swwmgz_m/gldefs.pickups
Marisa Kirisame b6f434a28d Stuff and things:
- Reset nugget amounts back to 5 per pickup.
 - Added Omnisight (currently just allmap).
 - Added Lämp (currently just aesthetic, no moths yet).
 - Some stuff I can't remember.
 - Added konami code easter egg to demolitionist menu.
2020-02-05 01:43:13 +01:00

168 lines
2.9 KiB
Text

HardwareShader Texture "models/Nugget_Armor.png"
{
Shader "shaders/glsl/Shinemask_bright.fp"
Texture "masktex" "models/Nugget_mask.png"
Texture "envtex" "models/greenmap.png"
Texture "brighttex" "models/Nugget_mask.png"
}
HardwareShader Texture "models/Nugget.png"
{
Shader "shaders/glsl/Shinemask_bright.fp"
Texture "masktex" "models/Nugget_mask.png"
Texture "envtex" "models/blumap.png"
Texture "brighttex" "models/Nugget_mask.png"
}
HardwareShader Texture "models/TetraHealth.png"
{
Shader "shaders/glsl/Shinemask_bright.fp"
Texture "masktex" "models/TetraHealth_mask.png"
Texture "envtex" "models/blumap.png"
Texture "brighttex" "models/TetraHealth_mask.png"
}
HardwareShader Texture "models/CubeHealth.png"
{
Shader "shaders/glsl/Shinemask_bright.fp"
Texture "masktex" "models/CubeHealth_mask.png"
Texture "envtex" "models/blumap.png"
Texture "brighttex" "models/CubeHealth_mask.png"
}
HardwareShader Texture "models/Refresher.png"
{
Shader "shaders/glsl/Shinemask_bright.fp"
Texture "masktex" "models/Refresher_mask.png"
Texture "envtex" "models/purpmap.png"
Texture "brighttex" "models/Refresher_mask.png"
}
Brightmap Texture "models/GhostArtifact.png"
{
Map "models/GhostArtifact_bright.png"
}
Brightmap Texture "models/Gravity.png"
{
Map "models/Gravity_bright.png"
}
Brightmap Texture "models/Ragekit.png"
{
Map "models/Ragekit_bright.png"
}
Brightmap Texture "models/Omnisight.png"
{
Map "models/Omnisight_bright.png"
}
Brightmap Texture "models/Lamp.png"
{
Map "models/Lamp_bright.png"
}
PointLight ARMORNUGGETLIGHT
{
Color 0.4 0.7 0.2
Size 12
Offset 0 16 0
Attenuate 1
}
Object ArmorNuggetItem
{
Frame "XZW1" { light "ARMORNUGGETLIGHT" }
}
PointLight HEALTHNUGGETLIGHT
{
Color 0.1 0.3 0.7
Size 12
Offset 0 16 0
Attenuate 1
}
Object HealthNuggetItem
{
Frame "XZW1" { light "HEALTHNUGGETLIGHT" }
}
PointLight GEOMHEALTHLIGHT
{
Color 0.2 0.4 1.0
Size 30
Offset 0 16 0
Attenuate 1
}
Object TetraHealthItem
{
Frame "XZW1" { light "GEOMHEALTHLIGHT" }
}
Object CubeHealthItem
{
Frame "XZW1" { light "GEOMHEALTHLIGHT" }
}
PointLight REFRESHERLIGHT
{
Color 0.7 0.2 1.0
Size 40
Offset 0 16 0
Attenuate 1
}
Object RefresherItem
{
Frame "XZW1" { light "REFRESHERLIGHT" }
}
PointLight GHOSTARTILIGHT
{
Color 0.8 0.6 1.0
Size 40
Offset 0 16 0
Attenuate 1
}
Object GhostArtifact
{
Frame "XZW1" { light "GHOSTARTILIGHT" }
}
PointLight GRAVITYLIGHT
{
Color 0.3 0.8 1.0
Size 40
Offset 0 16 0
Attenuate 1
}
Object GravitySuppressor
{
Frame "XZW1" { light "GRAVITYLIGHT" }
}
PointLight INVINCIBALLLIGHT
{
Color 0.8 0.2 0.0
Size 40
Offset 0 16 0
Attenuate 1
}
Object FuckingInvinciball
{
Frame "XZW1" { light "INVINCIBALLLIGHT" }
}
PointLight RAGELIGHT
{
Color 1.0 0.1 0.0
Size 40
Offset 0 16 0
Attenuate 1
}
Object Ragekit
{
Frame "XZW1" { light "RAGELIGHT" }
}
FlickerLight2 LAMPLIGHT
{
Color 0.6 1.0 0.7
Size 240
SecondarySize 248
Interval 0.1
Offset 0 8 0
Attenuate 1
}
Object CompanionLamp
{
Frame "XZW1B" { light "LAMPLIGHT" }
}