion(self,0,-9000*factor,500*invfct);
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int numpt = int(Random[ExploS](16,32)*factor);
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for ( int i=0; i<numpt; i++ )
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{
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Vector3 pvel = SWWMUtility.Vec3FromAngles(FRandom[ExploS](0,360),FRandom[ExploS](-90,90))*FRandom[ExploS](.3,16)*factor;
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let s = Spawn("SWWMSmallSmoke",pos);
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s.vel = pvel;
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s.SetShade(Color(4,5,2)*int(Random[ExploS](40,50)*factor));
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s.A_SetRenderStyle(s.alpha,STYLE_AddShaded);
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s.scale *= 8.*factor;
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s.alpha *= factor;
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s.bAMBUSH = true;
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}
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numpt = int(Random[ExploS](8,12));
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for ( int i=0; i<numpt; i++ )
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{
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double ang = FRandom[ExploS](0,360);
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double pt = FRandom[ExploS](-90,90);
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double dist = (FRandom[ExploS](5,10)+120*invfct);
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if ( LineTrace(ang,dist,pt,TRF_THRUACTORS|TRF_THRUHITSCAN) ) continue;
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Vector3 ofs = SWWMUtility.Vec3FromAngles(ang,pt)*dist;
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Vector3 spos = level.Vec3Offset(pos,ofs);
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let s = Spawn("BiosparkSpark",spos);
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s.vel = ofs*FRandom[ExploS](-.03,.08);
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s.scale *= FRandom[ExploS](.8,1.2)*factor;
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s.specialf1 = FRandom[ExploS](.93,.97);
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s.specialf2 = FRandom[ExploS](.02,.04);
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s.roll = FRandom[ExploS](0,360);
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}
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if ( special1%2 ) return;
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numpt = int(Random[ExploS](0,6)*factor);
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for ( int i=0; i<numpt; i++ )
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{
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double ang = FRandom[ExploS](0,360);
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double pt = FRandom[ExploS](-90,90);
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let s = Spawn("BiosparkArc",pos);
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s.target = target;
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s.angle = ang;
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s.pitch = pt;
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s.ReactionTime += Random[Sparkster](0,int(6*factor));
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}
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}
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Default
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{
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Obituary "$O_SPARKSTER";
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DamageType 'Biospark';
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RenderStyle "Add";
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Health 1200;
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Radius 2;
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Height 4;
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Speed 1;
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BounceFactor 1.;
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WallBounceFactor 1.;
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PROJECTILE;
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+THRUACTORS;
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+DONTSPLASH;
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+NOTELEPORT;
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+FOILINVUL;
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+FORCERADIUSDMG;
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+NODAMAGETHRUST;
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+FORCEXYBILLBOARD;
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+BOUNCEONWALLS;
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+BOUNCEONFLOORS;
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+BOUNCEONCEILINGS;
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+CANBOUNCEWATER;
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+NOFRICTION;
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}
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States
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{
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Spawn:
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HSPK AABBCCDDEEFFGGHHIIJJ 1 Bright A_BigsparkTick();
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Loop;
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Death:
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TNT1 A 0 A_BigSparkExplode();
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XEX2 AABBCCDDEEFFGGHHIIJJKKLLMMNNOOPPQQRRSS 1 Bright A_BigSparkSubExpl();
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TNT1 A 1
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{
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A_BigSparkSubExpl();
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A_FadeOut(.02);
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}
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Wait;
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}
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}
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Class BiosparkBall : Actor
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{
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int deto;
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Default
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{
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Obituary "$O_SPARKSTER";
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DamageType 'Biospark';
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RenderStyle "Add";
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Radius 2;
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Height 4;
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Speed 20;
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PROJECTILE;
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+FOILINVUL;
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+FORCERADIUSDMG;
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+NODAMAGETHRUST;
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+EXPLODEONWATER;
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+FORCEXYBILLBOARD;
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+NOFRICTION;
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+SKYEXPLODE;
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}
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override void PostBeginPlay()
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{
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Super.PostBeginPlay();
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A_StartSound("biospark/spark",CHAN_VOICE,CHANF_LOOP);
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let h = Spawn("BiosparkHitbox",pos);
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h.target = self;
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if ( bMISSILEMORE ) A_SparkTick(); // potential for arcs to hit shooter if overloaded
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}
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void A_SparkTick()
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{
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special2++;
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int numpt = Random[ExploS](3,6);
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for ( int i=0; i<numpt; i++ )
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{
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double ang = FRandom[ExploS](0,360);
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double pt = FRandom[ExploS](-90,90);
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double dist = FRandom[ExploS](5,10);
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if ( LineTrace(ang,dist,pt,TRF_THRUACTORS|TRF_THRUHITSCAN) ) continue;
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Vector3 ofs = SWWMUtility.Vec3FromAngles(ang,pt)*dist;
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Vector3 spos = level.Vec3Offset(pos,ofs);
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let s = Spawn("BiosparkSpark",spos);
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s.vel = ofs*FRandom[ExploS](-.01,.02);
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s.scale *= FRandom[ExploS](.3,.5);
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s.specialf1 = FRandom[ExploS](.93,.97);
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s.specialf2 = FRandom[ExploS](.02,.04);
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s.roll = FRandom[ExploS](0,360);
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}
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numpt = Random[ExploS](0,2);
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for ( int i=0; i<numpt; i++ )
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{
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double ang = FRandom[ExploS](0,360);
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double pt = FRandom[ExploS](-90,90);
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double dist = FRandom[ExploS](5,10);
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if ( LineTrace(ang,dist,pt,TRF_THRUACTORS|TRF_THRUHITSCAN) ) continue;
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Vector3 ofs = SWWMUtility.Vec3FromAngles(ang,pt)*dist;
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Vector3 spos = level.Vec3Offset(pos,ofs);
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let s = Spawn(!Random[Sparkster](0,10)?"BiosparkArc":"BiosparkArcSmall",spos);
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s.target = target;
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s.master = self;
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s.ReactionTime += Random[Sparkster](0,3);
|
|
s.angle = ang;
|
|
s.pitch = pt;
|
|
}
|
|
double magvel = vel.length();
|
|
magvel *= 1.03;
|
|
if ( magvel > 50. ) magvel = 50.;
|
|
Vector3 dir = vel.unit();
|
|
if ( bMISSILEMORE )
|
|
dir = (dir+SWWMUtility.Vec3FromAngles(FRandom[Sparkster](0,360),FRandom[Sparkster](-90,90))*FRandom[Sparkster](.006,.012)).unit();
|
|
// check targets at an interval, to save on performance
|
|
if ( !(special2%5) )
|
|
{
|
|
double closest = double.infinity;
|
|
foreach ( s:level.Sectors ) for ( Actor t=s.thinglist; t; t=t.snext )
|
|
{
|
|
double dist;
|
|
if ( !t.bSHOOTABLE || (!t.bISMONSTER && !(t is 'BossBrain') && !t.player) || (t.Health <= 0) || (target && t.IsFriend(target)) || ((dist=Distance3DSquared(t)) > 250000) || !CheckSight(t,SF_IGNOREVISIBILITY|SF_IGNOREWATERBOUNDARY) ) continue;
|
|
Vector3 dirto = level.Vec3Diff(pos,t.Vec3Offset(0,0,t.height/2)).unit();
|
|
if ( dir dot dirto < .5 ) continue; // don't seek stuff that's behind us
|
|
if ( dist > closest ) continue;
|
|
closest = dist;
|
|
tracer = t;
|
|
}
|
|
}
|
|
if ( tracer && (tracer.Health > 0) && CheckSight(tracer,SF_IGNOREVISIBILITY|SF_IGNOREWATERBOUNDARY) )
|
|
{
|
|
Vector3 dirto = level.Vec3Diff(pos,tracer.Vec3Offset(0,0,tracer.height/2));
|
|
double dist = dirto.length();
|
|
if ( dist > 4 )
|
|
{
|
|
dirto /= dist;
|
|
dir = (dir+.02*dirto*(clamp(1.-(dist/500.),0.,1.)**3.)).unit();
|
|
}
|
|
}
|
|
vel = magvel*dir;
|
|
angle = atan2(dir.y,dir.x);
|
|
pitch = asin(-dir.z);
|
|
if ( deto > 1 )
|
|
{
|
|
ExplodeMissile();
|
|
return;
|
|
}
|
|
// proximity check
|
|
bool checked = false;
|
|
foreach ( s:level.Sectors )
|
|
{
|
|
for ( Actor t=s.thinglist; t; t=t.snext )
|
|
{
|
|
if ( !t.bSHOOTABLE || (!t.bISMONSTER && !(t is 'BossBrain')) || (t.Health <= 0) || (target && t.IsFriend(target)) || !SWWMUtility.SphereIntersect(t,level.Vec3Offset(pos,vel),16) || !CheckSight(t,SF_IGNOREVISIBILITY|SF_IGNOREWATERBOUNDARY) ) continue;
|
|
deto++;
|
|
checked = true;
|
|
break;
|
|
}
|
|
if ( checked ) break;
|
|
}
|
|
}
|
|
override void OnDestroy()
|
|
{
|
|
A_StopSound(CHAN_VOICE);
|
|
Super.OnDestroy();
|
|
}
|
|
void A_SparkExplode()
|
|
{
|
|
A_StopSound(CHAN_VOICE);
|
|
A_AlertMonsters(swwm_uncapalert?0:5000,AMF_EMITFROMTARGET);
|
|
SWWMUtility.DoExplosion(self,50,20000,150,80,flags:DE_HOWL);
|
|
A_QuakeEx(6.,6.,6.,16,0,800,"",QF_RELATIVE|QF_SCALEDOWN|QF_3D,falloff:300,rollIntensity:.8);
|
|
A_StartSound("biospark/hit",CHAN_ITEM,attenuation:.8);
|
|
A_StartSound("biospark/hit",CHAN_WEAPON,attenuation:.6);
|
|
A_SprayDecal("ShockMark",172);
|
|
Scale *= FRandom[ExploS](0.8,1.1);
|
|
Scale.x *= RandomPick[ExploS](-1,1);
|
|
Scale.y *= RandomPick[ExploS](-1,1);
|
|
int numpt = Random[ExploS](16,32);
|
|
for ( int i=0; i<numpt; i++ )
|
|
{
|
|
Vector3 pvel = SWWMUtility.Vec3FromAngles(FRandom[ExploS](0,360),FRandom[ExploS](-90,90))*FRandom[ExploS](3,12);
|
|
let s = Spawn("SWWMSmoke",pos);
|
|
s.vel = pvel;
|
|
s.SetShade(Color(1,1,1)*Random[ExploS](64,224));
|
|
s.special1 = Random[ExploS](1,4);
|
|
s.scale *= 2.8;
|
|
s.alpha *= .4;
|
|
}
|
|
numpt = Random[ExploS](10,20);
|
|
for ( int i=0; i<numpt; i++ )
|
|
{
|
|
Vector3 pvel = SWWMUtility.Vec3FromAngles(FRandom[ExploS](0,360),FRandom[ExploS](-90,90))*FRandom[ExploS](2,12);
|
|
let s = Spawn("SWWMSpark",pos);
|
|
s.vel = pvel;
|
|
}
|
|
numpt = Random[ExploS](20,30);
|
|
for ( int i=0; i<numpt; i++ )
|
|
{
|
|
Vector3 pvel = SWWMUtility.Vec3FromAngles(FRandom[ExploS](0,360),FRandom[ExploS](-90,90))*FRandom[ExploS](2,24);
|
|
let s = Spawn("SWWMChip",pos);
|
|
s.vel = pvel;
|
|
}
|
|
numpt = Random[ExploS](2,4);
|
|
for ( int i=0; i<numpt; i++ )
|
|
{
|
|
double ang = FRandom[ExploS](0,360);
|
|
double pt = FRandom[ExploS](-90,90);
|
|
let s = Spawn("BiosparkArc",pos);
|
|
s.target = target;
|
|
s.angle = ang;
|
|
s.pitch = pt;
|
|
s.ReactionTime += Random[Sparkster](0,4);
|
|
}
|
|
Spawn("BiosparkExplLight",pos);
|
|
if ( swwm_omnibust ) BusterWall.ProjectileBust(self,30,SWWMUtility.Vec3FromAngles(angle,pitch));
|
|
}
|
|
void A_SparkSubExpl()
|
|
{
|
|
special1++;
|
|
if ( special1 > 30 ) return;
|
|
double factor = (30-special1)/30.;
|
|
double invfct = 1.-factor;
|
|
SWWMUtility.DoExplosion(self,15*factor,0.,150*invfct,flags:DE_HOWL);
|
|
SWWMUtility.DoExplosion(self,0,-5000*factor,300*invfct);
|
|
int numpt = int(Random[ExploS](16,32)*factor);
|
|
for ( int i=0; i<numpt; i++ )
|
|
{
|
|
Vector3 pvel = SWWMUtility.Vec3FromAngles(FRandom[ExploS](0,360),FRandom[ExploS](-90,90))*FRandom[ExploS](.3,8)*factor;
|
|
let s = Spawn("SWWMSmallSmoke",pos);
|
|
s.vel = pvel;
|
|
s.SetShade(Color(4,5,2)*int(Random[ExploS](40,50)*factor));
|
|
s.A_SetRenderStyle(s.alpha,STYLE_AddShaded);
|
|
s.scale *= 4.*factor;
|
|
s.alpha *= factor;
|
|
s.bAMBUSH = true;
|
|
}
|
|
numpt = int(Random[ExploS](4,8));
|
|
for ( int i=0; i<numpt; i++ )
|
|
{
|
|
double ang = FRandom[ExploS](0,360);
|
|
double pt = FRandom[ExploS](-90,90);
|
|
double dist = (FRandom[ExploS](5,10)+60*invfct);
|
|
if ( LineTrace(ang,dist,pt,TRF_THRUACTORS|TRF_THRUHITSCAN) ) continue;
|
|
Vector3 ofs = SWWMUtility.Vec3FromAngles(ang,pt)*dist;
|
|
Vector3 spos = level.Vec3Offset(pos,ofs);
|
|
let s = Spawn("BiosparkSpark",spos);
|
|
s.vel = ofs*FRandom[ExploS](-.03,.08);
|
|
s.scale *= FRandom[ExploS](.8,1.2)*factor;
|
|
s.specialf1 = FRandom[ExploS](.93,.97);
|
|
s.specialf2 = FRandom[ExploS](.02,.04);
|
|
s.roll = FRandom[ExploS](0,360);
|
|
}
|
|
if ( special1%2 ) return;
|
|
numpt = int(Random[ExploS](0,5)*factor);
|
|
for ( int i=0; i<numpt; i++ )
|
|
{
|
|
double ang = FRandom[ExploS](0,360);
|
|
double pt = FRandom[ExploS](-90,90);
|
|
let s = Spawn("BiosparkArc",pos);
|
|
s.target = target;
|
|
s.angle = ang;
|
|
s.pitch = pt;
|
|
s.ReactionTime += Random[Sparkster](0,int(3*factor));
|
|
}
|
|
}
|
|
States
|
|
{
|
|
Spawn:
|
|
BSPK ABCDEFGHIJ 1 Bright A_SparkTick();
|
|
Loop;
|
|
Death:
|
|
TNT1 A 0 A_SparkExplode();
|
|
XEX2 ABCDEFGHIJKLMNOPQRS 1 Bright A_SparkSubExpl();
|
|
TNT1 A 1
|
|
{
|
|
A_SparkSubExpl();
|
|
A_FadeOut(.05);
|
|
}
|
|
Wait;
|
|
}
|
|
}
|
|
|
|
Class BiosparkTracer : LineTracer
|
|
{
|
|
Array<HitListEntry> hitlist;
|
|
Array<Line> ShootThroughList;
|
|
|
|
override ETraceStatus TraceCallback()
|
|
{
|
|
if ( Results.HitType == TRACE_HitActor )
|
|
{
|
|
if ( Results.HitActor.bSHOOTABLE || (Results.HitActor is 'BiosparkHitbox') )
|
|
{
|
|
let ent = new("HitListEntry");
|
|
ent.hitactor = Results.HitActor;
|
|
ent.hitlocation = Results.HitPos;
|
|
ent.x = Results.HitVector;
|
|
hitlist.Push(ent);
|
|
}
|
|
return TRACE_Skip;
|
|
}
|
|
else if ( (Results.HitType == TRACE_HitWall) && (Results.Tier == TIER_Middle) )
|
|
{
|
|
if ( !Results.HitLine.sidedef[1] || (Results.HitLine.Flags&(Line.ML_BlockHitscan|Line.ML_BlockEverything)) )
|
|
return TRACE_Stop;
|
|
ShootThroughList.Push(Results.HitLine);
|
|
return TRACE_Skip;
|
|
}
|
|
return TRACE_Stop;
|
|
}
|
|
}
|
|
|
|
Class BiosparkBeamImpact : SWWMNonInteractiveActor
|
|
{
|
|
Default
|
|
{
|
|
Obituary "$O_SPARKSTER";
|
|
DamageType 'Biospark';
|
|
RenderStyle "Add";
|
|
+FOILINVUL;
|
|
+FORCERADIUSDMG;
|
|
+NODAMAGETHRUST;
|
|
+FORCEXYBILLBOARD;
|
|
}
|
|
override void PostBeginPlay()
|
|
{
|
|
Super.PostBeginPlay();
|
|
A_AlertMonsters(swwm_uncapalert?0:2000,AMF_EMITFROMTARGET);
|
|
SWWMUtility.DoExplosion(self,40,20000,100,40,flags:DE_HOWL);
|
|
A_QuakeEx(3.,3.,3.,12,0,800,"",QF_RELATIVE|QF_SCALEDOWN|QF_3D,falloff:300,rollIntensity:.4);
|
|
A_StartSound("biospark/beamhit",CHAN_ITEM,attenuation:1.1);
|
|
A_StartSound("biospark/beamhit",CHAN_WEAPON,attenuation:.8);
|
|
A_SprayDecal("ShockMark",-172);
|
|
Scale *= FRandom[ExploS](0.8,1.1);
|
|
Scale.x *= RandomPick[ExploS](-1,1);
|
|
Scale.y *= RandomPick[ExploS](-1,1);
|
|
int numpt = Random[ExploS](8,16);
|
|
for ( int i=0; i<numpt; i++ )
|
|
{
|
|
Vector3 pvel = SWWMUtility.Vec3FromAngles(FRandom[ExploS](0,360),FRandom[ExploS](-90,90))*FRandom[ExploS](3,12);
|
|
let s = Spawn("SWWMSmoke",pos);
|
|
s.vel = pvel;
|
|
s.SetShade(Color(1,1,1)*Random[ExploS](64,224));
|
|
s.special1 = Random[ExploS](1,4);
|
|
s.scale *= 2.;
|
|
s.alpha *= .4;
|
|
}
|
|
numpt = Random[ExploS](5,10);
|
|
for ( int i=0; i<numpt; i++ )
|
|
{
|
|
Vector3 pvel = SWWMUtility.Vec3FromAngles(FRandom[ExploS](0,360),FRandom[ExploS](-90,90))*FRandom[ExploS](2,12);
|
|
let s = Spawn("SWWMSpark",pos);
|
|
s.vel = pvel;
|
|
}
|
|
numpt = Random[ExploS](10,15);
|
|
for ( int i=0; i<numpt; i++ )
|
|
{
|
|
Vector3 pvel = SWWMUtility.Vec3FromAngles(FRandom[ExploS](0,360),FRandom[ExploS](-90,90))*FRandom[ExploS](2,24);
|
|
let s = Spawn("SWWMChip",pos);
|
|
s.vel = pvel;
|
|
}
|
|
numpt = Random[ExploS](2,4);
|
|
for ( int i=0; i<numpt; i++ )
|
|
{
|
|
double ang = FRandom[ExploS](0,360);
|
|
double pt = FRandom[ExploS](-90,90);
|
|
let s = Spawn("BiosparkArcSmall",pos);
|
|
s.target = target;
|
|
s.angle = ang;
|
|
s.pitch = pt;
|
|
s.ReactionTime += Random[Sparkster](0,4);
|
|
}
|
|
Spawn("BiosparkExplLight",pos);
|
|
}
|
|
void A_SparkSubExpl()
|
|
{
|
|
special1++;
|
|
if ( special1 > 30 ) return;
|
|
double factor = (30-special1)/30.;
|
|
double invfct = 1.-factor;
|
|
SWWMUtility.DoExplosion(self,10*factor,0.,50*invfct,flags:DE_HOWL);
|
|
SWWMUtility.DoExplosion(self,0.,-5000*factor,100*invfct);
|
|
int numpt = int(Random[ExploS](8,16)*factor);
|
|
for ( int i=0; i<numpt; i++ )
|
|
{
|
|
Vector3 pvel = SWWMUtility.Vec3FromAngles(FRandom[ExploS](0,360),FRandom[ExploS](-90,90))*FRandom[ExploS](.3,8)*factor;
|
|
let s = Spawn("SWWMSmallSmoke",pos);
|
|
s.vel = pvel;
|
|
s.SetShade(Color(4,5,2)*int(Random[ExploS](40,50)*factor));
|
|
s.A_SetRenderStyle(s.alpha,STYLE_AddShaded);
|
|
s.scale *= 4.*factor;
|
|
s.alpha *= factor;
|
|
s.bAMBUSH = true;
|
|
}
|
|
numpt = int(Random[ExploS](2,4));
|
|
for ( int i=0; i<numpt; i++ )
|
|
{
|
|
double ang = FRandom[ExploS](0,360);
|
|
double pt = FRandom[ExploS](-90,90);
|
|
double dist = (FRandom[ExploS](5,10)+60*invfct);
|
|
if ( LineTrace(ang,dist,pt,TRF_THRUACTORS|TRF_THRUHITSCAN) ) continue;
|
|
Vector3 ofs = SWWMUtility.Vec3FromAngles(ang,pt)*dist;
|
|
Vector3 spos = level.Vec3Offset(pos,ofs);
|
|
let s = Spawn("BiosparkSpark",spos);
|
|
s.vel = ofs*FRandom[ExploS](-.03,.08);
|
|
s.scale *= FRandom[ExploS](.8,1.2)*factor;
|
|
s.specialf1 = FRandom[ExploS](.93,.97);
|
|
s.specialf2 = FRandom[ExploS](.02,.04);
|
|
s.roll = FRandom[ExploS](0,360);
|
|
}
|
|
if ( special1%2 ) return;
|
|
numpt = int(Random[ExploS](0,5)*factor);
|
|
for ( int i=0; i<numpt; i++ )
|
|
{
|
|
double ang = FRandom[ExploS](0,360);
|
|
double pt = FRandom[ExploS](-90,90);
|
|
let s = Spawn("BiosparkArcSmall",pos);
|
|
s.target = target;
|
|
s.angle = ang;
|
|
s.pitch = pt;
|
|
s.ReactionTime += Random[Sparkster](0,int(3*factor));
|
|
}
|
|
}
|
|
States
|
|
{
|
|
Spawn:
|
|
XEX2 ABCDEFGHIJKLMNPQRS 1 Bright A_SparkSubExpl();
|
|
TNT1 A 1
|
|
{
|
|
A_SparkSubExpl();
|
|
A_FadeOut(.05);
|
|
}
|
|
Wait;
|
|
}
|
|
}
|
|
|
|
Class BiosparkComboImpactSub : SWWMNonInteractiveActor
|
|
{
|
|
Default
|
|
{
|
|
Obituary "$O_SPARKSTER";
|
|
DamageType 'Biospark';
|
|
RenderStyle "Add";
|
|
Scale 1.4;
|
|
Alpha .4;
|
|
+FOILINVUL;
|
|
+FORCERADIUSDMG;
|
|
+NODAMAGETHRUST;
|
|
+FORCEXYBILLBOARD;
|
|
}
|
|
override void PostBeginPlay()
|
|
{
|
|
Super.PostBeginPlay();
|
|
if ( !bAMBUSH ) return;
|
|
SWWMUtility.DoExplosion(self,40,10000,300,120,flags:DE_HOWL);
|
|
}
|
|
States
|
|
{
|
|
Spawn:
|
|
XEX2 ABCDEFGHIJKLMNOPQRS 1 Bright;
|
|
Stop;
|
|
}
|
|
}
|
|
|
|
Class BiosparkComboImpact : SWWMNonInteractiveActor
|
|
{
|
|
Default
|
|
{
|
|
Obituary "$O_SPARKSTER";
|
|
DamageType 'Biospark';
|
|
RenderStyle "Add";
|
|
Scale 2.;
|
|
+FOILINVUL;
|
|
+FORCERADIUSDMG;
|
|
+NODAMAGETHRUST;
|
|
+FORCEXYBILLBOARD;
|
|
}
|
|
void FlashPlayer( int str, double rad )
|
|
{
|
|
if ( !SWWMUtility.InPlayerFOV(players[consoleplayer],self,rad) ) return;
|
|
let mo = players[consoleplayer].Camera;
|
|
double dist = Distance3D(mo);
|
|
str = min(int(str*(1.-(dist/rad))),255);
|
|
SWWMHandler.DoFlash(mo,Color(str/2,248,255,240),20);
|
|
SWWMHandler.DoFlash(mo,Color(str/2,248,255,240),30);
|
|
SWWMHandler.DoFlash(mo,Color(str/4,192,255,160),40);
|
|
SWWMHandler.DoFlash(mo,Color(str/4,192,255,160),60);
|
|
}
|
|
override void PostBeginPlay()
|
|
{
|
|
Super.PostBeginPlay();
|
|
A_AlertMonsters(swwm_uncapalert?0:6000,AMF_EMITFROMTARGET);
|
|
SWWMUtility.DoExplosion(self,bAMBUSH?(400+Args[0]*25):200,bAMBUSH?120000:60000,bAMBUSH?500:300,bAMBUSH?350:150,DE_HOWL);
|
|
A_QuakeEx(9.,9.,9.,25,0,2000,"",QF_RELATIVE|QF_SCALEDOWN|QF_3D,falloff:600,rollIntensity:1.5);
|
|
A_StartSound("biospark/bighit",CHAN_ITEM,attenuation:.4);
|
|
A_StartSound("biospark/bighit",CHAN_WEAPON,attenuation:.3);
|
|
A_SprayDecal("BigShockMark",172);
|
|
Scale *= FRandom[ExploS](0.8,1.1);
|
|
Scale.x *= RandomPick[ExploS](-1,1);
|
|
Scale.y *= RandomPick[ExploS](-1,1);
|
|
int numpt = Random[ExploS](16,32);
|
|
for ( int i=0; i<numpt; i++ )
|
|
{
|
|
Vector3 pvel = SWWMUtility.Vec3FromAngles(FRandom[ExploS](0,360),FRandom[ExploS](-90,90))*FRandom[ExploS](3,24);
|
|
let s = Spawn("SWWMSmoke",pos);
|
|
s.vel = pvel;
|
|
s.SetShade(Color(1,1,1)*Random[ExploS](64,224));
|
|
s.special1 = Random[ExploS](2,5);
|
|
s.scale *= 3.;
|
|
s.alpha *= .4;
|
|
}
|
|
numpt = Random[ExploS](10,20);
|
|
for ( int i=0; i<numpt; i++ )
|
|
{
|
|
Vector3 pvel = SWWMUtility.Vec3FromAngles(FRandom[ExploS](0,360),FRandom[ExploS](-90,90))*FRandom[ExploS](2,24);
|
|
let s = Spawn("SWWMSpark",pos);
|
|
s.vel = pvel;
|
|
}
|
|
numpt = Random[ExploS](20,30);
|
|
for ( int i=0; i<numpt; i++ )
|
|
{
|
|
Vector3 pvel = SWWMUtility.Vec3FromAngles(FRandom[ExploS](0,360),FRandom[ExploS](-90,90))*FRandom[ExploS](2,48);
|
|
let s = Spawn("SWWMChip",pos);
|
|
s.vel = pvel;
|
|
}
|
|
numpt = Random[ExploS](6,8);
|
|
if ( bAMBUSH ) numpt -= Args[0]/2;
|
|
for ( int i=0; i<numpt; i++ )
|
|
{
|
|
double ang = FRandom[ExploS](0,360);
|
|
double pt = FRandom[ExploS](-90,90);
|
|
let s = Spawn("BiosparkArcBig",pos);
|
|
s.target = target;
|
|
s.angle = ang;
|
|
s.pitch = pt;
|
|
s.ReactionTime += Random[Sparkster](0,5);
|
|
if ( bAMBUSH ) s.ReactionTime += 4+Args[0]*3;
|
|
}
|
|
if ( bAMBUSH )
|
|
{
|
|
for ( int i=0; i<(Args[0]/2); i++ )
|
|
{
|
|
double ang = FRandom[ExploS](0,360);
|
|
double pt = FRandom[ExploS](-90,90);
|
|
let s = Spawn("BiosparkBeam",pos);
|
|
s.target = target;
|
|
s.angle = ang;
|
|
s.pitch = pt;
|
|
s.bMISSILEMORE = true;
|
|
s.bMISSILEEVENMORE = true;
|
|
}
|
|
}
|
|
Spawn("BiosparkExplLight2",pos);
|
|
FlashPlayer(200,2000);
|
|
}
|
|
void A_SparkSubExpl()
|
|
{
|
|
double mx = bAMBUSH?40.:30.;
|
|
special1++;
|
|
if ( special1 > mx ) return;
|
|
double factor = (mx-special1)/mx;
|
|
double invfct = 1.-factor;
|
|
SWWMUtility.DoExplosion(self,(bAMBUSH?(100+Args[0]*25):80)*factor,0.,(bAMBUSH?600.:400.)*invfct,flags:DE_HOWL);
|
|
SWWMUtility.DoExplosion(self,0.,-12000*factor,(bAMBUSH?800:600)*invfct);
|
|
int numpt = int(Random[ExploS](8,16)*factor);
|
|
for ( int i=0; i<numpt; i++ )
|
|
{
|
|
Vector3 pvel = SWWMUtility.Vec3FromAngles(FRandom[ExploS](0,360),FRandom[ExploS](-90,90))*FRandom[ExploS](.3,16)*factor;
|
|
let s = Spawn("SWWMSmallSmoke",pos);
|
|
s.vel = pvel;
|
|
s.SetShade(Color(4,5,2)*int(Random[ExploS](40,50)*factor));
|
|
s.A_SetRenderStyle(s.alpha,STYLE_AddShaded);
|
|
s.scale *= 4.*factor;
|
|
s.alpha *= factor;
|
|
s.bAMBUSH = true;
|
|
}
|
|
numpt = int(Random[ExploS](4,8));
|
|
for ( int i=0; i<numpt; i++ )
|
|
{
|
|
double ang = FRandom[ExploS](0,360);
|
|
double pt = FRandom[ExploS](-90,90);
|
|
double dist = (FRandom[ExploS](5,20)+60*invfct);
|
|
if ( LineTrace(ang,dist,pt,TRF_THRUACTORS|TRF_THRUHITSCAN) ) continue;
|
|
Vector3 ofs = SWWMUtility.Vec3FromAngles(ang,pt)*dist;
|
|
Vector3 spos = level.Vec3Offset(pos,ofs);
|
|
let s = Spawn("BiosparkSpark",spos);
|
|
s.vel = ofs*FRandom[ExploS](-.03,.08);
|
|
s.scale *= FRandom[ExploS](.8,1.2)*factor;
|
|
s.specialf1 = FRandom[ExploS](.93,.97);
|
|
s.specialf2 = FRandom[ExploS](.02,.04);
|
|
s.roll = FRandom[ExploS](0,360);
|
|
}
|
|
if ( special1%2 ) return;
|
|
numpt = Random[ExploS](2,5);
|
|
if ( bAMBUSH ) numpt -= 2;
|
|
numpt = int(numpt*factor);
|
|
for ( int i=0; i<numpt; i++ )
|
|
{
|
|
double ang = FRandom[ExploS](0,360);
|
|
double pt = FRandom[ExploS](-90,90);
|
|
let s = Spawn(bAMBUSH?"BiosparkArcBig":"BiosparkArc",pos);
|
|
s.target = target;
|
|
s.angle = ang;
|
|
s.pitch = pt;
|
|
s.ReactionTime += Random[Sparkster](0,int(5*factor));
|
|
if ( bAMBUSH ) s.ReactionTime += 2+Args[0]*2;
|
|
}
|
|
}
|
|
void A_SparkSubExpl2()
|
|
{
|
|
special2++;
|
|
int mx = bAMBUSH?40:30;
|
|
if ( (special2 > mx) || !(special2%2) ) return;
|
|
int numpt = Random[Sparkster](0,mx-special2);
|
|
double ang, pt;
|
|
double mul = bAMBUSH?9:5;
|
|
for ( int i=0; i<numpt; i++ )
|
|
{
|
|
ang = FRandom[Sparkster](0,360);
|
|
pt = FRandom[Sparkster](-90,90);
|
|
FLineTraceData d;
|
|
Vector3 HitNormal;
|
|
LineTrace(ang,FRandom[Sparkster](10,20)+mul*special2,pt,TRF_THRUACTORS,data:d);
|
|
hitnormal = SWWMUtility.GetLineTraceHitNormal(d);
|
|
let p = Spawn("BiosparkComboImpactSub",d.HitLocation+hitnormal*4);
|
|
p.angle = atan2(hitnormal.y,hitnormal.x);
|
|
p.pitch = asin(-hitnormal.z);
|
|
p.target = target;
|
|
p.scale *= 2-special2*.02;
|
|
p.alpha *= 1-special2*.02;
|
|
p.bAMBUSH = bAMBUSH;
|
|
}
|
|
}
|
|
States
|
|
{
|
|
Spawn:
|
|
XEX2 ABCDEFGHIJKLMNOPQRS 1 Bright
|
|
{
|
|
A_SparkSubExpl();
|
|
A_SparkSubExpl2();
|
|
}
|
|
TNT1 A 1
|
|
{
|
|
A_SparkSubExpl();
|
|
A_SparkSubExpl2();
|
|
A_FadeOut(.05);
|
|
}
|
|
Wait;
|
|
}
|
|
}
|
|
|
|
Class BiosparkBeam : SWWMNonInteractiveActor
|
|
{
|
|
Vector3 nextpos, nextdir;
|
|
|
|
void A_Trace()
|
|
{
|
|
let t = new("BiosparkTracer");
|
|
t.hitlist.Clear();
|
|
Vector3 x = SWWMUtility.Vec3FromAngles(angle,pitch);
|
|
t.ShootThroughList.Clear();
|
|
t.Trace(pos,CurSector,x,speed,0,ignore:target);
|
|
foreach ( l:t.ShootThroughList )
|
|
{
|
|
l.Activate(target,0,SPAC_PCross);
|
|
l.Activate(target,0,SPAC_Impact);
|
|
}
|
|
foreach ( hit:t.hitlist )
|
|
{
|
|
if ( !hit.hitactor ) continue;
|
|
if ( (hit.hitactor is 'BiosparkHitbox') && hit.hitactor.target )
|
|
{
|
|
let s = Spawn("BiosparkComboImpact",hit.hitactor.pos);
|
|
s.target = target;
|
|
s.angle = atan2(hit.x.y,hit.x.x);
|
|
s.pitch = asin(-hit.x.z);
|
|
if ( (hit.hitactor is 'BigBiosparkHitbox') )
|
|
{
|
|
s.bAMBUSH = true;
|
|
s.Args[0] = hit.hitactor.target.special1;
|
|
}
|
|
hit.hitactor.target.Destroy();
|
|
if ( target ) SWWMUtility.AchievementProgressInc("shock",1,target.player);
|
|
}
|
|
else
|
|
{
|
|
SWWMUtility.DoKnockback(hit.hitactor,hit.x,15000);
|
|
let p = SWWMPuff.Setup(hit.hitlocation,hit.x,self,target,hit.hitactor);
|
|
hit.hitactor.DamageMobj(p,target,GetMissileDamage(0,0),'Biospark',DMG_THRUSTLESS|DMG_INFLICTOR_IS_PUFF);
|
|
if ( hit.hitactor && hit.hitactor.bISMONSTER && !Random[Sparkster](0,3) )
|
|
hit.hitactor.Howl();
|
|
}
|
|
}
|
|
Vector3 normal = SWWMUtility.GetLineTracerHitNormal(t.Results), dir = t.Results.HitVector;
|
|
if ( t.Results.HitType == TRACE_HitWall ) t.Results.HitLine.RemoteActivate(target,t.Results.Side,SPAC_Impact,t.Results.HitPos);
|
|
if ( t.Results.HitType != TRACE_HitNone )
|
|
{
|
|
let s = Spawn("BiosparkBeamImpact",t.Results.HitPos+normal*8.);
|
|
s.target = target;
|
|
s.angle = atan2(normal.y,normal.x);
|
|
s.pitch = asin(-normal.z);
|
|
bAMBUSH = true;
|
|
if ( swwm_omnibust ) BusterWall.Bust(t.Results,GetMissileDamage(0,0),target,t.Results.HitVector,t.Results.HitPos.z);
|
|
speed = t.Results.Distance; // shortens in minimap
|
|
nextpos = t.Results.HitPos;
|
|
return;
|
|
}
|
|
nextpos = t.Results.HitPos;
|
|
double closest = double.infinity;
|
|
foreach ( s:level.Sectors ) for ( Actor t=s.thinglist; t; t=t.snext )
|
|
{
|
|
double dist;
|
|
if ( (!(t is 'BiosparkHitbox') && (!t.bSHOOTABLE || (!t.bISMONSTER && !(t is 'BossBrain') && !t.player) || (t.Health <= 0) || (target && t.IsFriend(target)))) || ((dist=Distance3DSquared(t)) > 250000) || !CheckSight(t,SF_IGNOREVISIBILITY|SF_IGNOREWATERBOUNDARY) ) continue;
|
|
Vector3 dirto = level.Vec3Diff(nextpos,t.Vec3Offset(0,0,t.height/2));
|
|
if ( dir dot dirto < .2 ) continue;
|
|
if ( dist > closest ) continue;
|
|
closest = dist;
|
|
tracer = t;
|
|
}
|
|
if ( tracer )
|
|
{
|
|
Vector3 dirto = level.Vec3Diff(nextpos,tracer.Vec3Offset(0,0,tracer.height/2));
|
|
double dist = dirto.length();
|
|
if ( dist > 10 )
|
|
{
|
|
dirto /= dist;
|
|
double mul = (tracer is 'BiosparkHitbox')?.8:.2;
|
|
dir = (dir+mul*dirto*(clamp(1.-(dist/500.),0.,1.)**4.)).unit();
|
|
}
|
|
}
|
|
if ( bMISSILEEVENMORE )
|
|
dir = (dir+SWWMUtility.Vec3FromAngles(FRandom[Sparkster](0,360),FRandom[Sparkster](-90,90))*FRandom[Sparkster](.8,.16)).unit();
|
|
else if ( bMISSILEMORE )
|
|
dir = (dir+SWWMUtility.Vec3FromAngles(FRandom[Sparkster](0,360),FRandom[Sparkster](-90,90))*FRandom[Sparkster](.02,.04)).unit();
|
|
nextdir = dir;
|
|
}
|
|
|
|
void A_Spread()
|
|
{
|
|
let c = Spawn("BiosparkChildBeam",pos);
|
|
c.angle = angle;
|
|
c.pitch = pitch;
|
|
if ( frame ) c.SetStateLabel("TrailSpawn");
|
|
c.roll = Random[Sparkster](0,7)*45;
|
|
Vector3 tdir = level.Vec3Diff(pos,nextpos);
|
|
int numpt = Random[Sparkster](-1,3);
|
|
for ( int i=0; i<numpt; i++ )
|
|
{
|
|
let a = Spawn("BiosparkArc",level.Vec3Offset(pos,tdir*FRandom[Sparkster]((frame||bMISSILEMORE)?0:.3,1)));
|
|
a.angle = angle;
|
|
a.pitch = pitch;
|
|
a.target = target;
|
|
a.ReactionTime += Random[Sparkster](-4,4);
|
|
}
|
|
numpt = Random[Sparkster](1,3);
|
|
for ( int i=0; i<numpt; i++ )
|
|
{
|
|
let a = Spawn("BiosparkArcSmall",level.Vec3Offset(pos,tdir*FRandom[Sparkster]((frame||bMISSILEMORE)?0:.3,1)));
|
|
a.angle = angle;
|
|
a.pitch = pitch;
|
|
a.target = target;
|
|
a.master = self;
|
|
a.ReactionTime += Random[Sparkster](-2,2);
|
|
}
|
|
numpt = Random[Sparkster](20,30);
|
|
for ( int i=0; i<numpt; i++ )
|
|
{
|
|
double ang = FRandom[ExploS](0,360);
|
|
double pt = FRandom[ExploS](-90,90);
|
|
Vector3 ofs = SWWMUtility.Vec3FromAngles(ang,pt)*3;
|
|
let s = Spawn("BiosparkSpark",level.Vec3Offset(pos,tdir*FRandom[ExploS](0,1)+ofs));
|
|
s.vel = ofs*FRandom[ExploS](-.1,.2);
|
|
s.scale *= FRandom[ExploS](.5,.8);
|
|
s.specialf1 = FRandom[ExploS](.93,.97);
|
|
s.specialf2 = FRandom[ExploS](.02,.04);
|
|
s.roll = FRandom[ExploS](0,360);
|
|
}
|
|
if ( (special1%2) || bAMBUSH )
|
|
{
|
|
A_StartSound("biospark/zap",CHAN_WEAPON,0,.5,.6);
|
|
Spawn("SparkBeamLight",level.Vec3Offset(pos,tdir/2));
|
|
}
|
|
if ( bAMBUSH ) return;
|
|
let b = Spawn(GetClass(),nextpos);
|
|
b.frame = 1;
|
|
b.angle = atan2(nextdir.y,nextdir.x);
|
|
b.pitch = asin(-nextdir.z);
|
|
b.target = target;
|
|
b.special1 = special1+1;
|
|
b.bMISSILEMORE = bMISSILEMORE;
|
|
b.bMISSILEEVENMORE = bMISSILEEVENMORE;
|
|
}
|
|
|
|
void A_Fade()
|
|
{
|
|
A_FadeOut(.05);
|
|
let t = new("BiosparkTracer");
|
|
t.hitlist.Clear();
|
|
Vector3 x = SWWMUtility.Vec3FromAngles(angle,pitch);
|
|
t.ShootThroughList.Clear();
|
|
t.Trace(pos,CurSector,x,speed,0,ignore:target);
|
|
foreach ( hit:t.hitlist )
|
|
{
|
|
if ( !hit.hitactor ) continue;
|
|
if ( (hit.hitactor is 'BiosparkHitbox') && hit.hitactor.target )
|
|
{
|
|
let s = Spawn("BiosparkComboImpact",hit.hitactor.pos);
|
|
s.target = target;
|
|
s.angle = atan2(hit.x.y,hit.x.x);
|
|
s.pitch = asin(-hit.x.z);
|
|
hit.hitactor.target.Destroy();
|
|
}
|
|
else
|
|
{
|
|
SWWMUtility.DoKnockback(hit.hitactor,hit.x,15000);
|
|
let p = SWWMPuff.Setup(hit.hitlocation,hit.x,self,target,hit.hitactor);
|
|
hit.hitactor.DamageMobj(p,target,int(GetMissileDamage(0,0)*alpha),'Biospark',DMG_THRUSTLESS|DMG_INFLICTOR_IS_PUFF);
|
|
if ( hit.hitactor && hit.hitactor.bISMONSTER && !Random[Sparkster](0,3) )
|
|
hit.hitactor.Howl();
|
|
}
|
|
}
|
|
}
|
|
|
|
Default
|
|
{
|
|
Obituary "$O_SPARKSTER";
|
|
RenderStyle "Add";
|
|
DamageFunction 15;
|
|
Speed 256;
|
|
+INTERPOLATEANGLES;
|
|
+FOILINVUL;
|
|
}
|
|
|
|
States
|
|
{
|
|
Spawn:
|
|
XZW1 # 0 Bright;
|
|
XZW1 # 1 Bright A_Trace();
|
|
XZW1 # 1 Bright A_Spread();
|
|
XZW1 # 1 Bright A_Fade();
|
|
Wait;
|
|
Dummy:
|
|
XZW1 AB -1;
|
|
Stop;
|
|
}
|
|
}
|
|
|
|
Class BiosparkChildBeam : SWWMNonInteractiveActor
|
|
{
|
|
Default
|
|
{
|
|
RenderStyle "Add";
|
|
Alpha .4;
|
|
+INTERPOLATEANGLES;
|
|
+ROLLSPRITE;
|
|
+ROLLCENTER;
|
|
}
|
|
override void Tick()
|
|
{
|
|
if ( freezetics > 0 )
|
|
{
|
|
freezetics--;
|
|
return;
|
|
}
|
|
if ( isFrozen() ) return;
|
|
A_FadeOut(.02);
|
|
if ( !CheckNoDelay() || (tics == -1) ) return;
|
|
if ( tics > 0 ) tics--;
|
|
while ( !tics )
|
|
{
|
|
if ( !SetState(CurState.NextState) )
|
|
return;
|
|
}
|
|
}
|
|
States
|
|
{
|
|
Spawn:
|
|
XZW1 A -1 Bright NoDelay
|
|
{
|
|
return FindState("StarterDev")+Random[Sparkster](0,11)*2;
|
|
}
|
|
Stop;
|
|
TrailSpawn:
|
|
XZW2 A -1 Bright
|
|
{
|
|
return FindState("TrailerDev")+Random[Sparkster](0,11)*2;
|
|
}
|
|
Stop;
|
|
StarterDev:
|
|
#### # 20 Bright;
|
|
XZW1 B -1 Bright;
|
|
Stop;
|
|
#### # 20 Bright;
|
|
XZW1 C -1 Bright;
|
|
Stop;
|
|
#### # 20 Bright;
|
|
XZW1 D -1 Bright;
|
|
Stop;
|
|
#### # 20 Bright;
|
|
XZW1 E -1 Bright;
|
|
Stop;
|
|
#### # 20 Bright;
|
|
XZW1 F -1 Bright;
|
|
Stop;
|
|
#### # 20 Bright;
|
|
XZW1 G -1 Bright;
|
|
Stop;
|
|
#### # 20 Bright;
|
|
XZW1 H -1 Bright;
|
|
Stop;
|
|
#### # 20 Bright;
|
|
XZW1 I -1 Bright;
|
|
Stop;
|
|
#### # 20 Bright;
|
|
XZW1 J -1 Bright;
|
|
Stop;
|
|
#### # 20 Bright;
|
|
XZW1 K -1 Bright;
|
|
Stop;
|
|
#### # 20 Bright;
|
|
XZW1 L -1 Bright;
|
|
Stop;
|
|
#### # 20 Bright;
|
|
XZW1 M -1 Bright;
|
|
Stop;
|
|
TrailerDev:
|
|
#### # 20 Bright;
|
|
XZW2 B -1 Bright;
|
|
Stop;
|
|
#### # 20 Bright;
|
|
XZW2 C -1 Bright;
|
|
Stop;
|
|
#### # 20 Bright;
|
|
XZW2 D -1 Bright;
|
|
Stop;
|
|
#### # 20 Bright;
|
|
XZW2 E -1 Bright;
|
|
Stop;
|
|
#### # 20 Bright;
|
|
XZW2 F -1 Bright;
|
|
Stop;
|
|
#### # 20 Bright;
|
|
XZW2 G -1 Bright;
|
|
Stop;
|
|
#### # 20 Bright;
|
|
XZW2 H -1 Bright;
|
|
Stop;
|
|
#### # 20 Bright;
|
|
XZW2 I -1 Bright;
|
|
Stop;
|
|
#### # 20 Bright;
|
|
XZW2 J -1 Bright;
|
|
Stop;
|
|
#### # 20 Bright;
|
|
XZW2 K -1 Bright;
|
|
Stop;
|
|
#### # 20 Bright;
|
|
XZW2 L -1 Bright;
|
|
Stop;
|
|
#### # 20 Bright;
|
|
XZW2 M -1 Bright;
|
|
Stop;
|
|
}
|
|
}
|
|
|
|
Class BiosparkArc : SWWMNonInteractiveActor
|
|
{
|
|
Vector3 nextpos, nextdir;
|
|
|
|
void A_Trace()
|
|
{
|
|
let t = new("CandyBeamTracer");
|
|
t.hitlist.Clear();
|
|
let [x, y, z] = SWWMUtility.GetAxes(angle,pitch,roll);
|
|
t.ShootThroughList.Clear();
|
|
t.Trace(pos,CurSector,x,speed,0);
|
|
foreach ( l:t.ShootThroughList )
|
|
{
|
|
l.Activate(target,0,SPAC_PCross);
|
|
l.Activate(target,0,SPAC_Impact);
|
|
}
|
|
foreach( hit:t.hitlist )
|
|
{
|
|
if ( !hit.hitactor ) continue;
|
|
SWWMUtility.DoKnockback(hit.hitactor,-hit.x,GetMissileDamage(0,0)*1000);
|
|
let p = SWWMPuff.Setup(hit.hitlocation,hit.x,self,target,hit.hitactor);
|
|
hit.hitactor.DamageMobj(p,target,GetMissileDamage(0,0),'Biospark',DMG_THRUSTLESS|DMG_INFLICTOR_IS_PUFF);
|
|
if ( hit.hitactor && hit.hitactor.bISMONSTER && !Random[Sparkster](0,3) )
|
|
hit.hitactor.Howl();
|
|
}
|
|
Vector3 normal = SWWMUtility.GetLineTracerHitNormal(t.Results), dir = t.Results.HitVector;
|
|
if ( t.Results.HitType == TRACE_HitWall ) t.Results.HitLine.RemoteActivate(target,t.Results.Side,SPAC_Impact,t.Results.HitPos);
|
|
if ( t.Results.HitType != TRACE_HitNone )
|
|
{
|
|
speed = t.Results.Distance; // shortens in minimap
|
|
nextpos = level.Vec3Offset(t.Results.HitPos,normal); // offset by normal so next segment doesn't spawn inside walls
|
|
dir = dir-(2.*normal*(dir dot normal)); // bounce direction
|
|
}
|
|
else nextpos = t.Results.HitPos;
|
|
double a = FRandom[Sparkster](0,360), s = FRandom[Sparkster](0.,.8);
|
|
dir = SWWMUtility.ConeSpread(dir,y,z,a,s);
|
|
if ( master )
|
|
{
|
|
Vector3 dirto = level.Vec3Diff(nextpos,master.Vec3Offset(0,0,master.height/2));
|
|
double dist = dirto.length();
|
|
if ( dist > 10 )
|
|
{
|
|
dirto /= dist;
|
|
dir = (dir+.5*dirto*(clamp(1.-(dist/3000.),0.,1.)**1.5)).unit();
|
|
}
|
|
}
|
|
else
|
|
{
|
|
double closest = double.infinity;
|
|
foreach ( s:level.Sectors ) for ( Actor t=s.thinglist; t; t=t.snext )
|
|
{
|
|
double dist;
|
|
if ( !t.bSHOOTABLE || (!t.bISMONSTER && !(t is 'BossBrain') && !t.player) || (t.Health <= 0) || (target && t.IsFriend(target)) || ((dist=Distance3DSquared(t)) > 2250000) || !CheckSight(t,SF_IGNOREVISIBILITY|SF_IGNOREWATERBOUNDARY) ) continue;
|
|
Vector3 dirto = level.Vec3Diff(nextpos,t.Vec3Offset(0,0,t.height/2));
|
|
if ( dir dot dirto < .2 ) continue;
|
|
if ( dist > closest ) continue;
|
|
closest = dist;
|
|
tracer = t;
|
|
}
|
|
if ( tracer )
|
|
{
|
|
Vector3 dirto = level.Vec3Diff(nextpos,tracer.Vec3Offset(0,0,tracer.height/2));
|
|
double dist = dirto.length();
|
|
if ( dist > 10 )
|
|
{
|
|
dirto /= dist;
|
|
dir = (dir+.5*dirto*(clamp(1.-(dist/1500.),0.,1.)**2.)).unit();
|
|
}
|
|
}
|
|
}
|
|
nextdir = dir;
|
|
}
|
|
void A_Spread( Sound arcsnd = "", double attn = 1., int extra = 0 )
|
|
{
|
|
if ( (special1 > ReactionTime) || bAMBUSH ) return;
|
|
let b = Spawn(GetClass(),nextpos);
|
|
b.angle = atan2(nextdir.y,nextdir.x);
|
|
b.pitch = asin(-nextdir.z);
|
|
b.target = target;
|
|
b.master = master;
|
|
b.tracer = tracer;
|
|
b.special1 = special1+1;
|
|
b.special2 = special2;
|
|
if ( (arcsnd != "") && !((special1+special2)%3) && !Random[Sparkster](0,3-extra) ) A_StartSound(arcsnd,CHAN_WEAPON,attenuation:attn);
|
|
}
|
|
override void PostBeginPlay()
|
|
{
|
|
Super.PostBeginPlay();
|
|
frame = Random[Sparkster](0,11);
|
|
if ( !special1 ) special2 = Random[Sparkster](0,8);
|
|
}
|
|
Default
|
|
{
|
|
Obituary "$O_SPARKSTER";
|
|
RenderStyle "Add";
|
|
DamageFunction 6;
|
|
ReactionTime 15;
|
|
Speed 16;
|
|
+INTERPOLATEANGLES;
|
|
+FOILINVUL;
|
|
}
|
|
States
|
|
{
|
|
Spawn:
|
|
XZW1 # 0 Bright;
|
|
XZW1 # 1 Bright A_Trace();
|
|
XZW1 # 1 Bright A_Spread("biospark/bigarc",.6,1);
|
|
XZW1 # 1 Bright A_FadeOut(.05);
|
|
Wait;
|
|
}
|
|
}
|
|
|
|
Class BiosparkArcSmall : BiosparkArc
|
|
{
|
|
Default
|
|
{
|
|
DamageFunction 2;
|
|
ReactionTime 10;
|
|
Speed 8;
|
|
}
|
|
States
|
|
{
|
|
Spawn:
|
|
XZW1 # 0 Bright;
|
|
XZW1 # 1 Bright A_Trace();
|
|
XZW1 # 1 Bright A_Spread("biospark/arc",2.,0);
|
|
XZW1 # 1 Bright A_FadeOut(.1);
|
|
Wait;
|
|
}
|
|
}
|
|
|
|
Class BiosparkArcBig : BiosparkArc
|
|
{
|
|
Default
|
|
{
|
|
DamageFunction 18;
|
|
ReactionTime 20;
|
|
Speed 64;
|
|
}
|
|
States
|
|
{
|
|
Spawn:
|
|
XZW1 # 0 Bright;
|
|
XZW1 # 1 Bright A_Trace();
|
|
XZW1 # 1 Bright A_Spread("biospark/hugearc",.4,2);
|
|
XZW1 # 1 Bright A_FadeOut(.025);
|
|
Wait;
|
|
}
|
|
}
|
|
|
|
Class BiosparkSpark : SWWMNonInteractiveActor
|
|
{
|
|
Default
|
|
{
|
|
RenderStyle "Add";
|
|
Scale .8;
|
|
+ROLLSPRITE;
|
|
+ROLLCENTER;
|
|
+FORCEXYBILLBOARD;
|
|
}
|
|
States
|
|
{
|
|
Spawn:
|
|
BSPP A 1 Bright
|
|
{
|
|
A_SetScale(scale.x*specialf1);
|
|
A_FadeOut(specialf2);
|
|
}
|
|
Wait;
|
|
}
|
|
}
|
|
|
|
Class BiosparkCore : Actor
|
|
{
|
|
Mixin SWWMMissileFix;
|
|
|
|
Vector3 oldvel;
|
|
double anglevel, pitchvel, rollvel;
|
|
|
|
Default
|
|
{
|
|
Obituary "$O_SPARKSTER";
|
|
DamageType 'Biospark';
|
|
PROJECTILE;
|
|
BounceType "Hexen";
|
|
+CANBOUNCEWATER;
|
|
+USEBOUNCESTATE;
|
|
+NODAMAGETHRUST;
|
|
+NOTELEPORT;
|
|
+INTERPOLATEANGLES;
|
|
+FORCEXYBILLBOARD;
|
|
-NOGRAVITY;
|
|
Speed 30;
|
|
Gravity .1;
|
|
BounceFactor 1.;
|
|
WallBounceFactor 1.;
|
|
Radius 2;
|
|
Height 4;
|
|
ReactionTime 25;
|
|
}
|
|
override void PostBeginPlay()
|
|
{
|
|
Super.PostBeginPlay();
|
|
anglevel = FRandom[Sparkster](-8,8);
|
|
rollvel = FRandom[Sparkster](-8,8);
|
|
pitchvel = FRandom[Sparkster](-8,8);
|
|
}
|
|
override void Tick()
|
|
{
|
|
oldvel = vel;
|
|
Super.Tick();
|
|
}
|
|
void A_HandleBounce()
|
|
{
|
|
bHITOWNER = true;
|
|
Vector3 HitNormal = SWWMUtility.GetActorHitNormal(self);
|
|
// undo the bounce, we need to hook in our own
|
|
vel = oldvel;
|
|
// re-do the bounce with our formula
|
|
vel = (vel dot HitNormal)*HitNormal*FRandom[Spreadgun](-1.8,-1.)+vel;
|
|
vel += SWWMUtility.Vec3FromAngles(FRandom[Sparkster](0,360),FRandom[Sparkster](-90,90))*.4;
|
|
vel *= .6;
|
|
anglevel = FRandom[Sparkster](-16,16);
|
|
rollvel = FRandom[Sparkster](-16,16);
|
|
pitchvel = FRandom[Sparkster](-16,16);
|
|
// slam jam
|
|
A_StartSound("hellblazer/bounce",CHAN_VOICE,CHANF_OVERLAP,max(0.,(vel.length()/30.-.2))**.5);
|
|
if ( (vel.length() < 5) && (pos.z <= floorz) )
|
|
{
|
|
ClearBounce();
|
|
ExplodeMissile();
|
|
}
|
|
}
|
|
void A_Deploy()
|
|
{
|
|
A_AlertMonsters(swwm_uncapalert?0:700,AMF_EMITFROMTARGET);
|
|
A_QuakeEx(7.,7.,7.,8,0,1400,"",QF_RELATIVE|QF_SCALEDOWN|QF_3D,rollIntensity:1.);
|
|
A_StartSound("biospark/deploy",CHAN_ITEM,attenuation:.7);
|
|
A_StartSound("biospark/deploy",CHAN_WEAPON,attenuation:.5);
|
|
let s = Spawn("BigBiospark",pos);
|
|
s.target = target;
|
|
Vector3 dir = vel.unit();
|
|
s.angle = atan2(dir.y,dir.x);
|
|
s.pitch = asin(-dir.z);
|
|
s.special1 = special1;
|
|
s.bMISSILEMORE = bMISSILEMORE;
|
|
}
|
|
void A_SparkExplode()
|
|
{
|
|
bNOGRAVITY = true;
|
|
A_SetRenderStyle(1.,STYLE_Add);
|
|
A_AlertMonsters(swwm_uncapalert?0:5000,AMF_EMITFROMTARGET);
|
|
SWWMUtility.DoExplosion(self,120,120000,150,60);
|
|
A_QuakeEx(6.,6.,6.,16,0,800,"",QF_RELATIVE|QF_SCALEDOWN|QF_3D,falloff:300,rollIntensity:.8);
|
|
Scale *= FRandom[ExploS](0.8,1.1);
|
|
Scale.x *= RandomPick[ExploS](-1,1);
|
|
Scale.y *= RandomPick[ExploS](-1,1);
|
|
int numpt = Random[ExploS](16,32);
|
|
for ( int i=0; i<numpt; i++ )
|
|
{
|
|
Vector3 pvel = SWWMUtility.Vec3FromAngles(FRandom[ExploS](0,360),FRandom[ExploS](-90,90))*FRandom[ExploS](3,12);
|
|
let s = Spawn("SWWMSmoke",pos);
|
|
s.vel = pvel;
|
|
s.SetShade(Color(1,1,1)*Random[ExploS](64,224));
|
|
s.special1 = Random[ExploS](1,4);
|
|
s.scale *= 2.8;
|
|
s.alpha *= .4;
|
|
}
|
|
numpt = Random[ExploS](10,20);
|
|
for ( int i=0; i<numpt; i++ )
|
|
{
|
|
Vector3 pvel = SWWMUtility.Vec3FromAngles(FRandom[ExploS](0,360),FRandom[ExploS](-90,90))*FRandom[ExploS](2,12);
|
|
let s = Spawn("SWWMSpark",pos);
|
|
s.vel = pvel;
|
|
}
|
|
numpt = Random[ExploS](20,30);
|
|
for ( int i=0; i<numpt; i++ )
|
|
{
|
|
Vector3 pvel = SWWMUtility.Vec3FromAngles(FRandom[ExploS](0,360),FRandom[ExploS](-90,90))*FRandom[ExploS](2,24);
|
|
let s = Spawn("SWWMChip",pos);
|
|
s.vel = pvel;
|
|
}
|
|
numpt = Random[ExploS](2,4);
|
|
for ( int i=0; i<numpt; i++ )
|
|
{
|
|
double ang = FRandom[ExploS](0,360);
|
|
double pt = FRandom[ExploS](-90,90);
|
|
let s = Spawn("BiosparkArc",pos);
|
|
s.target = target;
|
|
s.angle = ang;
|
|
s.pitch = pt;
|
|
s.ReactionTime += Random[Sparkster](0,5);
|
|
}
|
|
Spawn("BiosparkExplLight",pos);
|
|
}
|
|
void A_SparkSubExpl()
|
|
{
|
|
special2++;
|
|
if ( special2 > 30 ) return;
|
|
double factor = (30-special2)/30.;
|
|
double invfct = 1.-factor;
|
|
SWWMUtility.DoExplosion(self,0.,-5000*factor,300*invfct);
|
|
SWWMUtility.DoExplosion(self,40*factor,0.,150*invfct);
|
|
int numpt = int(Random[ExploS](16,32)*factor);
|
|
for ( int i=0; i<numpt; i++ )
|
|
{
|
|
Vector3 pvel = SWWMUtility.Vec3FromAngles(FRandom[ExploS](0,360),FRandom[ExploS](-90,90))*FRandom[ExploS](.3,8)*factor;
|
|
let s = Spawn("SWWMSmallSmoke",pos);
|
|
s.vel = pvel;
|
|
s.SetShade(Color(4,5,2)*int(Random[ExploS](40,50)*factor));
|
|
s.A_SetRenderStyle(s.alpha,STYLE_AddShaded);
|
|
s.scale *= 4.*factor;
|
|
s.alpha *= factor;
|
|
s.bAMBUSH = true;
|
|
}
|
|
numpt = int(Random[ExploS](4,8));
|
|
for ( int i=0; i<numpt; i++ )
|
|
{
|
|
double ang = FRandom[ExploS](0,360);
|
|
double pt = FRandom[ExploS](-90,90);
|
|
double dist = (FRandom[ExploS](5,10)+60*invfct);
|
|
if ( LineTrace(ang,dist,pt,TRF_THRUACTORS|TRF_THRUHITSCAN) ) continue;
|
|
Vector3 ofs = SWWMUtility.Vec3FromAngles(ang,pt)*dist;
|
|
Vector3 spos = level.Vec3Offset(pos,ofs);
|
|
let s = Spawn("BiosparkSpark",spos);
|
|
s.vel = ofs*FRandom[ExploS](-.03,.08);
|
|
s.scale *= FRandom[ExploS](.8,1.2)*factor;
|
|
s.specialf1 = FRandom[ExploS](.93,.97);
|
|
s.specialf2 = FRandom[ExploS](.02,.04);
|
|
s.roll = FRandom[ExploS](0,360);
|
|
}
|
|
if ( special2%2 ) return;
|
|
numpt = int(Random[ExploS](0,5)*factor);
|
|
for ( int i=0; i<numpt; i++ )
|
|
{
|
|
double ang = FRandom[ExploS](0,360);
|
|
double pt = FRandom[ExploS](-90,90);
|
|
let s = Spawn("BiosparkArc",pos);
|
|
s.target = target;
|
|
s.angle = ang;
|
|
s.pitch = pt;
|
|
s.ReactionTime += Random[Sparkster](0,int(5*factor));
|
|
}
|
|
}
|
|
void A_CoreTick()
|
|
{
|
|
A_CountDown();
|
|
angle += anglevel;
|
|
pitch += pitchvel;
|
|
roll += rollvel;
|
|
Vector3 pvel = SWWMUtility.Vec3FromAngles(FRandom[ExploS](0,360),FRandom[ExploS](-90,90))*FRandom[ExploS](.1,.4);
|
|
let s = Spawn("SWWMHalfSmoke",pos);
|
|
s.vel = pvel+vel*.1;
|
|
s.SetShade(Color(4,5,2)*Random[ExploS](40,50));
|
|
s.A_SetRenderStyle(s.alpha*.4,STYLE_AddShaded);
|
|
s.scale *= 2.;
|
|
s.bAMBUSH = true;
|
|
}
|
|
States
|
|
{
|
|
Spawn:
|
|
XZW1 A 1 A_CoreTick();
|
|
Wait;
|
|
Bounce:
|
|
XZW1 A 0 A_HandleBounce();
|
|
Goto Spawn;
|
|
Death:
|
|
TNT1 A 0 A_Deploy();
|
|
TNT1 A 0 A_SparkExplode();
|
|
XEX2 ABCDEFGHIJKLMNOPQRS 1 Bright A_SparkSubExpl();
|
|
TNT1 A 1
|
|
{
|
|
A_SparkSubExpl();
|
|
A_FadeOut(.05);
|
|
}
|
|
Wait;
|
|
}
|
|
}
|
|
|
|
Class SparksterMag : SWWMCasing
|
|
{
|
|
Default
|
|
{
|
|
Mass 10;
|
|
BounceFactor 0.4;
|
|
WallBounceFactor 0.4;
|
|
BounceSound "explodium/mag";
|
|
}
|
|
override void PostBeginPlay()
|
|
{
|
|
Super.PostBeginPlay();
|
|
heat = 0;
|
|
}
|
|
States
|
|
{
|
|
Death:
|
|
XZW1 BC -1
|
|
{
|
|
bINTERPOLATEANGLES = false;
|
|
pitch = 0;
|
|
angle = FRandom[Junk](0,360);
|
|
roll = 0;
|
|
frame = RandomPick[Junk](1,2);
|
|
}
|
|
Stop;
|
|
}
|
|
}
|