swwmgz_m/shaders/glsl/KeyBlink.fp

13 lines
238 B
GLSL

vec4 ProcessLight( vec4 color )
{
if ( mod(timer*35.,20.) < 10. )
color.rgb = vec3(1.);
return color;
}
vec4 ProcessTexel()
{
vec2 uv = vTexCoord.st*vec2(.5,1.);
if ( mod(timer*35.,20.) >= 10. ) uv.x += .5;
return getTexel(uv);
}