Use overlays for Eviscerator casing eject, add random offsets like with Explodium Gun. Fix Candy Gun not being consistent with new animation changes of Explodium Gun. Fix Explodium Gun not showing the loaded bullet when checking the chamber. Give random offsets to Silver Bullet ejection overlays. Some small texture wrangling. Add projectile models for Silver Bullet (this will be used in the future). Remove InterHubAmount from MagAmmo classes (not needed as this property is only used by items with the INVBAR flag). Reduce BackpackMaxAmount of Ynykron Ammo to 3. Adjust how Chanceboxes randomize their "dud" probability. Tweak some of the Chancebox drops. Set DROPPED flag to false for all Chancebox drops, so they don't get crushed. Add 25% Crush damage factor to Demolitionist (in a future update, will try to make it so crushers have a chance to break while touching the player).
433 lines
9.1 KiB
Text
433 lines
9.1 KiB
Text
Model "CandyCasing"
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{
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Path "models"
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Model 0 "ExplodiumCasing_d.3d"
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Skin 0 "CandyCasing.png"
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Scale 0.03 0.03 0.03
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USEACTORPITCH
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USEACTORROLL
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FrameIndex XZW1 A 0 0
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ZOffset 0.5
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FrameIndex XZW1 B 0 0
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}
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Model "CandyMag"
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{
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Path "models"
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Model 0 "ExplodiumMag_d.3d"
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Scale 0.03 0.03 0.03
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USEACTORPITCH
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USEACTORROLL
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Skin 0 "CandyGun_EmptyMag.png"
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FrameIndex XZW1 A 0 0
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RollOffset 90
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ZOffset 0.5
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FrameIndex XZW1 B 0 0
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RollOffset -90
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FrameIndex XZW1 C 0 0
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}
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Model "CandyMagProj"
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{
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Path "models"
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Model 0 "ExplodiumMag_d.3d"
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Skin 0 "CandyGun.png"
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Scale 0.03 0.03 0.03
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USEACTORPITCH
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USEACTORROLL
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FrameIndex XZW1 A 0 1
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}
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Model "CandyGunProj"
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{
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Path "models"
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Model 0 "ExplodiumGunPickup_d.3d"
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Skin 0 "CandyGun.png"
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Scale 0.03 0.03 0.03
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USEACTORPITCH
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USEACTORROLL
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FrameIndex XZW1 A 0 0
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}
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Model "CandyBeam"
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{
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Path "models/extra"
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Model 0 "BaseBeam_d.3d"
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Skin 0 "CandyTrail.png"
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Scale 0.0625 0.04 0.04
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Offset 8 0 0
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DONTCULLBACKFACES
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USEACTORPITCH
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USEACTORROLL
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FrameIndex XZW1 A 0 0
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}
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Model "TinyCandyBeam"
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{
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Path "models/extra"
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Model 0 "BaseBeam_d.3d"
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Skin 0 "CandyTrail.png"
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Scale 0.03125 0.01 0.01
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Offset 4 0 0
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DONTCULLBACKFACES
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USEACTORPITCH
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USEACTORROLL
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FrameIndex XZW1 A 0 0
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}
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Model "CandyGun"
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{
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Path "models"
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Model 0 "ExplodiumGunPickup_d.3d"
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SurfaceSkin 0 0 "CandyGun.png"
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SurfaceSkin 0 1 "CandyGun.png"
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Scale 0.05 0.05 0.05
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ZOffset 16
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ROTATING
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FrameIndex XZW1 A 0 0
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SurfaceSkin 0 1 ""
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FrameIndex XZW1 B 0 0
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}
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Model "CandyGun"
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{
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Path "models/extra"
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Model 2 "Flat_d.3d"
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Scale 0.15 0.15 0.15
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Offset 16 -60 -12
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RollOffset 90
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AngleOffset 90
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Skin 2 "CandyMuz0.png"
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FrameIndex XZWZ A 2 0
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Skin 2 "CandyMuz1.png"
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FrameIndex XZWZ B 2 0
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Skin 2 "CandyMuz2.png"
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FrameIndex XZWZ C 2 0
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Skin 2 "CandyMuz3.png"
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FrameIndex XZWZ D 2 0
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Skin 2 "CandyMuz4.png"
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FrameIndex XZWZ E 2 0
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Skin 2 "CandyMuz5.png"
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FrameIndex XZWZ F 2 0
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Skin 2 "CandyMuz6.png"
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FrameIndex XZWZ G 2 0
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Skin 2 "CandyMuz7.png"
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FrameIndex XZWZ H 2 0
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Skin 2 "CandyMuz8.png"
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FrameIndex XZWZ I 2 0
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Skin 2 "CandyMuz9.png"
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FrameIndex XZWZ J 2 0
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}
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Model "CandyGun"
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{
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Path "models"
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Model 1 "ExplodiumGun1st_d.3d"
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SurfaceSkin 1 0 "DemoTags.png"
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SurfaceSkin 1 1 "DemoArms.png"
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SurfaceSkin 1 2 "DemoSoft.png"
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SurfaceSkin 1 3 "CandyGun.png"
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SurfaceSkin 1 5 "CandyGun.png"
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Scale -0.005 0.0025 0.005
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AngleOffset -90
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Offset 0 0 -2
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// Still
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FrameIndex XZW2 A 1 0
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// Deselect
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FrameIndex XZWA T 1 1
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FrameIndex XZWA U 1 2
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FrameIndex XZWA V 1 3
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FrameIndex XZWA W 1 4
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// Select
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FrameIndex XZW2 B 1 5
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FrameIndex XZW2 C 1 6
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FrameIndex XZW2 D 1 7
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FrameIndex XZW2 E 1 8
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FrameIndex XZW2 F 1 9
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FrameIndex XZW2 G 1 10
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FrameIndex XZW2 H 1 11
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// Fire
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FrameIndex XZW2 I 1 13
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FrameIndex XZW2 J 1 14
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FrameIndex XZW2 K 1 15
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FrameIndex XZW2 L 1 16
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FrameIndex XZW2 M 1 17
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FrameIndex XZW2 N 1 18
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FrameIndex XZW2 O 1 19
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FrameIndex XZW2 P 1 20
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FrameIndex XZW2 Q 1 21
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// unused
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FrameIndex XZW2 R 1 22
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FrameIndex XZW2 S 1 23
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// Reload (Part 1)
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FrameIndex XZW2 T 1 25
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FrameIndex XZW2 U 1 26
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FrameIndex XZW2 V 1 27
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FrameIndex XZW2 W 1 28
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FrameIndex XZW2 X 1 29
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FrameIndex XZW2 Y 1 30
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FrameIndex XZW2 Z 1 31
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FrameIndex XZW3 A 1 32
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FrameIndex XZW3 B 1 33
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FrameIndex XZW3 C 1 34
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FrameIndex XZW3 D 1 35
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FrameIndex XZW3 E 1 36
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FrameIndex XZW3 F 1 37
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FrameIndex XZW3 G 1 38
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FrameIndex XZW3 H 1 39
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FrameIndex XZW3 I 1 40
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// Reload (Part 1 w/ Empty Mag)
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SurfaceSkin 1 5 "CandyGun_EmptyMag.png" // empty mag
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FrameIndex XZW3 J 1 25
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FrameIndex XZW3 K 1 26
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FrameIndex XZW3 L 1 27
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FrameIndex XZW3 M 1 28
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FrameIndex XZW3 N 1 29
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FrameIndex XZW3 O 1 30
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FrameIndex XZW3 P 1 31
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FrameIndex XZW3 Q 1 32
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FrameIndex XZW3 R 1 33
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FrameIndex XZW3 S 1 34
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FrameIndex XZW3 T 1 35
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FrameIndex XZW3 U 1 36
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FrameIndex XZW3 V 1 37
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FrameIndex XZW3 W 1 38
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FrameIndex XZW3 X 1 39
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FrameIndex XZW3 Y 1 40
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// Reload (Part 2)
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SurfaceSkin 1 5 "" // hide mag
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SurfaceSkin 1 6 "CandyGun.png" // show new mag
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FrameIndex XZW3 Z 1 41
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FrameIndex XZW4 A 1 42
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FrameIndex XZW4 B 1 43
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FrameIndex XZW4 C 1 44
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FrameIndex XZW4 D 1 45
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FrameIndex XZW4 E 1 46
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FrameIndex XZW4 F 1 47
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FrameIndex XZW4 G 1 48
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SurfaceSkin 1 6 "" // hide new mag
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FrameIndex XZW4 H 1 49
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FrameIndex XZW4 I 1 50
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FrameIndex XZW4 J 1 51
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SurfaceSkin 1 5 "CandyGun.png" // show mag
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FrameIndex XZW4 K 1 52
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FrameIndex XZW4 L 1 53
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FrameIndex XZW4 M 1 54
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FrameIndex XZW4 N 1 55
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FrameIndex XZW4 O 1 56
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FrameIndex XZW4 P 1 57
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FrameIndex XZW4 Q 1 58
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FrameIndex XZW4 R 1 59
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FrameIndex XZW4 S 1 60
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FrameIndex XZW4 T 1 61
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FrameIndex XZW4 U 1 62
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FrameIndex XZW4 V 1 63
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// Slide
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FrameIndex XZW4 W 1 65
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FrameIndex XZW4 X 1 66
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FrameIndex XZW4 Y 1 67
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FrameIndex XZW4 Z 1 68
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FrameIndex XZW5 A 1 69
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FrameIndex XZW5 B 1 70
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FrameIndex XZW5 C 1 71
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FrameIndex XZW5 D 1 72
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FrameIndex XZW5 E 1 73
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FrameIndex XZW5 F 1 74
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FrameIndex XZW5 G 1 75
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FrameIndex XZW5 H 1 76
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FrameIndex XZW5 I 1 77
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FrameIndex XZW5 J 1 78
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FrameIndex XZW5 K 1 79
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FrameIndex XZW5 L 1 80
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FrameIndex XZW5 M 1 81
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// "Explosive" Reload
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FrameIndex XZW5 N 1 83
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FrameIndex XZW5 O 1 84
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FrameIndex XZW5 P 1 85
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FrameIndex XZW5 Q 1 86
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FrameIndex XZW5 R 1 87
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FrameIndex XZW5 S 1 88
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FrameIndex XZW5 T 1 89
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FrameIndex XZW5 U 1 90
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FrameIndex XZW5 V 1 91
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FrameIndex XZW5 W 1 92
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FrameIndex XZW5 X 1 93
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FrameIndex XZW5 Y 1 94
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FrameIndex XZW5 Z 1 95
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FrameIndex XZW6 A 1 96
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FrameIndex XZW6 B 1 97
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FrameIndex XZW6 C 1 98
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FrameIndex XZW6 D 1 99
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FrameIndex XZW6 E 1 100
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FrameIndex XZW6 F 1 101
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FrameIndex XZW6 G 1 102
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FrameIndex XZW6 H 1 103
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FrameIndex XZW6 I 1 104
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SurfaceSkin 1 5 "" // hide mag
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SurfaceSkin 1 6 "CandyGun.png" // show new mag
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FrameIndex XZW6 J 1 105
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FrameIndex XZW6 K 1 106
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FrameIndex XZW6 L 1 107
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FrameIndex XZW6 M 1 108
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FrameIndex XZW6 N 1 109
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FrameIndex XZW6 O 1 110
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FrameIndex XZW6 P 1 111
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FrameIndex XZW6 Q 1 112
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FrameIndex XZW6 R 1 113
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FrameIndex XZW6 S 1 114
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SurfaceSkin 1 6 "" // hide new mag
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FrameIndex XZW6 T 1 115
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FrameIndex XZW6 U 1 116
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FrameIndex XZW6 V 1 117
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FrameIndex XZW6 W 1 118
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FrameIndex XZW6 X 1 119
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FrameIndex XZW6 Y 1 120
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FrameIndex XZW6 Z 1 121
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SurfaceSkin 1 5 "CandyGun.png" // show mag
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// Check Bullet
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SurfaceSkin 1 4 "CandyCasing.png" // show casing
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FrameIndex XZW7 A 1 157
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FrameIndex XZW7 B 1 158
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FrameIndex XZW7 C 1 159
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FrameIndex XZW7 D 1 160
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FrameIndex XZW7 E 1 161
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FrameIndex XZW7 F 1 162
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FrameIndex XZW7 G 1 163
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FrameIndex XZW7 H 1 164
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FrameIndex XZW7 I 1 165
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FrameIndex XZW7 J 1 166
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FrameIndex XZW7 K 1 167
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FrameIndex XZW7 L 1 168
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FrameIndex XZW7 M 1 169
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FrameIndex XZW7 N 1 170
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FrameIndex XZW7 O 1 171
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FrameIndex XZW7 P 1 172
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FrameIndex XZW7 Q 1 173
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FrameIndex XZW7 R 1 174
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FrameIndex XZW7 S 1 175
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SurfaceSkin 1 4 "" // hide casing
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// Melee
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FrameIndex XZW7 T 1 177
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FrameIndex XZW7 U 1 178
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FrameIndex XZW7 V 1 179
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FrameIndex XZW7 W 1 180
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FrameIndex XZW7 X 1 181
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FrameIndex XZW7 Y 1 182
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FrameIndex XZW7 Z 1 183
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FrameIndex XZW8 A 1 184
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FrameIndex XZW8 B 1 185
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FrameIndex XZW8 C 1 186
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FrameIndex XZW8 D 1 187
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FrameIndex XZW8 E 1 188
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FrameIndex XZW8 F 1 189
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// Check Gun
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FrameIndex XZW8 G 1 192
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FrameIndex XZW8 H 1 193
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FrameIndex XZW8 I 1 194
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FrameIndex XZW8 J 1 195
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FrameIndex XZW8 K 1 196
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FrameIndex XZW8 L 1 197
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FrameIndex XZW8 M 1 198
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FrameIndex XZW8 N 1 199
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FrameIndex XZW8 O 1 200
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FrameIndex XZW8 P 1 201
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FrameIndex XZW8 Q 1 202
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FrameIndex XZW8 R 1 203
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FrameIndex XZW8 S 1 204
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FrameIndex XZW8 T 1 205
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FrameIndex XZW8 U 1 206
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FrameIndex XZW8 V 1 207
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FrameIndex XZW8 W 1 208
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FrameIndex XZW8 X 1 209
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FrameIndex XZW8 Y 1 210
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FrameIndex XZW8 Z 1 211
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// Spin Gun
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FrameIndex XZW9 A 1 213
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FrameIndex XZW9 B 1 214
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FrameIndex XZW9 C 1 215
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FrameIndex XZW9 D 1 216
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FrameIndex XZW9 E 1 217
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FrameIndex XZW9 F 1 218
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FrameIndex XZW9 G 1 219
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FrameIndex XZW9 H 1 220
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FrameIndex XZW9 I 1 221
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FrameIndex XZW9 J 1 222
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FrameIndex XZW9 K 1 223
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FrameIndex XZW9 L 1 224
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FrameIndex XZW9 M 1 225
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FrameIndex XZW9 N 1 226
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FrameIndex XZW9 O 1 227
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FrameIndex XZW9 P 1 228
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FrameIndex XZW9 Q 1 229
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FrameIndex XZW9 R 1 230
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FrameIndex XZW9 S 1 231
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FrameIndex XZW9 T 1 232
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FrameIndex XZW9 U 1 233
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FrameIndex XZW9 V 1 234
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FrameIndex XZW9 W 1 235
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// Throw Gun
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FrameIndex XZWA Z 1 128
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FrameIndex XZWB A 1 129
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FrameIndex XZWB B 1 130
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FrameIndex XZWB C 1 131
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FrameIndex XZWB D 1 132
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FrameIndex XZWB E 1 133
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FrameIndex XZWB F 1 134
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FrameIndex XZWB G 1 135
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FrameIndex XZWB H 1 136
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FrameIndex XZWB I 1 137
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FrameIndex XZWB J 1 138
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FrameIndex XZWB K 1 139
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FrameIndex XZWB L 1 140
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FrameIndex XZWB M 1 141
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FrameIndex XZWB N 1 142
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FrameIndex XZWB O 1 143
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FrameIndex XZWB P 1 144
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FrameIndex XZWB Q 1 145
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FrameIndex XZWB R 1 146
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SurfaceSkin 1 3 "" // hide gun
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SurfaceSkin 1 5 "" // hide mag
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FrameIndex XZWB S 1 147
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FrameIndex XZWB T 1 148
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FrameIndex XZWB U 1 149
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FrameIndex XZWB V 1 150
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FrameIndex XZWB W 1 151
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FrameIndex XZWB X 1 152
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FrameIndex XZWB Y 1 153
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FrameIndex XZWB Z 1 154
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// Casing
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SurfaceSkin 1 0 ""
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SurfaceSkin 1 1 ""
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SurfaceSkin 1 2 ""
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SurfaceSkin 1 3 ""
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SurfaceSkin 1 4 "CandyCasing_Used.png"
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SurfaceSkin 1 5 ""
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FrameIndex XZWC A 1 14
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FrameIndex XZWC B 1 15
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FrameIndex XZWC C 1 16
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FrameIndex XZWC D 1 17
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FrameIndex XZWC E 1 18
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FrameIndex XZWC F 1 19
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FrameIndex XZWC G 1 20
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FrameIndex XZWC H 1 21
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FrameIndex XZWC I 1 22
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FrameIndex XZWC J 1 23
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}
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