swwmgz_m/zscript/swwm_title.zsc
Marisa Kirisame 4ee1df5d8f Major cleanup of CVar usage. Switches a whole lot of clientside-only CVars to the "nosave" type.
Auto-merge overlapping Embiggeners into bulk items.
Increase backpack amounts of many ammo types.
Allow trading of Embiggeners in multiplayer.
Fix trading dual-wield weapons.
Fix trading Candygun spares.
2021-02-21 17:43:11 +01:00

115 lines
5.3 KiB
Text

// Things for the titlemap
Class SWWMTitleStuff : EventHandler
{
transient ui TextureID tex[3];
transient ui Font TewiFont, MPlusFont;
transient ui Array<String> scrolls;
transient ui int sline;
transient ui double sbase;
transient ui String lastlang;
// returns MPlus if we're playing in Japanese, otherwise returns the requested font
private ui Font LangFont( Font req )
{
if ( language ~== "jp" ) return MPlusFont;
return req;
}
override void WorldTick()
{
if ( level.maptime == 1 ) S_ChangeMusic("music/TRAUMATI.XM");
}
override void RenderUnderlay( RenderEvent e )
{
if ( gamestate != GS_TITLELEVEL ) return;
if ( !tex[0] ) tex[0] = TexMan.CheckForTexture("graphics/UnSXLogo.png",TexMan.Type_Any);
if ( !tex[1] ) tex[1] = TexMan.CheckForTexture("graphics/SWWMGZLogo.png",TexMan.Type_Any);
if ( !tex[2] ) tex[2] = TexMan.CheckForTexture("graphics/tempbg.png",TexMan.Type_Any);
if ( !TewiFont ) TewiFont = Font.GetFont('TewiShadedInverse');
if ( !MPlusFont ) MPlusFont = Font.GetFont('MPlusShadedInverse');
Font fnt = LangFont(TewiFont);
Vector2 tsize, vsize;
if ( swwm_fuzz )
{
tsize = TexMan.GetScaledSize(tex[2]);
double zoom = max(ceil(Screen.GetWidth()/tsize.x),ceil(Screen.GetHeight()/tsize.y));
vsize = (Screen.GetWidth(),Screen.GetHeight())/zoom;
Screen.DrawTexture(tex[2],false,(vsize.x-tsize.x)/2,(vsize.y-tsize.y)/2,DTA_VirtualWidthF,vsize.x,DTA_VirtualHeightF,vsize.y,DTA_KeepRatio,true,DTA_ColorOverlay,Color(192,0,0,0));
Screen.Dim("Black",clamp(1.-((level.maptime+e.FracTic)/GameTicRate)*.05,0.,1.),0,0,Screen.GetWidth(),Screen.GetHeight());
}
else Screen.Dim("Black",1.,0,0,Screen.GetWidth(),Screen.GetHeight());
double hs = max(min(floor(Screen.GetWidth()/320.),floor(Screen.GetHeight()/200.)),1.);
Vector2 ss = (Screen.GetWidth(),Screen.GetHeight())/hs;
double ar = Screen.GetAspectRatio();
tsize = TexMan.GetScaledSize(tex[0]);
double sar = tsize.x/tsize.y;
if ( sar > ar ) vsize = (tsize.x,tsize.x/ar);
else if ( sar < ar ) vsize = (tsize.y*ar,tsize.y);
else vsize = tsize;
double alf = clamp(((level.maptime+e.FracTic)/GameTicRate)-2,0.,1.);
alf *= 1.-clamp(((level.maptime+e.FracTic)/GameTicRate)-8,0.,1.);
Screen.DrawTexture(tex[0],false,(vsize.x-tsize.x)/2,(vsize.y-tsize.y)/2,DTA_VirtualWidthF,vsize.x,DTA_VirtualHeightF,vsize.y,DTA_KeepRatio,true,DTA_Alpha,alf);
String str = StringTable.Localize("$SWWM_TITLEPRESENTS");
alf = clamp(((level.maptime+e.FracTic)/GameTicRate)-10,0.,1.);
alf *= 1.-clamp(((level.maptime+e.FracTic)/GameTicRate)-16,0.,1.);
Screen.DrawText(fnt,Font.CR_WHITE,(ss.x-fnt.StringWidth(str))/2,(ss.y-fnt.GetHeight())/2,str,DTA_VirtualWidthF,ss.x,DTA_VirtualHeightF,ss.y,DTA_KeepRatio,true,DTA_Alpha,alf);
str = StringTable.Localize("$SWWM_TITLEMODBY");
alf = clamp(((level.maptime+e.FracTic)/GameTicRate)-18,0.,1.);
alf *= 1.-clamp(((level.maptime+e.FracTic)/GameTicRate)-24,0.,1.);
Screen.DrawText(fnt,Font.CR_WHITE,(ss.x-fnt.StringWidth(str))/2,(ss.y-fnt.GetHeight())/2,str,DTA_VirtualWidthF,ss.x,DTA_VirtualHeightF,ss.y,DTA_KeepRatio,true,DTA_Alpha,alf);
tsize = TexMan.GetScaledSize(tex[1]);
sar = tsize.x/tsize.y;
if ( sar > ar ) vsize = (tsize.x,tsize.x/ar);
else if ( sar < ar ) vsize = (tsize.y*ar,tsize.y);
else vsize = tsize;
alf = clamp(((level.maptime+e.FracTic)/GameTicRate)-26,0.,2.)*.5;
Screen.DrawTexture(tex[1],false,(vsize.x-tsize.x)/2,(vsize.y-tsize.y)/2,DTA_VirtualWidthF,vsize.x,DTA_VirtualHeightF,vsize.y,DTA_KeepRatio,true,DTA_Alpha,alf);
if ( (level.maptime/GameTicRate) < 30 ) return;
// scrolls
if ( (scrolls.Size() <= 0 ) || (lastlang != language) )
{
scrolls.Clear();
String sstr = StringTable.Localize("$SWWM_TITLESCROLL");
sstr.Split(scrolls,"\n");
sbase = (level.maptime+e.FracTic)/GameTicRate;
if ( sline >= scrolls.Size() ) sline = 0;
}
lastlang = language;
// estimate scrool length
double llen = fnt.StringWidth(scrolls[sline]);
double soffset = 40*((level.maptime+e.FracTic)/GameTicRate-sbase);
if ( soffset > llen+ss.x )
{
sline++;
if ( sline >= scrolls.Size() ) sline = 0;
sbase = (level.maptime+e.FracTic)/GameTicRate;
soffset = 0;
}
double xx = ss.x-soffset;
int tlen = scrolls[sline].CodePointCount();
for ( int i=0, pos=0; i<tlen; i++ )
{
int ch;
[ch, pos] = scrolls[sline].GetNextCodePoint(pos);
if ( (xx > -8) && (xx < ss.x) )
{
for ( double trl = .1; trl < 1.; trl += .04 )
{
double yy = (ss.y-40)+10*sin(15*i+160*(level.maptime+e.FracTic)/GameTicRate-90.*(1.-trl));
alf = max(0,1.-abs((ss.x/2)-xx)/(ss.x/2))**.5;
alf *= .2*trl;
double xxofs = 5*sin(15*i+120*(level.maptime+e.FracTic)/GameTicRate-90.*(1.-trl))-16*(1.-trl);
Screen.DrawChar(fnt,Font.CR_BLUE,xx-xxofs,yy,ch,DTA_VirtualWidthF,ss.x,DTA_VirtualHeightF,ss.y,DTA_KeepRatio,true,DTA_Alpha,alf,DTA_LegacyRenderStyle,STYLE_Add);
}
double yy = (ss.y-40)+10*sin(15*i+160*(level.maptime+e.FracTic)/GameTicRate);
alf = max(0,1.-abs((ss.x/2)-xx)/(ss.x/2))**.5;
double xxofs = 5*sin(15*i+120*(level.maptime+e.FracTic)/GameTicRate);
Color c = Color(int(127.5+127.5*sin(10*i+80*(level.maptime+e.FracTic)/GameTicRate)),0,0);
Screen.DrawChar(fnt,Font.CR_SAPPHIRE,xx-xxofs,yy,ch,DTA_VirtualWidthF,ss.x,DTA_VirtualHeightF,ss.y,DTA_KeepRatio,true,DTA_Alpha,alf);
}
xx += fnt.GetCharWidth(ch)-1; // keming
}
}
}