swwmgz_m/gldefs.hellblazer

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833 B
Text

HardwareShader Texture "models/Hellblazer.png"
{
Shader "shaders/glsl/Envmask.fp"
Texture "masktex" "models/Hellblazer_mask.png"
Texture "envtex" "models/envmap/goldenv.png"
Texture "rimtex" "models/envmap/goldrim.png"
Texture "envtex2" "models/envmap/leadenv.png"
Texture "rimtex2" "models/envmap/leadrim.png"
Texture "envtex3" "models/envmap/silverenv.png"
Texture "rimtex3" "models/envmap/silverrim.png"
Define "RIM_LIGHTING"
Define "ENVFACT" = ".3"
Define "RIMFACT" = ".2"
Define "RIMSTEP" = "0."
Define "ENV_THREELAYER"
Define "ENVFACT2" = "1.2"
Define "RIMFACT2" = ".8"
Define "RIMSTEP2" = ".2"
Define "ENVFACT3" = "1.1"
Define "RIMFACT3" = "1.3"
Define "RIMSTEP3" = "0."
}
PointLight BLAZERLIGHT
{
Color 1.0 0.8 0.3
Size 120
Attenuate 1
}
Object HellblazerMissile
{
Frame XZW1 { light BLAZERLIGHT }
}