swwmgz_m/zscript/dlc1
2022-12-10 22:17:06 +01:00
..
swwm_ammoitems_dlc.zsc Small Puntzer Gamma correction. 2022-12-06 00:29:36 +01:00
swwm_blastin.zsc Various changes related to items: 2022-10-28 16:49:14 +02:00
swwm_blastin_fx.zsc Major code refactoring. SWWMHandler could still use some more, though. 2021-02-27 23:59:40 +01:00
swwm_blueballs.zsc Various changes related to items: 2022-10-28 16:49:14 +02:00
swwm_blueballs_fx.zsc Sometimes plans change. DLC Weaponsets merged into one. 2022-03-05 18:26:20 +01:00
swwm_dlcweapons_canvas.zsc Remove redundant second argument in various TexMan.CheckForTexture calls. 2022-09-30 12:53:56 +02:00
swwm_dlcweapons_hud.zsc Remove redundant second argument in various TexMan.CheckForTexture calls. 2022-09-30 12:53:56 +02:00
swwm_hammertime.zsc ViewAngles + ViewPos awareness in various places. 2022-12-10 22:17:06 +01:00
swwm_hammertime_fx.zsc Several optimizations on non-interactive actors. 2022-10-14 21:45:21 +02:00
swwm_heavymahsheengun.zsc ViewAngles + ViewPos awareness in various places. 2022-12-10 22:17:06 +01:00
swwm_heavymahsheengun_fx.zsc Add freezetics support to all actors that need it. 2022-10-31 15:08:30 +01:00
swwm_mister.zsc ViewAngles + ViewPos awareness in various places. 2022-12-10 22:17:06 +01:00
swwm_mister_fx.zsc Projectiles/explosions should use AMF_EMITFROMTARGET flag on A_AlertMonsters. 2022-12-08 20:06:41 +01:00
swwm_notashotgun.zsc ViewAngles + ViewPos awareness in various places. 2022-12-10 22:17:06 +01:00
swwm_notashotgun_fx.zsc Projectiles/explosions should use AMF_EMITFROMTARGET flag on A_AlertMonsters. 2022-12-08 20:06:41 +01:00
swwm_rebolber.zsc Update ammo drop/spawn behavior. 2022-07-30 16:17:11 +02:00
swwm_rebolber_fx.zsc Major code refactoring. SWWMHandler could still use some more, though. 2021-02-27 23:59:40 +01:00
swwm_supermarioworld.zsc Small Puntzer Gamma correction. 2022-12-06 00:29:36 +01:00
swwm_supermarioworld_fx.zsc Major code refactoring. SWWMHandler could still use some more, though. 2021-02-27 23:59:40 +01:00
swwm_thiccbolts.zsc Work on Mortal Rifle continues. 2022-09-10 22:16:22 +02:00
swwm_thiccbolts_fx.zsc Major code refactoring. SWWMHandler could still use some more, though. 2021-02-27 23:59:40 +01:00
swwm_ultimate.zsc Work on Mortal Rifle continues. 2022-09-10 22:16:22 +02:00
swwm_ultimate_fx.zsc Sometimes plans change. DLC Weaponsets merged into one. 2022-03-05 18:26:20 +01:00