- Reduce number of collectibles (some might come back in the future).
- Merge both DLC weaponsets into one, removing redundant weapons.
- Readjust prices of some items.
- Initial work on collectibles (currently Frispy Corn is done).
- Added bigfont for main menu, based on Source Han Sans.
- Reduced default HUD margin to 10.
- Added blob shadows.
- Added precise crosshair drawing.
- Tweaked decals, imported more stuff from UT.
- Swapped the Ynykron impact decal for something better.
- Fixes to slope alignment code.
- Implemented headpats for MBF Helper Dogs and Cacodemons.
- Implemented partial HDoom support, with love and headpats.
- Fix various string functions breaking on unicode.
- Added cracktro-style text scroll to Titlemap.
- Fixed handling of healthbars for friendly monsters.
- Workaround for maps that use the old author name hack (" - by: " separator).
- Fixed Silver Bullet not autoswitching on first pickup.
- Fixed misalignment of Silver Bullet zoomed aim.
- Silver Bullet is unchambered on first pickup, consistent with Candygun.
- Adjusted collision sizes of all items across the board.
- Implemented "Use To Pickup" to work around any issues introduced by the previous change.
- Swapped CHANF_LOOPING for CHANF_LOOP in many cases, this was a typo.
- Tweaked Biospark arc lengths, for balance and higher performance.
- Fix misaligned fire offsets of some weapons (most noticeable on Wallbuster).
- Prettified the loading disclaimers for BD and HDoom.
- Add pickup flash to all items.
- Add custom key models for Doom and Heretic.
- Fix blown kisses giving you "need key" messages.
- Fix worn armor and embiggeners not being removed on scripted inventory resets.
- Remove all references to the no longer planned Radio.
- Workaround for gzdoom devbuild quirk where MenuSound changed its argument type.
- Added timezone to fake clock.
- Fix some times and dates in said clock.
- SWWM blood now also hits ceilings.
- Added default properties to DLC ammo and weapon stubs.
- Lore entries for collectibles and dlc weapons (incomplete).
- Massive amount of typo fixes across the board.
18 lines
1.2 KiB
Text
18 lines
1.2 KiB
Text
TAG
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Gravity Suppressor
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TAB
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Item
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REL
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Cyrus;Saya
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TXT
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\cxDesignation:\c-
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\cf Gravity Suppressor\c-
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\cxManufacturer:\c-
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\cf Cyrus Enterprises\c-
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\cxClassification:\c-
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\cf Floatation Device\c-
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Yet another display of the technological prowess of the **Qurensniv** people, the **Gravity Suppressor** is a device that, once attached and activated, is capable of completely negating the pull of gravity, allowing its user to freely float around in mid-air. However, while in this weightless state, one may feel disoriented due to the lack of a proper point of reference for where the "ground" is, not to mention the difficulty in actually moving around. It is therefore recommended to have some auxiliary equipment for orientation and mobility when using it.
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\cxSaya's Notes:\c-
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\cfYou know, nerdboi hasn't really explained this, so I gotta ask... If this thing really does "negate the pull of gravity", then how come you still follow the orbit of the planet you're on? Wouldn't you just fly off into space as soon as you turn it on? Like, Earth moves pretty damn fast when you really think about it. You'd get fucking YEETED outside of its orbit and end up drifting through space and fucking dying or something... yeah.\c-
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