swwmgz_m/gldefs.sparkster
Marisa Kirisame c517d7404e Move matcaps to a separate folder.
Add unique matcap for Biospark Carbine, fits the colors better.
2021-02-22 00:58:07 +01:00

39 lines
704 B
Text

HardwareShader Texture "models/Sparkster.png"
{
Shader "shaders/glsl/Shinemask.fp"
Texture "masktex" "models/Sparkster_mask.png"
Texture "envtex" "models/matcap/dekamap.png"
}
HardwareShader Texture "models/SparksterBall.png"
{
Shader "shaders/glsl/Shinemask.fp"
Texture "masktex" "models/SparksterBall_mask.png"
Texture "envtex" "models/matcap/dekamap.png"
}
FlickerLight2 SPARKLIGHT
{
Color 0.8 1.0 0.4
Size 70
SecondarySize 80
Attenuate 1
Interval 0.4
}
FlickerLight2 HUGESPARKLIGHT
{
Color 0.8 1.0 0.4
Size 150
SecondarySize 160
Attenuate 1
Interval 0.4
}
Object BiosparkBall
{
Frame "BSPK" { light "SPARKLIGHT" }
}
Object BigBiospark
{
Frame "HSPK" { light "HUGESPARKLIGHT" }
}