102 lines
4 KiB
Text
102 lines
4 KiB
Text
// SHAMEFUL DISPLAY
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// At this point there's no clearer way to tell people to stop combining
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// incompatible mods.
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// The BD crowd never listens, never learns, you can't just mix up gameplay
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// mods and expect everything to work.
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// You also can't expect modders to put in the effort needed to go and add
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// compatibility for a mod that wouldn't even make any sense to add
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// compatibility for because both replace the same things and are entirely
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// different beasts with different styles altogether.
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// Just stop. Put that gray matter to use. Do you really think it's worth it?
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// Don't do this shit.
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Class SWWMBrutalHandler : StaticEventHandler
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{
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ui int timer;
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ui TextureID scr;
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bool detected;
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String which, whichshort;
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override void OnRegister()
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{
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if ( swwm_iseriouslywanttoplaythiswithbd )
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return;
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for ( int i=0; i<AllActorClasses.size(); i++ )
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{
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if ( AllActorClasses[i].GetClassName() == "BDoomer" )
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{
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detected = true;
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which = "Brutal Doom";
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whichshort = "BD";
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}
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else if ( AllActorClasses[i].GetClassName() == "BrutalDoomer" )
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{
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detected = true;
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which = "Project Brutality";
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whichshort = "PB";
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}
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if ( detected ) break;
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}
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if ( !detected )
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return;
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SetRandomSeed[bdscreen](Random[bdscreen]()+consoleplayer+int(MSTimeF()));
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Console.Printf(
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"\cx┏━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━┓\c-\n"
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"\cx┃ \cfIf you have "..whichshort.." on your autoload you really shouldn't. \cx┃\c-\n"
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"\cx┃ \cfIf you manually loaded it with this mod, why would you? \cx┃\c-\n"
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"\cx┃ \cfThey're not compatible and never will be. \cx┃\c-\n"
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"\cx┃ \cfThis mod will now shit the bed once you go in-game, \cx┃\c-\n"
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"\cx┃ \cfand trust me, it's better this way. \cx┃\c-\n"
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"\cx┃ \cf<See you again, have a nice day> \cx┃\c-\n"
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"\cx┗━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━┛\c-");
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S_StartSound("compat/warn",CHAN_YOUDONEFUCKEDUP,CHANF_UI|CHANF_NOPAUSE|CHANF_OVERLAP,1,ATTN_NONE);
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}
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override void WorldLoaded( WorldEvent e )
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{
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// get rid of ourselves if not needed
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if ( !detected && !bDestroyed )
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Destroy();
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}
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override void UiTick()
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{
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if ( !detected ) return;
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if ( gamestate == GS_LEVEL )
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{
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if ( timer == 1 )
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{
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S_StartSound("brutal/ezmodo",CHAN_YOUDONEFUCKEDUP,CHANF_UI|CHANF_NOPAUSE|CHANF_OVERLAP,1,ATTN_NONE);
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S_StartSound("brutal/ezmodo",CHAN_YOUDONEFUCKEDUP,CHANF_UI|CHANF_NOPAUSE|CHANF_OVERLAP,1,ATTN_NONE);
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}
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else if ( timer == 350 ) ThrowAbortException("This manual abort is for your own safety");
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timer++;
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}
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else timer = 0;
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}
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override void WorldTick()
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{
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if ( !detected ) return;
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for ( int i=0; i<MAXPLAYERS; i++ ) if ( playeringame[i] ) players[i].cheats |= CF_TOTALLYFROZEN;
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}
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override void RenderOverlay( RenderEvent e )
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{
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if ( !detected ) return;
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if ( !scr ) scr = TexMan.CheckForTexture("graphics/bdscreen.png",TexMan.Type_Any);
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Screen.Dim("Red",(timer/350.)-.2,0,0,Screen.GetWidth(),Screen.GetHeight());
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double ar = Screen.GetAspectRatio();
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Vector2 tsize = TexMan.GetScaledSize(scr);
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Vector2 vsize = (Screen.GetWidth(),Screen.GetHeight());
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if ( (tsize.x > vsize.x) || (tsize.y > vsize.y) )
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{
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double sar = tsize.x/tsize.y;
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if ( sar > ar ) vsize = (tsize.x,tsize.x/ar);
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else if ( sar < ar ) vsize = (tsize.y*ar,tsize.y);
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else vsize = tsize;
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}
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Screen.DrawTexture(scr,false,(vsize.x-tsize.x)/2.+FRandom[bdscreen](-1,1)*max(timer-40,0)**3*.000003,(vsize.y-tsize.y)/2.+FRandom[bdscreen](-1,1)*max(timer-40,0)**3*.000003,DTA_VirtualWidthF,vsize.x,DTA_VirtualHeightF,vsize.y,DTA_KeepRatio,true,DTA_Alpha,min(1.,timer/50.));
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Screen.Dim("Red",(timer/70.)-3.5,0,0,Screen.GetWidth(),Screen.GetHeight());
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}
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}
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