swwmgz_m/zscript/compat/swwm_hdoom.zsc

182 lines
6.2 KiB
Text

// HORNY
// Surprisingly, I've put in actual effort into this compatibility thing (even
// if it's just sort of partial).
// Demo-chan has no pp in this body that they can stick into the girls, so all
// they get is the headpats. There's some sort of crazy magic going on here,
// that makes the demon gals fall to their knees instantly. Saya thinks it
// might be a side effect of teaching them the "blow kiss" spell (which has the
// same effect).
// Obviously, all the standard weapons work, and these gals appear to be of the
// masochistic kind. This is generally not very effective compared to the pats
// and smooches, but it's there, if you're willing to hurt them (I wouldn't).
Class SWWMHDoomHandler : StaticEventHandler
{
ui int timer;
ui TextureID scr;
bool detected;
override void OnRegister()
{
foreach ( cls:AllActorClasses )
{
if ( cls.GetClassName() != "HDoomPlayer" ) continue;
detected = true;
break;
}
if ( !detected )
return;
SetRandomSeed[hdscreen](Random[hdscreen]()+consoleplayer+MSTime());
Console.Printf(
"\cx┏━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━┓\c-\n"
"\cx┃ \cfOh my, someone appears to be \cgH \ckO \cdR \cvN \chY \ct♥ \cx┃\c-\n"
"\cx┃ \cfWell, all you'll be getting here is the power of headpats. \cx┃\c-\n"
"\cx┃ \cfIf you want Demo-chan to actually fuck some hot demon girls, \cx┃\c-\n"
"\cx┃ \cfjust go commission a porn artist or something, idk. \cx┃\c-\n"
"\cx┗━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━┛\c-");
S_StartSound("compat/warn",CHAN_YOUDONEFUCKEDUP,CHANF_UI|CHANF_NOPAUSE|CHANF_OVERLAP,1,ATTN_NONE);
}
override void WorldLoaded( WorldEvent e )
{
// get rid of ourselves if not needed
if ( !detected && !bDestroyed )
Destroy();
}
static bool IsCuteGirl( Actor a )
{
Class p = a.GetClass();
while ( p.GetParentClass() && (p.GetParentClass() != 'Actor') )
{
p = p.GetParentClass();
if ( p.GetClassName() == 'HDoomMonster' )
return true;
}
return false;
}
static bool IsSexyTime( Actor a )
{
Class p = a.GetClass();
while ( p.GetParentClass() && (p.GetParentClass() != 'Actor') )
{
p = p.GetParentClass();
if ( p.GetClassName() == 'SexActor' )
return true;
}
return false;
}
static bool IsStaticSexyTime( Actor a )
{
Class p = a.GetClass();
while ( p.GetParentClass() && (p.GetParentClass() != 'Actor') )
{
p = p.GetParentClass();
if ( p.GetClassName() == 'StaticSexActor' )
return true;
}
return false;
}
override void WorldThingSpawned( WorldEvent e )
{
// demo can't sex the ladies (not with this body)
// spawn a headpat tracker, we can at least do this much for them
if ( IsSexyTime(e.Thing) )
{
e.Thing.bUSESPECIAL = false;
let hp = Actor.Spawn("HeadpatTracker",e.Thing.pos);
hp.target = e.Thing;
// sweet dreams, demon
HeadpatTracker(hp).patstate = e.Thing.FindState("TooLate");
HeadpatTracker(hp).deathstate = e.Thing.FindState("Finish");
// height fixes
String cname = e.Thing.GetClassName();
if ( cname.Left(12) ~== "Cacodemoness" )
HeadpatTracker(hp).hdoomheightfix = .2;
else if ( cname.Left(12) ~== "ImpEncounter" )
HeadpatTracker(hp).hdoomheightfix = .35;
else if ( cname.Left(8) ~== "Mancubus" )
HeadpatTracker(hp).hdoomheightfix = .1;
else if ( cname.Left(9) ~== "HLostSoul" )
HeadpatTracker(hp).hdoomheightfix = .5;
else if ( cname.Left(10) ~== "ArchViless" )
HeadpatTracker(hp).hdoomheightfix = -.1;
}
else if ( IsStaticSexyTime(e.Thing) )
{
e.Thing.bUSESPECIAL = false;
let hp = Actor.Spawn("HeadpatTracker",e.Thing.pos);
hp.target = e.Thing;
if ( e.Thing.GetClassName() == 'ImpInAChair' )
{
HeadpatTracker(hp).hdoomheightfix = .2;
HeadpatTracker(hp).hdoomangfix = 15;
}
}
else if ( IsCuteGirl(e.Thing) )
{
let hp = Actor.Spawn("HeadpatTracker",e.Thing.pos);
hp.target = e.Thing;
// sweet dreams, demon
HeadpatTracker(hp).lethalpat = true;
String cname = e.Thing.GetClassName();
// height fixes
if ( cname.Left(12) ~== "ImpEncounter" )
HeadpatTracker(hp).hdoomheightfix = .1;
else if ( cname.Left(8) ~== "Mancubus" )
HeadpatTracker(hp).hdoomheightfix = -.1;
else if ( cname.Left(9) ~== "HLostSoul" )
HeadpatTracker(hp).hdoomheightfix = .5;
else if ( cname.Left(10) ~== "ArchViless" )
HeadpatTracker(hp).hdoomheightfix = -.3;
}
}
override void WorldThingRevived( WorldEvent e )
{
// reattach pats
WorldThingSpawned(e);
}
override void UiTick()
{
if ( !detected ) return;
if ( gamestate == GS_LEVEL )
{
if ( timer == 50 )
{
S_StartSound("bestsound",CHAN_YOUDONEFUCKEDUP,CHANF_UI|CHANF_NOPAUSE|CHANF_OVERLAP,1,ATTN_NONE);
S_StartSound("bestsound",CHAN_YOUDONEFUCKEDUP,CHANF_UI|CHANF_NOPAUSE|CHANF_OVERLAP,1,ATTN_NONE);
}
else if ( timer == 70 )
{
int ngiggl = Random[hdscreen](1,14);
S_StartSound(String.Format("saya/giggle%d",ngiggl),CHAN_YOUDONEFUCKEDUP,CHANF_UI|CHANF_NOPAUSE|CHANF_OVERLAP,1,ATTN_NONE);
S_StartSound(String.Format("saya/giggle%d",ngiggl),CHAN_YOUDONEFUCKEDUP,CHANF_UI|CHANF_NOPAUSE|CHANF_OVERLAP,1,ATTN_NONE);
}
timer++;
}
else timer = 0;
}
override void RenderOverlay( RenderEvent e )
{
if ( !detected || (timer < 50) || (timer > 150) ) return;
if ( !scr ) scr = TexMan.CheckForTexture("graphics/hdscreen.png");
double ar = Screen.GetAspectRatio();
Vector2 tsize = TexMan.GetScaledSize(scr);
Vector2 vsize = (Screen.GetWidth(),Screen.GetHeight());
if ( (tsize.x > vsize.x) || (tsize.y > vsize.y) )
{
double sar = tsize.x/tsize.y;
if ( sar > ar ) vsize = (tsize.x,tsize.x/ar);
else if ( sar < ar ) vsize = (tsize.y*ar,tsize.y);
else vsize = tsize;
}
double alph = clamp(2.5-(timer+e.FracTic)/50.,0.,.25)*4.;
Screen.DrawTexture(scr,false,(vsize.x-tsize.x)/2.,(vsize.y-tsize.y)/2.,DTA_VirtualWidthF,vsize.x,DTA_VirtualHeightF,vsize.y,DTA_KeepRatio,true,DTA_Alpha,alph);
}
}