swwmgz_m/zscript/kbase/swwm_kbasetab_inventory.zsc

548 lines
16 KiB
Text

// inventory listing tab
Class DemolitionistInventoryTab : DemolitionistMenuTab
{
DemolitionistMenuList invlist;
int ofs, maxofs;
double smofs;
bool drag;
private bool CmpInventory( Inventory a, Inventory b )
{
int ta = 0, tb = 0;
if ( a is 'Weapon' ) ta = 2;
else if ( (a is 'BackpackItem') || (a is 'HammerspaceEmbiggener') ) ta = 3;
else if ( a is 'Ammo' ) ta = 4;
else if ( a is 'MagAmmo' ) ta = 5;
else if ( (a is 'PowerupGiver') || (a is 'AmmoFabricator') || a.bBIGPOWERUP ) ta = -3;
else if ( (a is 'Health') || (a is 'HealthPickup') || (a is 'SWWMHealth') ) ta = -2;
else if ( (a is 'Armor') || (a is 'SWWMSpareArmor') ) ta = -1;
else if ( a is 'PuzzleItem' ) ta = 1;
if ( b is 'Weapon' ) tb = 2;
else if ( (b is 'BackpackItem') || (b is 'HammerspaceEmbiggener') ) tb = 3;
else if ( b is 'Ammo' ) tb = 4;
else if ( b is 'MagAmmo' ) tb = 5;
else if ( (b is 'PowerupGiver') || (b is 'AmmoFabricator') || b.bBIGPOWERUP ) tb = -3;
else if ( (b is 'Health') || (b is 'HealthPickup') || (b is 'SWWMHealth') ) tb = -2;
else if ( (b is 'Armor') || (b is 'SWWMSpareArmor') ) tb = -1;
else if ( b is 'PuzzleItem' ) tb = 1;
if ( ta == tb )
{
if ( a is 'Weapon' )
{
bool dummy;
int slota, slotb;
[dummy, slota] = players[consoleplayer].weapons.LocateWeapon(Weapon(a).GetClass());
if ( slota == 0 ) slota = 10;
[dummy, slotb] = players[consoleplayer].weapons.LocateWeapon(Weapon(b).GetClass());
if ( slotb == 0 ) slotb = 10;
if ( slota == slotb )
return (Weapon(a).SlotPriority <= Weapon(b).SlotPriority);
return slota > slotb;
}
else if ( a is 'Ammo' )
{
Class<Weapon> usesa, usesb;
for ( int i=0; i<AllActorClasses.Size(); i++ )
{
let w = (Class<Weapon>)(AllActorClasses[i]);
if ( !w ) continue;
let def = GetDefaultByType(w);
if ( w is 'SWWMWeapon' )
{
if ( SWWMWeapon(def).UsesAmmo(Ammo(a).GetClass()) )
usesa = w;
if ( SWWMWeapon(def).UsesAmmo(Ammo(b).GetClass()) )
usesb = w;
}
else
{
if ( (def.AmmoType1 == Ammo(a).GetClass()) || (def.AmmoType2 == Ammo(a).GetClass()) )
usesa = w;
if ( (def.AmmoType1 == Ammo(b).GetClass()) || (def.AmmoType2 == Ammo(b).GetClass()) )
usesb = w;
}
if ( usesa && usesb )
break;
}
if ( usesa && usesb )
{
bool dummy;
int slota, slotb;
[dummy, slota] = players[consoleplayer].weapons.LocateWeapon(usesa);
if ( slota == 0 ) slota = 10;
[dummy, slotb] = players[consoleplayer].weapons.LocateWeapon(usesb);
if ( slotb == 0 ) slotb = 10;
if ( slota == slotb )
{
// sort by unit value
int vala = abs(a.default.Stamina);
int valb = abs(b.default.Stamina);
if ( vala == valb )
{
// sort alphabetically
return a.GetTag() > b.GetTag();
}
return vala > valb;
}
return slota > slotb;
}
}
else if ( a is 'MagAmmo' )
{
// oh boy this one gets complicated
Class<Ammo> pamoa, pamob;
pamoa = MagAmmo(a).ParentAmmo;
pamob = MagAmmo(b).ParentAmmo;
Class<Weapon> usesa, usesb;
for ( int i=0; i<AllActorClasses.Size(); i++ )
{
let w = (Class<Weapon>)(AllActorClasses[i]);
if ( !w ) continue;
let def = GetDefaultByType(w);
if ( w is 'SWWMWeapon' )
{
if ( SWWMWeapon(def).UsesAmmo(pamoa) )
usesa = w;
if ( SWWMWeapon(def).UsesAmmo(pamob) )
usesb = w;
}
else
{
if ( (def.AmmoType1 == pamoa) || (def.AmmoType2 == pamoa) )
usesa = w;
if ( (def.AmmoType1 == pamob) || (def.AmmoType2 == pamob) )
usesb = w;
}
if ( usesa && usesb )
break;
}
if ( usesa && usesb )
{
bool dummy;
int slota, slotb;
[dummy, slota] = players[consoleplayer].weapons.LocateWeapon(usesa);
if ( slota == 0 ) slota = 10;
[dummy, slotb] = players[consoleplayer].weapons.LocateWeapon(usesb);
if ( slotb == 0 ) slotb = 10;
if ( slota == slotb )
{
// sort by unit value
int vala = GetDefaultByType(pamoa).Stamina;
int valb = GetDefaultByType(pamob).Stamina;
if ( vala == valb )
{
// sort alphabetically
return a.GetTag() > b.GetTag();
}
return vala > valb;
}
return slota > slotb;
}
}
else
{
// sort by unit value
int vala = abs(a.default.Stamina);
int valb = abs(b.default.Stamina);
if ( vala == valb )
{
// sort alphabetically
return a.GetTag() > b.GetTag();
}
return vala > valb;
}
}
return ta > tb;
}
private int partition_inventory( Array<DemolitionistMenuListItem> a, int l, int h )
{
DemolitionistMenuListItem pv = a[h];
int i = (l-1);
for ( int j=l; j<=(h-1); j++ )
{
if ( CmpInventory(DemolitionistMenuInvItem(pv).inv,DemolitionistMenuInvItem(a[j]).inv) )
{
i++;
DemolitionistMenuListItem tmp = a[j];
a[j] = a[i];
a[i] = tmp;
}
}
DemolitionistMenuListItem tmp = a[h];
a[h] = a[i+1];
a[i+1] = tmp;
return i+1;
}
private void qsort_inventory( Array<DemolitionistMenuListItem> a, int l, int h )
{
if ( l >= h ) return;
int p = partition_inventory(a,l,h);
qsort_inventory(a,l,p-1);
qsort_inventory(a,p+1,h);
}
override DemolitionistMenuTab Init( DemolitionistMenu master )
{
title = StringTable.Localize("$SWWM_INVTAB");
return Super.Init(master);
}
override void OnDestroy()
{
Super.OnDestroy();
if ( invlist ) invlist.Destroy();
}
override void OnSelect()
{
smofs = ofs;
}
override void OnDeselect()
{
smofs = ofs;
}
private bool FilterInventory( Inventory inv )
{
if ( !inv || (inv.Owner != players[consoleplayer].mo) ) return true;
if ( (inv.Amount <= 0) || !inv.SpawnState.ValidateSpriteFrame() || (inv is 'Key') || (inv is 'BasicArmor') || (inv is 'HexenArmor') || (inv is 'Powerup') || (inv is 'SWWMArmor') || (!(inv is 'Ammo') && !(inv is 'Weapon') && !inv.bINVBAR) && !(inv is 'HammerspaceEmbiggener') && !(inv is 'SWWMCollectible') && !(inv is 'MagAmmo') || (inv is 'SWWMCollectible') ) return true;
// no hidden weapons
if ( (inv is 'SWWMWeapon') && SWWMWeapon(inv).bHIDEINMENU ) return true;
return false;
}
override void Ticker()
{
bool mustsort = false;
bool skipsel = false;
if ( !invlist )
{
mustsort = true;
skipsel = true;
// initialize
invlist = new("DemolitionistMenuList");
invlist.master = master;
invlist.selected = 0;
for ( Inventory i=players[consoleplayer].mo.inv; i; i=i.inv )
{
if ( FilterInventory(i) ) continue;
// make sure we sort alphabetically on first insert
String tag = i.GetTag();
bool greater = false;
for ( int j=0; j<invlist.items.Size(); j++ )
{
String tag2 = DemolitionistMenuInvItem(invlist.items[j]).inv.GetTag();
if ( tag > tag2 ) continue;
greater = true;
invlist.items.Insert(j,new("DemolitionistMenuInvItem").Init(master,i));
break;
}
if ( greater ) continue;
invlist.items.Push(new("DemolitionistMenuInvItem").Init(master,i));
}
}
else
{
// check if current entries must be deleted
for ( int i=0; i<invlist.items.Size(); i++ )
{
if ( !FilterInventory(DemolitionistMenuInvItem(invlist.items[i]).inv) ) continue;
invlist.items[i].Destroy();
invlist.items.Delete(i);
if ( invlist.selected > i ) invlist.selected = max(0,invlist.selected-1);
i--;
}
// check if new entries must be added
for ( Inventory i=players[consoleplayer].mo.inv; i; i=i.inv )
{
if ( FilterInventory(i) ) continue;
// skip if it's already there
bool skipme = false;
for ( int j=0; j<invlist.items.Size(); j++ )
{
if ( DemolitionistMenuInvItem(invlist.items[j]).inv != i ) continue;
skipme = true;
break;
}
if ( skipme ) continue;
// make sure we sort alphabetically on first insert
String tag = i.GetTag();
bool greater = false;
for ( int j=0; j<invlist.items.Size(); j++ )
{
String tag2 = DemolitionistMenuInvItem(invlist.items[j]).inv.GetTag();
if ( tag > tag2 ) continue;
greater = true;
invlist.items.Insert(j,new("DemolitionistMenuInvItem").Init(master,i));
mustsort = true;
break;
}
if ( greater ) continue;
invlist.items.Push(new("DemolitionistMenuInvItem").Init(master,i));
mustsort = true;
}
}
// don't do anything if empty
if ( invlist.items.Size() <= 0 ) return;
// sort inventory
if ( mustsort )
{
DemolitionistMenuListItem csel = invlist.items[invlist.selected];
qsort_inventory(invlist.items,0,invlist.items.Size()-1);
let idx = invlist.items.Find(csel);
if ( !skipsel && (idx != invlist.items.Size()) && (idx != invlist.selected) )
invlist.selected = idx;
}
// rearrange all item positions
maxofs = 0;
int maxw = invlist.GetWidth();
int xx = 0;
int yy = 0;
for ( int i=0; i<invlist.items.Size(); i++ )
{
maxofs = max(maxofs,int(xx+invlist.items[i].GetWidth()));
invlist.items[i].xpos = xx;
invlist.items[i].ypos = yy;
yy += 16;
if ( yy >= (master.ws.y-48) )
{
xx += maxw;
yy = 0;
}
}
maxofs = max(0,maxofs-int(master.ws.x-18));
if ( ofs > maxofs ) smofs = ofs = maxofs;
// update smooth scroll
smofs = (smofs*.6)+(ofs*.4);
if ( abs(smofs-ofs) < (1./master.hs) ) smofs = ofs;
// tick the list
invlist.Ticker();
}
// called when sending a scroll input
// returns true if the position actually changed
// speed: how many pixels to move (either back or forward)
bool Scroll( int speed )
{
if ( maxofs <= 0 ) return false;
int oldofs = ofs;
ofs = clamp(ofs+speed,0,maxofs);
return (ofs != oldofs);
}
// called when clicking on our scrollbar
// returns true if the position actually changed
// x: relative click position
bool SetOffset( double x )
{
if ( maxofs <= 0 ) return false;
int oldofs = ofs;
ofs = clamp(int(round((x-5.)/((master.ws.x-10.)/maxofs))),0,maxofs);
return (ofs != oldofs);
}
// called when keyboard scrolling
void KBScroll()
{
if ( maxofs <= 0 ) return;
int minx = (invlist.items[invlist.selected].xpos+invlist.items[invlist.selected].GetWidth())-int(master.ws.x-18);
int maxx = invlist.items[invlist.selected].xpos;
if ( ofs < minx ) ofs = clamp(minx,0,maxofs);
else if ( ofs > maxx ) ofs = clamp(maxx,0,maxofs);
}
override void MenuInput( int key )
{
if ( !invlist || (invlist.items.Size() <= 0) ) return;
switch ( key )
{
case MK_LEFT:
int prev = max(0,invlist.selected-22);
if ( prev == invlist.selected ) break;
invlist.selected = prev;
master.MenuSound("menu/demoscroll");
KBScroll();
break;
case MK_RIGHT:
int next = min(invlist.items.Size()-1,invlist.selected+22);
if ( next == invlist.selected ) break;
invlist.selected = next;
master.MenuSound("menu/demoscroll");
KBScroll();
break;
case MK_DOWN:
if ( invlist.selected < invlist.items.Size()-1 )
{
invlist.selected++;
master.MenuSound("menu/demoscroll");
KBScroll();
}
break;
case MK_UP:
if ( invlist.selected > 0 )
{
invlist.selected--;
master.MenuSound("menu/demoscroll");
KBScroll();
}
break;
case MK_ENTER:
if ( invlist.selected >= invlist.items.Size() ) break;
DemolitionistMenuInvItem(invlist.items[invlist.selected]).UseItem();
break;
case MK_BACK:
if ( invlist.selected >= invlist.items.Size() ) break;
DemolitionistMenuInvItem(invlist.items[invlist.selected]).DropItem();
break;
}
}
override void MouseInput( Vector2 pos, int btn )
{
if ( !invlist || (invlist.items.Size() <= 0) ) return;
switch ( btn )
{
case MB_LEFT:
// see if we're clicking the scrollbar (if it exists)
if ( pos.y > (master.ws.y-21) )
{
SetOffset(pos.x);
master.MenuSound("menu/demoscroll");
drag = true;
break;
}
// find which element we clicked
for ( int i=0; i<invlist.items.Size(); i++ )
{
if ( !invlist.items[i].CheckBounds((pos.x-9)+smofs,pos.y-23) )
continue;
invlist.selected = i;
KBScroll();
// use it
MenuInput(MK_ENTER);
break;
}
break;
case MB_RIGHT:
// find which element we clicked
for ( int i=0; i<invlist.items.Size(); i++ )
{
if ( !invlist.items[i].CheckBounds((pos.x-9)+smofs,pos.y-23) )
continue;
invlist.selected = i;
KBScroll();
// drop it
MenuInput(MK_BACK);
break;
}
break;
case MB_WHEELUP:
if ( Scroll(-invlist.GetWidth()/16) ) master.MenuSound("menu/demoscroll");
break;
case MB_WHEELDOWN:
if ( Scroll(invlist.GetWidth()/16) ) master.MenuSound("menu/demoscroll");
break;
case MB_DRAG:
if ( drag ) SetOffset(pos.x);
break;
case MB_RELEASE:
drag = false;
break;
}
}
override void Drawer()
{
if ( !invlist || (invlist.items.Size() <= 0) )
{
String str = StringTable.Localize("$SWWM_NOINV");
double xx = int(master.ws.x-master.mSmallFont.StringWidth(str))/2;
double yy = int(master.ws.y-master.mSmallFont.GetHeight())/2;
Screen.DrawText(master.mSmallFont,Font.CR_FIRE,master.origin.x+xx,master.origin.y+yy,str,DTA_VirtualWidthF,master.ss.x,DTA_VirtualHeightF,master.ss.y,DTA_KeepRatio,true);
return;
}
double xx = 9;
double yy = 23;
Screen.SetClipRect(int((master.origin.x+9)*master.hs),int((master.origin.y+23)*master.hs),int((master.ws.x-18)*master.hs),int((master.ws.y-46)*master.hs));
invlist.Drawer((xx-smofs,yy));
Screen.ClearClipRect();
if ( maxofs <= 0 ) return;
yy = master.ws.y-21;
master.DrawHSeparator(0,yy,master.ws.x);
yy -= 4;
xx = floor(smofs*((master.ws.x-10)/maxofs))+2;
Screen.DrawText(master.mSmallFont,Font.CR_FIRE,master.origin.x+xx,master.origin.y+yy,"▬",DTA_VirtualWidthF,master.ss.x,DTA_VirtualHeightF,master.ss.y,DTA_KeepRatio,true);
}
}
// inventory item
Class DemolitionistMenuInvItem : DemolitionistMenuListItem
{
Inventory inv;
int col;
DemolitionistMenuInvItem Init( DemolitionistMenu master, Inventory i )
{
Super.Init(master,i.GetTag());
inv = i;
col = Font.CR_WHITE;
if ( i is 'Weapon' ) col = SWWMUtility.IsVIPItem(i)?Font.FindFontColor('VIPGold'):Font.CR_GOLD;
else if ( i is 'MagAmmo' ) col = SWWMUtility.IsVIPItem(i)?Font.FindFontColor('VIPTan'):Font.CR_TAN;
else if ( (i is 'BackpackItem') || (i is 'HammerspaceEmbiggener') ) col = Font.CR_DARKBROWN;
else if ( i is 'Ammo' ) col = SWWMUtility.IsVIPItem(i)?Font.FindFontColor('VIPBrown'):Font.CR_BROWN;
else if ( (i is 'PowerupGiver') || (i is 'AmmoFabricator') || i.bBIGPOWERUP ) col = SWWMUtility.IsVIPItem(i)?Font.FindFontColor('VIPPurple'):Font.CR_PURPLE;
else if ( (i is 'Health') || (i is 'HealthPickup') || (i is 'SWWMHealth') ) col = Font.CR_RED;
else if ( (i is 'Armor') || (i is 'SWWMSpareArmor') ) col = Font.CR_GREEN;
else if ( i is 'PuzzleItem' ) col = Font.CR_LIGHTBLUE;
else if ( i is 'Key' ) col = Font.CR_UNTRANSLATED;
else if ( i is 'SWWMCollectible' ) col = Font.CR_PURPLE;
UpdateLabel();
return self;
}
// formatted name
private void UpdateLabel()
{
if ( !inv ) return;
if ( (inv is 'Ammo') || (inv is 'MagAmmo') )
label = String.Format("(%d/%d) %s",inv.Amount,inv.MaxAmount,SWWMUtility.GetAmmoTag(inv));
else if ( (inv.Amount > 1) || (!(inv is 'PuzzleItem') && !(inv is 'Weapon') && (inv.MaxAmount > 1)) )
label = String.Format("%dx %s",inv.Amount,inv.GetTag());
else label = inv.GetTag();
if ( inv is 'SWWMCollectible' )
label.AppendFormat(" \cj(\cg¥\cf%d\cj)\c-",inv.default.Stamina);
}
override void Ticker()
{
UpdateLabel();
}
override void Drawer( Vector2 pos, bool selected )
{
// the simplest drawer
Screen.DrawText(master.mSmallFont,col,master.origin.x+pos.x,master.origin.y+pos.y,label,DTA_VirtualWidthF,master.ss.x,DTA_VirtualHeightF,master.ss.y,DTA_KeepRatio,true,DTA_ColorOverlay,selected?Color(0,0,0,0):Color(96,0,0,0));
}
void UseItem()
{
if ( !inv || (inv is 'Ammo') || (inv is 'MagAmmo') || (inv is 'HammerspaceEmbiggener') ) return;
let t = new("MenuTransaction");
t.uid = master.GenTUID();
t.type = MenuTransaction.TT_ITEMUSE;
t.result = false;
// don't check weapons, keys or collectibles, always assume check succeeded
if ( (inv is 'Weapon') || (inv is 'Key') || (inv is 'SWWMCollectible') ) t.result = true;
master.checklist.Push(t);
EventHandler.SendNetworkEvent(String.Format("swwmuseitem.%s",inv.GetClassName()),consoleplayer,t.uid);
}
void DropItem()
{
if ( !inv || (inv is 'Key') || (inv is 'SWWMCollectible') ) return;
let t = new("MenuTransaction");
t.uid = master.GenTUID();
t.type = MenuTransaction.TT_ITEMDROP;
t.result = false;
master.checklist.Push(t);
EventHandler.SendNetworkEvent(String.Format("swwmdropitem.%s",inv.GetClassName()),consoleplayer,t.uid);
}
}