swwmgz_m/zscript/swwm_menu.zsc
Marisa Kirisame aad61ba649 Implemented trading tab.
Added hitscan parrying (not that it's very useful).
Various fixes to some timing stuff.
Added "F to pay respects" when in death screen.
Added money cheat, figure out the key combination yourself.
Changed score interpolator so it goes faster with huge score gains.
2020-03-16 21:27:00 +01:00

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// internal "knowledge base" and more
Class SWWMKnowledgeBaseMenu : GenericMenu
{
enum EDemoTab
{
TAB_MISSION = 0,
TAB_STATS,
TAB_INVENTORY,
TAB_KEYS,
TAB_LIBRARY,
TAB_STORE,
TAB_TRADING,
TAB_CHAT,
TAB_SECRET,
TAB_HELP
};
TextureID MainWindow, TabSeparator, WindowSeparator, WindowSeparatorH,
FancyBg, EasterEgg, LoreSeparator, LoreSeparatorW;
transient CVar lang;
transient Font TewiFont, MPlusFont;
int curtab, oldtab;
// for scrolling
bool sub;
int sel0, sel1, sel2;
// stats
SWWMStats stats;
// inventory lists
Array<Inventory> invlist;
// lore stuff
SWWMLoreLibrary lorelib;
Array<SWWMLore> lorelist;
int oldloresiz;
// store stuff
Array<Class<Inventory> > storelist;
Array<int> storeunits;
// trading
SWWMTradeHistory tradelib;
Array<int> playerlist;
// chat history total line count (includes breaks)
int chatlines;
// temporary bottom messages, such as "not enough money"
String tmsg;
int tmsgtic;
// menu keybind
int ikey[2];
String mkey[2];
// color for chat
CVar ccol, tcol;
// for checks (duh)
Class<Inventory> lastuse;
int lastuseamt;
int checkuse;
int checkdrop;
int checksend;
// seeeeecret
int kcode;
// returns MPlus if we're playing in Japanese, otherwise returns the requested font
Font LangFont( Font req )
{
if ( !lang ) lang = CVar.GetCVar('language',players[consoleplayer]);
if ( lang.GetString() ~== "jp" ) return MPlusFont;
return req;
}
override void Init( Menu parent )
{
Super.Init(parent);
if ( (gamestate != GS_LEVEL) || (players[consoleplayer].Health <= 0) )
{
// can't open this menu outside of the game or if dead
Close();
return;
}
TewiFont = Font.GetFont('TewiShaded');
MPlusFont = Font.GetFont('MPlusShaded');
FancyBg = TexMan.CheckForTexture("graphics/tempbg.png",TexMan.Type_MiscPatch);
MainWindow = TexMan.CheckForTexture("graphics/KBase/MainWindow.png",TexMan.Type_MiscPatch);
TabSeparator = TexMan.CheckForTexture("graphics/KBase/TabSeparator.png",TexMan.Type_MiscPatch);
WindowSeparator = TexMan.CheckForTexture("graphics/KBase/WindowSeparator.png",TexMan.Type_MiscPatch);
WindowSeparatorH = TexMan.CheckForTexture("graphics/KBase/WindowSeparatorH.png",TexMan.Type_MiscPatch);
EasterEgg = TexMan.CheckForTexture("graphics/KBase/Drawing.png",TexMan.Type_MiscPatch);
LoreSeparator = TexMan.CheckForTexture("graphics/KBase/LibraryTabSeparator.png",TexMan.Type_MiscPatch);
LoreSeparatorW = TexMan.CheckForTexture("graphics/KBase/LibraryTabSeparatorJP.png",TexMan.Type_MiscPatch);
curtab = CVar.GetCVar('swwm_lasttab',players[consoleplayer]).GetInt();
if ( (curtab < 0) || (curtab > 7) ) curtab = 0;
MenuSound("menu/demoopen");
[ikey[0], ikey[1]] = Bindings.GetKeysForCommand("openmenu SWWMKnowledgeBaseMenu");
mkey[0] = Bindings.NameKeys(ikey[0],0);
mkey[1] = Bindings.NameKeys(ikey[1],0);
ccol = CVar.GetCVar("msg3color",players[consoleplayer]);
tcol = CVar.GetCVar("msg4color",players[consoleplayer]);
lorelib = SWWMLoreLibrary.Find(players[consoleplayer]);
oldloresiz = lorelib.ent.Size();
tradelib = SWWMTradeHistory.Find(players[consoleplayer]);
stats = SWWMStats.Find(players[consoleplayer]);
tmsg = "$SWWM_MAINCONTROLS";
tmsgtic = gametic+140;
}
override bool MenuEvent( int mkey, bool fromcontroller )
{
Font fnt = LangFont(TewiFont);
switch ( kcode )
{
case 0:
case 1:
if ( mkey == MKEY_UP ) kcode++;
else kcode = 0;
break;
case 2:
case 3:
if ( mkey == MKEY_DOWN ) kcode++;
else kcode = 0;
break;
case 4:
case 6:
if ( mkey == MKEY_LEFT ) kcode++;
else kcode = 0;
break;
case 5:
case 7:
if ( mkey == MKEY_RIGHT ) kcode++;
else kcode = 0;
break;
case 10:
if ( mkey == MKEY_ENTER )
{
MenuSound("misc/secret");
curtab = TAB_SECRET;
sel0 = sel1 = sel2 = 0;
sub = false;
}
default:
kcode = 0;
break;
}
switch ( mkey )
{
case MKEY_BACK:
MenuSound("menu/democlose");
Close();
return true;
case MKEY_PAGEUP:
MenuSound("menu/demotab");
if ( (curtab <= 0) || (curtab > 7) ) curtab = 7;
else curtab--;
CVar.GetCVar('swwm_lasttab',players[consoleplayer]).SetInt(curtab);
sel0 = sel1 = sel2 = 0;
sub = false;
invlist.Clear();
lorelist.Clear();
storelist.Clear();
storeunits.Clear();
playerlist.Clear();
return true;
case MKEY_PAGEDOWN:
MenuSound("menu/demotab");
if ( curtab < 7 ) curtab++;
else curtab = 0;
CVar.GetCVar('swwm_lasttab',players[consoleplayer]).SetInt(curtab);
sel0 = sel1 = sel2 = 0;
sub = false;
invlist.Clear();
lorelist.Clear();
storelist.Clear();
storeunits.Clear();
playerlist.Clear();
return true;
case MKEY_DOWN:
if ( curtab == TAB_HELP )
{
String str = StringTable.Localize("$SWWM_HELPTXT");
BrokenLines l = fnt.BreakLines(str,629);
if ( l.Count() > 28 ) l = fnt.BreakLines(str,620);
if ( (l.Count() > 28) && (sel0 < l.Count()-28) )
{
MenuSound("menu/demoscroll");
sel0++;
}
}
else if ( curtab == TAB_MISSION )
{
String str = StringTable.Localize("$SWWM_MISSION_NONE");
if ( gameinfo.gametype&GAME_Doom ) str = StringTable.Localize("$SWWM_MISSION_DOOM");
else if ( gameinfo.gametype&GAME_Heretic ) str = StringTable.Localize("$SWWM_MISSION_HERETIC");
else if ( gameinfo.gametype&GAME_Hexen ) str = StringTable.Localize("$SWWM_MISSION_HEXEN");
BrokenLines l = fnt.BreakLines(str,629);
if ( l.Count() > 28 ) l = fnt.BreakLines(str,620);
if ( (l.Count() > 28) && (sel0 < l.Count()-28) )
{
MenuSound("menu/demoscroll");
sel0++;
}
}
else if ( (curtab == TAB_CHAT) && (StatusBar is 'SWWMStatusBar') && (sel0 > 0) )
{
MenuSound("menu/demoscroll");
sel0--;
}
else if ( (curtab == TAB_LIBRARY) && (lorelist.Size() > 1) )
{
if ( sub )
{
String str = StringTable.Localize(lorelist[sel0].text);
int ofs = fnt.StringWidth("MMMMMMMMMMMMMMMMMMMM")+12;
if ( lorelist.Size() > 26 ) ofs += 8;
BrokenLines l = fnt.BreakLines(str,635-ofs);
if ( l.Count() > 28 ) l = fnt.BreakLines(str,626-ofs);
if ( (l.Count() > 28) && (sel2 < l.Count()-28) )
{
MenuSound("menu/demoscroll");
sel2++;
}
}
else
{
MenuSound("menu/demoscroll");
sel0++;
if ( sel0 >= lorelist.Size() )
sel0 = 0;
}
}
else if ( ((curtab == TAB_INVENTORY) || (curtab == TAB_KEYS)) && (invlist.Size() > 1) )
{
MenuSound("menu/demoscroll");
sel0++;
if ( sel0 >= invlist.Size() )
sel0 = 0;
}
else if ( (curtab == TAB_STORE) && (storelist.Size() > 1) )
{
MenuSound("menu/demoscroll");
sel0++;
if ( sel0 >= storelist.Size() )
sel0 = 0;
}
else if ( curtab == TAB_TRADING )
{
if ( !sub && (playerlist.Size() > 1) )
{
// scroll through player list
MenuSound("menu/demoscroll");
sel0++;
if ( sel0 >= playerlist.Size() )
sel0 = 0;
}
else if ( sub )
{
if ( (sel0 == -1) && (sel1 < tradelib.ent.Size()-28) )
{
// scroll through trading history
MenuSound("menu/demoscroll");
sel1++;
}
else if ( invlist.Size() > 1 )
{
// scroll through inventory
MenuSound("menu/demoscroll");
sel1++;
if ( sel1 >= invlist.Size() )
sel1 = 0;
}
}
}
return true;
case MKEY_UP:
if ( curtab == TAB_HELP )
{
if ( sel0 > 0 )
{
MenuSound("menu/demoscroll");
sel0--;
}
}
else if ( curtab == TAB_MISSION )
{
if ( sel0 > 0 )
{
MenuSound("menu/demoscroll");
sel0--;
}
}
else if ( (curtab == TAB_CHAT) && (StatusBar is 'SWWMStatusBar') && (sel0 < SWWMStatusBar(StatusBar).FullHistory.Size()-1) )
{
MenuSound("menu/demoscroll");
sel0++;
}
else if ( (curtab == TAB_LIBRARY) && (lorelist.Size() > 1) )
{
if ( sub )
{
if ( sel2 > 0 )
{
MenuSound("menu/demoscroll");
sel2--;
}
}
else
{
MenuSound("menu/demoscroll");
sel0--;
if ( sel0 < 0 )
sel0 = lorelist.Size()-1;
}
}
else if ( ((curtab == TAB_INVENTORY) || (curtab == TAB_KEYS)) && (invlist.Size() > 1) )
{
MenuSound("menu/demoscroll");
sel0--;
if ( sel0 < 0 )
sel0 = invlist.Size()-1;
}
else if ( (curtab == TAB_STORE) && (storelist.Size() > 1) )
{
MenuSound("menu/demoscroll");
sel0--;
if ( sel0 < 0 )
sel0 = storelist.Size()-1;
}
else if ( curtab == TAB_TRADING )
{
if ( !sub && (playerlist.Size() > 1) )
{
// scroll through player list
MenuSound("menu/demoscroll");
sel0--;
if ( sel0 < 0 )
sel0 = playerlist.Size()-1;
}
else if ( sub )
{
if ( (sel0 == -1) && (sel1 > 0) )
{
// scroll through trading history
MenuSound("menu/demoscroll");
sel1--;
}
else if ( invlist.Size() > 1 )
{
// scroll through inventory
MenuSound("menu/demoscroll");
sel1--;
if ( sel1 < 0 )
sel1 = invlist.Size()-1;
}
}
}
return true;
case MKEY_RIGHT:
if ( ((curtab == TAB_INVENTORY) || (curtab == TAB_KEYS)) && (invlist.Size() > 21) )
{
int oldsel = sel0;
sel0 += 22;
if ( sel0 >= invlist.Size() ) sel0 = invlist.Size()-1;
if ( sel0 != oldsel ) MenuSound("menu/demoscroll");
}
else if ( (curtab == TAB_STORE) && (storelist.Size() > 21) )
{
int oldsel = sel0;
sel0 += 22;
if ( sel0 >= storelist.Size() ) sel0 = storelist.Size()-1;
if ( sel0 != oldsel ) MenuSound("menu/demoscroll");
}
else if ( curtab == TAB_LIBRARY )
{
MenuSound("menu/demoscroll");
sel0 = 0;
sub = false;
sel1++;
if ( sel1 > LORE_LORE )
sel1 = LORE_ITEM;
}
else if ( curtab == TAB_TRADING )
{
if ( !sub && (playerlist.Size() > 21) ) // lol is this ever going to happen
{
int oldsel = sel0;
sel0 += 22;
if ( sel0 >= playerlist.Size() ) sel0 = playerlist.Size()-1;
if ( sel0 != oldsel ) MenuSound("menu/demoscroll");
}
else if ( sub && (sel0 != -1) )
{
int oldsel = sel1;
sel1 += 22;
if ( sel1 >= invlist.Size() ) sel1 = invlist.Size()-1;
if ( sel1 != oldsel ) MenuSound("menu/demoscroll");
}
}
return true;
case MKEY_LEFT:
if ( ((curtab == TAB_INVENTORY) || (curtab == TAB_KEYS)) && (invlist.Size() > 21) )
{
if ( sel0-22 >= 0 )
{
MenuSound("menu/demoscroll");
sel0 -= 22;
}
}
else if ( (curtab == TAB_STORE) && (storelist.Size() > 21) )
{
if ( sel0-22 >= 0 )
{
MenuSound("menu/demoscroll");
sel0 -= 22;
}
}
else if ( curtab == TAB_LIBRARY )
{
MenuSound("menu/demoscroll");
sel0 = 0;
sub = false;
sel1--;
if ( sel1 < LORE_ITEM )
sel1 = LORE_LORE;
}
else if ( curtab == TAB_TRADING )
{
if ( !sub && (playerlist.Size() > 21) ) // lol is this ever going to happen
{
if ( sel0-22 >= 0 )
{
sel0 -= 22;
MenuSound("menu/demoscroll");
}
}
else if ( sub && (sel0 != -1) )
{
if ( sel1-22 >= 0 )
{
sel1 -= 22;
MenuSound("menu/demoscroll");
}
}
}
return true;
case MKEY_ENTER:
if ( (curtab == TAB_INVENTORY) && (invlist.Size() > 0) && (sel0 < invlist.Size()) )
{
// can't use this
if ( invlist[sel0] is 'Ammo' ) return true;
lastuse = invlist[sel0].GetClass();
lastuseamt = invlist[sel0].Amount;
// don't check weapons (or the lamp)
if ( !(invlist[sel0] is 'Weapon') && !(invlist[sel0] is 'SWWMLamp') )
checkuse = gametic+(multiplayer?5:1);
EventHandler.SendNetworkEvent(String.Format("swwmuseitem.%s",invlist[sel0].GetClassName()),consoleplayer);
}
else if ( (curtab == TAB_STORE) && (storelist.Size() > 0) && (sel0 < storelist.Size()) )
{
int moni = SWWMCredits.Get(players[consoleplayer]);
let itm = GetDefaultByType(storelist[sel0]);
let amt = storeunits[sel0];
int price = int(itm.Stamina*(1.+.5*(amt-1)));
if ( moni < price )
{
MenuSound("menu/noinvuse");
tmsg = StringTable.Localize("$SWWM_STOREMUNS");
tmsgtic = gametic+70;
return true;
}
let cur = players[consoleplayer].mo.FindInventory(storelist[sel0]);
int camt, max;
if ( cur )
{
camt = cur.Amount;
max = cur.MaxAmount;
}
else
{
camt = 0;
max = itm.MaxAmount;
}
if ( camt >= max )
{
MenuSound("menu/noinvuse");
tmsg = StringTable.Localize("$SWWM_STOREFULL");
tmsgtic = gametic+70;
return true;
}
EventHandler.SendNetworkEvent(String.Format("swwmstoregive.%s",storelist[sel0].GetClassName()),consoleplayer,price,amt);
if ( (camt+amt) >= max ) sel0 = max(0,sel0-1);
MenuSound("menu/buyinv");
}
else if ( curtab == TAB_LIBRARY )
{
if ( sub )
{
MenuSound("menu/democlose");
sub = false;
}
else if ( (lorelist.Size() > 0) && (sel0 < lorelist.Size()) )
{
// mark as read
if ( !lorelist[sel0].read )
EventHandler.SendNetworkEvent(String.Format("swwmmarkloreread.%s",lorelist[sel0].tag),consoleplayer);
MenuSound("menu/demosel");
sub = true;
sel2 = 0;
}
}
else if ( curtab == TAB_TRADING )
{
if ( !sub && (playerlist.Size() > 0) )
{
// pick a player
MenuSound("menu/demosel");
sub = true;
sel1 = 0;
}
else if ( sub && (sel0 != -1) && (invlist.Size() > 0) )
{
// trade item
lastuse = invlist[sel1].GetClass();
lastuseamt = invlist[sel1].Amount;
checksend = gametic+(multiplayer?5:1);
EventHandler.SendNetworkEvent(String.Format("swwmtrade.%s",invlist[sel1].GetClassName()),consoleplayer,playerlist[sel0]);
}
}
return true;
case MKEY_CLEAR:
if ( (curtab == TAB_INVENTORY) && (invlist.Size() > 0) )
{
lastuse = invlist[sel0].GetClass();
lastuseamt = invlist[sel0].Amount;
checkdrop = gametic+(multiplayer?5:1);
EventHandler.SendNetworkEvent(String.Format("swwmdropitem.%s",invlist[sel0].GetClassName()),consoleplayer);
}
else if ( (curtab == TAB_LIBRARY) && sub )
{
MenuSound("menu/democlose");
sub = false;
}
else if ( curtab == TAB_TRADING )
{
if ( !sub )
{
// open trading history
MenuSound("menu/demosel");
sub = true;
sel0 = -1;
sel1 = 0;
}
else if ( sub )
{
// go back
MenuSound("menu/democlose");
sub = false;
sel0 = 0;
}
}
return true;
}
return Super.MenuEvent(mkey,fromcontroller);
}
private bool CmpInventory( Inventory a, Inventory b )
{
int ta = 0, tb = 0;
if ( a is 'Weapon' ) ta = 2;
else if ( (a is 'Ammo') || (a is 'BackpackItem') || (a is 'HammerspaceEmbiggener') ) ta = 3;
else if ( (a is 'PowerupGiver') || (a is 'AmmoFabricator') || a.bBIGPOWERUP ) ta = -3;
else if ( (a is 'Health') || (a is 'HealthPickup') || (a is 'SWWMHealth') ) ta = -2;
else if ( (a is 'Armor') || (a is 'SWWMSpareArmor') ) ta = -1;
else if ( a is 'PuzzleItem' ) ta = 1;
if ( b is 'Weapon' ) tb = 2;
else if ( (b is 'Ammo') || (b is 'BackpackItem') || (b is 'HammerspaceEmbiggener') ) tb = 3;
else if ( (b is 'PowerupGiver') || (b is 'AmmoFabricator') || b.bBIGPOWERUP ) tb = -3;
else if ( (b is 'Health') || (b is 'HealthPickup') || (b is 'SWWMHealth') ) tb = -2;
else if ( (b is 'Armor') || (b is 'SWWMSpareArmor') ) tb = -1;
else if ( b is 'PuzzleItem' ) tb = 1;
return ta > tb;
}
private bool CmpInventoryClass( Class<Inventory> a, Class<Inventory> b )
{
int ta = 0, tb = 0;
let da = GetDefaultByType(a);
let db = GetDefaultByType(b);
if ( a is 'Weapon' ) ta = 2;
else if ( a is 'Ammo' ) ta = 1;
else if ( (a is 'PowerupGiver') || (a is 'AmmoFabricator') || da.bBIGPOWERUP ) ta = 3;
else if ( (a is 'Health') || (a is 'HealthPickup') || (a is 'SWWMHealth') ) ta = 5;
else if ( (a is 'Armor') || (a is 'SWWMSpareArmor') ) ta = 4;
if ( b is 'Weapon' ) tb = 2;
else if ( b is 'Ammo' ) tb = 1;
else if ( (b is 'PowerupGiver') || (b is 'AmmoFabricator') || db.bBIGPOWERUP ) tb = 3;
else if ( (b is 'Health') || (b is 'HealthPickup') || (b is 'SWWMHealth') ) tb = 5;
else if ( (b is 'Armor') || (b is 'SWWMSpareArmor') ) tb = 4;
return ta < tb;
}
override void Ticker()
{
Super.Ticker();
if ( players[consoleplayer].Health <= 0 )
{
// ded
Close();
return;
}
if ( curtab == TAB_INVENTORY )
{
invlist.Clear();
// alphabetically sorted inventory
for ( Inventory inv=players[consoleplayer].mo.Inv; inv; inv=inv.Inv )
{
if ( (inv.Amount <= 0) || !inv.SpawnState.ValidateSpriteFrame() || (inv is 'Key') || (inv is 'BasicArmor') || (inv is 'HexenArmor') || (inv is 'Powerup') || (inv is 'SWWMArmor') || (!(inv is 'Ammo') && !(inv is 'Weapon') && !inv.bINVBAR) && !(inv is 'HammerspaceEmbiggener') && !(inv is 'SWWMCollectable') ) continue;
String tag = inv.GetTag();
bool greater = false;
for ( int i=0; i<invlist.Size(); i++ )
{
String tag2 = invlist[i].GetTag();
if ( tag > tag2 ) continue;
greater = true;
invlist.Insert(i,inv);
break;
}
if ( greater ) continue;
invlist.Push(inv);
}
// re-sort by category
for ( int i=0; i<invlist.Size(); i++ )
{
int j = 1;
while ( j < invlist.Size() )
{
int k = j;
while ( (k > 0) && CmpInventory(invlist[k-1],invlist[k]) )
{
Inventory tmp = invlist[k];
invlist[k] = invlist[k-1];
invlist[k-1] = tmp;
k--;
}
j++;
}
}
}
else if ( curtab == TAB_KEYS )
{
invlist.Clear();
// alphabetically sorted keys
for ( Inventory inv=players[consoleplayer].mo.Inv; inv; inv=inv.Inv )
{
if ( !(inv is 'Key') ) continue;
String tag = inv.GetTag();
bool greater = false;
for ( int i=0; i<invlist.Size(); i++ )
{
String tag2 = invlist[i].GetTag();
if ( tag > tag2 ) continue;
greater = true;
invlist.Insert(i,inv);
break;
}
if ( greater ) continue;
invlist.Push(inv);
}
}
else if ( curtab == TAB_STORE )
{
storelist.Clear();
storeunits.Clear();
// price-sorted buyables
for ( int i=0; i<AllActorClasses.Size(); i++ )
{
let type = (Class<Inventory>)(AllActorClasses[i]);
if ( !type ) continue;
// skip chanceboxes, since they're not yet implemented
if ( type is 'Chancebox' ) continue;
// no fabricators outside of hexen
if ( !(gameinfo.gametype&GAME_Hexen) && (type is 'AmmoFabricator') ) continue;
// skip maxed items
let cur = players[consoleplayer].mo.FindInventory(type);
if ( cur && (cur.Amount >= cur.MaxAmount) ) continue;
// ignore ammo for weapons not owned
bool notownedammo = false;
if ( type is 'Ammo' )
{
notownedammo = true;
let amo = (Class<Ammo>)(type);
for ( Inventory inv=players[consoleplayer].mo.Inv; inv; inv=inv.inv )
{
if ( !(inv is 'Weapon') ) continue;
if ( (Weapon(inv).AmmoType1 == amo) || (Weapon(inv).AmmoType2 == amo) )
{
notownedammo = false;
break;
}
if ( (inv is 'SWWMWeapon') && SWWMWeapon(inv).UsesAmmo(amo) )
{
notownedammo = false;
break;
}
}
}
if ( notownedammo ) continue;
let inv = GetDefaultByType(type);
// skip unimplemented weapons
if ( type is 'Weapon' )
{
let ready = inv.FindState("Ready");
if ( !ready || !ready.ValidateSpriteFrame() ) continue;
}
// ignore child ammos
if ( (type is 'Ammo') && (type.GetParentClass() != 'Ammo') ) continue;
if ( inv.Stamina <= 0 ) continue;
int amt = inv.Amount;
if ( type is 'Ammo' )
{
// get the largest child pickup amount
for ( int j=0; j<AllActorClasses.Size(); j++ )
{
let type2 = (Class<Ammo>)(AllActorClasses[j]);
if ( !type2 || (type2.GetParentClass() != type) ) continue;
let inv2 = GetDefaultByType(type2);
if ( inv2.Amount > amt ) amt = inv2.Amount;
}
}
int price = int(inv.Stamina*(1.+.5*(amt-1)));
bool greater = false;
for ( int j=0; j<storelist.Size(); j++ )
{
let inv2 = GetDefaultByType(storelist[j]);
int price2 = int(inv2.Stamina*(1.+.5*(storeunits[j]-1)));
if ( price > price2 ) continue;
greater = true;
storelist.Insert(j,type);
storeunits.Insert(j,amt);
break;
}
if ( greater ) continue;
storelist.Push(type);
storeunits.Push(amt);
}
// re-sort by category
for ( int i=0; i<storelist.Size(); i++ )
{
int j = 1;
while ( j < storelist.Size() )
{
int k = j;
while ( (k > 0) && CmpInventoryClass(storelist[k-1],storelist[k]) )
{
Class<Inventory> tmp = storelist[k];
storelist[k] = storelist[k-1];
storelist[k-1] = tmp;
int tmpi = storeunits[k];
storeunits[k] = storeunits[k-1];
storeunits[k-1] = tmpi;
k--;
}
j++;
}
}
}
else if ( curtab == TAB_LIBRARY )
{
// remember last position/size
SWWMLore oldone = null;
int oldsiz = lorelist.Size();
if ( lorelist.Size() > 0 ) oldone = lorelist[sel0];
// lore lore lore
lorelist.Clear();
for ( int i=0; i<lorelib.ent.Size(); i++ )
{
if ( lorelib.ent[i].tab != sel1 ) continue;
lorelist.Push(lorelib.ent[i]);
}
// readjust
if ( oldone && (lorelist.Size() != oldsiz) )
{
int idx = lorelist.Find(oldone);
if ( (idx > 0) && (idx < lorelist.Size()) )
sel0 = idx;
}
// add "new entries" message
if ( lorelib.ent.Size() != oldloresiz )
{
tmsg = StringTable.Localize("$SWWM_NEWLORE");
tmsgtic = gametic+70;
}
oldloresiz = lorelib.ent.Size();
}
else if ( curtab == TAB_TRADING )
{
// build player list
playerlist.Clear();
for ( int i=0; i<MAXPLAYERS; i++ )
{
if ( !playeringame[i] || (i==consoleplayer) ) continue;
playerlist.Push(i);
}
// build inventory list if open
if ( sub && (sel0 != -1) )
{
invlist.Clear();
// alphabetically sorted inventory
for ( Inventory inv=players[consoleplayer].mo.Inv; inv; inv=inv.Inv )
{
if ( (inv.Amount <= 0) || !inv.SpawnState.ValidateSpriteFrame() || (inv is 'Key') || (inv is 'BasicArmor') || (inv is 'HexenArmor') || (inv is 'Powerup') || (inv is 'SWWMArmor') || (!(inv is 'Ammo') && !(inv is 'Weapon') && !inv.bINVBAR) && !(inv is 'HammerspaceEmbiggener') && !(inv is 'SWWMCollectable') ) continue;
String tag = inv.GetTag();
bool greater = false;
for ( int i=0; i<invlist.Size(); i++ )
{
String tag2 = invlist[i].GetTag();
if ( tag > tag2 ) continue;
greater = true;
invlist.Insert(i,inv);
break;
}
if ( greater ) continue;
invlist.Push(inv);
}
// re-sort by category
for ( int i=0; i<invlist.Size(); i++ )
{
int j = 1;
while ( j < invlist.Size() )
{
int k = j;
while ( (k > 0) && CmpInventory(invlist[k-1],invlist[k]) )
{
Inventory tmp = invlist[k];
invlist[k] = invlist[k-1];
invlist[k-1] = tmp;
k--;
}
j++;
}
}
}
}
// check if use succeeded
if ( checkuse && (gametic > checkuse) )
{
checkuse = 0;
int amt = players[consoleplayer].mo.CountInv(lastuse);
if ( amt == lastuseamt )
{
tmsg = StringTable.Localize("$SWWM_INVFAIL");
tmsgtic = gametic+70;
MenuSound("menu/noinvuse");
}
else
{
MenuSound(GetDefaultByType(lastuse).UseSound);
if ( (amt == 0) && (sel0 >= invlist.Size()) )
sel0 = max(0,sel0-1);
}
}
// check if drop succeeded
if ( checkdrop && (gametic > checkdrop) )
{
checkdrop = 0;
int amt = players[consoleplayer].mo.CountInv(lastuse);
if ( amt == lastuseamt )
{
tmsg = StringTable.Localize("$SWWM_INVNDROP");
tmsgtic = gametic+70;
MenuSound("menu/noinvuse");
}
else if ( (amt == 0) && (sel0 >= invlist.Size()) )
sel0 = max(0,sel0-1);
}
// check if trade succeeded
if ( checksend && (gametic > checksend) )
{
checksend = 0;
int amt = players[consoleplayer].mo.CountInv(lastuse);
if ( amt == lastuseamt )
{
tmsg = StringTable.Localize("$SWWM_TRADEFULL");
tmsgtic = gametic+70;
MenuSound("menu/noinvuse");
}
else
{
MenuSound("menu/demosel");
if ( (amt == 0) && (sel1 >= invlist.Size()) )
sel1 = max(0,sel1-1);
}
}
}
override bool OnUiEvent( UIEvent ev )
{
switch ( ev.type )
{
case UIEvent.Type_KeyDown:
if ( ev.keychar == UiEvent.Key_F1 )
{
if ( curtab == TAB_HELP )
curtab = oldtab;
else
{
oldtab = curtab;
curtab = TAB_HELP;
}
sel0 = sel1 = sel2 = 0;
sub = false;
invlist.Clear();
lorelist.Clear();
storelist.Clear();
storeunits.Clear();
MenuSound("menu/demotab");
return true;
}
switch ( kcode )
{
case 8:
if ( ev.keystring ~== "B" )
kcode++;
else kcode = 0;
break;
case 9:
if ( ev.keystring ~== "A" ) kcode++;
else kcode = 0;
break;
default:
kcode = 0;
break;
}
if( (ikey[0] && (ev.keystring == mkey[0])) || (ikey[1] && (ev.keystring == mkey[1])) )
{
MenuSound("menu/democlose");
Close();
return true;
}
break;
case UIEvent.Type_WheelDown:
return MenuEvent(MKEY_DOWN,false);
break;
case UIEvent.Type_WheelUp:
return MenuEvent(MKEY_UP,false);
break;
}
return Super.OnUIEvent(ev);
}
override void Drawer()
{
Super.Drawer();
Font fnt = LangFont(TewiFont);
String str;
double hs = max(min(floor(Screen.GetWidth()/640.),floor(Screen.GetHeight()/400.)),1.);
Vector2 ss = (Screen.GetWidth(),Screen.GetHeight())/hs;
Vector2 origin = (ss.x-640,ss.y-400)/2.;
Screen.DrawTexture(FancyBg,false,origin.x,origin.y,DTA_VirtualWidthF,ss.x,DTA_VirtualHeightF,ss.y,DTA_KeepRatio,true,DTA_LegacyRenderStyle,STYLE_Add,DTA_Alpha,.5);
Screen.DrawTexture(MainWindow,false,origin.x,origin.y,DTA_VirtualWidthF,ss.x,DTA_VirtualHeightF,ss.y,DTA_KeepRatio,true);
// draw tabs
double xx = 3, yy = 0;
static const string tabnames[] =
{
"$SWWM_MISSTAB", "$SWWM_STATTAB", "$SWWM_INVTAB", "$SWWM_KEYTAB",
"$SWWM_KBASETAB", "$SWWM_STORETAB", "$SWWM_TRADETAB", "$SWWM_CHATTAB",
"$SWWM_SECRETTAB", "$SWWM_HELPTAB"
};
static const string ltabnames[] =
{
"$SWWM_LORETAB0", "$SWWM_LORETAB1", "$SWWM_LORETAB2"
};
int mx = (curtab>7)?9:8;
for ( int i=0; i<mx; i++ )
{
str = StringTable.Localize(tabnames[(i>7)?curtab:i]);
Screen.DrawText(fnt,((i>7)||(curtab==i))?Font.CR_FIRE:Font.CR_DARKGRAY,origin.x+xx,origin.y+yy,str,DTA_VirtualWidthF,ss.x,DTA_VirtualHeightF,ss.y,DTA_KeepRatio,true);
xx += fnt.StringWidth(str)+2;
Screen.DrawTexture(TabSeparator,false,origin.x+xx,origin.y+yy,DTA_VirtualWidthF,ss.x,DTA_VirtualHeightF,ss.y,DTA_KeepRatio,true);
xx += 4;
}
int muns = SWWMCredits.Get(players[consoleplayer]);
str = String.Format("\cg¥\c-%09d",muns);
xx = 637-TewiFont.StringWidth(str);
Screen.DrawText(TewiFont,Font.CR_FIRE,origin.x+xx,origin.y+yy,str,DTA_VirtualWidthF,ss.x,DTA_VirtualHeightF,ss.y,DTA_KeepRatio,true);
// draw bottom messages
yy = 386;
if ( gametic < tmsgtic )
{
str = StringTable.Localize(tmsg);
xx = 4;
Screen.DrawText(fnt,Font.CR_WHITE,origin.x+xx,origin.y+yy,str,DTA_VirtualWidthF,ss.x,DTA_VirtualHeightF,ss.y,DTA_KeepRatio,true);
}
str = String.Format("DemolitionOS %s",StringTable.Localize("$SWWM_MODVER"));
xx = 637-fnt.StringWidth(str);
Screen.DrawText(fnt,Font.CR_WHITE,origin.x+xx,origin.y+yy,str,DTA_VirtualWidthF,ss.x,DTA_VirtualHeightF,ss.y,DTA_KeepRatio,true);
// draw contents
if ( curtab == TAB_MISSION )
{
if ( gameinfo.gametype&GAME_Doom ) str = StringTable.Localize("$SWWM_MISSION_DOOM");
else if ( gameinfo.gametype&GAME_Heretic ) str = StringTable.Localize("$SWWM_MISSION_HERETIC");
else if ( gameinfo.gametype&GAME_Hexen ) str = StringTable.Localize("$SWWM_MISSION_HEXEN");
else str = StringTable.Localize("$SWWM_MISSION_NONE");
BrokenLines l = fnt.BreakLines(str,629);
if ( l.Count() > 28 ) l = fnt.BreakLines(str,620);
xx = 6;
yy = 17;
int ofs = clamp(sel0,0,max(0,l.Count()-28));
for ( int i=ofs; i<l.Count(); i++ )
{
if ( yy >= 370 ) break;
Screen.DrawText(fnt,Font.CR_GREEN,origin.x+xx,origin.y+yy,l.StringAt(i),DTA_VirtualWidthF,ss.x,DTA_VirtualHeightF,ss.y,DTA_KeepRatio,true);
yy += 13;
}
// scrollbar
if ( l.Count() > 28 )
{
Screen.DrawTexture(WindowSeparator,false,origin.x+631,origin.y+14,DTA_VirtualWidthF,ss.x,DTA_VirtualHeightF,ss.y,DTA_KeepRatio,true);
xx = 634;
int szr = l.Count()-28;
yy = floor(ofs*(353./szr))+17;
Screen.DrawText(TewiFont,Font.CR_FIRE,origin.x+xx,origin.y+yy,"▮",DTA_VirtualWidthF,ss.x,DTA_VirtualHeightF,ss.y,DTA_KeepRatio,true);
}
}
else if ( curtab == TAB_STATS )
{
xx = 9;
yy = 23;
// wish I could use macros for this
int thour = ((level.totaltime-stats.lastspawn)/(3600*Thinker.TICRATE));
int tmin = ((level.totaltime-stats.lastspawn)/(60*Thinker.TICRATE))%60;
int tsec = ((level.totaltime-stats.lastspawn)/Thinker.TICRATE)%60;
str = String.Format("\cx%s\c-%02d\cu:\c-%02d\cu:\c-%02d",StringTable.Localize("$SWWM_STATUPTIME"),thour,tmin,tsec);
Screen.DrawText(fnt,Font.CR_WHITE,origin.x+xx,origin.y+yy,str,DTA_VirtualWidthF,ss.x,DTA_VirtualHeightF,ss.y,DTA_KeepRatio,true);
yy += 16;
if ( stats.grounddist > 32000. ) str = String.Format("\cx%s\c-%g\cukm\c-",StringTable.Localize("$SWWM_STATONFOOT"),stats.grounddist/32000.);
else str = String.Format("\cx%s\c-%g\cum\c-",StringTable.Localize("$SWWM_STATONFOOT"),stats.grounddist/32.);
Screen.DrawText(fnt,Font.CR_WHITE,origin.x+xx,origin.y+yy,str,DTA_VirtualWidthF,ss.x,DTA_VirtualHeightF,ss.y,DTA_KeepRatio,true);
yy += 16;
if ( stats.airdist > 32000. ) str = String.Format("\cx%s\c-%g\cukm\c-",StringTable.Localize("$SWWM_STATFLIGHT"),stats.airdist/32000.);
else str = String.Format("\cx%s\c-%g\cum\c-",StringTable.Localize("$SWWM_STATFLIGHT"),stats.airdist/32.);
Screen.DrawText(fnt,Font.CR_WHITE,origin.x+xx,origin.y+yy,str,DTA_VirtualWidthF,ss.x,DTA_VirtualHeightF,ss.y,DTA_KeepRatio,true);
yy += 16;
str = String.Format("\cx%s\c-%d",StringTable.Localize("$SWWM_STATBOOST"),stats.boostcount);
Screen.DrawText(fnt,Font.CR_WHITE,origin.x+xx,origin.y+yy,str,DTA_VirtualWidthF,ss.x,DTA_VirtualHeightF,ss.y,DTA_KeepRatio,true);
yy += 16;
str = String.Format("\cx%s\c-%d",StringTable.Localize("$SWWM_STATDASH"),stats.dashcount);
Screen.DrawText(fnt,Font.CR_WHITE,origin.x+xx,origin.y+yy,str,DTA_VirtualWidthF,ss.x,DTA_VirtualHeightF,ss.y,DTA_KeepRatio,true);
yy += 16;
str = String.Format("\cx%s\c-%d",StringTable.Localize("$SWWM_STATSTOMP"),stats.stompcount);
Screen.DrawText(fnt,Font.CR_WHITE,origin.x+xx,origin.y+yy,str,DTA_VirtualWidthF,ss.x,DTA_VirtualHeightF,ss.y,DTA_KeepRatio,true);
yy += 16;
str = String.Format("\cx%s\c-%g\cul\c-",StringTable.Localize("$SWWM_STATFUEL"),stats.fuelusage/6.);
Screen.DrawText(fnt,Font.CR_WHITE,origin.x+xx,origin.y+yy,str,DTA_VirtualWidthF,ss.x,DTA_VirtualHeightF,ss.y,DTA_KeepRatio,true);
yy += 16;
str = String.Format("\cx%s\c-%g\cukm/h\c-",StringTable.Localize("$SWWM_STATSPEED"),stats.topspeed*32000./(3600*Thinker.TICRATE));
Screen.DrawText(fnt,Font.CR_WHITE,origin.x+xx,origin.y+yy,str,DTA_VirtualWidthF,ss.x,DTA_VirtualHeightF,ss.y,DTA_KeepRatio,true);
yy += 16;
thour = (stats.airtime/(3600*Thinker.TICRATE));
tmin = (stats.airtime/(60*Thinker.TICRATE))%60;
tsec = (stats.airtime/Thinker.TICRATE)%60;
str = String.Format("\cx%s\c-%02d\cu:\c-%02d\cu:\c-%02d",StringTable.Localize("$SWWM_STATAIRTIME"),thour,tmin,tsec);
Screen.DrawText(fnt,Font.CR_WHITE,origin.x+xx,origin.y+yy,str,DTA_VirtualWidthF,ss.x,DTA_VirtualHeightF,ss.y,DTA_KeepRatio,true);
yy += 16;
str = String.Format("\cx%s\c-%d",StringTable.Localize("$SWWM_STATKILLS"),stats.kills);
Screen.DrawText(fnt,Font.CR_WHITE,origin.x+xx,origin.y+yy,str,DTA_VirtualWidthF,ss.x,DTA_VirtualHeightF,ss.y,DTA_KeepRatio,true);
yy += 16;
str = String.Format("\cx%s\c-%d",StringTable.Localize("$SWWM_STATDEATHS"),stats.deaths);
Screen.DrawText(fnt,Font.CR_WHITE,origin.x+xx,origin.y+yy,str,DTA_VirtualWidthF,ss.x,DTA_VirtualHeightF,ss.y,DTA_KeepRatio,true);
yy += 16;
str = String.Format("\cx%s\c-%d",StringTable.Localize("$SWWM_STATDDEALT"),stats.damagedealt);
Screen.DrawText(fnt,Font.CR_WHITE,origin.x+xx,origin.y+yy,str,DTA_VirtualWidthF,ss.x,DTA_VirtualHeightF,ss.y,DTA_KeepRatio,true);
yy += 16;
str = String.Format("\cx%s\c-%d",StringTable.Localize("$SWWM_STATDTAKEN"),stats.damagetaken);
Screen.DrawText(fnt,Font.CR_WHITE,origin.x+xx,origin.y+yy,str,DTA_VirtualWidthF,ss.x,DTA_VirtualHeightF,ss.y,DTA_KeepRatio,true);
yy += 16;
str = String.Format("\cx%s\c-%d",StringTable.Localize("$SWWM_STATTDEALT"),stats.topdealt);
Screen.DrawText(fnt,Font.CR_WHITE,origin.x+xx,origin.y+yy,str,DTA_VirtualWidthF,ss.x,DTA_VirtualHeightF,ss.y,DTA_KeepRatio,true);
yy += 16;
str = String.Format("\cx%s\c-%d",StringTable.Localize("$SWWM_STATTTAKEN"),stats.toptaken);
Screen.DrawText(fnt,Font.CR_WHITE,origin.x+xx,origin.y+yy,str,DTA_VirtualWidthF,ss.x,DTA_VirtualHeightF,ss.y,DTA_KeepRatio,true);
yy += 16;
str = String.Format("\cx%s\c-%d",StringTable.Localize("$SWWM_STATMKILL"),stats.mkill);
Screen.DrawText(fnt,Font.CR_WHITE,origin.x+xx,origin.y+yy,str,DTA_VirtualWidthF,ss.x,DTA_VirtualHeightF,ss.y,DTA_KeepRatio,true);
yy += 16;
str = String.Format("\cx%s\c-%d",StringTable.Localize("$SWWM_STATSKILL"),stats.skill);
Screen.DrawText(fnt,Font.CR_WHITE,origin.x+xx,origin.y+yy,str,DTA_VirtualWidthF,ss.x,DTA_VirtualHeightF,ss.y,DTA_KeepRatio,true);
yy += 16;
str = String.Format("\cx%s\c-",StringTable.Localize("$SWWM_STATFAVWEAP"));
if ( stats.favweapon == -1 ) str = str.."N/A";
else
{
let def = GetDefaultByType(stats.wstats[stats.favweapon].w);
str = str..def.GetTag();
}
Screen.DrawText(fnt,Font.CR_WHITE,origin.x+xx,origin.y+yy,str,DTA_VirtualWidthF,ss.x,DTA_VirtualHeightF,ss.y,DTA_KeepRatio,true);
yy += 16;
str = String.Format("\cx%s\cu¥\c-%09d",StringTable.Localize("$SWWM_STATHISCORE"),stats.hiscore);
Screen.DrawText(fnt,Font.CR_WHITE,origin.x+xx,origin.y+yy,str,DTA_VirtualWidthF,ss.x,DTA_VirtualHeightF,ss.y,DTA_KeepRatio,true);
yy += 16;
}
else if ( curtab == TAB_INVENTORY )
{
xx = 9;
yy = 23;
int longest = 0, len;
int ofs = int(floor(max(0,sel0-44)/22.)*22);
int cols = 1;
for ( int i=ofs; i<invlist.Size(); i++ )
{
if ( !invlist[i] ) continue;
if ( (invlist[i] is 'Ammo') || (invlist[i].Amount > 1) || (!(invlist[i] is 'PuzzleItem') && (invlist[i].MaxAmount > 1)) ) str = String.Format("%dx %s",invlist[i].Amount,invlist[i].GetTag());
else str = invlist[i].GetTag();
len = fnt.StringWidth(str);
if ( len > longest ) longest = len;
int clscol = Font.CR_WHITE;
if ( invlist[i] is 'Weapon' ) clscol = Font.CR_GOLD;
else if ( (invlist[i] is 'Ammo') || (invlist[i] is 'BackpackItem') || (invlist[i] is 'HammerspaceEmbiggener') ) clscol = Font.CR_BROWN;
else if ( (invlist[i] is 'PowerupGiver') || (invlist[i] is 'AmmoFabricator') || invlist[i].bBIGPOWERUP ) clscol = Font.CR_PURPLE;
else if ( (invlist[i] is 'Health') || (invlist[i] is 'HealthPickup') || (invlist[i] is 'SWWMHealth') ) clscol = Font.CR_RED;
else if ( (invlist[i] is 'Armor') || (invlist[i] is 'SWWMSpareArmor') ) clscol = Font.CR_GREEN;
else if ( invlist[i] is 'PuzzleItem' ) clscol = Font.CR_LIGHTBLUE;
Screen.DrawText(fnt,clscol,origin.x+xx,origin.y+yy,str,DTA_VirtualWidthF,ss.x,DTA_VirtualHeightF,ss.y,DTA_KeepRatio,true,DTA_ColorOverlay,(i!=sel0)?Color(128,0,0,0):Color(0,0,0,0));
yy += 16;
if ( yy >= 370 )
{
xx += longest+24;
yy = 23;
longest = 0;
cols++;
if ( cols > 3 ) break;
}
}
if ( invlist.Size() > 65 )
{
// draw scrollbar
int szr = (invlist.Size()/22)-2;
xx = floor((ofs/22)*(630./szr))+2;
Screen.DrawText(TewiFont,Font.CR_FIRE,origin.x+xx,origin.y+373,"▬",DTA_VirtualWidthF,ss.x,DTA_VirtualHeightF,ss.y,DTA_KeepRatio,true);
Screen.DrawTexture(WindowSeparatorH,false,origin.x,origin.y+377,DTA_VirtualWidthF,ss.x,DTA_VirtualHeightF,ss.y,DTA_KeepRatio,true);
}
}
else if ( curtab == TAB_KEYS )
{
xx = 9;
yy = 23;
int longest = 0, len;
int ofs = int(floor(max(0,sel0-44)/22.)*22);
int cols = 1;
for ( int i=0; i<invlist.Size(); i++ )
{
if ( !invlist[i] ) continue;
str = invlist[i].GetTag();
len = fnt.StringWidth(str);
if ( len > longest ) longest = len;
Screen.DrawText(fnt,Font.CR_UNTRANSLATED,origin.x+xx,origin.y+yy,str,DTA_VirtualWidthF,ss.x,DTA_VirtualHeightF,ss.y,DTA_KeepRatio,true,DTA_ColorOverlay,(i!=sel0)?Color(128,0,0,0):Color(0,0,0,0));
yy += 16;
if ( yy >= 370 )
{
xx += longest+24;
yy = 23;
longest = 0;
cols++;
if ( cols > 3 ) break;
}
}
if ( invlist.Size() > 65 )
{
// draw scrollbar
int szr = (invlist.Size()/22)-2;
xx = floor((ofs/22)*(630./szr))+2;
Screen.DrawText(TewiFont,Font.CR_FIRE,origin.x+xx,origin.y+373,"▬",DTA_VirtualWidthF,ss.x,DTA_VirtualHeightF,ss.y,DTA_KeepRatio,true);
Screen.DrawTexture(WindowSeparatorH,false,origin.x,origin.y+377,DTA_VirtualWidthF,ss.x,DTA_VirtualHeightF,ss.y,DTA_KeepRatio,true);
}
}
else if ( curtab == TAB_LIBRARY )
{
xx = 3;
yy = 14;
// draw the category
str = StringTable.Localize(ltabnames[sel1]);
Screen.DrawText(TewiFont,Font.CR_WHITE,origin.x+xx,origin.y+yy,"<",DTA_VirtualWidthF,ss.x,DTA_VirtualHeightF,ss.y,DTA_KeepRatio,true);
Screen.DrawText(TewiFont,Font.CR_WHITE,origin.x+xx+fnt.StringWidth("MMMMMMMMMMMMMMMMMMMM")-6,origin.y+yy,">",DTA_VirtualWidthF,ss.x,DTA_VirtualHeightF,ss.y,DTA_KeepRatio,true);
Screen.DrawText(fnt,Font.CR_FIRE,origin.x+xx+(fnt.StringWidth("MMMMMMMMMMMMMMMMMMMM")-fnt.StringWidth(str))/2,origin.y+yy,str,DTA_VirtualWidthF,ss.x,DTA_VirtualHeightF,ss.y,DTA_KeepRatio,true);
// draw "unread" indicators on sides
int ltab = sel1-1;
if ( ltab < 0 ) ltab = 2;
int rtab = sel1+1;
if ( rtab > 2 ) rtab = 0;
bool lunread = false, runread = false;
for ( int i=0; i<lorelib.ent.Size(); i++ )
{
if ( lorelib.ent[i].tab == ltab ) lunread |= !lorelib.ent[i].read;
if ( lorelib.ent[i].tab == rtab ) runread |= !lorelib.ent[i].read;
}
if ( lunread ) Screen.DrawText(TewiFont,Font.CR_GOLD,origin.x+xx+6,origin.y+yy,"‼",DTA_VirtualWidthF,ss.x,DTA_VirtualHeightF,ss.y,DTA_KeepRatio,true);
if ( runread ) Screen.DrawText(TewiFont,Font.CR_GOLD,origin.x+xx+fnt.StringWidth("MMMMMMMMMMMMMMMMMMMM")-12,origin.y+yy,"‼",DTA_VirtualWidthF,ss.x,DTA_VirtualHeightF,ss.y,DTA_KeepRatio,true);
Screen.DrawTexture((lang.GetString()~=="jp")?LoreSeparatorW:LoreSeparator,false,origin.x,origin.y+27,DTA_VirtualWidthF,ss.x,DTA_VirtualHeightF,ss.y,DTA_KeepRatio,true);
yy += 18;
// draw the current entries
int ofs = max(0,sel0-26);
for ( int i=ofs; i<lorelist.Size(); i++ )
{
if ( yy > 370 ) break;
str = StringTable.Localize(lorelist[i].tag);
int len = fnt.StringWidth(str);
Screen.DrawText(fnt,(i==sel0)?Font.CR_FIRE:Font.CR_WHITE,origin.x+xx,origin.y+yy,str,DTA_VirtualWidthF,ss.x,DTA_VirtualHeightF,ss.y,DTA_KeepRatio,true);
if ( !lorelist[i].read )
Screen.DrawText(TewiFont,Font.CR_GOLD,origin.x+xx+len,origin.y+yy," ‼",DTA_VirtualWidthF,ss.x,DTA_VirtualHeightF,ss.y,DTA_KeepRatio,true);
yy += 13;
}
xx += fnt.StringWidth("MMMMMMMMMMMMMMMMMMMM")+2;
Screen.DrawTexture(WindowSeparator,false,origin.x+xx,origin.y+14,DTA_VirtualWidthF,ss.x,DTA_VirtualHeightF,ss.y,DTA_KeepRatio,true);
xx += 3;
// scrollbar
if ( lorelist.Size() > 26 )
{
int szr = lorelist.Size()-27;
yy = floor((ofs)*(353./szr))+17;
Screen.DrawText(TewiFont,Font.CR_FIRE,origin.x+xx,origin.y+yy,"▮",DTA_VirtualWidthF,ss.x,DTA_VirtualHeightF,ss.y,DTA_KeepRatio,true);
xx += 5;
Screen.DrawTexture(WindowSeparator,false,origin.x+xx,origin.y+14,DTA_VirtualWidthF,ss.x,DTA_VirtualHeightF,ss.y,DTA_KeepRatio,true);
xx += 3;
}
xx += 4;
// draw the entry text (if open)
if ( !sub )
{
str = StringTable.Localize("$SWWM_LOREUNSEL");
Screen.DrawText(fnt,Font.CR_FIRE,origin.x+xx+((634-xx)-fnt.StringWidth(str))/2.,(ss.y-fnt.GetHeight())/2.,str,DTA_VirtualWidthF,ss.x,DTA_VirtualHeightF,ss.y,DTA_KeepRatio,true);
return;
}
str = StringTable.Localize(lorelist[sel0].text);
BrokenLines l = fnt.BreakLines(str,int(635-xx));
if ( l.Count() > 28 ) l = fnt.BreakLines(str,int(626-xx));
yy = 17;
ofs = clamp(sel2,0,max(0,l.Count()-28));
for ( int i=ofs; i<l.Count(); i++ )
{
if ( yy > 370 ) break;
Screen.DrawText(fnt,Font.CR_GREEN,origin.x+xx,origin.y+yy,l.StringAt(i),DTA_VirtualWidthF,ss.x,DTA_VirtualHeightF,ss.y,DTA_KeepRatio,true);
yy += 13;
}
// scrollbar
if ( l.Count() > 28 )
{
Screen.DrawTexture(WindowSeparator,false,origin.x+631,origin.y+14,DTA_VirtualWidthF,ss.x,DTA_VirtualHeightF,ss.y,DTA_KeepRatio,true);
xx = 634;
int szr = l.Count()-28;
yy = floor(ofs*(353./szr))+17;
Screen.DrawText(TewiFont,Font.CR_FIRE,origin.x+xx,origin.y+yy,"▮",DTA_VirtualWidthF,ss.x,DTA_VirtualHeightF,ss.y,DTA_KeepRatio,true);
}
}
else if ( curtab == TAB_STORE )
{
if ( storelist.Size() <= 0 )
{
str = StringTable.Localize("$SWWM_NOSTORE");
Screen.DrawText(fnt,Font.CR_FIRE,(ss.x-fnt.StringWidth(str))/2.,(ss.y-fnt.GetHeight())/2.,str,DTA_VirtualWidthF,ss.x,DTA_VirtualHeightF,ss.y,DTA_KeepRatio,true);
return;
}
// draw all the stuff in the store
xx = 9;
yy = 23;
int longest = 0, len;
int ofs = int(floor(max(0,sel0-22)/22.)*22);
int cols = 1;
int collen[2];
for ( int i=ofs; i<storelist.Size(); i++ )
{
if ( !storelist[i] ) continue;
let def = GetDefaultByType(storelist[i]);
if ( storeunits[i] > 1 ) str = String.Format("%dx %s",storeunits[i],def.GetTag());
else str = def.GetTag();
len = fnt.StringWidth(str);
if ( len > longest ) longest = len;
collen[cols-1] = longest;
int clscol = Font.CR_WHITE;
if ( storelist[i] is 'Weapon' ) clscol = Font.CR_GOLD;
else if ( storelist[i] is 'Ammo' ) clscol = Font.CR_BROWN;
else if ( (storelist[i] is 'PowerupGiver') || (storelist[i] is 'AmmoFabricator') || def.bBIGPOWERUP ) clscol = Font.CR_PURPLE;
else if ( (storelist[i] is 'Health') || (storelist[i] is 'HealthPickup') || (storelist[i] is 'SWWMHealth') ) clscol = Font.CR_RED;
else if ( (storelist[i] is 'Armor') || (storelist[i] is 'SWWMSpareArmor') ) clscol = Font.CR_GREEN;
Screen.DrawText(fnt,clscol,origin.x+xx,origin.y+yy,str,DTA_VirtualWidthF,ss.x,DTA_VirtualHeightF,ss.y,DTA_KeepRatio,true,DTA_ColorOverlay,(i!=sel0)?Color(128,0,0,0):Color(0,0,0,0));
yy += 16;
if ( yy >= 370 )
{
xx += longest+96;
yy = 23;
longest = 0;
cols++;
if ( cols > 2 ) break;
}
}
xx = 9;
yy = 23;
cols = 1;
for ( int i=ofs; i<storelist.Size(); i++ )
{
if ( !storelist[i] ) continue;
let def = GetDefaultByType(storelist[i]);
int price = int(def.Stamina*(1.+.5*(storeunits[i]-1)));
str = String.Format("¥%d",price);
len = TewiFont.StringWidth(str);
int clscol = Font.CR_FIRE;
if ( price > muns ) clscol = Font.CR_BLACK;
Screen.DrawText(TewiFont,clscol,origin.x+xx+collen[cols-1]+80-len,origin.y+yy,str,DTA_VirtualWidthF,ss.x,DTA_VirtualHeightF,ss.y,DTA_KeepRatio,true,DTA_ColorOverlay,(i!=sel0)?Color(128,0,0,0):Color(0,0,0,0));
yy += 16;
if ( yy >= 370 )
{
xx += collen[cols-1]+96;
yy = 23;
cols++;
if ( cols > 2 ) break;
}
}
if ( storelist.Size() > 43 )
{
// draw scrollbar
int szr = (storelist.Size()/22)-1;
xx = floor((ofs/22)*(630./szr))+2;
Screen.DrawText(TewiFont,Font.CR_FIRE,origin.x+xx,origin.y+373,"▬",DTA_VirtualWidthF,ss.x,DTA_VirtualHeightF,ss.y,DTA_KeepRatio,true);
Screen.DrawTexture(WindowSeparatorH,false,origin.x,origin.y+377,DTA_VirtualWidthF,ss.x,DTA_VirtualHeightF,ss.y,DTA_KeepRatio,true);
}
}
else if ( curtab == TAB_TRADING )
{
if ( !sub )
{
xx = 9;
yy = 23;
int longest = 0, len;
int ofs = int(floor(max(0,sel0-44)/22.)*22);
int cols = 1;
for ( int i=ofs; i<playerlist.Size(); i++ )
{
str = players[playerlist[i]].GetUserName();
len = fnt.StringWidth(str);
if ( len > longest ) longest = len;
Screen.DrawText(fnt,Font.CR_WHITE,origin.x+xx,origin.y+yy,str,DTA_VirtualWidthF,ss.x,DTA_VirtualHeightF,ss.y,DTA_KeepRatio,true,DTA_ColorOverlay,(i!=sel0)?Color(128,0,0,0):Color(0,0,0,0));
yy += 16;
if ( yy >= 370 )
{
xx += longest+24;
yy = 23;
longest = 0;
cols++;
if ( cols > 3 ) break;
}
}
if ( playerlist.Size() > 65 )
{
// draw scrollbar
int szr = (playerlist.Size()/22)-2;
xx = floor((ofs/22)*(630./szr))+2;
Screen.DrawText(TewiFont,Font.CR_FIRE,origin.x+xx,origin.y+373,"▬",DTA_VirtualWidthF,ss.x,DTA_VirtualHeightF,ss.y,DTA_KeepRatio,true);
Screen.DrawTexture(WindowSeparatorH,false,origin.x,origin.y+377,DTA_VirtualWidthF,ss.x,DTA_VirtualHeightF,ss.y,DTA_KeepRatio,true);
}
}
else if ( sub )
{
if ( sel0 == -1 )
{
xx = 6;
yy = 17;
int ofs = clamp(sel1,0,max(0,tradelib.ent.Size()-28));
for ( int i=ofs; i<tradelib.ent.Size(); i++ )
{
if ( yy >= 370 ) break;
let ent = tradelib.ent[tradelib.ent.Size()-(i+1)];
int thour = (ent.timestamp/(3600*Thinker.TICRATE));
int tmin = (ent.timestamp/(60*Thinker.TICRATE))%60;
int tsec = (ent.timestamp/Thinker.TICRATE)%60;
str = String.Format("\cu[\cc%02d\cu:\cc%02d\cu:\cc%02d\cu]\c- ",thour,tmin,tsec);
str.AppendFormat("\cd%s %s\cd: \cj%dx \cf%s\c-",ent.type?StringTable.Localize("$SWWM_TRADEFROM"):StringTable.Localize("$SWWM_TRADETO"),ent.other,ent.amt,GetDefaultByType(ent.what).GetTag());
Screen.DrawText(fnt,Font.CR_WHITE,origin.x+xx,origin.y+yy,str,DTA_VirtualWidthF,ss.x,DTA_VirtualHeightF,ss.y,DTA_KeepRatio,true);
yy += 13;
}
// scrollbar
if ( tradelib.ent.Size() > 28 )
{
Screen.DrawTexture(WindowSeparator,false,origin.x+631,origin.y+14,DTA_VirtualWidthF,ss.x,DTA_VirtualHeightF,ss.y,DTA_KeepRatio,true);
xx = 634;
int szr = tradelib.ent.Size()-28;
yy = floor(ofs*(353./szr))+17;
Screen.DrawText(TewiFont,Font.CR_FIRE,origin.x+xx,origin.y+yy,"▮",DTA_VirtualWidthF,ss.x,DTA_VirtualHeightF,ss.y,DTA_KeepRatio,true);
}
}
else
{
xx = 9;
yy = 23;
int longest = 0, len;
int ofs = int(floor(max(0,sel1-44)/22.)*22);
int cols = 1;
for ( int i=ofs; i<invlist.Size(); i++ )
{
if ( !invlist[i] ) continue;
if ( (invlist[i] is 'Ammo') || (invlist[i].Amount > 1) || (!(invlist[i] is 'PuzzleItem') && (invlist[i].MaxAmount > 1)) ) str = String.Format("%dx %s",invlist[i].Amount,invlist[i].GetTag());
else str = invlist[i].GetTag();
len = fnt.StringWidth(str);
if ( len > longest ) longest = len;
int clscol = Font.CR_WHITE;
if ( invlist[i] is 'Weapon' ) clscol = Font.CR_GOLD;
else if ( (invlist[i] is 'Ammo') || (invlist[i] is 'BackpackItem') || (invlist[i] is 'HammerspaceEmbiggener') ) clscol = Font.CR_BROWN;
else if ( (invlist[i] is 'PowerupGiver') || (invlist[i] is 'AmmoFabricator') || invlist[i].bBIGPOWERUP ) clscol = Font.CR_PURPLE;
else if ( (invlist[i] is 'Health') || (invlist[i] is 'HealthPickup') || (invlist[i] is 'SWWMHealth') ) clscol = Font.CR_RED;
else if ( (invlist[i] is 'Armor') || (invlist[i] is 'SWWMSpareArmor') ) clscol = Font.CR_GREEN;
else if ( invlist[i] is 'PuzzleItem' ) clscol = Font.CR_LIGHTBLUE;
Screen.DrawText(fnt,clscol,origin.x+xx,origin.y+yy,str,DTA_VirtualWidthF,ss.x,DTA_VirtualHeightF,ss.y,DTA_KeepRatio,true,DTA_ColorOverlay,(i!=sel1)?Color(128,0,0,0):Color(0,0,0,0));
yy += 16;
if ( yy >= 370 )
{
xx += longest+24;
yy = 23;
longest = 0;
cols++;
if ( cols > 3 ) break;
}
}
if ( invlist.Size() > 65 )
{
// draw scrollbar
int szr = (invlist.Size()/22)-2;
xx = floor((ofs/22)*(630./szr))+2;
Screen.DrawText(TewiFont,Font.CR_FIRE,origin.x+xx,origin.y+373,"▬",DTA_VirtualWidthF,ss.x,DTA_VirtualHeightF,ss.y,DTA_KeepRatio,true);
Screen.DrawTexture(WindowSeparatorH,false,origin.x,origin.y+377,DTA_VirtualWidthF,ss.x,DTA_VirtualHeightF,ss.y,DTA_KeepRatio,true);
}
}
}
}
else if ( curtab == TAB_CHAT )
{
if ( !(StatusBar is 'SWWMStatusBar') ) return;
let bar = SWWMStatusBar(StatusBar);
int margin = TewiFont.StringWidth("[00:00:00] ");
int ofs = bar.FullHistory.Size()-(1+sel0);
xx = 3;
yy = 379;
for ( int i=ofs; i>=0; i-- )
{
int col = (bar.FullHistory[i].type==PRINT_TEAMCHAT)?tcol.GetInt():ccol.GetInt();
int thour = (bar.FullHistory[i].tic/(3600*Thinker.TICRATE));
int tmin = (bar.FullHistory[i].tic/(60*Thinker.TICRATE))%60;
int tsec = (bar.FullHistory[i].tic/Thinker.TICRATE)%60;
str = String.Format("\cu[\c-%02d\cu:\c-%02d\cu:\c-%02d\cu]\c- ",thour,tmin,tsec);
BrokenLines l = fnt.BreakLines(bar.FullHistory[i].str,626-margin);
double by = yy-13*l.Count();
if ( by < 17 ) break;
Screen.DrawText(TewiFont,Font.CR_WHITE,origin.x+xx,origin.y+by,str,DTA_VirtualWidthF,ss.x,DTA_VirtualHeightF,ss.y,DTA_KeepRatio,true);
for ( int j=0; j<l.Count(); j++ )
Screen.DrawText(fnt,col,origin.x+xx+margin,origin.y+by+j*13,l.StringAt(j),DTA_VirtualWidthF,ss.x,DTA_VirtualHeightF,ss.y,DTA_KeepRatio,true);
yy = by;
}
// scrollbar
if ( bar.FullHistory.Size() > 1 )
{
Screen.DrawTexture(WindowSeparator,false,origin.x+631,origin.y+14,DTA_VirtualWidthF,ss.x,DTA_VirtualHeightF,ss.y,DTA_KeepRatio,true);
xx = 634;
int szr = bar.FullHistory.Size()-1;
yy = floor((szr-sel0)*(353./szr))+17;
Screen.DrawText(TewiFont,Font.CR_FIRE,origin.x+xx,origin.y+yy,"▮",DTA_VirtualWidthF,ss.x,DTA_VirtualHeightF,ss.y,DTA_KeepRatio,true);
}
}
else if ( curtab == TAB_SECRET )
{
Screen.DrawTexture(EasterEgg,false,origin.x+20,origin.y+40,DTA_VirtualWidthF,ss.x,DTA_VirtualHeightF,ss.y,DTA_KeepRatio,true);
str = StringTable.Localize("$SWWM_TODEMO");
Screen.DrawText(fnt,Font.CR_FIRE,origin.x+(640-fnt.StringWidth(str))/2.,origin.y+350,str,DTA_VirtualWidthF,ss.x,DTA_VirtualHeightF,ss.y,DTA_KeepRatio,true);
}
else if ( curtab == TAB_HELP )
{
// help tab
int k1, k2;
[k1, k2] = bindings.GetKeysForCommand("openmenu SWWMKnowledgeBaseMenu");
String kstr = bindings.NameKeys(k1,k2);
str = String.Format(StringTable.Localize("$SWWM_HELPTXT"),kstr);
BrokenLines l = fnt.BreakLines(str,629);
if ( l.Count() > 28 ) l = fnt.BreakLines(str,620);
xx = 6;
yy = 17;
int ofs = clamp(sel0,0,max(0,l.Count()-28));
for ( int i=ofs; i<l.Count(); i++ )
{
if ( yy >= 370 ) break;
Screen.DrawText(fnt,Font.CR_GREEN,origin.x+xx,origin.y+yy,l.StringAt(i),DTA_VirtualWidthF,ss.x,DTA_VirtualHeightF,ss.y,DTA_KeepRatio,true);
yy += 13;
}
// scrollbar
if ( l.Count() > 28 )
{
Screen.DrawTexture(WindowSeparator,false,origin.x+631,origin.y+14,DTA_VirtualWidthF,ss.x,DTA_VirtualHeightF,ss.y,DTA_KeepRatio,true);
xx = 634;
int szr = l.Count()-28;
yy = floor(ofs*(353./szr))+17;
Screen.DrawText(TewiFont,Font.CR_FIRE,origin.x+xx,origin.y+yy,"▮",DTA_VirtualWidthF,ss.x,DTA_VirtualHeightF,ss.y,DTA_KeepRatio,true);
}
}
}
}
// voice selector
Class OptionMenuItemSWWMVoiceOption : OptionMenuItemOptionBase
{
CVar mCVar;
Array<String> types;
OptionMenuItemSWWMVoiceOption Init( String label, Name command, CVar graycheck = null, int center = 0 )
{
Super.Init(label,command,'',graycheck,center);
mCVar = CVar.FindCVar(mAction);
int lmp;
for ( lmp = Wads.FindLump("swwmvoicepack.txt"); lmp > 0; lmp = Wads.FindLump("swwmvoicepack.txt",lmp+1) )
{
Array<String> lst;
lst.Clear();
String dat = Wads.ReadLump(lmp);
dat.Split(lst,"\n",0);
for ( int i=0; i<lst.Size(); i++ )
{
if ( (lst[i].Length() <= 0) || (lst[i].GetNextCodePoint(0) == 0) || (lst[i].Left(1) == "\n") || (lst[i].Left(1) == "#") ) continue;
types.Push(lst[i]);
}
}
return self;
}
override bool SetString( int i, String newtext )
{
if ( i == OP_VALUES )
{
int cnt = types.Size();
if ( cnt >= 0 )
{
mValues = newtext;
int s = GetSelection();
if ( (s >= cnt) || (s < 0) ) s = 0;
SetSelection(s);
return true;
}
}
return false;
}
override int GetSelection()
{
int Selection = -1;
int cnt = types.Size();
if ( (cnt > 0) && mCVar )
{
String cv = mCVar.GetString();
for( int i=0; i<cnt; i++ )
{
if ( cv ~== types[i] )
{
Selection = i;
break;
}
}
}
return Selection;
}
override void SetSelection( int Selection )
{
int cnt = types.Size();
if ( (cnt > 0) && mCVar )
mCVar.SetString(types[Selection]);
}
override int Draw( OptionMenuDescriptor desc, int y, int indent, bool selected )
{
if ( mCenter ) indent = (screen.GetWidth()/2);
drawLabel(indent,y,selected?OptionMenuSettings.mFontColorSelection:OptionMenuSettings.mFontColor,isGrayed());
int Selection = GetSelection();
String loc;
if ( Selection == -1 ) loc = "Unknown";
else
{
String uptxt = types[Selection];
uptxt.MakeUpper();
String str = String.Format("SWWM_VOICENAME_%s",uptxt);
loc = StringTable.Localize(str,false);
if ( str == loc ) loc = types[Selection];
}
drawValue(indent,y,OptionMenuSettings.mFontColorValue,loc,isGrayed());
return indent;
}
override bool MenuEvent( int mkey, bool fromcontroller )
{
int cnt = types.Size();
if ( cnt > 0 )
{
int Selection = GetSelection();
if ( mkey == Menu.MKEY_Left )
{
if ( Selection == -1 ) Selection = 0;
else if ( --Selection < 0 ) Selection = cnt-1;
}
else if ( (mkey == Menu.MKEY_Right) || (mkey == Menu.MKEY_Enter) )
{
if ( ++Selection >= cnt ) Selection = 0;
}
else return OptionMenuItem.MenuEvent(mkey,fromcontroller);
SetSelection(Selection);
Menu.MenuSound("menu/change");
}
else return OptionMenuItem.MenuEvent(mkey,fromcontroller);
return true;
}
}
// option menu /w tooltips
Class SWWMOptionMenu : OptionMenu
{
private String ttip;
transient CVar lang;
transient Font TewiFont, MPlusFont;
override void Ticker()
{
Super.Ticker();
// fetch the tooltip for whatever's selected (if any)
if ( mDesc.mSelectedItem == -1 ) return;
String mcvar = mDesc.mItems[mDesc.mSelectedItem].GetAction();
mcvar.Replace(" ","_"); // need to strip whitespace for command actions
String locstr = String.Format("TOOLTIP_%s",mcvar);
ttip = StringTable.Localize(locstr,false);
if ( ttip == locstr ) ttip = "";
}
override void Drawer()
{
Super.Drawer();
if ( ttip == "" ) return;
// re-evaluate y to check where the cursor is
int cy = 0;
int y = mDesc.mPosition;
if ( y <= 0 )
{
let font = generic_ui||!mDesc.mFont?NewSmallFont:mDesc.mFont;
if ( font && (mDesc.mTitle.Length() > 0) )
y = -y+font.GetHeight();
else y = -y;
}
int fontheight = OptionMenuSettings.mLinespacing*CleanYfac_1;
y *= CleanYfac_1;
int lastrow = Screen.GetHeight()-OptionHeight()*CleanYfac_1;
for ( int i=0; ((i < mDesc.mItems.Size()) && (y <= lastrow)); i++ )
{
// Don't scroll the uppermost items
if ( i == mDesc.mScrollTop )
{
i += mDesc.mScrollPos;
if ( i >= mDesc.mItems.Size() ) break; // skipped beyond end of menu
}
y += fontheight;
if ( mDesc.mSelectedItem == i )
{
cy = y;
break;
}
}
if ( !TewiFont ) TewiFont = Font.GetFont('Tewi');
if ( !MPlusFont ) MPlusFont = Font.GetFont('MPlus');
if ( !lang ) lang = CVar.GetCVar('language',players[consoleplayer]);
Font fnt = TewiFont;
if ( lang.GetString() ~== "jp" ) fnt = MPlusFont;
let lines = fnt.BreakLines(ttip,CleanWidth_1-8);
int height = (8+fnt.GetHeight()*lines.Count())*CleanYFac_1;
// draw at the bottom unless the selected option could is covered by the tooltip
int ypos = Screen.GetHeight()-height;
if ( cy >= ypos ) ypos = 0;
Screen.Dim("Black",.75,0,ypos,Screen.GetWidth(),height);
ypos += 4*CleanYFac_1;
for ( int i=0; i<lines.Count(); i++ )
{
Screen.DrawText(fnt,Font.CR_WHITE,4*CleanXFac_1,ypos,lines.StringAt(i),DTA_CleanNoMove_1,true);
ypos += fnt.GetHeight()*CleanYFac_1;
}
}
}