swwmgz_m/graphics
Marisa Kirisame e0821adbe2 Begin working on custom intermission.
Tweaks to player voice handling, line counts are language strings now, instead of the old awkward method of counting them manually.
Some adjustments to movement, jump/croush to move up/down when swimming and flying.
Increased damages of Pusher, for balance.
Fixed incorrect behaviour of armor damage absorption, which made the armor nuggets pretty much useless.
Fix incorrect absorption factor of armor nuggets, making them heal at >10% instead of >100%.
2020-03-08 11:47:20 +01:00
..
Decals Dragon's Breath and Kinylum Saltshot added. 2020-02-27 23:20:16 +01:00
HUD Added Lead Ball ammo type to Spreadgun. 2020-03-04 17:05:22 +01:00
KBase Initial prep work for Japanese. 2020-03-06 22:28:53 +01:00
BDScreen.png Health/Armor nugget model details. 2019-12-24 18:48:57 +01:00
HUDMockup.xcf Progress has been made. 2020-01-24 01:09:25 +01:00
InterBG.png Begin working on custom intermission. 2020-03-08 11:47:20 +01:00
InterMockup.xcf Begin working on custom intermission. 2020-03-08 11:47:20 +01:00
KBaseMockup.xcf Much stuff, starting work on Demolitionist Menu. 2020-01-28 01:43:00 +01:00
SBReticle.png OK, a whole lot of stuff has happened. 2020-01-26 00:29:36 +01:00
SWWMGZLogo.png Making this public. 2019-11-20 13:39:52 +01:00
tempbg.png Some more progress here: 2020-02-03 22:16:06 +01:00
UnSXLogo.png Making this public. 2019-11-20 13:39:52 +01:00