317 lines
8.3 KiB
Text
317 lines
8.3 KiB
Text
// the keychain
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Class DemolitionistKeychainTab : DemolitionistMenuTab
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{
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DemolitionistMenuList invlist;
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int ofs, maxofs;
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double smofs;
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bool drag;
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private bool CmpCollectible( Inventory a, Inventory b )
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{
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int ta = 0, tb = 0;
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if ( a is 'Key' ) ta = 1;
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if ( b is 'Key' ) tb = 1;
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if ( ta == tb )
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{
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if ( a is 'Key' )
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{
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// sort by "index"
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int n = Key.GetKeyTypeCount();
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int ida = -1, idb = -1;
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for ( int i=0; i<n; i++ )
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{
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let k = Key.GetKeyType(i);
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if ( (ida == -1) && ((a is k) || (a.species == k.GetClassName())) )
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ida = i;
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if ( (idb == -1) && ((b is k) || (b.species == k.GetClassName())) )
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idb = i;
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}
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return ida > idb;
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}
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// collectible
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if ( a.Stamina == b.Stamina )
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{
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// alphabetic
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return a.GetTag() > b.GetTag();
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}
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// descending value
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return a.default.Stamina < b.default.Stamina;
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}
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return ta > tb;
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}
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private int partition_collectible( Array<DemolitionistMenuListItem> a, int l, int h )
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{
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DemolitionistMenuListItem pv = a[h];
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int i = (l-1);
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for ( int j=l; j<=(h-1); j++ )
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{
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if ( CmpCollectible(DemolitionistMenuInvItem(pv).inv,DemolitionistMenuInvItem(a[j]).inv) )
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{
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i++;
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DemolitionistMenuListItem tmp = a[j];
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a[j] = a[i];
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a[i] = tmp;
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}
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}
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DemolitionistMenuListItem tmp = a[h];
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a[h] = a[i+1];
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a[i+1] = tmp;
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return i+1;
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}
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private void qsort_collectible( Array<DemolitionistMenuListItem> a, int l, int h )
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{
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if ( l >= h ) return;
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int p = partition_collectible(a,l,h);
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qsort_collectible(a,l,p-1);
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qsort_collectible(a,p+1,h);
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}
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override DemolitionistMenuTab Init( DemolitionistMenu master )
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{
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title = StringTable.Localize("$SWWM_KEYTAB");
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bHidden = deathmatch;
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return Super.Init(master);
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}
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override void OnDestroy()
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{
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Super.OnDestroy();
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if ( invlist ) invlist.Destroy();
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}
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override void OnSelect()
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{
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smofs = ofs;
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}
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override void OnDeselect()
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{
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smofs = ofs;
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}
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private bool FilterInventory( Inventory inv )
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{
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if ( !inv || (inv.Owner != players[consoleplayer].mo) ) return true;
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if ( !(inv is 'Key') && !(inv is 'SWWMCollectible') ) return true;
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return false;
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}
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override void Ticker()
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{
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bool mustsort = false;
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bool skipsel = false;
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if ( !invlist )
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{
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mustsort = true;
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skipsel = true;
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// initialize
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invlist = new("DemolitionistMenuList");
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invlist.master = master;
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invlist.selected = 0;
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int j = 0;
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for ( Inventory i=players[consoleplayer].mo.inv; i; i=i.inv )
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{
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if ( FilterInventory(i) ) continue;
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invlist.items.Push(new("DemolitionistMenuInvItem").Init(master,i));
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}
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}
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else
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{
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// check if current entries must be deleted
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for ( int i=0; i<invlist.items.Size(); i++ )
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{
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if ( !FilterInventory(DemolitionistMenuInvItem(invlist.items[i]).inv) ) continue;
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invlist.items[i].Destroy();
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invlist.items.Delete(i);
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if ( invlist.selected > i ) invlist.selected = max(0,invlist.selected-1);
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i--;
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}
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// check if new entries must be added
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for ( Inventory i=players[consoleplayer].mo.inv; i; i=i.inv )
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{
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if ( FilterInventory(i) ) continue;
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// skip if it's already there
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bool skipme = false;
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for ( int j=0; j<invlist.items.Size(); j++ )
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{
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if ( DemolitionistMenuInvItem(invlist.items[j]).inv != i ) continue;
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skipme = true;
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break;
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}
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if ( skipme ) continue;
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invlist.items.Push(new("DemolitionistMenuInvItem").Init(master,i));
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mustsort = true;
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}
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}
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// don't do anything if empty
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if ( invlist.items.Size() <= 0 ) return;
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// sort inventory
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if ( mustsort )
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{
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DemolitionistMenuListItem csel = invlist.items[invlist.selected];
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qsort_collectible(invlist.items,0,invlist.items.Size()-1);
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let idx = invlist.items.Find(csel);
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if ( !skipsel && (idx != invlist.items.Size()) && (idx != invlist.selected) )
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invlist.selected = idx;
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}
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// rearrange all item positions
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maxofs = 0;
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int maxw = invlist.GetWidth();
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int xx = 0;
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int yy = 0;
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for ( int i=0; i<invlist.items.Size(); i++ )
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{
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maxofs = max(maxofs,int(xx+invlist.items[i].GetWidth()));
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invlist.items[i].xpos = xx;
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invlist.items[i].ypos = yy;
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yy += 16;
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if ( yy >= (master.ws.y-48) )
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{
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xx += maxw;
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yy = 0;
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}
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}
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maxofs = max(0,maxofs-int(master.ws.x-18));
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if ( ofs > maxofs ) smofs = ofs = maxofs;
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// update smooth scroll
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smofs = (smofs*.6)+(ofs*.4);
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if ( abs(smofs-ofs) < (1./master.hs) ) smofs = ofs;
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// tick the list
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invlist.Ticker();
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}
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// called when sending a scroll input
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// returns true if the position actually changed
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// speed: how many pixels to move (either back or forward)
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bool Scroll( int speed )
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{
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if ( maxofs <= 0 ) return false;
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int oldofs = ofs;
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ofs = clamp(ofs+speed,0,maxofs);
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return (ofs != oldofs);
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}
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// called when clicking on our scrollbar
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// returns true if the position actually changed
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// x: relative click position
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bool SetOffset( double x )
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{
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if ( maxofs <= 0 ) return false;
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int oldofs = ofs;
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ofs = clamp(int(round((x-5.)/((master.ws.x-10.)/maxofs))),0,maxofs);
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return (ofs != oldofs);
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}
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// called when keyboard scrolling
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void KBScroll()
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{
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if ( maxofs <= 0 ) return;
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int minx = (invlist.items[invlist.selected].xpos+invlist.items[invlist.selected].GetWidth())-int(master.ws.x-18);
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int maxx = invlist.items[invlist.selected].xpos;
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if ( ofs < minx ) ofs = clamp(minx,0,maxofs);
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else if ( ofs > maxx ) ofs = clamp(maxx,0,maxofs);
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}
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override void MenuInput( int key )
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{
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if ( !invlist || (invlist.items.Size() <= 0) ) return;
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switch ( key )
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{
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case MK_LEFT:
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int prev = max(0,invlist.selected-22);
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if ( prev == invlist.selected ) break;
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invlist.selected = prev;
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master.MenuSound("menu/demoscroll");
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KBScroll();
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break;
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case MK_RIGHT:
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int next = min(invlist.items.Size()-1,invlist.selected+22);
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if ( next == invlist.selected ) break;
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invlist.selected = next;
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master.MenuSound("menu/demoscroll");
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KBScroll();
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break;
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case MK_DOWN:
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if ( invlist.selected < invlist.items.Size()-1 )
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{
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invlist.selected++;
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master.MenuSound("menu/demoscroll");
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KBScroll();
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}
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break;
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case MK_UP:
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if ( invlist.selected > 0 )
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{
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invlist.selected--;
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master.MenuSound("menu/demoscroll");
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KBScroll();
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}
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break;
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case MK_ENTER:
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if ( invlist.selected >= invlist.items.Size() ) break;
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DemolitionistMenuInvItem(invlist.items[invlist.selected]).UseItem();
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break;
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}
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}
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override void MouseInput( Vector2 pos, int btn )
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{
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if ( !invlist || (invlist.items.Size() <= 0) ) return;
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switch ( btn )
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{
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case MB_LEFT:
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// see if we're clicking the scrollbar (if it exists)
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if ( pos.y > (master.ws.y-21) )
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{
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SetOffset(pos.x);
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master.MenuSound("menu/demoscroll");
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drag = true;
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break;
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}
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// find which element we clicked
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for ( int i=0; i<invlist.items.Size(); i++ )
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{
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if ( !invlist.items[i].CheckBounds((pos.x-9)+smofs,pos.y-23) )
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continue;
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invlist.selected = i;
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KBScroll();
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// use it
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MenuInput(MK_ENTER);
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break;
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}
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break;
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case MB_WHEELUP:
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if ( Scroll(-invlist.GetWidth()/16) ) master.MenuSound("menu/demoscroll");
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break;
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case MB_WHEELDOWN:
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if ( Scroll(invlist.GetWidth()/16) ) master.MenuSound("menu/demoscroll");
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break;
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case MB_DRAG:
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if ( drag ) SetOffset(pos.x);
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break;
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case MB_RELEASE:
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drag = false;
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break;
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}
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}
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override void Drawer()
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{
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if ( !invlist || (invlist.items.Size() <= 0) )
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{
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String str = StringTable.Localize("$SWWM_NOKEYS");
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double xx = int(master.ws.x-master.mSmallFont.StringWidth(str))/2;
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double yy = int(master.ws.y-master.mSmallFont.GetHeight())/2;
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Screen.DrawText(master.mSmallFont,Font.CR_FIRE,master.origin.x+xx,master.origin.y+yy,str,DTA_VirtualWidthF,master.ss.x,DTA_VirtualHeightF,master.ss.y,DTA_KeepRatio,true);
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return;
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}
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double xx = 9;
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double yy = 23;
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Screen.SetClipRect(int((master.origin.x+9)*master.hs),int((master.origin.y+23)*master.hs),int((master.ws.x-18)*master.hs),int((master.ws.y-46)*master.hs));
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invlist.Drawer((xx-smofs,yy));
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Screen.ClearClipRect();
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if ( maxofs <= 0 ) return;
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yy = master.ws.y-21;
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master.DrawHSeparator(0,yy,master.ws.x);
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yy -= 4;
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xx = floor(smofs*((master.ws.x-10)/maxofs))+2;
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Screen.DrawText(master.mSmallFont,Font.CR_FIRE,master.origin.x+xx,master.origin.y+yy,"▬",DTA_VirtualWidthF,master.ss.x,DTA_VirtualHeightF,master.ss.y,DTA_KeepRatio,true);
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}
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}
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