- New fun options implemented (omnibusting, unlimited fuel, party time) - Biospark Carbine gets a requested nerf - Candygun combo fire has been buffed (watch out for that splash damage) - All powerup effects are additive (stacc 'em) - Automap hud respects gzdoom's cvars for toggling certain elements - Automap hud shows stats and times in gold when 100% / under par - Weapons and ammo are no longer affected by skill amount modifiers, for balance (and to avoid any weird glitches) - Sorting improvements for menu (weapons by slot, ammo by weapons, other items by value, etc.) - Grilled Cheese Sandwich now saves you from lethal falls properly - Blown kisses instakill nazis - Added non-violent Keen replacement (based on "Less mean-spirited Keen replacement" by SiFi270) - Added gib deaths for hell nobles, pinkies, cacos, revs and viles (sprites by Amuscaria and Ryan Cordell) - Blown kisses can activate use switches - Gestures can be chained by pressing a gesture button while another is playing - Fixed Grilled Cheese Sandwich not avoiding telefrags properly (now also works with voodoo dolls) - More precise weapon kill tracking (fixes some ragekit quirks) - Merge both DLC weaponsets, removing redundant weapons (see FuturePlans.md) - Discarded some collectables for the next updates, to save time - Preparation work for collectables update, including some (partial) lore files - Remove ammo fabricators from store, makes no sense to have them when you can just buy ammo directly - Cosmetic Boss Brain sprite replacements, just for fun - 10 more intermission tips, because yes - Added option to reduce distance at which enemy healthbars are picked - Various minor bugfixes and adjustments (and also some tiny typo fixes) - Ragekit now heals over time and with each hit (so it's more rewarding to go wild) - PNG optimization pass (again lol) - Fix crouched gestures having no facial animation
29 lines
757 B
Text
29 lines
757 B
Text
HardwareShader Texture "graphics/HUD/HealthBarS.png"
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{
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Shader "shaders/glsl/Fuzz_Gray.fp"
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Texture "noisetex" "textures/graynoise.png"
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}
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HardwareShader Texture "graphics/HUD/EnemyBarS.png"
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{
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Shader "shaders/glsl/Fuzz_GraySmall.fp"
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Texture "noisetex" "textures/graynoise.png"
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}
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HardwareShader Texture "graphics/HUD/FuelBarS.png"
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{
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Shader "shaders/glsl/Fuzz_GraySmall2.fp"
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Texture "noisetex" "textures/graynoise.png"
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}
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HardwareShader Texture "graphics/tempbg.png"
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{
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Shader "shaders/glsl/Fuzz.fp"
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Texture "noisetex" "textures/graynoise.png"
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}
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HardwareShader Texture "graphics/SWWMGZLogo.png"
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{
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Shader "shaders/glsl/LogoAnimated.fp"
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Texture "LogoTex" "graphics/SWWMGZLogo_Layers.png"
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}
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HardwareShader Sprite "BBRNB0"
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{
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Shader "shaders/glsl/Whew.fp"
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}
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