- Reset nugget amounts back to 5 per pickup. - Added Omnisight (currently just allmap). - Added Lämp (currently just aesthetic, no moths yet). - Some stuff I can't remember. - Added konami code easter egg to demolitionist menu.
1799 lines
48 KiB
Text
1799 lines
48 KiB
Text
// common code goes here
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enum ESWWMGZChannels
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{
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CHAN_YOUDONEFUCKEDUP = 63200,
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CHAN_DEMOVOICE = 63201,
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CHAN_FOOTSTEP = 63202,
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CHAN_WEAPONEXTRA = 63203,
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CHAN_POWERUP = 63204,
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CHAN_POWERUPEXTRA = 63205,
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CHAN_JETPACK = 63206,
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CHAN_ITEMEXTRA = 63207
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};
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// Misc. Utility code
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Class SWWMUtility
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{
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static void StripColor( out String str )
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{
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int len = str.CodePointCount();
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for ( int i=0; i<len; i++ )
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{
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int remlen = 0;
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if ( str.GetNextCodePoint(i) != 0x1C )
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continue;
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remlen++;
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if ( str.GetNextCodePoint(i+remlen) == 0x5B )
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while ( str.GetNextCodePoint(i+remlen) != 0x5D )
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remlen++;
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remlen++;
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str.Remove(i,remlen);
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len -= remlen;
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}
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}
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}
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// Stats
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Class WeaponUsage
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{
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Class<Weapon> w;
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int kills;
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}
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Class SWWMStats : Thinker
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{
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PlayerInfo myplayer;
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int lastspawn, dashcount, boostcount, stompcount, airtime, kills,
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deaths, damagedealt, damagetaken, mkill, hiscore, topdealt,
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toptaken;
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double grounddist, airdist, fuelusage, topspeed;
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Array<WeaponUsage> wstats;
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int favweapon;
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void AddWeaponKill( Class<Weapon> which )
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{
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for ( int i=0; i<wstats.Size(); i++ )
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{
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if ( wstats[i].w != which ) continue;
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wstats[i].kills++;
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if ( (favweapon == -1) || (wstats[favweapon].kills < wstats[i].kills) ) favweapon = i;
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return;
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}
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let ws = new("WeaponUsage");
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ws.w = which;
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ws.kills = 1;
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wstats.Push(ws);
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if ( (favweapon == -1) || (wstats[favweapon].kills < ws.kills) )
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favweapon = wstats.Size()-1;
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}
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static clearscope SWWMStats Find( PlayerInfo p )
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{
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let ti = ThinkerIterator.Create("SWWMStats",STAT_STATIC);
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SWWMStats t;
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while ( t = SWWMStats(ti.Next()) )
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{
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if ( t.myplayer != p ) continue;
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return t;
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}
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return null;
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}
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}
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// Scoring
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Class SWWMCredits : Thinker
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{
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PlayerInfo myplayer;
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int credits;
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static void Give( PlayerInfo p, int amount )
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{
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let c = Find(p);
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if ( !c ) return;
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if ( (c.credits+amount < c.credits) || (c.credits+amount > 999999999) ) c.credits = 999999999;
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else c.credits += amount;
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let s = SWWMStats.Find(p);
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if ( s && (c.credits > s.hiscore) ) s.hiscore = c.credits;
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}
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static clearscope bool CanTake( PlayerInfo p, int amount )
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{
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let c = Find(p);
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if ( !c ) return false;
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// too much!
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if ( (c.credits-amount < 0) || (c.credits-amount > c.credits) ) return false;
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return true;
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}
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static bool Take( PlayerInfo p, int amount )
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{
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let c = Find(p);
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if ( !c ) return false;
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// too much!
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if ( (c.credits-amount < 0) || (c.credits-amount > c.credits) ) return false;
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c.credits -= amount;
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return true;
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}
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static clearscope int Get( PlayerInfo p )
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{
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let c = Find(p);
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if ( !c ) return 0;
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return c.credits;
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}
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static clearscope SWWMCredits Find( PlayerInfo p )
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{
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let ti = ThinkerIterator.Create("SWWMCredits",STAT_STATIC);
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SWWMCredits t;
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while ( t = SWWMCredits(ti.Next()) )
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{
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if ( t.myplayer != p ) continue;
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return t;
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}
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return null;
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}
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}
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// Trading history between players
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Class SWWMTrade
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{
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int timestamp, type;
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String other, what;
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}
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Class SWWMTradeHistory : Thinker
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{
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PlayerInfo myplayer;
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Array<SWWMTrade> ent;
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static void RegisterSend( PlayerInfo p, PlayerInfo other, String what )
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{
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let th = Find(p);
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if ( !th ) return;
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SWWMTrade t = new("SWWMTrade");
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t.timestamp = gametic;
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t.type = 0;
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t.other = other.GetUserName();
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t.what = what;
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th.ent.Push(t);
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}
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static void RegisterReceive( PlayerInfo p, PlayerInfo other, String what )
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{
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let th = Find(p);
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if ( !th ) return;
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SWWMTrade t = new("SWWMTrade");
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t.timestamp = gametic;
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t.type = 1;
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t.other = other.GetUserName();
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t.what = what;
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th.ent.Push(t);
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}
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static clearscope SWWMTradeHistory Find( PlayerInfo p )
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{
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let ti = ThinkerIterator.Create("SWWMTradeHistory",STAT_STATIC);
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SWWMTradeHistory th;
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while ( th = SWWMTradeHistory(ti.Next()) )
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{
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if ( th.myplayer != p ) continue;
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return th;
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}
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return Null;
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}
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}
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// Lore holder
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Class SWWMLore
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{
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String tag, text;
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bool read;
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}
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Class SWWMLoreLibrary : Thinker
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{
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PlayerInfo myplayer;
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Array<SWWMLore> ent;
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int lastaddtic;
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void DirectAdd( String ref )
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{
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ref.MakeUpper();
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String tag = String.Format("SWWM_LORETAG_%s",ref);
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String text = String.Format("SWWM_LORETXT_%s",ref);
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// check that it's valid
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if ( StringTable.Localize(tag,false) == tag ) return;
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if ( StringTable.Localize(text,false) == text ) return;
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// check if existing
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for ( int i=0; i<ent.Size(); i++ )
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{
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if ( ent[i].tag != "$"..tag ) continue;
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return;
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}
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if ( (level.maptime > 0) && (gametic > lastaddtic) && (myplayer == players[consoleplayer]) )
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Console.Printf(StringTable.Localize("$SWWM_NEWLORE"));
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lastaddtic = gametic;
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SWWMLore e = new("SWWMLore");
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e.tag = "$"..tag;
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e.text = "$"..text;
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// sorted add
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String loca = StringTable.Localize(e.tag), locb;
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int cpa, cpb;
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for ( int i=0; i<ent.Size(); i++ )
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{
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locb = StringTable.Localize(ent[i].tag);
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if ( locb < loca ) continue;
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ent.Insert(i,e);
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return;
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}
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// append otherwise
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ent.Push(e);
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}
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static void Add( PlayerInfo p, String ref )
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{
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let ll = Find(p);
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if ( !ll ) return;
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ll.DirectAdd(ref);
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}
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static clearscope SWWMLoreLibrary Find( PlayerInfo p )
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{
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let ti = ThinkerIterator.Create("SWWMLoreLibrary",STAT_STATIC);
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SWWMLoreLibrary ll;
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while ( ll = SWWMLoreLibrary(ti.Next()) )
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{
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if ( ll.myplayer != p ) continue;
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return ll;
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}
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return Null;
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}
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}
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// One-liners
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Class SWWMOneLiner : HUDMessageBase
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{
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String whichline;
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int lifespan, curtime;
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transient Font TewiFont;
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transient CVar safezone;
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static SWWMOneLiner Make( String whichline, int lifespan )
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{
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let l = new("SWWMOneLiner");
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l.whichline = whichline;
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l.curtime = l.lifespan = lifespan;
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return l;
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}
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override bool Tick()
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{
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curtime--;
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return (curtime<-20);
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}
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override void Draw( int bottom, int visibility )
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{
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if ( !safezone ) safezone = CVar.GetCVar('swwm_hudmargin',players[consoleplayer]);
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if ( !TewiFont ) TewiFont = Font.GetFont('TewiShaded');
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int margin = safezone.GetInt();
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Vector2 hs = StatusBar.GetHUDScale();
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Vector2 ss = (Screen.GetWidth()/hs.x,Screen.GetHeight()/hs.y);
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String loc = StringTable.Localize(whichline);
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if ( loc.Length() <= 0 ) return; // don't draw empty strings
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String locs = "\""..loc.."\"";
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// split so it can fit
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BrokenLines l = TewiFont.BreakLines(locs,int(ss.x*.5));
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int maxlen = 0;
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for ( int i=0; i<l.Count(); i++ )
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{
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int len = TewiFont.StringWidth(l.StringAt(i));
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if ( len > maxlen ) maxlen = len;
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}
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int h = TewiFont.GetHeight();
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int fh = h*l.Count();
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double alph = clamp((curtime/20.)+1.,0.,1.);
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alph *= clamp((lifespan-curtime)/10.,0.,1.);
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Screen.Dim("Black",alph*.8,int((Screen.GetWidth()-(maxlen+12)*hs.x)/2.),int(bottom-(margin+2+fh)*hs.y),int((maxlen+12)*hs.x),int((fh+4)*hs.y));
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int yy = margin+fh;
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for ( int i=0; i<l.Count(); i++ )
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{
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int len = TewiFont.StringWidth(l.StringAt(i));
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Screen.DrawText(TewiFont,Font.CR_FIRE,(ss.x-len)/2.,(bottom/hs.y)-yy,l.StringAt(i),DTA_VirtualWidthF,ss.x,DTA_VirtualHeightF,ss.y,DTA_KeepRatio,true,DTA_Alpha,alph);
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yy -= h;
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}
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}
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}
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// imitates UE1 light type LT_TexturePaletteOnce/LT_TexturePaletteLoop
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Class PaletteLight : DynamicLight
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{
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Color pal[256];
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bool IsLooping;
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Default
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{
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Tag "Explosion";
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DynamicLight.Type "Point";
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Args 0,0,0,80;
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ReactionTime 15;
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}
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private void UpdateLight()
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{
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int index = 255-((255*ReactionTime)/abs(default.ReactionTime));
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args[LIGHT_RED] = pal[index].r;
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args[LIGHT_GREEN] = pal[index].g;
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args[LIGHT_BLUE] = pal[index].b;
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}
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override void PostBeginPlay()
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{
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Super.PostBeginPlay();
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int lump = Wads.CheckNumForFullname(String.Format("palettes/%s.pal",GetTag()));
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String paldat = Wads.ReadLump(lump);
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for ( int i=0; i<256; i++ )
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{
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pal[i].r = paldat.ByteAt(i*3);
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pal[i].g = paldat.ByteAt(i*3+1);
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pal[i].b = paldat.ByteAt(i*3+2);
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}
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if ( ReactionTime < 0 )
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{
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ReactionTime = -ReactionTime;
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IsLooping = true;
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}
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UpdateLight();
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}
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override void Tick()
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{
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Super.Tick();
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if ( isFrozen() ) return;
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ReactionTime--;
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if ( ReactionTime < 0 )
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{
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if ( !IsLooping )
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{
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Destroy();
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return;
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}
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else ReactionTime = abs(default.ReactionTime);
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}
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UpdateLight();
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}
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}
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// Generic particles
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Class SWWMSmoke : Actor
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{
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Default
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{
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RenderStyle "Shaded";
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StencilColor "FFFFFF";
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Radius 2;
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Height 2;
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+NOBLOCKMAP;
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+NOGRAVITY;
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+DONTSPLASH;
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+FORCEXYBILLBOARD;
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+ROLLSPRITE;
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+ROLLCENTER;
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+THRUACTORS;
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+NOTELEPORT;
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+CANBOUNCEWATER;
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-BOUNCEAUTOOFF;
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BounceType "Hexen";
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BounceFactor 1.0;
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WallBounceFactor 1.0;
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Scale 0.3;
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}
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override void PostBeginPlay()
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{
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Super.PostBeginPlay();
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double ang, pt;
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scale *= FRandom[Puff](0.5,1.5);
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alpha *= FRandom[Puff](0.5,1.5);
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ang = FRandom[Puff](0,360);
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pt = FRandom[Puff](-90,90);
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vel += (cos(pt)*cos(ang),cos(pt)*sin(ang),-sin(pt))*FRandom[Puff](0.2,0.8);
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roll = Frandom[Puff](0,360);
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scale.x *= RandomPick[Puff](-1,1);
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scale.y *= RandomPick[Puff](-1,1);
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}
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override void Tick()
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{
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Super.Tick();
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if ( isFrozen() ) return;
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vel *= 0.96;
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vel.z += 0.01;
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if ( waterlevel > 0 )
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{
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let b = Spawn("SWWMBubble",pos);
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b.scale *= abs(scale.x);
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b.vel = vel;
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Destroy();
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}
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}
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States
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{
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Spawn:
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XSMK ABCDEFGHIJKLMNOPQRST 1 A_SetTics(1+special1);
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Stop;
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}
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}
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Class SWWMSmallSmoke : SWWMSmoke
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{
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override void PostBeginPlay()
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{
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Actor.PostBeginPlay();
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double ang, pt;
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scale *= FRandom[Puff](0.1,0.3);
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alpha *= FRandom[Puff](0.5,1.5);
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ang = FRandom[Puff](0,360);
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pt = FRandom[Puff](-90,90);
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vel += (cos(pt)*cos(ang),cos(pt)*sin(ang),-sin(pt))*FRandom[Puff](0.04,0.16);
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}
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}
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Class SWWMViewSmoke : SWWMSmoke
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{
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Vector3 ofs, vvel;
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override void PostBeginPlay()
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{
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Actor.PostBeginPlay();
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double ang, pt;
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scale *= FRandom[Puff](0.1,0.3);
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alpha *= FRandom[Puff](0.5,1.5);
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ang = FRandom[Puff](0,360);
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pt = FRandom[Puff](-90,90);
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vvel += (cos(pt)*cos(ang),cos(pt)*sin(ang),-sin(pt))*FRandom[Puff](0.04,0.16);
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}
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override void Tick()
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{
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Actor.Tick();
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if ( !target || !target.player )
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{
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Destroy();
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return;
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}
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Vector3 x, y, z;
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[x, y, z] = swwm_CoordUtil.GetAxes(target.pitch,target.angle,target.roll);
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Vector3 origin = level.Vec3Offset(target.Vec2OffsetZ(0,0,target.player.viewz),x*ofs.x+y*ofs.y+z*ofs.z);
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SetOrigin(origin,true);
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bInvisible = (players[consoleplayer].camera != target);
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if ( isFrozen() ) return;
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ofs += vvel;
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vvel *= 0.96;
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vvel.z += 0.01;
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if ( waterlevel > 0 ) Destroy();
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}
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}
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|
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Class SWWMBubble : Actor
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{
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Default
|
|
{
|
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RenderStyle "Add";
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Radius 2;
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Height 2;
|
|
+NOBLOCKMAP;
|
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+NOGRAVITY;
|
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+DONTSPLASH;
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+FORCEXYBILLBOARD;
|
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+NOTELEPORT;
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Scale 0.5;
|
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}
|
|
override void PostBeginPlay()
|
|
{
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Super.PostBeginPlay();
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double ang, pt;
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scale *= FRandom[Puff](0.5,1.5);
|
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ang = FRandom[Puff](0,360);
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pt = FRandom[Puff](-90,90);
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vel += (cos(pt)*cos(ang),cos(pt)*sin(ang),-sin(pt))*FRandom[Puff](0.2,0.8);
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if ( waterlevel <= 0 ) Destroy();
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SetState(ResolveState("Spawn")+Random[Puff](0,19));
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}
|
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override void Tick()
|
|
{
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Super.Tick();
|
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if ( isFrozen() ) return;
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vel *= 0.96;
|
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vel.z += 0.05;
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if ( (waterlevel <= 0) || !Random[Puff](0,100) ) Destroy();
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}
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|
States
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|
{
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Spawn:
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XBUB ABCDEFGHIJKLMNOPQRST 1;
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Loop;
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}
|
|
}
|
|
|
|
Class SWWMSpark : Actor
|
|
{
|
|
Default
|
|
{
|
|
RenderStyle "Add";
|
|
Radius 2;
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|
Height 2;
|
|
+NOBLOCKMAP;
|
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+FORCEXYBILLBOARD;
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+MISSILE;
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+MOVEWITHSECTOR;
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+THRUACTORS;
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+NOTELEPORT;
|
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+DONTSPLASH;
|
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BounceType "Doom";
|
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BounceFactor 0.4;
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Gravity 0.2;
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Scale 0.05;
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}
|
|
override void Tick()
|
|
{
|
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Super.Tick();
|
|
if ( waterlevel > 0 )
|
|
{
|
|
let b = Spawn("SWWMBubble",pos);
|
|
b.vel = vel;
|
|
b.scale *= 0.3;
|
|
Destroy();
|
|
}
|
|
}
|
|
States
|
|
{
|
|
Spawn:
|
|
BLPF A 1 Bright A_FadeOut(0.01);
|
|
Wait;
|
|
Death:
|
|
BLPF A 1 Bright A_FadeOut(0.05);
|
|
Wait;
|
|
}
|
|
}
|
|
|
|
Class SWWMChip : Actor
|
|
{
|
|
int deadtimer;
|
|
double rollvel;
|
|
|
|
Default
|
|
{
|
|
Radius 2;
|
|
Height 2;
|
|
+NOBLOCKMAP;
|
|
+MISSILE;
|
|
+MOVEWITHSECTOR;
|
|
+THRUACTORS;
|
|
+NOTELEPORT;
|
|
+DONTSPLASH;
|
|
+INTERPOLATEANGLES;
|
|
+ROLLSPRITE;
|
|
+ROLLCENTER;
|
|
BounceType "Doom";
|
|
BounceFactor 0.3;
|
|
Gravity 0.35;
|
|
Scale 0.2;
|
|
}
|
|
override void PostBeginPlay()
|
|
{
|
|
Super.PostBeginPlay();
|
|
deadtimer = 0;
|
|
rollvel = FRandom[Junk](10,30)*RandomPick[Junk](-1,1);
|
|
frame = Random[Junk](0,5);
|
|
scale *= Frandom[Junk](0.8,1.2);
|
|
}
|
|
override void Tick()
|
|
{
|
|
Super.Tick();
|
|
if ( isFrozen() ) return;
|
|
if ( InStateSequence(CurState,ResolveState("Death")) )
|
|
{
|
|
deadtimer++;
|
|
if ( deadtimer > 300 ) A_FadeOut(0.05);
|
|
return;
|
|
}
|
|
}
|
|
States
|
|
{
|
|
Spawn:
|
|
JUNK # 1
|
|
{
|
|
roll += rollvel;
|
|
}
|
|
Loop;
|
|
Bounce:
|
|
JUNK # 0
|
|
{
|
|
rollvel = FRandom[Junk](10,30)*RandomPick[Junk](-1,1);
|
|
}
|
|
Goto Spawn;
|
|
Death:
|
|
JUNK # -1;
|
|
Stop;
|
|
Dummy:
|
|
JUNK ABCDEF -1;
|
|
Stop;
|
|
}
|
|
}
|
|
|
|
Class SWWMNothing : Actor
|
|
{
|
|
States
|
|
{
|
|
Spawn:
|
|
TNT1 A 1;
|
|
Stop;
|
|
}
|
|
}
|
|
|
|
Class PoofLight : PaletteLight
|
|
{
|
|
Default
|
|
{
|
|
Tag "Yellow";
|
|
ReactionTime 5;
|
|
Args 0,0,0,60;
|
|
}
|
|
}
|
|
|
|
Class SWWMItemFog : Actor
|
|
{
|
|
Default
|
|
{
|
|
RenderStyle "Add";
|
|
+NOGRAVITY;
|
|
+NOBLOCKMAP;
|
|
+DONTSPLASH;
|
|
+ROLLSPRITE;
|
|
+ROLLCENTER;
|
|
}
|
|
States
|
|
{
|
|
Spawn:
|
|
BLPF A 2 Bright NoDelay
|
|
{
|
|
// offset up
|
|
SetOrigin(Vec3Offset(0,0,16),false);
|
|
roll = FRandom[ExploS](0,360);
|
|
scale *= FRandom[ExploS](0.9,1.1);
|
|
scale.x *= RandomPick[ExploS](-1,1);
|
|
scale.y *= RandomPick[ExploS](-1,1);
|
|
int numpt = Random[ExploS](16,32);
|
|
for ( int i=0; i<numpt; i++ )
|
|
{
|
|
Vector3 pvel = (FRandom[ExploS](-1,1),FRandom[ExploS](-1,1),FRandom[ExploS](-1,1)).unit()*FRandom[ExploS](.3,8);
|
|
let s = Spawn("SWWMSmallSmoke",pos);
|
|
s.vel = pvel;
|
|
s.SetShade(Color(3,2,1)*Random[ExploS](64,85));
|
|
s.A_SetRenderStyle(s.alpha,STYLE_AddShaded);
|
|
s.scale *= 3.;
|
|
s.alpha *= .2;
|
|
}
|
|
Spawn("PoofLight",pos);
|
|
}
|
|
BLPF A 1 Bright A_FadeOut(.3);
|
|
Wait;
|
|
}
|
|
}
|
|
|
|
Class SWWMTeleportFog : Actor
|
|
{
|
|
States
|
|
{
|
|
Spawn:
|
|
TNT1 A 1;
|
|
Stop;
|
|
}
|
|
}
|
|
|
|
// Bullet trails from DT
|
|
Class WaterHit
|
|
{
|
|
Sector sect;
|
|
Vector3 hitpos;
|
|
}
|
|
|
|
Class InvisibleSplasher : Actor
|
|
{
|
|
Default
|
|
{
|
|
Mass 100;
|
|
VSpeed -2;
|
|
}
|
|
States
|
|
{
|
|
Spawn:
|
|
TNT1 A 2;
|
|
Stop;
|
|
}
|
|
}
|
|
Class SmolInvisibleSplasher : InvisibleSplasher
|
|
{
|
|
Default
|
|
{
|
|
Mass 25;
|
|
}
|
|
}
|
|
|
|
Class SWWMBulletTrail : LineTracer
|
|
{
|
|
Array<WaterHit> WaterHitList;
|
|
Array<Line> ShootThroughList;
|
|
Actor ignoreme;
|
|
|
|
static play void DoTrail( Actor target, Vector3 pos, Vector3 dir, int dist, int bubblechance, bool smoky = false )
|
|
{
|
|
let t = new("SWWMBulletTrail");
|
|
t.ignoreme = target;
|
|
t.WaterHitList.Clear();
|
|
t.ShootThroughList.Clear();
|
|
t.Trace(pos,level.PointInSector(pos.xy),dir,dist,0);
|
|
for ( int i=0; i<t.ShootThroughList.Size(); i++ )
|
|
t.ShootThroughList[i].Activate(target,0,SPAC_PCross);
|
|
for ( int i=0; i<t.WaterHitList.Size(); i++ )
|
|
{
|
|
let b = Actor.Spawn("InvisibleSplasher",t.WaterHitList[0].hitpos);
|
|
b.A_CheckTerrain();
|
|
}
|
|
for ( int i=5; i<t.Results.Distance; i+=10 )
|
|
{
|
|
if ( !Random[Boolet](0,bubblechance) ) continue;
|
|
let b = Actor.Spawn(smoky?"SWWMSmallSmoke":"SWWMBubble",level.Vec3Offset(pos,dir*i));
|
|
b.Scale *= FRandom[Boolet](0.4,0.6);
|
|
}
|
|
t.Destroy();
|
|
}
|
|
|
|
override ETraceStatus TraceCallback()
|
|
{
|
|
// liquid splashes
|
|
if ( Results.CrossedWater )
|
|
{
|
|
let hl = new("WaterHit");
|
|
hl.sect = Results.CrossedWater;
|
|
hl.hitpos = Results.CrossedWaterPos;
|
|
WaterHitList.Push(hl);
|
|
}
|
|
else if ( Results.Crossed3DWater )
|
|
{
|
|
let hl = new("WaterHit");
|
|
hl.sect = Results.Crossed3DWater;
|
|
hl.hitpos = Results.Crossed3DWaterPos;
|
|
WaterHitList.Push(hl);
|
|
}
|
|
if ( Results.HitType == TRACE_HitActor )
|
|
{
|
|
if ( Results.HitActor == ignoreme ) return TRACE_Skip;
|
|
if ( Results.HitActor.bSHOOTABLE ) return TRACE_Stop;
|
|
return TRACE_Skip;
|
|
}
|
|
else if ( (Results.HitType == TRACE_HitWall) && (Results.Tier == TIER_Middle) )
|
|
{
|
|
if ( !Results.HitLine.sidedef[1] || (Results.HitLine.Flags&(Line.ML_BlockHitscan|Line.ML_BlockEverything)) )
|
|
return TRACE_Stop;
|
|
ShootThroughList.Push(Results.HitLine);
|
|
return TRACE_Skip;
|
|
}
|
|
return TRACE_Stop;
|
|
}
|
|
}
|
|
|
|
|
|
// Elastic recoil from DT
|
|
Enum ESwingMode
|
|
{
|
|
SWING_Straight, // constant increment
|
|
SWING_Spring, // bounces back after a delay
|
|
};
|
|
|
|
Class Swinger : Thinker
|
|
{
|
|
Actor target;
|
|
Vector2 dir;
|
|
double inc, rmul;
|
|
int steps, mode, delay;
|
|
double str, tstr;
|
|
int cnt, cstate;
|
|
|
|
Enum ESwingerState
|
|
{
|
|
STATE_Initial,
|
|
STATE_Wait,
|
|
STATE_Return,
|
|
};
|
|
|
|
override void Tick()
|
|
{
|
|
if ( !target ) cstate = -1;
|
|
switch ( cstate )
|
|
{
|
|
case STATE_Initial:
|
|
target.A_SetAngle(target.angle+dir.x*str,SPF_INTERPOLATE);
|
|
target.A_SetPitch(target.pitch+dir.y*str,SPF_INTERPOLATE);
|
|
str += inc;
|
|
if ( ++cnt >= steps )
|
|
{
|
|
cnt = 0;
|
|
str = tstr/steps;
|
|
cstate = (mode==SWING_Straight)?(-1):(delay>0)?STATE_Wait:STATE_Return;
|
|
}
|
|
else tstr += str;
|
|
break;
|
|
case STATE_Wait:
|
|
if ( ++cnt >= delay )
|
|
{
|
|
cnt = 0;
|
|
cstate = STATE_Return;
|
|
}
|
|
break;
|
|
case STATE_Return:
|
|
target.A_SetAngle(target.angle-dir.x*(str/rmul),SPF_INTERPOLATE);
|
|
target.A_SetPitch(target.pitch-dir.y*(str/rmul),SPF_INTERPOLATE);
|
|
if ( ++cnt >= steps*rmul )
|
|
{
|
|
cnt = 0;
|
|
cstate = -1;
|
|
}
|
|
break;
|
|
default:
|
|
Destroy();
|
|
return;
|
|
}
|
|
}
|
|
}
|
|
|
|
// Screen flashes from DT
|
|
Class GenericFlash : HUDMessageBase
|
|
{
|
|
Color col;
|
|
int duration;
|
|
double alpha;
|
|
Actor cam;
|
|
transient CVar str;
|
|
GenericFlash Setup( Actor camera, Color c, int d )
|
|
{
|
|
alpha = 1.0;
|
|
col = c;
|
|
duration = d;
|
|
cam = camera;
|
|
return self;
|
|
}
|
|
override bool Tick()
|
|
{
|
|
if ( duration > 0 ) alpha -= 1./duration;
|
|
return (alpha<=0)||(!cam);
|
|
}
|
|
override void Draw( int bottom, int visibility )
|
|
{
|
|
if ( automapactive || (visibility != BaseStatusBar.HUDMSGLayer_UnderHUD) ) return;
|
|
if ( cam && (players[consoleplayer].camera != cam) ) return;
|
|
if ( !str ) str = CVar.GetCVar('swwm_flashstrength',players[consoleplayer]);
|
|
Screen.Dim(col,(col.a/255.)*alpha*str.GetFloat(),0,0,Screen.GetWidth(),Screen.GetHeight());
|
|
}
|
|
}
|
|
|
|
Class QueuedFlash
|
|
{
|
|
Color c;
|
|
int duration;
|
|
int tic;
|
|
Actor cam;
|
|
}
|
|
|
|
Class LastLine
|
|
{
|
|
String type;
|
|
int lineno;
|
|
}
|
|
|
|
// Handler responsible for item replacements and whatever else
|
|
Class SWWMHandler : EventHandler
|
|
{
|
|
transient String oneliner, onelinersnd;
|
|
transient int onelinertic, onelinerspan;
|
|
transient int lastlock, lastcombat;
|
|
transient Array<Actor> combatactors;
|
|
transient Array<Int> combattics;
|
|
transient int highesttic;
|
|
transient Array<QueuedFlash> flashes;
|
|
transient Array<LastLine> lastlines;
|
|
bool tookdamage[MAXPLAYERS];
|
|
int spreecount[MAXPLAYERS];
|
|
int lastkill[MAXPLAYERS];
|
|
int multilevel[MAXPLAYERS];
|
|
int lastitemcount[MAXPLAYERS];
|
|
|
|
transient CVar mutevoice;
|
|
|
|
static int AddOneliner( String type, int delay = 5 )
|
|
{
|
|
let hnd = SWWMHandler(EventHandler.Find("SWWMHandler"));
|
|
if ( !hnd ) return 0;
|
|
CVar voicetype = CVar.GetCVar('swwm_voicetype',players[consoleplayer]);
|
|
// suppress non-rage comments when ragekit is active, only screaming allowed
|
|
if ( players[consoleplayer].mo.FindInventory("RagekitPower") && (type != "ragekit") ) return 0;
|
|
int whichline;
|
|
int countem = 0, i = 1;
|
|
String testme, locme;
|
|
do
|
|
{
|
|
testme = String.Format("SWWM_SUBS_%s_%s%d",voicetype.GetString().MakeUpper(),type.MakeUpper(),i);
|
|
locme = StringTable.Localize(testme,false);
|
|
if ( testme != locme ) countem++;
|
|
i++;
|
|
}
|
|
while ( (testme != locme) && (i < 100) ); // gotta prevent infinite loops
|
|
if ( countem == 0 ) return 0;
|
|
// check last line so we don't repeat
|
|
int last = 0, ent;
|
|
for ( int i=0; i<hnd.lastlines.Size(); i++ )
|
|
{
|
|
if ( hnd.lastlines[i].type != type ) continue;
|
|
last = hnd.lastlines[i].lineno;
|
|
ent = i;
|
|
break;
|
|
}
|
|
if ( last > 0 )
|
|
{
|
|
whichline = Random[DemoLines](1,countem-1);
|
|
if ( whichline >= last ) whichline++;
|
|
hnd.lastlines[ent].lineno = whichline;
|
|
}
|
|
else
|
|
{
|
|
whichline = Random[DemoLines](1,countem);
|
|
let lst = new("LastLine");
|
|
lst.type = type;
|
|
lst.lineno = whichline;
|
|
hnd.lastlines.Push(lst);
|
|
}
|
|
hnd.oneliner = String.Format("$SWWM_SUBS_%s_%s%d",voicetype.GetString().MakeUpper(),type.MakeUpper(),whichline);
|
|
hnd.onelinersnd = String.Format("voice/%s/%s%d",voicetype.GetString(),type,whichline);
|
|
hnd.onelinertic = gametic+delay;
|
|
hnd.onelinerspan = int(S_GetLength(hnd.onelinersnd)*Thinker.TICRATE);
|
|
return hnd.onelinertic+hnd.onelinerspan;
|
|
}
|
|
|
|
override void OnRegister()
|
|
{
|
|
// oneliner RNG must be relative to consoleplayer
|
|
SetRandomSeed[DemoLines](Random[DemoLines]()+consoleplayer);
|
|
}
|
|
|
|
override void WorldLoaded( WorldEvent e )
|
|
{
|
|
if ( !mutevoice ) mutevoice = CVar.GetCVar('swwm_mutevoice',players[consoleplayer]);
|
|
if ( !e.IsSaveGame && !e.IsReopen && (gamestate != GS_TITLELEVEL) && (mutevoice.GetInt() < 3) )
|
|
AddOneliner("mapstart");
|
|
}
|
|
|
|
override void PlayerDied( PlayerEvent e )
|
|
{
|
|
let s = SWWMStats.Find(players[e.playernumber]);
|
|
if ( s ) s.deaths++;
|
|
}
|
|
|
|
override void PlayerEntered( PlayerEvent e )
|
|
{
|
|
// create some static thinkers for this player
|
|
PlayerInfo p = players[e.playernumber];
|
|
SWWMTradeHistory th = SWWMTradeHistory.Find(p);
|
|
if ( !th )
|
|
{
|
|
th = new("SWWMTradeHistory");
|
|
th.ChangeStatNum(Thinker.STAT_STATIC);
|
|
th.myplayer = p;
|
|
}
|
|
SWWMCredits c = SWWMCredits.Find(p);
|
|
if ( !c )
|
|
{
|
|
c = new("SWWMCredits");
|
|
c.ChangeStatNum(Thinker.STAT_STATIC);
|
|
c.myplayer = p;
|
|
}
|
|
SWWMLoreLibrary l = SWWMLoreLibrary.Find(p);
|
|
if ( !l )
|
|
{
|
|
l = new("SWWMLoreLibrary");
|
|
l.ChangeStatNum(Thinker.STAT_STATIC);
|
|
l.myplayer = p;
|
|
// pre-add some lore
|
|
l.DirectAdd("AkariLabs");
|
|
l.DirectAdd("Belt");
|
|
l.DirectAdd("Collar");
|
|
l.DirectAdd("Cyrus");
|
|
l.DirectAdd("Demolitionist");
|
|
l.DirectAdd("Display");
|
|
l.DirectAdd("DeepImpact");
|
|
l.DirectAdd("ExplodiumGun");
|
|
l.DirectAdd("Forx");
|
|
l.DirectAdd("Hammerspace");
|
|
l.DirectAdd("Ibuki");
|
|
l.DirectAdd("KnowledgeBase");
|
|
l.DirectAdd("Locke");
|
|
l.DirectAdd("Munch");
|
|
l.DirectAdd("Propulsor");
|
|
l.DirectAdd("Saya");
|
|
l.DirectAdd("Voicebox");
|
|
if ( gameinfo.gametype&GAME_Doom )
|
|
{
|
|
l.DirectAdd("Doomguy");
|
|
l.DirectAdd("Hell");
|
|
l.DirectAdd("UAC");
|
|
}
|
|
else if ( gameinfo.gametype&GAME_Heretic )
|
|
{
|
|
l.DirectAdd("Parthoris");
|
|
l.DirectAdd("SerpentRiders");
|
|
l.DirectAdd("Sidhe");
|
|
}
|
|
else if ( gameinfo.gametype&GAME_Hexen )
|
|
{
|
|
l.DirectAdd("Cronos");
|
|
l.DirectAdd("SerpentRiders");
|
|
}
|
|
}
|
|
SWWMStats s = SWWMStats.Find(p);
|
|
if ( !s )
|
|
{
|
|
s = new("SWWMStats");
|
|
s.ChangeStatNum(Thinker.STAT_STATIC);
|
|
s.myplayer = p;
|
|
s.lastspawn = gametic;
|
|
s.favweapon = -1;
|
|
}
|
|
// reset some vars
|
|
multilevel[e.playernumber] = 0;
|
|
lastkill[e.playernumber] = int.min;
|
|
}
|
|
|
|
override void PlayerRespawned( PlayerEvent e )
|
|
{
|
|
PlayerEntered(e);
|
|
}
|
|
|
|
override void WorldTick()
|
|
{
|
|
if ( !mutevoice ) mutevoice = CVar.GetCVar('swwm_mutevoice',players[consoleplayer]);
|
|
if ( onelinertic && (onelinertic < gametic) )
|
|
{
|
|
if ( players[consoleplayer].health > 0 )
|
|
players[consoleplayer].mo.A_StartSound(onelinersnd,CHAN_DEMOVOICE,CHANF_LOCAL,1.,ATTN_NONE);
|
|
onelinertic = 0;
|
|
onelinerspan = 0;
|
|
}
|
|
for ( int i=0; i<flashes.size(); i++ )
|
|
{
|
|
if ( flashes[i].tic >= gametic ) continue;
|
|
flashes.Delete(i);
|
|
i--;
|
|
}
|
|
// countable item scoring
|
|
for ( int i=0; i<MAXPLAYERS; i++ )
|
|
{
|
|
if ( !playeringame[i] ) continue;
|
|
if ( players[i].itemcount > lastitemcount[i] )
|
|
{
|
|
int score = 25;
|
|
if ( level.total_items == level.found_items )
|
|
{
|
|
score = 2500;
|
|
Console.Printf(StringTable.Localize("$SWWM_LASTITEM"),players[i].GetUserName(),score);
|
|
}
|
|
SWWMCredits.Give(players[i],score);
|
|
lastitemcount[i] = players[i].itemcount;
|
|
}
|
|
}
|
|
// combat tracking
|
|
// prune old entries
|
|
for ( int i=0; i<combatactors.Size(); i++ )
|
|
{
|
|
if ( combattics[i] > highesttic )
|
|
highesttic = combattics[i];
|
|
if ( combatactors[i]
|
|
&& (combatactors[i].Health > 0)
|
|
&& !combatactors[i].bKILLED
|
|
&& !combatactors[i].bCORPSE
|
|
&& (combatactors[i].target == players[consoleplayer].mo)
|
|
&& (combattics[i]+2000 > gametic) )
|
|
continue;
|
|
combatactors.Delete(i);
|
|
combattics.Delete(i);
|
|
i--;
|
|
}
|
|
bool enteredcombat = false;
|
|
// add new entries
|
|
let ti = ThinkerIterator.Create("Actor");
|
|
Actor a;
|
|
while ( a = Actor(ti.Next()) )
|
|
{
|
|
if ( !a.player && !a.bIsMonster && !a.bCountKill ) continue;
|
|
// ignore the dead
|
|
if ( (a.Health <= 0) || a.bKILLED || a.bCORPSE ) continue;
|
|
// ignore if not targetted or either actor can't see the other
|
|
if ( (a.target != players[consoleplayer].mo)
|
|
|| !a.CheckSight(players[consoleplayer].mo)
|
|
|| !players[consoleplayer].mo.CheckSight(a) ) continue;
|
|
// is it already in?
|
|
bool addme = true;
|
|
for ( int i=0; i<combatactors.Size(); i++ )
|
|
{
|
|
if ( combatactors[i] != a ) continue;
|
|
addme = false;
|
|
combattics[i] = gametic;
|
|
break;
|
|
}
|
|
// add it in
|
|
if ( addme )
|
|
{
|
|
combatactors.Push(a);
|
|
combattics.Push(gametic);
|
|
enteredcombat = true;
|
|
}
|
|
}
|
|
if ( enteredcombat && (!highesttic || (gametic > highesttic+100)) && (mutevoice.GetInt() < 1) )
|
|
lastcombat = AddOneliner("fightstart",10);
|
|
}
|
|
|
|
override void WorldThingDied( WorldEvent e )
|
|
{
|
|
if ( (e.Thing.default.bBOSS && !Random[GoldDrop](0,2)) || (e.Thing.default.bBOSSDEATH && !Random[GoldDrop](0,6)) )
|
|
{
|
|
let g = Actor.Spawn("GoldShell",e.Thing.Vec3Offset(0,0,e.Thing.Height/2));
|
|
double ang = FRandom[SpareShells](0,360);
|
|
g.vel.xy = (cos(ang),sin(ang))*FRandom[SpareShells](.4,.8);
|
|
g.vel.z = FRandom[SpareShells](2.,4.);
|
|
}
|
|
}
|
|
|
|
override void WorldThingDamaged( WorldEvent e )
|
|
{
|
|
if ( !mutevoice ) mutevoice = CVar.GetCVar('swwm_mutevoice',players[consoleplayer]);
|
|
if ( e.Thing.player )
|
|
{
|
|
tookdamage[e.Thing.PlayerNumber()] = true;
|
|
let s = SWWMStats.Find(e.Thing.player);
|
|
s.damagetaken += e.Damage;
|
|
if ( e.Damage > s.toptaken ) s.toptaken = e.Damage;
|
|
}
|
|
if ( e.DamageSource && e.DamageSource.player )
|
|
{
|
|
let s = SWWMStats.Find(e.DamageSource.player);
|
|
s.damagedealt += e.Damage;
|
|
if ( e.Damage > s.topdealt ) s.topdealt = e.Damage;
|
|
}
|
|
if ( e.DamageSource && (e.DamageSource != e.Thing) )
|
|
{
|
|
if ( (e.DamageSource.bISMONSTER || e.DamageSource.player) && (e.Thing == players[consoleplayer].mo) && (e.Thing.Health > 0) )
|
|
{
|
|
if ( (!lastcombat || (gametic > lastcombat+20)) && (mutevoice.GetInt() < 1) )
|
|
lastcombat = AddOneliner(e.Thing.IsFriend(e.DamageSource)?"friendhit":"gethit",15);
|
|
highesttic = gametic;
|
|
}
|
|
if ( (e.DamageSource == players[consoleplayer].mo) && (e.Thing.bISMONSTER || e.Thing.player) )
|
|
{
|
|
if ( e.Thing.IsFriend(e.DamageSource) )
|
|
{
|
|
if ( (!lastcombat || (gametic > lastcombat+20)) && (mutevoice.GetInt() < 1) )
|
|
lastcombat = AddOneliner("hitfriend",15);
|
|
highesttic = gametic;
|
|
}
|
|
}
|
|
}
|
|
if ( (e.Thing.Health > 0) || e.Thing.bKilled || e.Thing.bCorpse ) return;
|
|
if ( !e.Thing.player && !e.Thing.bIsMonster && !e.Thing.bCountKill ) return;
|
|
if ( (e.DamageSource && e.DamageSource.player && (e.DamageSource != e.Thing)) )
|
|
{
|
|
let s = SWWMStats.Find(e.DamageSource.player);
|
|
if ( s )
|
|
{
|
|
s.kills++;
|
|
if ( e.DamageSource.player.ReadyWeapon )
|
|
s.AddWeaponKill(e.DamageSource.player.ReadyWeapon.GetClass());
|
|
}
|
|
if ( e.DamageSource == players[consoleplayer].mo )
|
|
{
|
|
highesttic = gametic;
|
|
if ( (!lastcombat || (gametic > lastcombat+20)) && (mutevoice.GetInt() < 1) )
|
|
lastcombat = AddOneliner("scorekill",15);
|
|
}
|
|
if ( !e.Thing.default.bCountKill ) // no credits
|
|
return;
|
|
int pnum = e.DamageSource.PlayerNumber();
|
|
if ( level.maptime < (lastkill[pnum]+5*Thinker.TICRATE) )
|
|
{
|
|
multilevel[pnum]++;
|
|
}
|
|
else multilevel[pnum] = 0;
|
|
if ( s && (multilevel[pnum]+1 > s.mkill) )
|
|
s.mkill = multilevel[pnum]+1;
|
|
lastkill[pnum] = level.maptime;
|
|
// scoring
|
|
int score = min(2000,int(ceil(e.Thing.SpawnHealth()*.5)*10));
|
|
if ( e.Thing.Health <= e.Thing.GetGibHealth() ) score = int(score*1.25);
|
|
score = int(score*(1.+.5*min(multilevel[pnum],16)));
|
|
if ( !tookdamage[pnum] ) score += 100+50*spreecount[pnum];
|
|
if ( e.Thing.bBOSS ) score += 10000;
|
|
if ( level.killed_monsters+1 == level.total_monsters )
|
|
{
|
|
score += 5000;
|
|
Console.Printf(StringTable.Localize("$SWWM_LASTMONSTER"),e.DamageSource.player.GetUserName(),5000);
|
|
}
|
|
SWWMCredits.Give(e.DamageSource.player,score);
|
|
// TODO floating score for HUD
|
|
spreecount[pnum]++;
|
|
}
|
|
}
|
|
|
|
private void DoKeyTagFix( Actor a )
|
|
{
|
|
if ( a is 'RedCard' ) a.SetTag("$T_REDCARD");
|
|
else if ( a is 'BlueCard' ) a.SetTag("$T_BLUECARD");
|
|
else if ( a is 'YellowCard' ) a.SetTag("$T_YELLOWCARD");
|
|
else if ( a is 'RedSkull' ) a.SetTag("$T_REDSKULL");
|
|
else if ( a is 'BlueSkull' ) a.SetTag("$T_BLUESKULL");
|
|
else if ( a is 'YellowSkull' ) a.SetTag("$T_YELLOWSKULL");
|
|
else if ( a is 'KeyYellow' ) a.SetTag("$T_YELLOWKEY");
|
|
else if ( a is 'KeyGreen' ) a.SetTag("$T_GREENKEY");
|
|
else if ( a is 'KeyBlue' ) a.SetTag("$T_BLUEKEY");
|
|
else if ( a.GetClassName() == 'KeyRed' ) a.SetTag("$T_REDKEY");
|
|
else if ( a is 'KeySteel' ) a.SetTag("$T_KEYSTEEL");
|
|
else if ( a is 'KeyCave' ) a.SetTag("$T_KEYCAVE");
|
|
else if ( a is 'KeyAxe' ) a.SetTag("$T_KEYAXE");
|
|
else if ( a is 'KeyFire' ) a.SetTag("$T_KEYFIRE");
|
|
else if ( a is 'KeyEmerald' ) a.SetTag("$T_KEYEMERALD");
|
|
else if ( a is 'KeyDungeon' ) a.SetTag("$T_KEYDUNGEON");
|
|
else if ( a is 'KeySilver' ) a.SetTag("$T_KEYSILVER");
|
|
else if ( a is 'KeyRusted' ) a.SetTag("$T_KEYRUSTED");
|
|
else if ( a is 'KeyHorn' ) a.SetTag("$T_KEYHORN");
|
|
else if ( a is 'KeySwamp' ) a.SetTag("$T_KEYSWAMP");
|
|
else if ( a is 'KeyCastle' ) a.SetTag("$T_KEYCASTLE");
|
|
}
|
|
|
|
static void KeyTagFix( Actor a )
|
|
{
|
|
let hnd = SWWMHandler(Find("SWWMHandler"));
|
|
if ( hnd ) hnd.DoKeyTagFix(a);
|
|
}
|
|
|
|
// tempfix keys have no tags
|
|
override void WorldThingSpawned( WorldEvent e )
|
|
{
|
|
if ( e.Thing is 'Key' ) DoKeyTagFix(e.Thing);
|
|
}
|
|
|
|
override void PostUiTick()
|
|
{
|
|
if ( (gametic == onelinertic) && (oneliner != "") && (players[consoleplayer].health > 0) )
|
|
{
|
|
let l = SWWMOneLiner.Make(oneliner,onelinerspan);
|
|
StatusBar.AttachMessage(l,-3473);
|
|
}
|
|
for ( int i=0; i<flashes.size(); i++ )
|
|
{
|
|
if ( flashes[i].tic < gametic ) continue;
|
|
GenericFlash gf = new("GenericFlash").Setup(flashes[i].cam,flashes[i].c,flashes[i].duration);
|
|
StatusBar.AttachMessage(gf,0,BaseStatusBar.HUDMSGLayer_UnderHUD);
|
|
}
|
|
}
|
|
|
|
override void WorldLinePreActivated( WorldEvent e )
|
|
{
|
|
// oneliner on locked doors
|
|
if ( !e.Thing ) return;
|
|
int locknum = e.ActivatedLine.locknumber;
|
|
if ( !locknum )
|
|
{
|
|
// check the special
|
|
switch ( e.ActivatedLine.special )
|
|
{
|
|
case FS_Execute:
|
|
locknum = e.ActivatedLine.Args[2];
|
|
break;
|
|
case Door_LockedRaise:
|
|
case Door_Animated:
|
|
locknum = e.ActivatedLine.Args[3];
|
|
break;
|
|
case ACS_LockedExecute:
|
|
case ACS_LockedExecuteDoor:
|
|
case Generic_Door:
|
|
locknum = e.ActivatedLine.Args[4];
|
|
break;
|
|
}
|
|
}
|
|
if ( !locknum ) return;
|
|
if ( e.Thing.CheckLocalView() && !e.Thing.CheckKeys(locknum,false,true) )
|
|
{
|
|
if ( (!lastlock || (gametic > lastlock+20)) && (mutevoice.GetInt() < 2) )
|
|
lastlock = AddOneliner("locked");
|
|
}
|
|
}
|
|
|
|
override void CheckReplacement( ReplaceEvent e )
|
|
{
|
|
// shell types (sorted by rarity
|
|
static const Class<Actor> redpool[] = {"RedShell","RedShell2","RedShell4","RedShell8","RedShell12","RedShell16"};
|
|
static const Class<Actor> greenpool[] = {"GreenShell","GreenShell2","GreenShell4","GreenShell8","GreenShell12"};
|
|
static const Class<Actor> whitepool[] = {"WhiteShell","WhiteShell2","WhiteShell4","WhiteShell8"};
|
|
static const Class<Actor> purplepool[] = {"PurpleShell","PurpleShell2","PurpleShell4"};
|
|
static const Class<Actor> bluepool[] = {"BlueShell","BlueShell2","BlueShell4","BlueShell8"};
|
|
static const Class<Actor> blackpool[] = {"BlackShell","BlackShell2","BlackShell4"};
|
|
if ( e.Replacee is 'ItemFog' ) e.Replacement = 'SWWMItemFog';
|
|
if ( e.Replacee is 'TeleportFog' ) e.Replacement = 'SWWMTeleportFog';
|
|
else if ( (e.Replacee is 'Chainsaw') || (e.Replacee is 'Gauntlets') || (e.Replacee is 'FWeapAxe') ) e.Replacement = 'PusherWeapon';
|
|
else if ( (e.Replacee is 'Fist') || (e.Replacee is 'Staff') ) e.Replacement = 'DeepImpact';
|
|
else if ( (e.Replacee is 'Pistol') || (e.Replacee is 'GoldWand') || (e.Replacee is 'FWeapFist') || (e.Replacee is 'CWeapMace') || (e.Replacee is 'MWeapWand') ) e.Replacement = 'ExplodiumGun';
|
|
else if ( (e.Replacee is 'Shotgun') || (e.Replacee is 'CWeapStaff') ) e.Replacement = 'Spreadgun';
|
|
else if ( (e.Replacee is 'SuperShotgun') || (e.Replacee is 'MWeapFrost') ) e.Replacement = 'Wallbuster';
|
|
else if ( e.Replacee is 'Crossbow' )
|
|
{
|
|
if ( Random[Replacements](0,2) ) e.Replacement = 'Spreadgun';
|
|
else e.Replacement = 'Wallbuster';
|
|
}
|
|
else if ( (e.Replacee is 'Chaingun') || (e.Replacee is 'Blaster') || (e.Replacee is 'FWeapHammer') ) e.Replacement = 'Eviscerator';
|
|
else if ( (e.Replacee is 'RocketLauncher') || (e.Replacee is 'PhoenixRod') || (e.Replacee is 'CWeapFlame') ) e.Replacement = 'Hellblazer';
|
|
else if ( (e.Replacee is 'PlasmaRifle') || (e.Replacee is 'SkullRod') )
|
|
{
|
|
if ( Random[Replacements](0,2) ) e.Replacement = 'Sparkster';
|
|
else e.Replacement = 'SilverBullet';
|
|
}
|
|
else if ( e.Replacee is 'MWeapLightning' ) e.Replacement = 'Sparkster';
|
|
else if ( e.Replacee is 'FWeaponPiece3' ) e.Replacement = 'SilverBullet';
|
|
else if ( (e.Replacee is 'BFG9000') || (e.Replacee is 'Mace') )
|
|
{
|
|
if ( !Random[Replacements](0,2) ) e.Replacement = 'Ynykron';
|
|
else e.Replacement = 'CandyGun';
|
|
}
|
|
else if ( e.Replacee is 'CWeaponPiece2' ) e.Replacement = 'CandyGun';
|
|
else if ( e.Replacee is 'MWeaponPiece1' ) e.Replacement = 'Ynykron';
|
|
else if ( (e.Replacee == 'Clip') || (e.Replacee == 'GoldWandAmmo') || (e.Replacee == 'GoldWandHefty') || (e.Replacee is 'ArtiPoisonBag') )
|
|
{
|
|
switch( Random[Replacement](0,6) )
|
|
{
|
|
case 0:
|
|
case 1:
|
|
case 2:
|
|
e.Replacement = redpool[Random[Replacement](0,2)];
|
|
break;
|
|
case 3:
|
|
case 4:
|
|
e.Replacement = greenpool[Random[Replacement](0,2)];
|
|
break;
|
|
case 5:
|
|
e.Replacement = whitepool[Random[Replacement](0,1)];
|
|
break;
|
|
case 6:
|
|
e.Replacement = purplepool[0];
|
|
break;
|
|
}
|
|
}
|
|
else if ( (e.Replacee == 'Shell') || (e.Replacee is 'CrossbowAmmo') )
|
|
{
|
|
switch( Random[Replacement](0,10) )
|
|
{
|
|
case 0:
|
|
case 1:
|
|
case 2:
|
|
e.Replacement = redpool[Random[Replacement](2,3)];
|
|
break;
|
|
case 3:
|
|
case 4:
|
|
e.Replacement = greenpool[Random[Replacement](2,3)];
|
|
break;
|
|
case 5:
|
|
case 6:
|
|
e.Replacement = whitepool[Random[Replacement](1,2)];
|
|
break;
|
|
case 7:
|
|
case 8:
|
|
e.Replacement = purplepool[Random[Replacement](0,2)];
|
|
break;
|
|
case 9:
|
|
e.Replacement = bluepool[Random[Replacement](0,2)];
|
|
break;
|
|
case 10:
|
|
e.Replacement = blackpool[0];
|
|
break;
|
|
}
|
|
}
|
|
else if ( (e.Replacee == 'ShellBox') || (e.Replacee is 'CrossbowHefty') )
|
|
{
|
|
switch( Random[Replacement](0,14) )
|
|
{
|
|
case 0:
|
|
case 1:
|
|
case 2:
|
|
case 3:
|
|
e.Replacement = redpool[Random[Replacement](3,5)];
|
|
break;
|
|
case 4:
|
|
case 5:
|
|
case 6:
|
|
e.Replacement = greenpool[Random[Replacement](3,4)];
|
|
break;
|
|
case 7:
|
|
case 8:
|
|
case 9:
|
|
e.Replacement = whitepool[Random[Replacement](2,3)];
|
|
break;
|
|
case 10:
|
|
case 11:
|
|
e.Replacement = purplepool[Random[Replacement](1,2)];
|
|
break;
|
|
case 12:
|
|
case 13:
|
|
e.Replacement = bluepool[Random[Replacement](2,3)];
|
|
break;
|
|
case 14:
|
|
e.Replacement = blackpool[Random[Replacement](0,2)];
|
|
break;
|
|
}
|
|
}
|
|
else if ( e.Replacee == 'ClipBox' )
|
|
{
|
|
if ( Random[Replacements](0,2) ) e.Replacement = 'EvisceratorShell';
|
|
else e.Replacement = 'EvisceratorSixPack';
|
|
}
|
|
else if ( e.Replacee == 'BlasterAmmo' ) e.Replacement = 'EvisceratorShell';
|
|
else if ( e.Replacee == 'BlasterHefty' ) e.Replacement = 'EvisceratorSixPack';
|
|
else if ( (e.Replacee == 'RocketAmmo') || (e.Replacee == 'PhoenixRodAmmo') || (e.Replacee == 'MaceAmmo') )
|
|
{
|
|
switch ( Random[Replacements](0,9) )
|
|
{
|
|
case 0:
|
|
case 1:
|
|
case 2:
|
|
case 3:
|
|
e.Replacement = 'HellblazerMissiles';
|
|
break;
|
|
case 4:
|
|
case 5:
|
|
case 6:
|
|
e.Replacement = 'HellblazerCrackshots';
|
|
break;
|
|
case 7:
|
|
case 8:
|
|
e.Replacement = 'HellblazerRavagers';
|
|
break;
|
|
case 9:
|
|
e.Replacement = 'HellblazerWarheads';
|
|
break;
|
|
}
|
|
}
|
|
else if ( (e.Replacee == 'RocketBox') || (e.Replacee == 'PhoenixRodHefty') || (e.Replacee == 'MaceHefty') )
|
|
{
|
|
switch ( Random[Replacements](0,9) )
|
|
{
|
|
case 0:
|
|
case 1:
|
|
case 2:
|
|
case 3:
|
|
e.Replacement = 'HellblazerMissileMag';
|
|
break;
|
|
case 4:
|
|
case 5:
|
|
case 6:
|
|
e.Replacement = 'HellblazerCrackshotMag';
|
|
break;
|
|
case 7:
|
|
case 8:
|
|
e.Replacement = 'HellblazerRavagerMag';
|
|
break;
|
|
case 9:
|
|
e.Replacement = 'HellblazerWarheadMag';
|
|
break;
|
|
}
|
|
}
|
|
else if ( (e.Replacee == 'Cell') || (e.Replacee == 'SkullRodAmmo') )
|
|
{
|
|
if ( Random[Replacements](0,3) ) e.Replacement = 'SparkUnit';
|
|
else e.Replacement = 'SilverBulletAmmo';
|
|
}
|
|
else if ( (e.Replacee == 'ArtiTeleport') || (e.Replacee == 'ArtiTeleportOther') )
|
|
{
|
|
if ( Random[Replacements](0,2) ) e.Replacement = 'SWWMNothing';
|
|
else e.Replacement = 'GoldShell';
|
|
}
|
|
else if ( (e.Replacee == 'CellPack') || (e.Replacee == 'SkullRodHefty') )
|
|
{
|
|
if ( Random[Replacements](0,2) ) e.Replacement = 'SilverBulletAmmo';
|
|
else e.Replacement = 'CandyGunAmmo';
|
|
}
|
|
else if ( e.Replacee == 'Mana1' ) e.Replacement = 'FabricatorTier1';
|
|
else if ( e.Replacee == 'Mana2' ) e.Replacement = 'FabricatorTier2';
|
|
else if ( e.Replacee == 'Mana3' ) e.Replacement = 'FabricatorTier3';
|
|
else if ( e.Replacee == 'ArtiBoostMana' ) e.Replacement = 'FabricatorTier4';
|
|
else if ( (e.Replacee == 'Backpack') || (e.Replacee == 'BagOfHolding') || (e.Replacee == 'ArtiPork') ) e.Replacement = 'HammerspaceEmbiggener';
|
|
else if ( (e.Replacee == 'FWeaponPiece1') || (e.Replacee == 'FWeaponPiece2')
|
|
|| (e.Replacee == 'CWeaponPiece1') || (e.Replacee == 'CWeaponPiece3')
|
|
|| (e.Replacee == 'MWeaponPiece2') || (e.Replacee == 'MWeaponPiece3') ) e.Replacement = 'SWWMNothing';
|
|
else if ( (e.Replacee == 'ArmorBonus') || (e.Replacee == 'ArtiTimeBomb') || (e.Replacee == 'ArtiBlastRadius') ) e.Replacement = 'ArmorNuggetItem';
|
|
else if ( (e.Replacee == 'HealthBonus') || (e.Replacee == 'CrystalVial') ) e.Replacement = 'HealthNuggetItem';
|
|
else if ( e.Replacee == 'Stimpack' ) e.Replacement = 'TetraHealthItem';
|
|
else if ( e.Replacee == 'Medikit' ) e.Replacement = 'CubeHealthItem';
|
|
else if ( e.Replacee == 'ArtiHealth' )
|
|
{
|
|
if ( gameinfo.gametype&GAME_Heretic && Random[Replacements](0,1) ) e.Replacement = 'CubeHealthItem';
|
|
else e.Replacement = 'TetraHealthItem';
|
|
}
|
|
else if ( (e.Replacee == 'Soulsphere') || (e.Replacee == 'ArtiSuperHealth') )
|
|
{
|
|
if ( gameinfo.gametype&GAME_Heretic ) e.Replacement = 'RefresherItem';
|
|
else e.Replacement = 'CubeHealthItem';
|
|
}
|
|
else if ( e.Replacee == 'ArtiHealingRadius' ) e.Replacement = 'RefresherItem';
|
|
else if ( (e.Replacee == 'Megasphere') || (e.Replacee == 'ArtiEgg') || (e.Replacee == 'PlatinumHelm') ) e.Replacement = 'GrilledCheeseSandwich';
|
|
else if ( (e.Replacee == 'Blursphere') || (e.Replacee == 'ArtiInvisibility') || (e.Replacee == 'AmuletOfWarding') ) e.Replacement = 'GhostArtifact';
|
|
else if ( (e.Replacee == 'Radsuit') || (e.Replacee == 'ArtiFly') || (e.Replacee == 'ArtiSpeedBoots') ) e.Replacement = 'GravitySuppressor';
|
|
else if ( (e.Replacee == 'InvulnerabilitySphere') || (e.Replacee == 'ArtiInvulnerability') || (e.Replacee == 'ArtiInvulnerability2') ) e.Replacement = 'FuckingInvinciball';
|
|
else if ( (e.Replacee == 'Berserk') || (e.Replacee == 'ArtiTomeOfPower') || (e.Replacee == 'ArtiDarkServant') || (e.Replacee == 'ArtiBoostArmor') ) e.Replacement = 'Ragekit';
|
|
else if ( (e.Replacee == 'AllMap') || (e.Replacee == 'SuperMap') ) e.Replacement = 'Omnisight';
|
|
else if ( (e.Replacee == 'Infrared') || (e.Replacee == 'ArtiTorch') || (e.Replacee == 'ArtiDarkServant') || (e.Replacee == 'ArtiBoostArmor') ) e.Replacement = 'SWWMLamp';
|
|
else if ( (e.Replacee == 'GreenArmor') || (e.Replacee == 'SilverShield') || (e.Replacee == 'MeshArmor') ) e.Replacement = 'BlastSuitItem';
|
|
else if ( (e.Replacee == 'BlueArmor') || (e.Replacee == 'FalconShield') || (e.Replacee == 'EnchantedShield') ) e.Replacement = 'WarArmorItem';
|
|
}
|
|
|
|
override void NetworkProcess( ConsoleEvent e )
|
|
{
|
|
if ( e.Name ~== "swwmgesture" )
|
|
{
|
|
if ( (e.player == -1) || !playeringame[e.player] || !players[e.player].mo ) return;
|
|
let mo = players[e.player].mo;
|
|
if ( (mo.Health <= 0) || !(mo is 'Demolitionist') ) return;
|
|
switch ( e.Args[0] )
|
|
{
|
|
case 1:
|
|
if ( mo.FindState("Approve") ) mo.SetStateLabel("Approve");
|
|
break;
|
|
case 2:
|
|
if ( mo.FindState("Victory") ) mo.SetStateLabel("Victory");
|
|
break;
|
|
default:
|
|
if ( mo.FindState("Taunt") ) mo.SetStateLabel("Taunt");
|
|
break;
|
|
}
|
|
}
|
|
if ( e.IsManual ) return;
|
|
if ( e.Name.Left(14) ~== "swwmstoregive." )
|
|
{
|
|
Class<Inventory> item = e.Name.Mid(14);
|
|
if ( !item ) return;
|
|
if ( SWWMCredits.Take(players[e.Args[0]],e.Args[1]) )
|
|
{
|
|
players[e.Args[0]].mo.GiveInventory(item,1);
|
|
if ( item is 'Weapon' ) players[e.Args[0]].mo.A_SelectWeapon((Class<Weapon>)(item));
|
|
}
|
|
}
|
|
else if ( e.Name.Left(10) ~== "swwmtrade." )
|
|
{
|
|
Class<Inventory> item = e.Name.Mid(10);
|
|
if ( !item ) return;
|
|
let def = GetDefaultByType(item);
|
|
int amt = def.Amount;
|
|
// if it's an ammo, check the largest unit givable
|
|
if ( item is 'Ammo' )
|
|
{
|
|
for ( int i=0; i<AllActorClasses.Size(); i++ )
|
|
{
|
|
let a = (Class<Ammo>)(AllActorClasses[i]);
|
|
if ( !a || (a.GetParentClass() != item) || (GetDefaultByType(a).Amount < amt) ) continue;
|
|
amt = GetDefaultByType(a).Amount;
|
|
}
|
|
}
|
|
int ramt = players[e.Args[1]].mo.CountInv(item);
|
|
if ( amt > ramt ) amt = ramt;
|
|
if ( players[e.Args[1]].mo.GiveInventory(item,amt) )
|
|
{
|
|
players[e.Args[0]].mo.TakeInventory(item,amt);
|
|
// add to history
|
|
SWWMTradeHistory.RegisterSend(players[e.Args[0]],players[e.Args[1]],def.GetTag());
|
|
SWWMTradeHistory.RegisterReceive(players[e.Args[1]],players[e.Args[0]],def.GetTag());
|
|
// add messages
|
|
if ( e.Args[0] == consoleplayer ) Console.Printf(StringTable.Localize("$SWWM_MSGSENT"),amt,def.GetTag(),players[e.Args[1]].GetUserName());
|
|
if ( e.Args[1] == consoleplayer ) Console.Printf(StringTable.Localize("$SWWM_MSGRECV"),players[e.Args[0]].GetUserName(),amt,def.GetTag());
|
|
}
|
|
}
|
|
else if ( e.Name ~== "swwmmarkloreread" )
|
|
{
|
|
let l = SWWMLoreLibrary.Find(players[e.Args[0]]);
|
|
l.ent[e.Args[1]].read = true;
|
|
}
|
|
else if ( e.Name.Left(12) ~== "swwmuseitem." )
|
|
{
|
|
Class<Inventory> item = e.Name.Mid(12);
|
|
if ( !item ) return;
|
|
let i = players[e.Args[0]].mo.FindInventory(item);
|
|
if ( !i ) return;
|
|
players[e.Args[0]].mo.UseInventory(i);
|
|
}
|
|
else if ( e.Name.Left(13) ~== "swwmdropitem." )
|
|
{
|
|
Class<Inventory> item = e.Name.Mid(13);
|
|
if ( !item ) return;
|
|
let i = players[e.Args[0]].mo.FindInventory(item);
|
|
if ( !i ) return;
|
|
int amt = i.default.Amount;
|
|
// if it's an ammo, check the largest unit givable
|
|
if ( i is 'Ammo' )
|
|
{
|
|
for ( int i=0; i<AllActorClasses.Size(); i++ )
|
|
{
|
|
let a = (Class<Ammo>)(AllActorClasses[i]);
|
|
if ( !a || (a.GetParentClass() != item) || (GetDefaultByType(a).Amount < amt) ) continue;
|
|
amt = GetDefaultByType(a).Amount;
|
|
}
|
|
}
|
|
if ( amt > i.Amount ) amt = i.Amount;
|
|
let drop = players[e.Args[0]].mo.DropInventory(i,amt);
|
|
// add some random velocity so multiple drops don't get bunched together
|
|
if ( drop ) drop.vel += (Actor.RotateVector((FRandom[Junk](-1.5,.5),FRandom[Junk](-2.5,2.5)),players[e.Args[0]].mo.angle),FRandom[Junk](2.,5.));
|
|
}
|
|
else if ( e.Name ~== "swwmkoraxline" )
|
|
{
|
|
if ( consoleplayer != e.Args[1] ) return;
|
|
if ( CVar.GetCVar('swwm_mutevoice',players[consoleplayer]).GetInt() >= 3 ) return;
|
|
switch ( e.Args[0] )
|
|
{
|
|
case 0:
|
|
AddOneliner("koraxgreet",60);
|
|
break;
|
|
case 1:
|
|
AddOneliner("koraxblood",150);
|
|
break;
|
|
case 2:
|
|
AddOneliner("koraxgame",120);
|
|
break;
|
|
case 3:
|
|
AddOneliner("koraxworship",80);
|
|
break;
|
|
case 4:
|
|
AddOneliner("koraxmasters",90);
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
|
|
static void DoFlash( Actor camera, Color c, int duration )
|
|
{
|
|
QueuedFlash qf = new("QueuedFlash");
|
|
qf.duration = duration;
|
|
qf.c = c;
|
|
qf.tic = gametic;
|
|
qf.cam = camera;
|
|
let hnd = SWWMHandler(EventHandler.Find("SWWMHandler"));
|
|
if ( !hnd ) return; // not supposed to happen
|
|
hnd.flashes.push(qf);
|
|
}
|
|
|
|
// Doom's explosions aren't fully 3D
|
|
static void DoBlast( Actor Source, double ExplosionRadius, double MomentumTransfer )
|
|
{
|
|
BlockThingsIterator bi = BlockThingsIterator.Create(Source,ExplosionRadius);
|
|
while ( bi.Next() )
|
|
{
|
|
Actor a = bi.Thing;
|
|
if ( !a || !a.bSHOOTABLE || !Source.CheckSight(a,0xf) || (a == Source) || (Source.Distance3D(a) > ExplosionRadius) || a.bCANNOTPUSH || (a.Mass >= 10000000) )
|
|
continue;
|
|
Vector3 midpoint = a.Vec3Offset(0,0,a.height*0.5);
|
|
Vector3 dir = Level.Vec3Diff(Source.pos,midpoint);
|
|
double dist = max(1,dir.length());
|
|
double damagescale = 1-max(0,(dist-a.radius)/ExplosionRadius);
|
|
dir = dir/dist;
|
|
a.vel += dir*damagescale*(MomentumTransfer/(Thinker.TICRATE*max(50,a.mass)));
|
|
}
|
|
}
|
|
|
|
// Same for this
|
|
static void DoKnockback( Actor Victim, Vector3 HitDirection, double MomentumTransfer )
|
|
{
|
|
if ( !Victim || !Victim.bSHOOTABLE || Victim.bCANNOTPUSH || (Victim.Mass >= 10000000) ) return;
|
|
Victim.vel += HitDirection*(MomentumTransfer/(Thinker.TICRATE*max(50,Victim.Mass)));
|
|
}
|
|
|
|
static void DoSwing( Actor target, Vector2 dir, double initial, double inc, int steps, int mode = 0, int delay = 0, double rmul = 1.0 )
|
|
{
|
|
let s = new("Swinger");
|
|
s.ChangeStatNum(Thinker.STAT_USER);
|
|
s.target = target;
|
|
s.dir = dir;
|
|
s.inc = inc;
|
|
s.rmul = rmul;
|
|
s.steps = steps;
|
|
s.mode = mode;
|
|
s.delay = delay;
|
|
s.cnt = 0;
|
|
s.cstate = 0;
|
|
s.str = initial;
|
|
s.tstr = initial;
|
|
}
|
|
}
|
|
|
|
// Fancy crash effect
|
|
Class SWWMCrashHandler : StaticEventHandler
|
|
{
|
|
ui bool wasinmap;
|
|
ui int timer;
|
|
|
|
override void UiTick()
|
|
{
|
|
if ( (gamestate == GS_LEVEL) || (gamestate == GS_TITLELEVEL) )
|
|
{
|
|
wasinmap = true;
|
|
timer = 0;
|
|
}
|
|
else if ( (gamestate == GS_FULLCONSOLE) && (wasinmap || (timer > 0)) )
|
|
{
|
|
wasinmap = false;
|
|
if ( timer == 1 )
|
|
{
|
|
Console.Printf(TEXTCOLOR_GOLD.."Oopsie Woopsie!"..TEXTCOLOR_NORMAL);
|
|
S_StartSound("crash/glass",CHAN_YOUDONEFUCKEDUP,CHANF_UI|CHANF_NOPAUSE|CHANF_OVERLAP,1,ATTN_NONE);
|
|
S_StartSound("crash/glass",CHAN_YOUDONEFUCKEDUP,CHANF_UI|CHANF_NOPAUSE|CHANF_OVERLAP,1,ATTN_NONE);
|
|
}
|
|
else if ( timer == 140 )
|
|
{
|
|
Console.Printf(TEXTCOLOR_GOLD.."Looks like GZDoom made a fucky wucky! owo"..TEXTCOLOR_NORMAL);
|
|
S_StartSound("crash/curb",CHAN_YOUDONEFUCKEDUP,CHANF_UI|CHANF_NOPAUSE|CHANF_OVERLAP,1,ATTN_NONE);
|
|
}
|
|
else if ( timer == 350 )
|
|
{
|
|
let hnd = SWWMBrutalHandler(StaticEventHandler.Find("SWWMBrutalHandler"));
|
|
if ( hnd && hnd.detected ) Console.Printf(TEXTCOLOR_GOLD.."Don't blame me. Shouldn't have tried running this with Brutal Doom."..TEXTCOLOR_NORMAL);
|
|
else Console.Printf(TEXTCOLOR_GOLD.."If you didn't trigger it manually, it's best if you take a screenshot and show it to Marisa."..TEXTCOLOR_NORMAL);
|
|
}
|
|
timer++;
|
|
}
|
|
}
|
|
}
|
|
|
|
// >loading brutal doom with this
|
|
Class SWWMBrutalHandler : StaticEventHandler
|
|
{
|
|
ui int timer;
|
|
ui TextureID scr;
|
|
bool detected;
|
|
|
|
override void OnRegister()
|
|
{
|
|
for ( int i=0; i<AllActorClasses.size(); i++ )
|
|
{
|
|
if ( (AllActorClasses[i].GetClassName() != "BrutalWeapon")
|
|
&& (AllActorClasses[i].GetClassName() != "BrutalDoomer") ) continue;
|
|
detected = true;
|
|
break;
|
|
}
|
|
}
|
|
|
|
override void UiTick()
|
|
{
|
|
if ( !detected ) return;
|
|
if ( (gamestate == GS_LEVEL) || (gamestate == GS_TITLELEVEL) )
|
|
{
|
|
if ( timer == 1 )
|
|
{
|
|
S_StartSound("brutal/ezmodo",CHAN_YOUDONEFUCKEDUP,CHANF_UI|CHANF_NOPAUSE|CHANF_OVERLAP,1,ATTN_NONE);
|
|
S_StartSound("brutal/ezmodo",CHAN_YOUDONEFUCKEDUP,CHANF_UI|CHANF_NOPAUSE|CHANF_OVERLAP,1,ATTN_NONE);
|
|
}
|
|
else if ( timer == 350 ) ThrowAbortException(">Brutal Doom");
|
|
timer++;
|
|
}
|
|
else timer = 0;
|
|
}
|
|
|
|
override void WorldTick()
|
|
{
|
|
if ( !detected ) return;
|
|
for ( int i=0; i<MAXPLAYERS; i++ ) if ( playeringame[i] ) players[i].cheats |= CF_TOTALLYFROZEN;
|
|
}
|
|
|
|
override void RenderOverlay( RenderEvent e )
|
|
{
|
|
if ( !detected ) return;
|
|
if ( scr.IsNull() ) scr = TexMan.CheckForTexture("graphics/bdscreen.png",TexMan.Type_Any);
|
|
Screen.Dim("Red",(timer/350.)-.2,0,0,Screen.GetWidth(),Screen.GetHeight());
|
|
Screen.DrawTexture(scr,false,FRandom[bdscreen](-1,1)*max(timer-40,0)**3*.000003,FRandom[bdscreen](-1,1)*max(timer-40,0)**3*.000003,DTA_VirtualWidth,1280,DTA_VirtualHeight,960,DTA_Alpha,min(1.,timer/50.));
|
|
Screen.Dim("Red",(timer/70.)-3.5,0,0,Screen.GetWidth(),Screen.GetHeight());
|
|
}
|
|
}
|