594 lines
10 KiB
Text
594 lines
10 KiB
Text
// All DLC weapon ammo pickups
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Class SMW05Ammo : SWWMAmmo
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{
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Default
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{
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//$Title 1x SMW.05 Bullets
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//$Group Ammo
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//$Sprite graphics/HUD/Icons/A_SMW05Ammo.png
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//$Icon ammo
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Tag "$T_SMW05BULLET";
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SWWMAmmo.PickupTag "SMW05BULLET";
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Stamina 300;
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Inventory.Icon "graphics/HUD/Icons/A_SMW05Ammo.png";
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Inventory.Amount 1;
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Inventory.MaxAmount 60;
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Ammo.BackpackAmount 6;
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Ammo.BackpackMaxAmount 90;
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Ammo.DropAmount 3;
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+FLOATBOB;
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FloatBobStrength 0.25;
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Accuracy 20;
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}
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States
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{
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Spawn:
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XZW1 A -1;
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Stop;
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}
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}
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Class SMW05Ammo2 : SMW05Ammo
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{
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Default
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{
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//$Title 2x SMW.05 Bullets
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//$Group Ammo
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//$Sprite graphics/HUD/Icons/A_SMW05Ammo.png
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//$Icon ammo
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Inventory.Amount 2;
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}
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}
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Class SMW05Ammo3 : SMW05Ammo
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{
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Default
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{
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//$Title 3x SMW.05 Bullets
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//$Group Ammo
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//$Sprite graphics/HUD/Icons/A_SMW05Ammo.png
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//$Icon ammo
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Inventory.Amount 3;
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}
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}
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Class SMW05SmallAmmo : SMW05Ammo
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{
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Default
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{
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//$Title 6x SMW.05 Bullets
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//$Group Ammo
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//$Sprite graphics/HUD/Icons/A_SMW05Ammo.png
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//$Icon ammo
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Inventory.Amount 6;
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}
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}
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Class SMW05BigAmmo : SMW05Ammo
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{
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Default
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{
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//$Title 20x SMW.05 Bullets
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//$Group Ammo
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//$Sprite graphics/HUD/Icons/A_SMW05Ammo.png
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//$Icon ammo
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Inventory.Amount 20;
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}
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}
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Class SheenAmmo : SWWMAmmo
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{
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Default
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{
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//$Title 1x Sheen Bullets
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//$Group Ammo
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//$Sprite graphics/HUD/Icons/A_SheenAmmo.png
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//$Icon ammo
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Tag "$T_SHEENBULLET";
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SWWMAmmo.PickupTag "SHEENBULLET";
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Stamina 400;
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Inventory.Icon "graphics/HUD/Icons/A_SheenAmmo.png";
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Inventory.Amount 1;
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Inventory.MaxAmount 300;
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Ammo.BackpackAmount 60;
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Ammo.BackpackMaxAmount 1200;
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Ammo.DropAmount 3;
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+FLOATBOB;
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FloatBobStrength 0.25;
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Accuracy 35;
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}
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States
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{
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Spawn:
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XZW1 A -1;
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Stop;
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}
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}
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Class SheenAmmo2 : SheenAmmo
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{
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Default
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{
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//$Title 2x Sheen Bullets
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//$Group Ammo
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//$Sprite graphics/HUD/Icons/A_SheenAmmo.png
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//$Icon ammo
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Inventory.Amount 2;
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}
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}
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Class SheenAmmo3 : SheenAmmo
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{
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Default
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{
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//$Title 3x Sheen Bullets
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//$Group Ammo
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//$Sprite graphics/HUD/Icons/A_SheenAmmo.png
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//$Icon ammo
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Inventory.Amount 3;
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}
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}
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Class SheenTinyAmmo : SheenAmmo
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{
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Default
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{
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//$Title 10x Sheen Bullets
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//$Group Ammo
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//$Sprite graphics/HUD/Icons/A_SheenAmmo.png
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//$Icon ammo
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Inventory.Amount 10;
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}
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}
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Class SheenSmallAmmo : SheenAmmo
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{
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Default
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{
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//$Title 50x Sheen Bullets
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//$Group Ammo
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//$Sprite graphics/HUD/Icons/A_SheenAmmo.png
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//$Icon ammo
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Inventory.Amount 50;
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}
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}
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Class SheenBigAmmo : SheenAmmo
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{
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Default
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{
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//$Title 100x Sheen Bullets
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//$Group Ammo
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//$Sprite graphics/HUD/Icons/A_SheenAmmo.png
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//$Icon ammo
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Inventory.Amount 100;
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}
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}
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Class QuadravolAmmo : SWWMAmmo
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{
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Default
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{
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//$Title Quadravol Ammo
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//$Group Ammo
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//$Sprite graphics/HUD/Icons/A_QuadAmmo.png
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//$Icon ammo
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Tag "$T_QUADAMMO";
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SWWMAmmo.PickupTag "QUADAMMO";
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Stamina 10000;
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Inventory.Icon "graphics/HUD/Icons/A_QuadAmmo.png";
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Inventory.Amount 1;
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Inventory.MaxAmount 5;
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Ammo.BackpackAmount 2;
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Ammo.BackpackMaxAmount 15;
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Ammo.DropAmount 1;
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+FLOATBOB;
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FloatBobStrength 0.25;
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Accuracy 45;
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}
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States
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{
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Spawn:
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XZW1 A -1;
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Stop;
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}
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}
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Class QuadravolAmmo2 : QuadravolAmmo
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{
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Default
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{
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//$Title 2x Quadravol Ammo
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//$Group Ammo
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//$Sprite graphics/HUD/Icons/A_QuadAmmo.png
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//$Icon ammo
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Inventory.Amount 2;
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}
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}
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Class QuadravolAmmo3 : QuadravolAmmo
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{
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Default
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{
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//$Title 3x Quadravol Ammo
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//$Group Ammo
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//$Sprite graphics/HUD/Icons/A_QuadAmmo.png
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//$Icon ammo
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Inventory.Amount 3;
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}
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}
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Class SparksterBAmmo : SWWMAmmo
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{
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Default
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{
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//$Title Sparkster Blue Ammo
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//$Group Ammo
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//$Sprite graphics/HUD/Icons/A_SparkBAmmo.png
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//$Icon ammo
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Tag "$T_SPARKBCELL";
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SWWMAmmo.PickupTag "SPARKBCELL";
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Stamina 16000;
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Inventory.Icon "graphics/HUD/Icons/A_SparkBAmmo.png";
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Inventory.Amount 1;
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Inventory.MaxAmount 6;
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Ammo.BackpackAmount 2;
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Ammo.BackpackMaxAmount 16;
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Ammo.DropAmount 1;
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+FLOATBOB;
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FloatBobStrength 0.25;
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Accuracy 70;
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}
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States
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{
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Spawn:
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XZW1 A -1;
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Stop;
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}
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}
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Class SparksterBAmmo2 : SparksterBAmmo
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{
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Default
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{
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//$Title 2x Sparkster Blue Ammo
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//$Group Ammo
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//$Sprite graphics/HUD/Icons/A_SparkBAmmo.png
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//$Icon ammo
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Inventory.Amount 2;
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}
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}
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Class SparksterBAmmo3 : SparksterBAmmo
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{
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Default
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{
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//$Title 3x Sparkster Blue Ammo
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//$Group Ammo
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//$Sprite graphics/HUD/Icons/A_SparkBAmmo.png
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//$Icon ammo
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Inventory.Amount 3;
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}
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}
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Class SparksterRAmmo : SWWMAmmo
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{
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Default
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{
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//$Title Sparkster Red Ammo
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//$Group Ammo
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//$Sprite graphics/HUD/Icons/A_SparkRAmmo.png
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//$Icon ammo
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Tag "$T_SPARKRCELL";
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SWWMAmmo.PickupTag "SPARKRCELL";
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Stamina 18000;
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Inventory.Icon "graphics/HUD/Icons/A_SparkRAmmo.png";
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Inventory.Amount 1;
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Inventory.MaxAmount 6;
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Ammo.BackpackAmount 2;
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Ammo.BackpackMaxAmount 16;
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Ammo.DropAmount 1;
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+FLOATBOB;
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FloatBobStrength 0.25;
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Accuracy 75;
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}
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States
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{
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Spawn:
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XZW1 A -1;
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Stop;
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}
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}
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Class SparksterRAmmo2 : SparksterRAmmo
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{
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Default
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{
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//$Title 2x Sparkster Red Ammo
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//$Group Ammo
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//$Sprite graphics/HUD/Icons/A_SparkRAmmo.png
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//$Icon ammo
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Inventory.Amount 2;
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}
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}
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Class SparksterRAmmo3 : SparksterRAmmo
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{
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Default
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{
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//$Title 3x Sparkster Red Ammo
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//$Group Ammo
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//$Sprite graphics/HUD/Icons/A_SparkRAmmo.png
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//$Icon ammo
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Inventory.Amount 3;
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}
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}
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Class RayBolt : MagAmmo
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{
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Default
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{
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//$Title Ray-Khom Bolt
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//$Group Ammo
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//$Sprite graphics/HUD/Icons/A_RayBolt.png
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//$Icon ammo
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Tag "$T_RAYBOLT";
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MagAmmo.PickupTag "RAYBOLT";
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Inventory.Icon "graphics/HUD/Icons/A_RayBolt.png";
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MagAmmo.ParentAmmo "RayAmmo";
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MagAmmo.ClipSize 10;
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Inventory.MaxAmount 15;
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+FLOATBOB;
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FloatBobStrength 0.25;
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}
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States
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{
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Spawn:
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XZW1 A -1;
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Stop;
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}
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}
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Class RayBolt2 : RayBolt
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{
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Default
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{
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//$Title 2x Ray-Khom Bolt
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//$Group Ammo
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//$Sprite graphics/HUD/Icons/A_RayBolt.png
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//$Icon ammo
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Inventory.Amount 2;
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}
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}
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Class RayBolt5 : RayBolt
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{
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Default
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{
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//$Title 5x Ray-Khom Bolt
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//$Group Ammo
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//$Sprite graphics/HUD/Icons/A_RayBolt.png
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//$Icon ammo
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Inventory.Amount 5;
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}
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}
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Class RayAmmo : SWWMAmmo
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{
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Default
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{
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//$Title Ray-Khom Mag
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//$Group Ammo
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//$Sprite graphics/HUD/Icons/A_RayAmmo.png
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//$Icon ammo
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Tag "$T_RAYAMMO";
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SWWMAmmo.PickupTag "RAYAMMO";
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Stamina 90000;
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Inventory.Icon "graphics/HUD/Icons/A_RayAmmo.png";
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Inventory.Amount 1;
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Inventory.MaxAmount 3;
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Ammo.BackpackAmount 0;
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Ammo.BackpackMaxAmount 5;
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Ammo.DropAmount 1;
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SWWMAmmo.MagAmmoType "RayBolt";
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+FLOATBOB;
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FloatBobStrength 0.25;
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Accuracy 90;
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}
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States
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{
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Spawn:
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XZW1 A -1;
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Stop;
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}
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}
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Class MisterRound : MagAmmo
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{
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Default
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{
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//$Title Mortal Rifle Round
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//$Group Ammo
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//$Sprite graphics/HUD/Icons/A_MRRound.png
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//$Icon ammo
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Tag "$T_MRROUND";
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MagAmmo.PickupTag "MRROUND";
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Inventory.Icon "graphics/HUD/Icons/A_MRRound.png";
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MagAmmo.ParentAmmo "MisterAmmo";
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MagAmmo.ClipSize 30;
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Inventory.MaxAmount 40;
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+FLOATBOB;
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FloatBobStrength 0.25;
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}
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States
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{
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Spawn:
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XZW1 A -1;
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Stop;
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}
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}
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Class MisterRound2 : MisterRound
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{
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Default
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{
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//$Title 2x Mortal Rifle Round
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//$Group Ammo
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//$Sprite graphics/HUD/Icons/A_MRRound.png
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//$Icon ammo
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Inventory.Amount 2;
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}
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}
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Class MisterRound3 : MisterRound
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{
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Default
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{
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//$Title 3x Mortal Rifle Round
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//$Group Ammo
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//$Sprite graphics/HUD/Icons/A_MRRound.png
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//$Icon ammo
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Inventory.Amount 3;
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}
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}
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Class MisterRound5 : MisterRound
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{
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Default
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{
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//$Title 5x Mortal Rifle Round
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//$Group Ammo
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//$Sprite graphics/HUD/Icons/A_MRRound.png
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//$Icon ammo
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Inventory.Amount 5;
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}
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}
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Class MisterRound10 : MisterRound
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{
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Default
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{
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//$Title 10x Mortal Rifle Round
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//$Group Ammo
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//$Sprite graphics/HUD/Icons/A_MRRound.png
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//$Icon ammo
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Inventory.Amount 10;
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}
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}
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Class MisterAmmo : SWWMAmmo
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{
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Default
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{
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//$Title Mortal Rifle Mag
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//$Group Ammo
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//$Sprite graphics/HUD/Icons/A_MRAmmo.png
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//$Icon ammo
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Tag "$T_MRAMMO";
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SWWMAmmo.PickupTag "MRAMMO";
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Stamina 150000;
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Inventory.Icon "graphics/HUD/Icons/A_MRAmmo.png";
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Inventory.Amount 1;
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Inventory.MaxAmount 2;
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Ammo.BackpackAmount 0;
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Ammo.BackpackMaxAmount 6;
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Ammo.DropAmount 1;
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SWWMAmmo.MagAmmoType "MisterRound";
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+FLOATBOB;
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FloatBobStrength 0.25;
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Accuracy 90;
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}
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States
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{
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Spawn:
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XZW1 A -1;
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Stop;
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}
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}
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Class MisterGAmmo : SWWMAmmo
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{
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Default
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{
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//$Title Mortal Rifle Grenade
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//$Group Ammo
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//$Sprite graphics/HUD/Icons/A_MRGrenade.png
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//$Icon ammo
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Tag "$T_MRGRENADE";
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SWWMAmmo.PickupTag "MRGRENADE";
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Stamina 120000;
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Inventory.Icon "graphics/HUD/Icons/A_MRGrenade.png";
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Inventory.Amount 1;
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Inventory.MaxAmount 3;
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Ammo.BackpackAmount 0;
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Ammo.BackpackMaxAmount 6;
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Ammo.DropAmount 1;
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+FLOATBOB;
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FloatBobStrength 0.25;
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Accuracy 90;
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}
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States
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{
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Spawn:
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XZW1 A -1;
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Stop;
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}
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}
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Class MisterGAmmo2 : MisterGAmmo
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{
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Default
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{
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//$Title 2x Mortal Rifle Grenades
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//$Group Ammo
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//$Sprite graphics/HUD/Icons/A_MRGrenade.png
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//$Icon ammo
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Inventory.Amount 2;
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}
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}
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Class MisterGAmmo3 : MisterGAmmo
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{
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Default
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{
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//$Title 3x Mortal Rifle Grenades
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//$Group Ammo
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//$Sprite graphics/HUD/Icons/A_MRGrenade.png
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//$Icon ammo
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Inventory.Amount 3;
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}
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}
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Class UltimatePod : MagAmmo
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{
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Default
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{
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//$Title Ultimate Pod
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//$Group Ammo
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//$Sprite graphics/HUD/Icons/A_UltimatePod.png
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//$Icon ammo
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Tag "$T_ULTIMATEPOD";
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MagAmmo.PickupTag "ULTIMATEPOD";
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Inventory.PickupSound "misc/bullet_pkup_vip";
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Inventory.Icon "graphics/HUD/Icons/A_UltimatePod.png";
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MagAmmo.ParentAmmo "UltimateAmmo";
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MagAmmo.ClipSize 4;
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Inventory.MaxAmount 6;
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+FLOATBOB;
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FloatBobStrength 0.25;
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}
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States
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{
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Spawn:
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XZW1 A -1;
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Stop;
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}
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}
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Class UltimateAmmo : SWWMAmmo
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{
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Default
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{
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//$Title Ultimate Mag
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//$Group Ammo
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//$Sprite graphics/HUD/Icons/A_UltimateAmmo.png
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//$Icon ammo
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Tag "$T_ULTIMATEAMMO";
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SWWMAmmo.PickupTag "ULTIMATEAMMO";
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|
Inventory.PickupSound "misc/ammo_pkup_vip";
|
|
Stamina -2000000;
|
|
Inventory.Icon "graphics/HUD/Icons/A_UltimateAmmo.png";
|
|
Inventory.Amount 1;
|
|
Inventory.MaxAmount 1;
|
|
Ammo.BackpackAmount 0;
|
|
Ammo.BackpackMaxAmount 3;
|
|
Ammo.DropAmount 1;
|
|
SWWMAmmo.MagAmmoType "UltimatePod";
|
|
+FLOATBOB;
|
|
FloatBobStrength 0.25;
|
|
}
|
|
States
|
|
{
|
|
Spawn:
|
|
XZW1 A -1;
|
|
Stop;
|
|
}
|
|
}
|