swwmgz_m/lore/default/kereshnovka.txt
Marisa Kirisame eb2ee7b29f Push to master all the current WIP stuff in 0.9.11b:
- Reduce number of collectibles (some might come back in the future).
 - Merge both DLC weaponsets into one, removing redundant weapons.
 - Readjust prices of some items.
 - Initial work on collectibles (currently Frispy Corn is done).
 - Added bigfont for main menu, based on Source Han Sans.
 - Reduced default HUD margin to 10.
 - Added blob shadows.
 - Added precise crosshair drawing.
 - Tweaked decals, imported more stuff from UT.
 - Swapped the Ynykron impact decal for something better.
 - Fixes to slope alignment code.
 - Implemented headpats for MBF Helper Dogs and Cacodemons.
 - Implemented partial HDoom support, with love and headpats.
 - Fix various string functions breaking on unicode.
 - Added cracktro-style text scroll to Titlemap.
 - Fixed handling of healthbars for friendly monsters.
 - Workaround for maps that use the old author name hack (" - by: " separator).
 - Fixed Silver Bullet not autoswitching on first pickup.
 - Fixed misalignment of Silver Bullet zoomed aim.
 - Silver Bullet is unchambered on first pickup, consistent with Candygun.
 - Adjusted collision sizes of all items across the board.
 - Implemented "Use To Pickup" to work around any issues introduced by the previous change.
 - Swapped CHANF_LOOPING for CHANF_LOOP in many cases, this was a typo.
 - Tweaked Biospark arc lengths, for balance and higher performance.
 - Fix misaligned fire offsets of some weapons (most noticeable on Wallbuster).
 - Prettified the loading disclaimers for BD and HDoom.
 - Add pickup flash to all items.
 - Add custom key models for Doom and Heretic.
 - Fix blown kisses giving you "need key" messages.
 - Fix worn armor and embiggeners not being removed on scripted inventory resets.
 - Remove all references to the no longer planned Radio.
 - Workaround for gzdoom devbuild quirk where MenuSound changed its argument type.
 - Added timezone to fake clock.
 - Fix some times and dates in said clock.
 - SWWM blood now also hits ceilings.
 - Added default properties to DLC ammo and weapon stubs.
 - Lore entries for collectibles and dlc weapons (incomplete).
 - Massive amount of typo fixes across the board.
2020-10-20 11:37:14 +02:00

39 lines
6.3 KiB
Text

TAG
Kereshnovka
TAB
Lore
REL
Cyrus;Saya;Onoke;GhoulHunt;Imanaki;SUSAN;Luna
TXT
\cxName:\c-
\cf Kereshnovka\c-
\cf Qurensniva (local)\c-
\cxClassification:\c-
\cf Isolated Enclave\c-
\cxLocation:\c-
\cf Siberia\c-
**Kereshnovka** is a small region located somewhere in the north-central bounds of Siberia. A more exact location cannot be properly pinpointed, as it appears to exist within some sort of isolated pocket of space that defies the laws of space-time. The region is home to the namesake town of Kereshnovka, which is inhabited almost entirely by members of the **Qurensniv** race who, in 130 BC, had fled their home planet, escaping persecution from mad dictator king **Marc P. Karnanaiahmani**, by then leader of the entire planet of **Karnanaiahma**, in the neighboring **Xathar system**. Since its foundation, **Reubens C. Karnanaiahmani**, second son of said king and organizer of this mass exodus, has acted as mayor of the town.
The town of Kereshnovka is surrounded by various out-of-place landmarks that make it even more difficult to truly deduce its location. It is delimited by sea at the north, and the closest land to it is the small island of Kopo ("Midnight" in Qurensniv). Extending from the east and south is the large Nuskar forest, which is off limits to foreigners due to the "ghouls" that inhabit it and prey upon those not native to the region. To the west, past a rather sizable mountain ridge, is the Bakie village, a small rural settlement, and to the south/southwest, the arid Yakendere desert.
The town has been host to numerous odd incidents, starting from the **Great Fire of Kereshnovka** in the year 149, when a Qurensniv druid by the name of **Daos Khomax** summoned a large demon into the town that proceeded to burn it all down. Most people thankfully survived, and the demon fled after the local defense forces arrived. The mad druid was executed, but not before claiming that he would return, for he had "bound his immortal soul to the great forest spirits". Days after his burial, his grave was found empty, and ever since then some of the locals have reported seeing a strange hooded figure roam the forests, assuming it to be the late druid, now having become one of the many ghouls.
Other events, in chronological order, include:
\cfThe Killings of "Hynnykka the Great Witch" (1731):\c- A series of gruesome murders across the town, perpetrated by a self-proclaimed "great witch". The culprit always left her signature at the crime scene, along with a hint for the "next target". Despite many attempts, she was never caught. In some cases, the murders would still happen despite all attempts at protecting the target. At the last of the murder scenes, the note she left contained only four words: "now everyone will die". However, nothing happened afterwards.
\cfThe "Spectral Shockwave" (1987):\c- As described by eyewitnesses, a large explosion of teal fire emanating from the abandoned oil rig that **Dr. Häzel Hoodth** had been using as his personal laboratory. His body was never found, so he was assumed dead. It was reported however that the flames that burst from the location had an odd form reminiscent of the man himself. Much later, others reported seeing a strange "specter" blinking around random locations across the Nuskar forest, also bearing the same resemblance to the late doctor.
\cfThe Onoke Mansion Murders (2003):\c- A large fire breaks out at the **Onoke Mansion**, where the **Onoke** and **Imanaki** families were currently reunited to celebrate the union of two of their members. All were found brutally murdered, in some odd ritual manner. The only survivor of this whole incident was **Tetsuya Imanaki**, who decided not to attend citing important work reasons.
\cfThe Ghoul Hunt (2007):\c- After a high ranking member of the **UAAF** was murdered by one of the local ghouls following a business visit to the **Imanaki Corp** headquarters, a hunt immediately began for the creatures, despite the cries of "destroying national treasures" from the locals. This hunt lasted for two years, and crowned into the reappearance of the demon that had caused the great fire of 149, who, this time, set ablaze the entire Nuskar forest after being cornered by UAAF soldiers. Following that, all the ghouls were gone, along with the demon itself.
\cfThe Hellbound Incident (2009):\c- During a routine teleportation experiment at Imanaki Corp, their systems were hijacked by an unknown attacker, which altered the destination of their portals. Following this, an army of **Anarukon** warriors went on a rampage all around the facility, eliminating every single Imanaki employee along with all UAAF soldiers placed there in charge of defense. Afterwards, the entire building was destroyed, and the warriors remained there for several days, attacking anyone that approached, until mayor **Reubens C. Karnanaiahmani** managed to contact their leader and request them to leave, as "enough human blood has been shed already".
\cfSUSAN (2018-2021, 2097-2099):\c- In the winter of 2018, a gigantic structure rose from the seas near the town, and began broadcasting a message of "world purification": It announced itself to be **SUSAN**, the **Spear of Unmaking, Severance, Annihilation and Nullification**, created to rid the world of all humans in order to purify it. Following this announcement, Russia's nuclear missile systems were hijacked by it, and it began to emit a countdown of three years until this "purification". This would eventually be stopped in 2021 following the **Luna Event**. SUSAN was successfully neutralized, but could still not be destroyed. It remained inactive until 2097, when it was reactivated again by its very creator, an alien entity called **Uruk'Anth**. This time, the countdown was of two years. Without anyone to stop it this time, all hope was lost, but somehow, in the last minute, something failed, and SUSAN self-destructed, taking the life of its creator with it in the process.
\cxSaya's Notes:\c-
\cfA whole lot of shit happens in this town, huh? I mean, over at Gensokyo there's even more "incidents" than this, but it's not like outsiders know, huhuhu...\c-
\cfAnyway, quite the backstory for nerdboi, who would have thought that the guy's a prince. PRINCE NERD! Yeah, that's what he is. Boy, I sure hope he doesn't go murdercrazy like his dad did if he ever rises to king (which would make him KING NERD lol).\c-