swwmgz_m/modeldef.ammo
Marisa Kirisame f44856f7eb Oh boy where do I even start:
- Icons for all item that'll nee them.
 - Fix powerup effects appearing in the inventory tab.
 - Added chancebox models.
 - Some extra sound stuff.
 - Added voice lines for responding to Korax in each Hexen hub.
 - Some work done on the titlemap I guess, nothing big yet, just the logos
   and whatnot.
 - Changed message duration cvars to seconds instead of tics.
 - Added mod menu and credits menu.
 - Lore text adjustments.
 - Added colored text tags for key items.
 - Adjusted how dropping/trading amounts are handled (always goes for highest
   available item drop if it's an ammo).
 - Added invulnerability healthbar effect.
 - Increased knockback of weapon melee, makes it more effective for getting
   enemies out of your face.
 - Adjusted flash effects on Candygun explosions.
 - Made Candygun decals bigger.
2020-02-01 03:54:06 +01:00

609 lines
9.2 KiB
Text

Model "RedShell"
{
Path "models"
Model 0 "ShellAmmo_One_d.3d"
SurfaceSkin 0 0 "Shell_Normal.png"
SurfaceSkin 0 1 "silvermap.png"
Scale 0.024 0.024 0.024
PitchOffset 30
ZOffset 16
ROTATING
FrameIndex XZW1 A 0 0
}
Model "RedShell2"
{
Path "models"
Model 0 "ShellAmmo_Two_d.3d"
SurfaceSkin 0 0 "Shell_Normal.png"
SurfaceSkin 0 1 "silvermap.png"
Scale 0.024 0.024 0.024
ZOffset 16
ROTATING
FrameIndex XZW1 A 0 0
}
Model "RedShell4"
{
Path "models"
Model 0 "ShellAmmo_Four_d.3d"
SurfaceSkin 0 0 "Shell_Normal.png"
SurfaceSkin 0 1 "silvermap.png"
Scale 0.024 0.024 0.024
ZOffset 16
ROTATING
FrameIndex XZW1 A 0 0
}
Model "RedShell8"
{
Path "models"
Model 0 "ShellAmmo_Eight_d.3d"
SurfaceSkin 0 0 "Shell_Normal.png"
SurfaceSkin 0 1 "silvermap.png"
Scale 0.024 0.024 0.024
ZOffset 16
ROTATING
FrameIndex XZW1 A 0 0
}
Model "RedShell12"
{
Path "models"
Model 0 "ShellAmmo_Twelve_d.3d"
SurfaceSkin 0 0 "Shell_Normal.png"
SurfaceSkin 0 1 "silvermap.png"
Scale 0.024 0.024 0.024
ZOffset 16
ROTATING
FrameIndex XZW1 A 0 0
}
Model "RedShell16"
{
Path "models"
Model 0 "ShellAmmo_Sixteen_d.3d"
SurfaceSkin 0 0 "Shell_Normal.png"
SurfaceSkin 0 1 "silvermap.png"
Scale 0.024 0.024 0.024
ZOffset 16
ROTATING
FrameIndex XZW1 A 0 0
}
Model "GreenShell"
{
Path "models"
Model 0 "ShellAmmo_One_d.3d"
SurfaceSkin 0 0 "Shell_Slug.png"
SurfaceSkin 0 1 "silvermap.png"
Scale 0.024 0.024 0.024
PitchOffset 30
ZOffset 16
ROTATING
FrameIndex XZW1 A 0 0
}
Model "GreenShell2"
{
Path "models"
Model 0 "ShellAmmo_Two_d.3d"
SurfaceSkin 0 0 "Shell_Slug.png"
SurfaceSkin 0 1 "silvermap.png"
Scale 0.024 0.024 0.024
ZOffset 16
ROTATING
FrameIndex XZW1 A 0 0
}
Model "GreenShell4"
{
Path "models"
Model 0 "ShellAmmo_Four_d.3d"
SurfaceSkin 0 0 "Shell_Slug.png"
SurfaceSkin 0 1 "silvermap.png"
Scale 0.024 0.024 0.024
ZOffset 16
ROTATING
FrameIndex XZW1 A 0 0
}
Model "GreenShell8"
{
Path "models"
Model 0 "ShellAmmo_Eight_d.3d"
SurfaceSkin 0 0 "Shell_Slug.png"
SurfaceSkin 0 1 "silvermap.png"
Scale 0.024 0.024 0.024
ZOffset 16
ROTATING
FrameIndex XZW1 A 0 0
}
Model "GreenShell12"
{
Path "models"
Model 0 "ShellAmmo_Twelve_d.3d"
SurfaceSkin 0 0 "Shell_Slug.png"
SurfaceSkin 0 1 "silvermap.png"
Scale 0.024 0.024 0.024
ZOffset 16
ROTATING
FrameIndex XZW1 A 0 0
}
Model "WhiteShell"
{
Path "models"
Model 0 "ShellAmmo_One_d.3d"
SurfaceSkin 0 0 "Shell_Dragon.png"
SurfaceSkin 0 1 "silvermap.png"
Scale 0.024 0.024 0.024
PitchOffset 30
ZOffset 16
ROTATING
FrameIndex XZW1 A 0 0
}
Model "WhiteShell2"
{
Path "models"
Model 0 "ShellAmmo_Two_d.3d"
SurfaceSkin 0 0 "Shell_Dragon.png"
SurfaceSkin 0 1 "silvermap.png"
Scale 0.024 0.024 0.024
ZOffset 16
ROTATING
FrameIndex XZW1 A 0 0
}
Model "WhiteShell4"
{
Path "models"
Model 0 "ShellAmmo_Four_d.3d"
SurfaceSkin 0 0 "Shell_Dragon.png"
SurfaceSkin 0 1 "silvermap.png"
Scale 0.024 0.024 0.024
ZOffset 16
ROTATING
FrameIndex XZW1 A 0 0
}
Model "WhiteShell8"
{
Path "models"
Model 0 "ShellAmmo_Eight_d.3d"
SurfaceSkin 0 0 "Shell_Dragon.png"
SurfaceSkin 0 1 "silvermap.png"
Scale 0.024 0.024 0.024
ZOffset 16
ROTATING
FrameIndex XZW1 A 0 0
}
Model "BlueShell"
{
Path "models"
Model 0 "ShellAmmo_One_d.3d"
SurfaceSkin 0 0 "Shell_Kinylum.png"
SurfaceSkin 0 1 "silvermap.png"
Scale 0.024 0.024 0.024
PitchOffset 30
ZOffset 16
ROTATING
FrameIndex XZW1 A 0 0
}
Model "BlueShell2"
{
Path "models"
Model 0 "ShellAmmo_Two_d.3d"
SurfaceSkin 0 0 "Shell_Kinylum.png"
SurfaceSkin 0 1 "silvermap.png"
Scale 0.024 0.024 0.024
ZOffset 16
ROTATING
FrameIndex XZW1 A 0 0
}
Model "BlueShell4"
{
Path "models"
Model 0 "ShellAmmo_Four_d.3d"
SurfaceSkin 0 0 "Shell_Kinylum.png"
SurfaceSkin 0 1 "silvermap.png"
Scale 0.024 0.024 0.024
ZOffset 16
ROTATING
FrameIndex XZW1 A 0 0
}
Model "BlueShell8"
{
Path "models"
Model 0 "ShellAmmo_Eight_d.3d"
SurfaceSkin 0 0 "Shell_Kinylum.png"
SurfaceSkin 0 1 "silvermap.png"
Scale 0.024 0.024 0.024
ZOffset 16
ROTATING
FrameIndex XZW1 A 0 0
}
Model "BlackShell"
{
Path "models"
Model 0 "ShellAmmo_One_d.3d"
SurfaceSkin 0 0 "Shell_Fuck.png"
SurfaceSkin 0 1 "silvermap.png"
Scale 0.024 0.024 0.024
PitchOffset 30
ZOffset 16
ROTATING
FrameIndex XZW1 A 0 0
}
Model "BlackShell2"
{
Path "models"
Model 0 "ShellAmmo_Two_d.3d"
SurfaceSkin 0 0 "Shell_Fuck.png"
SurfaceSkin 0 1 "silvermap.png"
Scale 0.024 0.024 0.024
ZOffset 16
ROTATING
FrameIndex XZW1 A 0 0
}
Model "BlackShell4"
{
Path "models"
Model 0 "ShellAmmo_Four_d.3d"
SurfaceSkin 0 0 "Shell_Fuck.png"
SurfaceSkin 0 1 "silvermap.png"
Scale 0.024 0.024 0.024
ZOffset 16
ROTATING
FrameIndex XZW1 A 0 0
}
Model "PurpleShell"
{
Path "models"
Model 0 "ShellAmmo_One_d.3d"
SurfaceSkin 0 0 "Shell_Ball.png"
SurfaceSkin 0 1 "silvermap.png"
Scale 0.024 0.024 0.024
PitchOffset 30
ZOffset 16
ROTATING
FrameIndex XZW1 A 0 0
}
Model "PurpleShell2"
{
Path "models"
Model 0 "ShellAmmo_Two_d.3d"
SurfaceSkin 0 0 "Shell_Ball.png"
SurfaceSkin 0 1 "silvermap.png"
Scale 0.024 0.024 0.024
ZOffset 16
ROTATING
FrameIndex XZW1 A 0 0
}
Model "PurpleShell4"
{
Path "models"
Model 0 "ShellAmmo_Four_d.3d"
SurfaceSkin 0 0 "Shell_Ball.png"
SurfaceSkin 0 1 "silvermap.png"
Scale 0.024 0.024 0.024
ZOffset 16
ROTATING
FrameIndex XZW1 A 0 0
}
Model "GoldShell"
{
Path "models"
Model 0 "ShellAmmo_One_d.3d"
SurfaceSkin 0 0 "Shell_Gold.png"
SurfaceSkin 0 1 "goldmap.png"
Scale 0.024 0.024 0.024
PitchOffset 30
ZOffset 16
ROTATING
FrameIndex XZW1 A 0 0
}
Model "EvisceratorShell"
{
Path "models"
Model 0 "EvisceratorProj_d.3d"
Skin 0 "EvisceratorShell.png"
Scale 0.18 0.18 0.18
PitchOffset 45
ZOffset 16
ROTATING
FrameIndex XZW1 A 0 0
}
Model "EvisceratorSixPack"
{
Path "models"
Model 0 "EvisceratorAmmo_d.3d"
SurfaceSkin 0 0 "EvisceratorAmmo.png"
SurfaceSkin 0 1 "EvisceratorShell.png"
Scale 0.08 0.08 0.08
ZOffset 16
ROTATING
FrameIndex XZW1 A 0 0
}
Model "HellblazerMissiles"
{
Path "models"
Model 0 "HellblazerProj_d.3d"
Skin 0 "HellblazerMissile.png"
Scale 0.16 0.16 0.16
PitchOffset 45
ZOffset 16
ROTATING
FrameIndex XZW1 A 0 0
}
Model "HellblazerMissileMag"
{
Path "models"
Model 0 "HellblazerAmmo_d.3d"
SurfaceSkin 0 0 "HellblazerAmmo.png"
SurfaceSkin 0 1 "HellblazerMissile.png"
Scale 0.16 0.16 0.16
PitchOffset -45
ZOffset 16
ROTATING
FrameIndex XZW1 A 0 0
}
Model "HellblazerCrackshots"
{
Path "models"
Model 0 "HellblazerProj_d.3d"
Skin 0 "HellblazerMissile_Cluster.png"
Scale 0.16 0.16 0.16
PitchOffset 45
ZOffset 16
ROTATING
FrameIndex XZW1 A 0 0
}
Model "HellblazerCrackshotMag"
{
Path "models"
Model 0 "HellblazerAmmo_Three_d.3d"
SurfaceSkin 0 0 "HellblazerAmmo_Cluster.png"
SurfaceSkin 0 1 "HellblazerMissile_Cluster.png"
Scale 0.16 0.16 0.16
PitchOffset -45
ZOffset 16
ROTATING
FrameIndex XZW1 A 0 0
}
Model "HellblazerRavagers"
{
Path "models"
Model 0 "HellblazerProj_d.3d"
Skin 0 "HellblazerMissile_Fire.png"
Scale 0.16 0.16 0.16
PitchOffset 45
ZOffset 16
ROTATING
FrameIndex XZW1 A 0 0
}
Model "HellblazerRavagerMag"
{
Path "models"
Model 0 "HellblazerAmmo_Three_d.3d"
SurfaceSkin 0 0 "HellblazerAmmo_Fire.png"
SurfaceSkin 0 1 "HellblazerMissile_Fire.png"
Scale 0.16 0.16 0.16
PitchOffset -45
ZOffset 16
ROTATING
FrameIndex XZW1 A 0 0
}
Model "HellblazerWarheads"
{
Path "models"
Model 0 "HellblazerProj_d.3d"
Skin 0 "HellblazerMissile_Nuke.png"
Scale 0.16 0.16 0.16
PitchOffset 45
ZOffset 16
ROTATING
FrameIndex XZW1 A 0 0
}
Model "HellblazerWarheadMag"
{
Path "models"
Model 0 "HellblazerAmmo_Two_d.3d"
SurfaceSkin 0 0 "HellblazerAmmo_Nuke.png"
SurfaceSkin 0 1 "HellblazerMissile_Nuke.png"
Scale 0.16 0.16 0.16
PitchOffset -45
ZOffset 16
ROTATING
FrameIndex XZW1 A 0 0
}
Model "SparkUnit"
{
Path "models"
Model 0 "SparksterAmmo_d.3d"
Skin 0 "SparksterAmmo.png"
Scale 0.16 0.16 0.16
PitchOffset 30
ZOffset 16
ROTATING
FrameIndex XZW1 A 0 0
}
Model "SilverBulletAmmo"
{
Path "models"
Model 0 "SilverbulletMag_d.3d"
Skin 0 "SilverbulletAmmo.png"
Scale 0.24 0.24 0.24
PitchOffset 30
ZOffset 16
ROTATING
FrameIndex XZW1 A 0 0
}
Model "CandyGunAmmo"
{
Path "models"
Model 0 "ExplodiumMag_d.3d"
Skin 0 "CandyGun.png"
Scale 0.06 0.06 0.06
PitchOffset 30
ZOffset 16
ROTATING
FrameIndex XZW1 A 0 0
}
Model "YnykronAmmo"
{
Path "models"
Model 0 "YnykronAmmo_d.3d"
Skin 0 "YnykronAmmo.png"
Scale 0.24 0.24 0.24
PitchOffset 30
ZOffset 16
ROTATING
FrameIndex XZW1 A 0 0
}
Model "FabricatorTier1"
{
Path "models"
Model 0 "AmmoFabricator_d.3d"
Skin 0 "Fabricator.png"
Scale 0.038 0.038 0.038
ZOffset 16
ROTATING
FrameIndex XZW1 A 0 0
}
Model "FabricatorTier2"
{
Path "models"
Model 0 "AmmoFabricator_d.3d"
Skin 0 "Fabricator_Tier2.png"
Scale 0.042 0.042 0.042
ZOffset 16
ROTATING
FrameIndex XZW1 A 0 0
}
Model "FabricatorTier3"
{
Path "models"
Model 0 "AmmoFabricator_d.3d"
Skin 0 "Fabricator_Tier3.png"
Scale 0.048 0.048 0.048
ZOffset 16
ROTATING
FrameIndex XZW1 A 0 0
}
Model "FabricatorTier4"
{
Path "models"
Model 0 "AmmoFabricator_d.3d"
Skin 0 "Fabricator_Tier4.png"
Scale 0.054 0.054 0.054
ZOffset 16
ROTATING
FrameIndex XZW1 A 0 0
}
Model "HammerspaceEmbiggener"
{
Path "models"
Model 0 "Embiggener_d.3d"
Skin 0 "Embiggener.png"
Scale 0.03 0.03 0.03
PitchOffset 20
ZOffset 16
ROTATING
FrameIndex XZW1 A 0 0
}