39 lines
2.5 KiB
Text
39 lines
2.5 KiB
Text
// player
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user string swwm_voicetype = "default"; // voice for your demolitionist
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//user color swwm_tagcolor = "40 FF 00"; // color of your model tags, not available due to engine dickery
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user float swwm_flashstrength = 1.0; // strength of screen flashes
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user int swwm_hudmargin = 20; // margin around fullscreen hud elements
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user int swwm_maxshown = 4; // max messages to show normally
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user int swwm_maxshownbig = 10; // max messages to show when chatting
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user int swwm_maxpickup = 5; // total pickup messages visible
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user int swwm_mutevoice = 0; // mute demolitionist voice
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// 0 - none
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// 1 - combat comments
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// 2 - item/secret comments
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// 3 - map start comment
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// 4 - pain/death and grunts
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user int swwm_chatduration = 25; // lifespan of chat messages
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user int swwm_msgduration = 5; // lifespan of other messages
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user int swwm_pickduration = 3; // lifespan of pickup messages
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server bool swwm_sharekeys = true; // share keys in mp
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user noarchive int swwm_lasttab = 0; // last selected tab in the menu
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user bool swwm_autousearmor = true; // automatically use armor items when possible
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user bool swwm_autousehealth = true; // automatically use health items when possible
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user bool swwm_autouseammo = true; // automatically use ammo fabricators when possible (excl. tier 4)
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server int swwm_enforceautousearmor = 0; // 1: server enforces auto use, -1: server enforces no auto use, 0: server respects user setting
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server int swwm_enforceautousehealth = 0; // likewise for health
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server int swwm_enforceautouseammo = 0; // likewise for fabricators
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user bool swwm_targeter = true; // show targeter healthbars
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user bool swwm_targettags = false; // show enemy tags above healthbars
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user bool swwm_healthnums = true; // show damage/healing numbers
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user bool swwm_scorenums = true; // show score numbers
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user bool swwm_scorebonus = true; // show score bonuses
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user bool swwm_fly6dof = true; // flying uses 6dof movement, toggleable for those who get motion sickness
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user bool swwm_othervoice = true; // can hear other player's voice lines in coop
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user bool swwm_shaders = true; // use pp shaders for some effects
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user bool swwm_earbuster = false; // limits loudness of wallbuster fire sounds
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server bool swwm_revive = false; // allows the player to do an "emergency reboot" when dying
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server int swwm_revivecooldown = 30; // cooldown after using a revive, in seconds (0: no limit)
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user int swwm_intertype = 0; // 0 - standard bg
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// 1 - fanart
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// 2 - 4komas
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