swwmgz_m/cvarinfo.txt
Marisa Kirisame f6a3a2f008 More bhopping tweaks.
Zero out view bob when dashing/boosting.
Add two more achievements (oh boy).
2021-03-16 20:40:59 +01:00

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Text

// main mod cvars
user string swwm_voicetype = "default"; // voice for your demolitionist
//user color swwm_tagcolor = "40 FF 00"; // color of your model tags, not available due to engine dickery
nosave float swwm_flashstrength = 1.0; // strength of screen flashes
nosave int swwm_hudmargin = 10; // margin around fullscreen hud elements
nosave int swwm_maxshown = 4; // max messages to show normally
nosave int swwm_maxshownbig = 10; // max messages to show when chatting
nosave int swwm_maxpickup = 5; // total pickup messages visible
nosave int swwm_mutevoice = 0; // mute demolitionist voice
// 0 - none
// 1 - combat comments
// 2 - item/secret comments
// 3 - map start comment
// 4 - pain/death and grunts
nosave int swwm_chatduration = 25; // lifespan of chat messages
nosave int swwm_msgduration = 5; // lifespan of other messages
nosave int swwm_pickduration = 3; // lifespan of pickup messages
server bool swwm_sharekeys = true; // share keys in mp
nosave noarchive int swwm_lasttab = 0; // last selected tab in the menu
nosave noarchive int swwm_lastloretab = 0; // last selected tab in the library submenu
nosave noarchive int swwm_laststattab = 0; // last selected tab in the stats submenu
user bool swwm_autousearmor = true; // automatically use armor items when possible
user bool swwm_autousehealth = true; // automatically use health items when possible
user bool swwm_autouseammo = true; // automatically use ammo fabricators when possible (excl. tier 4)
server int swwm_enforceautousearmor = 0; // 1: server enforces auto use, -1: server enforces no auto use, 0: server respects user setting
server int swwm_enforceautousehealth = 0; // likewise for health
server int swwm_enforceautouseammo = 0; // likewise for fabricators
nosave bool swwm_targeter = true; // show targeter healthbars
nosave bool swwm_targettags = true; // show enemy tags above healthbars
nosave bool swwm_healthnums = true; // show damage/healing numbers
nosave bool swwm_scorenums = true; // show score numbers
nosave bool swwm_scorebonus = true; // show score bonuses
nosave bool swwm_pois = true; // show points of interest highlighted by omnisight
server bool swwm_fly6dof = false; // flying uses 6dof movement, toggleable for those who get motion sickness
nosave bool swwm_othervoice = true; // can hear other player's voice lines in coop
nosave bool swwm_shaders = true; // use pp shaders for some effects
nosave bool swwm_earbuster = false; // limits loudness of wallbuster fire sounds
server bool swwm_revive = true; // allows the player to do an "emergency reboot" when dying
server int swwm_revivecooldown = 60; // cooldown after using a revive, in seconds (0: no limit)
nosave bool swwm_interart = true; // show fanart on intermissions
server bool swwm_balluse = true; // lead ball can "press" switches remotely
nosave bool swwm_bosshealthbars = true; // display large healthbars for vanilla boss encounters
server bool swwm_upgradebosses = true; // vanilla bosses will be "upgraded" to be less insta-die prone
server bool swwm_extraalert = false; // enables A_AlertMonsters calls for certain things which may be cpu-heavy
nosave bool swwm_accdamage = false; // damage within the same tic is grouped into a single damage number
nosave int swwm_maxtargetdist = 2000; // maximum distance for target healthbars to be updated
nosave int swwm_maxtargets = 40; // maximum targeter healthbars to display (0 = unlimited)
nosave int swwm_maxscorenums = 0; // maximum score numbers to display (0 = unlimited)
nosave int swwm_maxdamnums = 0; // maximum damage/healing numbers to display (0 = unlimited)
nosave int swwm_hudscale = 0; // HUD scaling (0 = use GZDoom scaling)
nosave int swwm_barscale = 2; // target healthbar scaling (0 = use GZDoom scaling)
nosave int swwm_scrscale = 2; // score scaling (0 = use GZDoom scaling)
nosave int swwm_numscale = 3; // damnum scaling (0 = use GZDoom scaling)
nosave int swwm_poiscale = 1; // point of interest scaling (0 = use GZDoom scaling)
nosave int swwm_detscale = 2; // item sense scaling (0 = use GZDoom scaling)
server bool swwm_blood = false; // custom blood/gibbing
server int swwm_maxblood = 400; // max blood effects at any time
server int swwm_maxgibs = 100; // max gibs at any time
server int swwm_maxcasings = 200; // max casings and spent mags at any time
server int swwm_maxdebris = 500; // max chunks of debris at any time
nosave bool swwm_fuzz = true; // allows toggling the fuzz shader on the demolitionist menus, useful if you're streaming/recording since it destroys the encoding quality
nosave bool swwm_cbtpause = true; // wallbuster menu pauses the game
nosave noarchive int swwm_cbtlast = 0; // last selected ammo for the wallbuster
server bool swwm_cbtall = false; // wallbuster breaks any wall, not just movable ones
server bool swwm_doomfall = false; // monsters take fall damage outside of hexen
server bool swwm_capmcrange = false; // cap ynykron chain reaction range
server bool swwm_resetscore = true; // reset score back to 0 on pistol starts
server bool swwm_notrack = false; // disables all combat tracking (useful to speed up slaughterwads)
server bool swwm_ynykronalert = false; // caps ynykron alert (so it doesn't wake everyone up)
nosave bool swwm_menupause = true; // pause the game when demolitionist menu is open
server noarchive bool swwm_debugblast = false; // debug visual aid for DoExplosion
nosave bool swwm_funtags = false; // replace vanilla monster names with silly ones
server bool swwm_omnibust = false; // TODO add wallbusting effect to all weapons
server bool swwm_superfuel = false; // TODO enable unlimited fuel
server bool swwm_partytime = false; // TODO killed enemies burst into confetti
server bool swwm_simplefog = false; // simplified teleport fogs (useful to speed up slaughterwads)
nosave bool swwm_bigtags = false; // use a bigger font for targeter tags
nosave bool swwm_intermusic = false; // use original intermission music
server int swwm_enemydrops = 0; // allow enemies to drop ammo and weapons (-1 - no ammo or weapons, 0 - ammo only, 1 - both)
server bool swwm_shotgib = true; // buckshot can gib (some people don't like this for some reason, so it's an option now)
user bool swwm_collectanim = true; // player special gestures for collectables (first person only)
user bool swwm_collectanimkey = true; // same but for key items
server int swwm_shadows = 1; // enables blob shadows under certain things (0 - no shadows, 1 - mod objects, 2 - everything)
nosave bool swwm_precisecrosshair = true; // use mod's own, more precise crosshair
nosave bool swwm_ldspoil = false; // [LD] always shows "Legendary" prefix on Legendary monsters, otherwise only when they've transformed
nosave bool swwm_camhud = false; // keep full hud visible when operating cameras, otherwise only shows messages
nosave bool swwm_rageshader = false; // alternate ragekit shader for people with photosensitivity
server bool swwm_uncapalert = false; // all noise alerts have infinite range
nosave int swwm_damagetarget = 1; // conditional healthbar hiding (1 - hide until damage is first taken, 2 - hide if at full health)
server int swwm_strictuntouchable = 0; // untouchable bonus ends... (1 - even if your armor absorbed all the damage, 2 - if you get hit by anything PERIOD)
server int swwm_silencemap = 0; // silences the map when all kills/items/secrets are achieved (2 - play calm music)
nosave int swwm_shadowdist = 2000; // max distance beyond which blob shadows are no longer rendered, helps performance
server bool swwm_swapweapons = true; // [DLC1] allows carrying only one weapon in each slot (excluding starter melee)
nosave int swwm_forcestats = 0; // always shows level stats on the HUD, not just when the automap is open (2 - also show map name, otherwise only stats)
user int swwm_funtrails = 0; // recolors trails of eviscerator chunks and sheen bullets
server bool swwm_pistolstart = false; // enforces pistol start for all maps (excluding hubs)
nosave int swwm_numcolor_scr = 5; // font color for score numbers (default: gold)
nosave int swwm_numcolor_bonus = 23; // font color for bonus numbers (default: fire)
nosave int swwm_numcolor_dmg = 6; // font color for damage numbers (default: red)
nosave int swwm_numcolor_hp = 7; // font color for health numbers (default: blue)
nosave int swwm_numcolor_ap = 3; // font color for armor numbers (default: green)
server int swwm_drlaskill = 3; // [DRLA Monsters] skill setting for monster spawns
nosave bool swwm_itemsparkles = false; // visual aid for low visibility items
server bool swwm_singlefirst = false; // single weapons are selected before dual ones, has to be a server cvar due to limitations
nosave bool swwm_uniqstats = false; // only list stats from the same map once, rather than for each single visit
// minimap settings
nosave bool swwm_mm_enable = true; // show a minimap below the score counter
nosave noarchive float swwm_mm_zoom = 1; // zoom level of minimap
nosave bool swwm_mm_rotate = true; // rotate minimap
nosave bool swwm_mm_grid = false; // show blockmap grid plus (0,0) crosshair
nosave bool swwm_mm_portaloverlay = true; // show portal overlays, like the gzdoom automap (but unlike the gzdoom automap, we also overlay actors)
nosave int swwm_mm_colorset = 0; // 0: SWWM GZ, 1: GZDoom, 2: Doom, 3: Strife, 4: Raven
nosave color swwm_mm_backcolor = "10 10 10";
nosave color swwm_mm_cdwallcolor = "30 50 70";
nosave color swwm_mm_efwallcolor = "80 a0 c0";
nosave color swwm_mm_fdwallcolor = "50 70 90";
nosave color swwm_mm_gridcolor = "30 20 40";
nosave color swwm_mm_interlevelcolor = "ff 00 60";
nosave color swwm_mm_intralevelcolor = "00 60 ff";
nosave color swwm_mm_lockedcolor = "00 90 80";
nosave color swwm_mm_notseencolor = "20 20 30";
nosave color swwm_mm_portalcolor = "40 30 20";
nosave color swwm_mm_secretsectorcolor = "80 00 ff";
nosave color swwm_mm_secretwallcolor = "60 40 80";
nosave color swwm_mm_specialwallcolor = "ff a0 00";
nosave color swwm_mm_thingcolor = "ff ff ff";
nosave color swwm_mm_thingcolor_citem = "00 ff ff";
nosave color swwm_mm_thingcolor_friend = "80 ff a0";
nosave color swwm_mm_thingcolor_item = "ff c0 00";
nosave color swwm_mm_thingcolor_monster = "ff 60 40";
nosave color swwm_mm_thingcolor_ncmonster = "a0 40 20";
nosave color swwm_mm_thingcolor_shootable = "ff a0 a0"; // thingcolor as fallback
nosave color swwm_mm_thingcolor_vipitem = "80 60 ff"; // unexploredsecretcolor as fallback
nosave color swwm_mm_tswallcolor = "30 20 40";
nosave color swwm_mm_unexploredsecretcolor = "40 00 80";
nosave color swwm_mm_wallcolor = "c0 e0 ff";
nosave color swwm_mm_xhaircolor = "80 80 ff";
nosave color swwm_mm_yourcolor = "80 ff 00";
server noarchive bool swwm_iseriouslywanttoplaythiswithbd = false; // self-explanatory
// cross-session achievement cvars (0: locked, 1: unlocked, 2: notified)
nosave int swwm_achievement_gcsandwich = 0;
nosave int swwm_achievement_hdoom = 0;
nosave int swwm_achievement_onestanding = 0;
nosave int swwm_achievement_oopsie = 0;
nosave int swwm_achievement_ghost = 0;
nosave int swwm_achievement_clonk = 0;
nosave int swwm_achievement_allitems = 0;
nosave int swwm_achievement_conga = 0;
nosave int swwm_achievement_explogun = 0;
nosave int swwm_achievement_gravity = 0;
nosave int swwm_achievement_flight = 0;
nosave int swwm_achievement_cliffyb = 0;
nosave int swwm_achievement_par = 0;
nosave int swwm_achievement_fuck = 0;
nosave int swwm_achievement_oneguy = 0;
nosave int swwm_achievement_golden = 0;
nosave int swwm_achievement_gib = 0;
nosave int swwm_achievement_barrier = 0;
nosave int swwm_achievement_bossdash = 0;
nosave int swwm_achievement_sneeze = 0;
nosave int swwm_achievement_fuel = 0;
nosave int swwm_achievement_slayer = 0;
nosave int swwm_achievement_broccolidoccoli = 0;
nosave int swwm_achievement_dime = 0;
nosave int swwm_achievement_stomp = 0;
nosave int swwm_achievement_cheat = 0;
nosave int swwm_achievement_god = 0;
nosave int swwm_achievement_thruwall = 0;
nosave int swwm_achievement_mashiro = 0;
nosave int swwm_achievement_lead = 0;
nosave int swwm_achievement_love = 0;
nosave int swwm_achievement_butts = 0;
nosave int swwm_achievement_plush = 0;
nosave int swwm_achievement_bustin = 0;
nosave int swwm_achievement_moth = 0;
nosave int swwm_achievement_iwad = 0;
nosave int swwm_achievement_brake = 0;
nosave int swwm_achievement_rage = 0;
nosave int swwm_achievement_abort = 0;
nosave int swwm_achievement_parry = 0;
nosave int swwm_achievement_allkills = 0;
nosave int swwm_achievement_allsecrets = 0;
nosave int swwm_achievement_reflect = 0;
nosave int swwm_achievement_sekiro = 0;
nosave int swwm_achievement_wave = 0;
nosave int swwm_achievement_friend = 0;
nosave int swwm_achievement_shock = 0;
nosave int swwm_achievement_balls = 0;
nosave int swwm_achievement_refresh = 0;
nosave int swwm_achievement_step = 0;
nosave int swwm_achievement_sunny = 0;
nosave int swwm_achievement_thicc = 0;
nosave int swwm_achievement_everything = 0;
nosave int swwm_achievement_allcoll = 0;
nosave int swwm_achievement_slemg = 0;
nosave int swwm_achievement_dosh = 0;
nosave int swwm_achievement_jump = 0;
nosave int swwm_achievement_ezkill = 0;
nosave int swwm_achievement_ligma = 0;
nosave int swwm_achievement_yeet = 0;
nosave int swwm_achievement_mbf = 0;
nosave int swwm_achievement_lightning = 0;
nosave int swwm_achievement_dakka = 0;
nosave int swwm_achievement_roast = 0;
nosave int swwm_achievement_dab = 0;
nosave int swwm_achievement_hnd = 0;
nosave int swwm_achievement_gepgun = 0;
nosave int swwm_achievement_fuller = 0;
nosave int swwm_achievement_pene = 0;
nosave int swwm_achievement_acid = 0;
nosave int swwm_achievement_salt = 0;
nosave int swwm_achievement_nobuy = 0;
nosave int swwm_achievement_mega = 0;
nosave int swwm_achievement_sanic = 0;
nosave int swwm_achievement_tele = 0;
nosave int swwm_achievement_bune = 0;
nosave int swwm_achievement_bonk = 0;
nosave int swwm_achievement_tetris = 0;
nosave int swwm_achievement_pong = 0;
nosave int swwm_achievement_snake = 0;
nosave int swwm_achievement_smb = 0;
nosave int swwm_achievement_tyrian = 0;
nosave int swwm_achievement_bof = 0;
// cross-session progress cvars (everything else is part of a static thinker)
nosave int swwm_progress_gcsandwich = 0;
nosave int swwm_progress_ghost = 0;
nosave int swwm_progress_allitems = 0;
nosave int swwm_progress_gravity = 0;
nosave int swwm_progress_par = 0;
nosave int swwm_progress_fuck = 0;
nosave int swwm_progress_golden = 0;
nosave int swwm_progress_gib = 0;
nosave int swwm_progress_barrier = 0;
nosave int swwm_progress_bossdash = 0;
nosave int swwm_progress_sneeze = 0;
nosave int swwm_progress_fuel = 0;
nosave int swwm_progress_slayer = 0;
nosave int swwm_progress_stomp = 0;
nosave int swwm_progress_thruwall = 0;
nosave int swwm_progress_love = 0;
nosave int swwm_progress_butts = 0;
nosave int swwm_progress_bustin = 0;
nosave int swwm_progress_moth = 0;
nosave int swwm_progress_iwad = 0;
nosave int swwm_progress_brake = 0;
nosave int swwm_progress_rage = 0;
nosave int swwm_progress_parry = 0;
nosave int swwm_progress_allkills = 0;
nosave int swwm_progress_allsecrets = 0;
nosave int swwm_progress_reflect = 0;
nosave int swwm_progress_wave = 0;
nosave int swwm_progress_friend = 0;
nosave int swwm_progress_shock = 0;
nosave int swwm_progress_balls = 0;
nosave int swwm_progress_refresh = 0;
nosave int swwm_progress_sunny = 0;
nosave int swwm_progress_thicc = 0;
nosave int swwm_progress_slemg = 0;
nosave int swwm_progress_jump = 0;
nosave int swwm_progress_roast = 0;
nosave int swwm_progress_dab = 0;
nosave int swwm_progress_gepgun = 0;
nosave int swwm_progress_acid = 0;
nosave int swwm_progress_mega = 0;
nosave int swwm_progress_bune = 0;
nosave int swwm_progress_bonk = 0;