Add DE_NONEXPLOSIVE flag to DoExplosion. Treats damage as "not explosive" (This makes detecting what is or isn't an explosive damage source easier). |
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|---|---|---|
| .. | ||
| glsl | ||
| pp | ||
Add DE_NONEXPLOSIVE flag to DoExplosion. Treats damage as "not explosive" (This makes detecting what is or isn't an explosive damage source easier). |
||
|---|---|---|
| .. | ||
| glsl | ||
| pp | ||