swwmgz_m/decaldef.txt
Marisa Kirisame eb2ee7b29f Push to master all the current WIP stuff in 0.9.11b:
- Reduce number of collectibles (some might come back in the future).
 - Merge both DLC weaponsets into one, removing redundant weapons.
 - Readjust prices of some items.
 - Initial work on collectibles (currently Frispy Corn is done).
 - Added bigfont for main menu, based on Source Han Sans.
 - Reduced default HUD margin to 10.
 - Added blob shadows.
 - Added precise crosshair drawing.
 - Tweaked decals, imported more stuff from UT.
 - Swapped the Ynykron impact decal for something better.
 - Fixes to slope alignment code.
 - Implemented headpats for MBF Helper Dogs and Cacodemons.
 - Implemented partial HDoom support, with love and headpats.
 - Fix various string functions breaking on unicode.
 - Added cracktro-style text scroll to Titlemap.
 - Fixed handling of healthbars for friendly monsters.
 - Workaround for maps that use the old author name hack (" - by: " separator).
 - Fixed Silver Bullet not autoswitching on first pickup.
 - Fixed misalignment of Silver Bullet zoomed aim.
 - Silver Bullet is unchambered on first pickup, consistent with Candygun.
 - Adjusted collision sizes of all items across the board.
 - Implemented "Use To Pickup" to work around any issues introduced by the previous change.
 - Swapped CHANF_LOOPING for CHANF_LOOP in many cases, this was a typo.
 - Tweaked Biospark arc lengths, for balance and higher performance.
 - Fix misaligned fire offsets of some weapons (most noticeable on Wallbuster).
 - Prettified the loading disclaimers for BD and HDoom.
 - Add pickup flash to all items.
 - Add custom key models for Doom and Heretic.
 - Fix blown kisses giving you "need key" messages.
 - Fix worn armor and embiggeners not being removed on scripted inventory resets.
 - Remove all references to the no longer planned Radio.
 - Workaround for gzdoom devbuild quirk where MenuSound changed its argument type.
 - Added timezone to fake clock.
 - Fix some times and dates in said clock.
 - SWWM blood now also hits ceilings.
 - Added default properties to DLC ammo and weapon stubs.
 - Lore entries for collectibles and dlc weapons (incomplete).
 - Massive amount of typo fixes across the board.
2020-10-20 11:37:14 +02:00

540 lines
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Text

decal WallCrack1
{
pic WallCrk1
translucent 0.75
shade "00 00 00"
x-scale 0.25
y-scale 0.25
randomflipx
randomflipy
}
decal WallCrack2
{
pic WallCrk2
translucent 0.75
shade "00 00 00"
x-scale 0.25
y-scale 0.25
randomflipx
randomflipy
}
decalgroup WallCrack
{
WallCrack1 1
WallCrack2 1
}
decal BigWallCrack1
{
pic WallCrk1
translucent 0.75
shade "00 00 00"
x-scale 1.1
y-scale 1.1
randomflipx
randomflipy
}
decal BigWallCrack2
{
pic WallCrk2
translucent 0.75
shade "00 00 00"
x-scale 1.1
y-scale 1.1
randomflipx
randomflipy
}
decalgroup BigWallCrack
{
BigWallCrack1 1
BigWallCrack2 1
}
decal HugeWallCrack1
{
pic WallCrk1
translucent 0.9
shade "00 00 00"
x-scale 1.5
y-scale 1.5
randomflipx
randomflipy
}
decal HugeWallCrack2
{
pic WallCrk2
translucent 0.9
shade "00 00 00"
x-scale 1.5
y-scale 1.5
randomflipx
randomflipy
}
decalgroup HugeWallCrack
{
HugeWallCrack1 1
HugeWallCrack2 1
}
decal SaltMark
{
pic saltmark
x-scale 0.08
y-scale 0.08
add 1.0
fullbright
animator GoAway2
}
decal ShockMarkSmall1
{
pic shockmrk
shade "00 00 00"
randomflipx
randomflipy
x-scale 0.3
y-scale 0.3
}
decal ShockMarkSmall2
{
pic shockmk2
shade "00 00 00"
randomflipx
randomflipy
x-scale 0.3
y-scale 0.3
}
decal ShockMarkSmall3
{
pic shockmk3
shade "00 00 00"
randomflipx
randomflipy
x-scale 0.3
y-scale 0.3
}
decal ShockMarkSmall4
{
pic shockmk4
shade "00 00 00"
randomflipx
randomflipy
x-scale 0.3
y-scale 0.3
}
decal ShockMarkSmall5
{
pic shockmk5
shade "00 00 00"
randomflipx
randomflipy
x-scale 0.3
y-scale 0.3
}
decalgroup ShockMarkSmall
{
ShockMarkSmall1 1
ShockMarkSmall2 1
ShockMarkSmall3 1
ShockMarkSmall4 1
ShockMarkSmall5 1
}
decal ShockMark1
{
pic shockmrk
shade "00 00 00"
randomflipx
randomflipy
x-scale 0.6
y-scale 0.6
}
decal ShockMark2
{
pic shockmk2
shade "00 00 00"
randomflipx
randomflipy
x-scale 0.6
y-scale 0.6
}
decal ShockMark3
{
pic shockmk3
shade "00 00 00"
randomflipx
randomflipy
x-scale 0.6
y-scale 0.6
}
decal ShockMark4
{
pic shockmk4
shade "00 00 00"
randomflipx
randomflipy
x-scale 0.6
y-scale 0.6
}
decal ShockMark5
{
pic shockmk5
shade "00 00 00"
randomflipx
randomflipy
x-scale 0.6
y-scale 0.6
}
decalgroup ShockMark
{
ShockMark1 1
ShockMark2 1
ShockMark3 1
ShockMark4 1
ShockMark5 1
}
decal ShockMarkBig1
{
pic shockmrk
shade "00 00 00"
randomflipx
randomflipy
x-scale 1.5
y-scale 1.5
}
decal ShockMarkBig2
{
pic shockmk2
shade "00 00 00"
randomflipx
randomflipy
x-scale 1.5
y-scale 1.5
}
decal ShockMarkBig3
{
pic shockmk3
shade "00 00 00"
randomflipx
randomflipy
x-scale 1.5
y-scale 1.5
}
decal ShockMarkBig4
{
pic shockmk4
shade "00 00 00"
randomflipx
randomflipy
x-scale 1.5
y-scale 1.5
}
decal ShockMarkBig5
{
pic shockmk5
shade "00 00 00"
randomflipx
randomflipy
x-scale 1.5
y-scale 1.5
}
decalgroup ShockMarkBig
{
ShockMarkBig1 1
ShockMarkBig2 1
ShockMarkBig3 1
ShockMarkBig4 1
ShockMarkBig5 1
}
decal BigBlast
{
pic bigblast
shade "00 00 00"
randomflipx
randomflipy
x-scale 1.5
y-scale 1.5
}
decal ImpactMark
{
pic impcrack
shade "00 00 00"
randomflipx
randomflipy
x-scale 0.3
y-scale 0.3
}
decal RipBlast
{
pic ripblast
shade "00 00 00"
randomflipx
randomflipy
x-scale 0.45
y-scale 0.45
}
fader SlowBurn
{
DecayStart 0.5
DecayTime 5.0
}
decal YnykronBlast2
{
pic mcblast
translucent 0.9
shade "00 00 00"
x-scale 0.8
y-scale 0.8
randomflipx
randomflipy
}
decal YnykronBlast
{
pic mcglow
add 0.8
x-scale 0.6
y-scale 0.6
randomflipx
randomflipy
fullbright
animator SlowBurn
lowerdecal YnykronBlast2
}
decal RocketBlast
{
pic rktblast
shade "00 00 00"
x-scale 0.4
y-scale 0.4
randomflipx
randomflipy
}
decal BigRocketBlast
{
pic rktblast
shade "00 00 00"
x-scale 0.8
y-scale 0.8
randomflipx
randomflipy
}
decal HugeRocketBlast
{
pic rktblast
shade "00 00 00"
x-scale 1.25
y-scale 1.25
randomflipx
randomflipy
}
decal WumboRocketBlast
{
pic rktblast
shade "00 00 00"
x-scale 1.75
y-scale 1.75
randomflipx
randomflipy
}
decal Pock0
{
pic pock0
translucent 0.85
shade "00 00 00"
x-scale 0.12
y-scale 0.12
randomflipx
}
decal Pock1
{
pic pock1
translucent 0.85
shade "00 00 00"
x-scale 0.12
y-scale 0.12
randomflipx
}
decal Pock2
{
pic pock2
translucent 0.85
shade "00 00 00"
x-scale 0.12
y-scale 0.12
randomflipx
}
decal Pock3
{
pic pock3
translucent 0.85
shade "00 00 00"
x-scale 0.12
y-scale 0.12
randomflipx
}
decal Pock4
{
pic pock4
translucent 0.85
shade "00 00 00"
x-scale 0.12
y-scale 0.12
randomflipx
}
decal Pock5
{
pic pock5
translucent 0.85
shade "00 00 00"
x-scale 0.12
y-scale 0.12
randomflipx
}
decalgroup Pock
{
Pock0 1
Pock1 1
Pock2 1
Pock3 1
Pock4 1
Pock5 1
}
decal TinyPock0
{
pic pock0
translucent 0.85
shade "00 00 00"
x-scale 0.05
y-scale 0.05
randomflipx
}
decal TinyPock1
{
pic pock1
translucent 0.85
shade "00 00 00"
x-scale 0.05
y-scale 0.05
randomflipx
}
decal TinyPock2
{
pic pock2
translucent 0.85
shade "00 00 00"
x-scale 0.05
y-scale 0.05
randomflipx
}
decal TinyPock3
{
pic pock3
translucent 0.85
shade "00 00 00"
x-scale 0.05
y-scale 0.05
randomflipx
}
decal TinyPock4
{
pic pock4
translucent 0.85
shade "00 00 00"
x-scale 0.05
y-scale 0.05
randomflipx
}
decal TinyPock5
{
pic pock5
translucent 0.85
shade "00 00 00"
x-scale 0.05
y-scale 0.05
randomflipx
}
decalgroup TinyPock
{
TinyPock0 1
TinyPock1 1
TinyPock2 1
TinyPock3 1
TinyPock4 1
TinyPock5 1
}
decal BigPock0
{
pic pock0
translucent 0.85
shade "00 00 00"
x-scale 0.25
y-scale 0.25
randomflipx
}
decal BigPock1
{
pic pock1
translucent 0.85
shade "00 00 00"
x-scale 0.25
y-scale 0.25
randomflipx
}
decal BigPock2
{
pic pock2
translucent 0.85
shade "00 00 00"
x-scale 0.25
y-scale 0.25
randomflipx
}
decal BigPock3
{
pic pock3
translucent 0.85
shade "00 00 00"
x-scale 0.25
y-scale 0.25
randomflipx
}
decal BigPock4
{
pic pock4
translucent 0.85
shade "00 00 00"
x-scale 0.25
y-scale 0.25
randomflipx
}
decal BigPock5
{
pic pock5
translucent 0.85
shade "00 00 00"
x-scale 0.25
y-scale 0.25
randomflipx
}
decalgroup BigPock
{
BigPock0 1
BigPock1 1
BigPock2 1
BigPock3 1
BigPock4 1
BigPock5 1
}