161 lines
3.7 KiB
Text
161 lines
3.7 KiB
Text
Brightmap Texture "models/MortalSight.png"
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{
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Map "brightmaps/fullbright.png"
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}
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HardwareShader Texture "models/MortalSight.png"
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{
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Shader "shaders/glsl/Overbright.fp"
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Define "OVERFACT" = "4."
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}
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HardwareShader Texture "models/MortalRifle.png"
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{
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Shader "shaders/glsl/Envmask.fp"
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Texture "masktex" "models/MortalRifle_mask.png"
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Texture "envtex" "models/envmap/leadenv.png"
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Texture "rimtex" "models/envmap/leadrim.png"
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Define "RIM_LIGHTING"
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Define "ENVFACT" = "1.5"
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Define "RIMFACT" = "1.2"
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Define "RIMSTEP" = ".2"
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}
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Brightmap Texture "models/MortalMag.png"
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{
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Map "models/MortalMag_bright.png"
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}
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Brightmap Texture "models/MortalMag_Empty.png"
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{
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Map "models/MortalMag_bright.png"
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}
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HardwareShader Texture "models/MortalMag.png"
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{
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Shader "shaders/glsl/Envmask.fp"
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Texture "masktex" "models/MortalMag_mask.png"
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Texture "envtex" "models/envmap/leadenv.png"
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Texture "rimtex" "models/envmap/leadrim.png"
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Define "RIM_LIGHTING"
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Define "ENVFACT" = "1.5"
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Define "RIMFACT" = "1.2"
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Define "RIMSTEP" = ".2"
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}
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HardwareShader Texture "models/MortalMag_Empty.png"
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{
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Shader "shaders/glsl/Envmask.fp"
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Texture "masktex" "models/MortalMag_Empty_mask.png"
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Texture "envtex" "models/envmap/leadenv.png"
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Texture "rimtex" "models/envmap/leadrim.png"
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Define "RIM_LIGHTING"
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Define "ENVFACT" = "1.5"
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Define "RIMFACT" = "1.2"
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Define "RIMSTEP" = ".2"
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}
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HardwareShader Texture "models/MortalRound.png"
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{
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Shader "shaders/glsl/Envmask.fp"
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Texture "masktex" "models/MortalRound_mask.png"
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Texture "envtex" "models/envmap/leadenv.png"
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Texture "rimtex" "models/envmap/leadrim.png"
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Define "RIM_LIGHTING"
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Define "ENVFACT" = "1.5"
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Define "RIMFACT" = "1.2"
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Define "RIMSTEP" = ".2"
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}
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HardwareShader Texture "models/MortalRound_Used.png"
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{
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Shader "shaders/glsl/Envmask.fp"
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Texture "masktex" "models/MortalRound_mask.png"
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Texture "envtex" "models/envmap/leadenv.png"
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Texture "rimtex" "models/envmap/leadrim.png"
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Define "RIM_LIGHTING"
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Define "ENVFACT" = "1.5"
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Define "RIMFACT" = "1.2"
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Define "RIMSTEP" = ".2"
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}
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Brightmap Texture "models/MortalGrenade.png"
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{
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Map "models/MortalGrenade_bright.png"
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}
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Brightmap Texture "models/MortalGrenade_Used.png"
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{
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Map "models/MortalGrenade_bright.png"
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}
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HardwareShader Texture "models/MortalGrenade.png"
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{
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Shader "shaders/glsl/Envmask.fp"
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Texture "masktex" "models/MortalGrenade_mask.png"
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Texture "envtex" "models/envmap/leadenv.png"
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Texture "rimtex" "models/envmap/leadrim.png"
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Define "RIM_LIGHTING"
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Define "ENVFACT" = "1.5"
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Define "RIMFACT" = "1.2"
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Define "RIMSTEP" = ".2"
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}
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HardwareShader Texture "models/MortalGrenade_Used.png"
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{
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Shader "shaders/glsl/Envmask.fp"
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Texture "masktex" "models/MortalGrenade_mask.png"
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Texture "envtex" "models/envmap/leadenv.png"
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Texture "rimtex" "models/envmap/leadrim.png"
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Define "RIM_LIGHTING"
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Define "ENVFACT" = "1.5"
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Define "RIMFACT" = "1.2"
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Define "RIMSTEP" = ".2"
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}
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HardwareShader Texture "models/MortalLED.png"
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{
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Shader "shaders/glsl/CanvasProxy.fp"
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Texture "scrtex" "MORTLED1"
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}
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HardwareShader Texture "models/MortalLED2.png"
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{
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Shader "shaders/glsl/CanvasProxy.fp"
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Texture "scrtex" "MORTLED2"
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Define "ALPHA_KEY" = "vec3(0.)" // key out pure black
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}
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PointLight MISTERRIFLELIGHT
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{
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Color 0.5 0.2 0.4
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Size 20
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Offset 0 10 0
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Attenuate 1
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}
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Object MisterRifle
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{
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Frame "XZW1" { light "MISTERRIFLELIGHT" }
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}
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PointLight MISTERMAGLIGHT
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{
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Color 0.5 0.2 0.4
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Size 20
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Offset 0 4 0
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Attenuate 1
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}
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Object MisterMag
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{
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Frame "XZW1" { light "MISTERMAGLIGHT" }
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}
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PointLight MISTERGRENADELIGHT
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{
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Color 0.0 1.0 0.4
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Size 80
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Offset 0 3 0
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Attenuate 1
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}
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Object MisterGrenade
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{
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Frame "XZW1" { light "MISTERGRENADELIGHT" }
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}
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PointLight MISTERSUBGRENADELIGHT
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{
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Color 0.0 0.75 0.3
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Size 40
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Offset 0 2 0
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Attenuate 1
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}
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Object MisterSubGrenade
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{
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Frame "XZW1" { light "MISTERSUBGRENADELIGHT" }
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}
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