swwmgz_m/modeldef.keys
Marisa Kirisame eb2ee7b29f Push to master all the current WIP stuff in 0.9.11b:
- Reduce number of collectibles (some might come back in the future).
 - Merge both DLC weaponsets into one, removing redundant weapons.
 - Readjust prices of some items.
 - Initial work on collectibles (currently Frispy Corn is done).
 - Added bigfont for main menu, based on Source Han Sans.
 - Reduced default HUD margin to 10.
 - Added blob shadows.
 - Added precise crosshair drawing.
 - Tweaked decals, imported more stuff from UT.
 - Swapped the Ynykron impact decal for something better.
 - Fixes to slope alignment code.
 - Implemented headpats for MBF Helper Dogs and Cacodemons.
 - Implemented partial HDoom support, with love and headpats.
 - Fix various string functions breaking on unicode.
 - Added cracktro-style text scroll to Titlemap.
 - Fixed handling of healthbars for friendly monsters.
 - Workaround for maps that use the old author name hack (" - by: " separator).
 - Fixed Silver Bullet not autoswitching on first pickup.
 - Fixed misalignment of Silver Bullet zoomed aim.
 - Silver Bullet is unchambered on first pickup, consistent with Candygun.
 - Adjusted collision sizes of all items across the board.
 - Implemented "Use To Pickup" to work around any issues introduced by the previous change.
 - Swapped CHANF_LOOPING for CHANF_LOOP in many cases, this was a typo.
 - Tweaked Biospark arc lengths, for balance and higher performance.
 - Fix misaligned fire offsets of some weapons (most noticeable on Wallbuster).
 - Prettified the loading disclaimers for BD and HDoom.
 - Add pickup flash to all items.
 - Add custom key models for Doom and Heretic.
 - Fix blown kisses giving you "need key" messages.
 - Fix worn armor and embiggeners not being removed on scripted inventory resets.
 - Remove all references to the no longer planned Radio.
 - Workaround for gzdoom devbuild quirk where MenuSound changed its argument type.
 - Added timezone to fake clock.
 - Fix some times and dates in said clock.
 - SWWM blood now also hits ceilings.
 - Added default properties to DLC ammo and weapon stubs.
 - Lore entries for collectibles and dlc weapons (incomplete).
 - Massive amount of typo fixes across the board.
2020-10-20 11:37:14 +02:00

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Model "SWWMRedCard"
{
Path "models"
Model 0 "DoomKeycard_d.3d"
SurfaceSkin 0 0 "DoomRedKey.png"
Scale 0.035 0.035 0.035
AngleOffset 90
PitchOffset 15
ZOffset 16
ROTATING
SurfaceSkin 0 1 "DoomKeyLight2.png"
FrameIndex XZW1 A 0 0
SurfaceSkin 0 1 "DoomKeyLight.png"
FrameIndex XZW1 B 0 0
}
Model "SWWMYellowCard"
{
Path "models"
Model 0 "DoomKeycard_d.3d"
SurfaceSkin 0 0 "DoomYellowKey.png"
Scale 0.035 0.035 0.035
AngleOffset 90
PitchOffset 15
ZOffset 16
ROTATING
SurfaceSkin 0 1 "DoomKeyLight2.png"
FrameIndex XZW1 A 0 0
SurfaceSkin 0 1 "DoomKeyLight.png"
FrameIndex XZW1 B 0 0
}
Model "SWWMBlueCard"
{
Path "models"
Model 0 "DoomKeycard_d.3d"
SurfaceSkin 0 0 "DoomBlueKey.png"
Scale 0.035 0.035 0.035
AngleOffset 90
PitchOffset 15
ZOffset 16
ROTATING
SurfaceSkin 0 1 "DoomKeyLight2.png"
FrameIndex XZW1 A 0 0
SurfaceSkin 0 1 "DoomKeyLight.png"
FrameIndex XZW1 B 0 0
}
Model "SWWMGreenCard"
{
Path "models"
Model 0 "DoomKeycard_d.3d"
SurfaceSkin 0 0 "DoomGreenKey.png"
Scale 0.035 0.035 0.035
AngleOffset 90
PitchOffset 15
ZOffset 16
ROTATING
SurfaceSkin 0 1 "DoomKeyLight2.png"
FrameIndex XZW1 A 0 0
SurfaceSkin 0 1 "DoomKeyLight.png"
FrameIndex XZW1 B 0 0
}
Model "SWWMSilverCardKDiZD"
{
Path "models"
Model 0 "DoomKeycard_d.3d"
SurfaceSkin 0 0 "DoomSilverKey.png"
Scale 0.035 0.035 0.035
AngleOffset 90
PitchOffset 15
ZOffset 16
ROTATING
SurfaceSkin 0 1 "DoomKeyLight2.png"
FrameIndex XZW1 A 0 0
SurfaceSkin 0 1 "DoomKeyLight.png"
FrameIndex XZW1 B 0 0
}
Model "SWWMGreenCardKDiZD"
{
Path "models"
Model 0 "DoomKeycard_d.3d"
SurfaceSkin 0 0 "DoomGreenKey.png"
Scale 0.035 0.035 0.035
AngleOffset 90
PitchOffset 15
ZOffset 16
ROTATING
SurfaceSkin 0 1 "DoomKeyLight2.png"
FrameIndex XZW1 A 0 0
SurfaceSkin 0 1 "DoomKeyLight.png"
FrameIndex XZW1 B 0 0
}
Model "SWWMOrangeCardKDiZD"
{
Path "models"
Model 0 "DoomKeycard_d.3d"
SurfaceSkin 0 0 "DoomOrangeKey.png"
Scale 0.035 0.035 0.035
AngleOffset 90
PitchOffset 15
ZOffset 16
ROTATING
SurfaceSkin 0 1 "DoomKeyLight2.png"
FrameIndex XZW1 A 0 0
SurfaceSkin 0 1 "DoomKeyLight.png"
FrameIndex XZW1 B 0 0
}
Model "SWWMRedSkull"
{
Path "models"
Model 0 "DoomSkullKey_d.3d"
Skin 0 "DoomRedSkull.png"
Scale 0.035 0.035 0.035
RollOffset 15
ZOffset 16
ROTATING
FrameIndex XZW1 A 0 0
}
Model "SWWMBlueSkull"
{
Path "models"
Model 0 "DoomSkullKey_d.3d"
Skin 0 "DoomBlueSkull.png"
Scale 0.035 0.035 0.035
RollOffset 15
ZOffset 16
ROTATING
FrameIndex XZW1 A 0 0
}
Model "SWWMYellowSkull"
{
Path "models"
Model 0 "DoomSkullKey_d.3d"
Skin 0 "DoomYellowSkull.png"
Scale 0.035 0.035 0.035
RollOffset 15
ZOffset 16
ROTATING
FrameIndex XZW1 A 0 0
}
Model "SWWMKeyGreen"
{
Path "models"
Model 0 "HereticGreenKey_d.3d"
Skin 0 "greenmap.png"
Scale 0.05 0.05 0.05
RollOffset 15
ZOffset 16
ROTATING
FrameIndex XZW1 A 0 0
}
Model "SWWMKeyBlue"
{
Path "models"
Model 0 "HereticBlueKey_d.3d"
Skin 0 "blumap.png"
Scale 0.04 0.04 0.04
RollOffset 15
ZOffset 16
ROTATING
FrameIndex XZW1 A 0 0
}
Model "SWWMKeyYellow"
{
Path "models"
Model 0 "HereticYellowKey_d.3d"
Skin 0 "goldmap.png"
Scale 0.05 0.05 0.05
RollOffset 15
ZOffset 16
ROTATING
FrameIndex XZW1 A 0 0
}
Model "SWWMKeyRed"
{
Path "models"
Model 0 "HereticRedKey_d.3d"
Skin 0 "redmap.png"
Scale 0.05 0.05 0.05
RollOffset 15
ZOffset 16
ROTATING
FrameIndex XZW1 A 0 0
}