swwmgz_m/shaders/glsl/Shinemap_error.fp
Marisa Kirisame 9d03a86725 Fix shinemap shader UV flip.
Add shinemap debug sphere actor (to see them in action).
Move pp shaders to separate folder, akin to GZDoom's own layout.
2020-11-01 14:13:08 +01:00

11 lines
220 B
GLSL

vec4 ProcessLight( vec4 color )
{
float glow = .75+.25*sin(timer*8);
return vec4(vec3(glow),color.a);
}
vec4 ProcessTexel()
{
vec3 rnorm = normalize(vEyeNormal.xyz)*vec3(1,-1,1);
return getTexel(rnorm.xy*.49+.5);
}