swwmgz_m/language.txt

363 lines
20 KiB
Text

[default]
/* MENU STUFF */
// keybinds
SWWM_KEYS = "SWWM GZ Bindings";
SWWM_PRIMARYFIRE = "Primary Fire";
SWWM_SECONDARYFIRE = "Secondary Fire";
SWWM_TERTIARYFIRE = "Tertiary Fire / Reload";
SWWM_QUATERNARYFIRE = "Quaternary Fire / Zoom";
SWWM_MELEE = "Melee Attack";
SWWM_DASH = "Dash";
SWWM_GESTURE1 = "Point Down";
SWWM_GESTURE2 = "Thumbs Up";
SWWM_GESTURE3 = "Victory";
SWWM_KBASE = "Demolitionist Menu";
// mod menu
SWWM_MENUTITLE = "SWWM Options";
SWWM_VOICETYPE = "Demolitionist Voice Type";
SWWM_MUTELEVEL = "Voice Muting Level";
SWWM_MUTENONE = "None";
SWWM_MUTECOMBAT = "Combat Comments";
SWWM_MUTEINTER = "Interaction Comments";
SWWM_MUTELINERS = "Map Start Oneliners";
SWWM_MUTEALL = "Everything";
// knowledge base
SWWM_COMINGSOON = "(coming soon)";
SWWM_MISSTAB = "Mission";
SWWM_STATTAB = "Stats";
SWWM_STATUPTIME = "Uptime:";
SWWM_STATONFOOT = "Distance on Foot:";
SWWM_STATFLIGHT = "Distance in Air:";
SWWM_STATBOOST = "Times Boosted:";
SWWM_STATDASH = "Times Dashed:";
SWWM_STATSTOMP = "Times Stomped:";
SWWM_STATSPEED = "Top Speed:";
SWWM_STATAIRTIME = "Longest Air Time:";
SWWM_STATHISCORE = "Highest Score:";
SWWM_INVTAB = "Inventory";
SWWM_KEYTAB = "Keychain";
SWWM_KBASETAB = "Library";
SWWM_STORETAB = "Store";
SWWM_STOREFULL = "You can't hold more of that";
SWWM_STOREMUNS = "You don't have enough money";
SWWM_TRADETAB = "Trading";
SWWM_TRADEFULL = "They can't hold more of that";
SWWM_TRADEHIST = "History";
SWWM_TRADETO = "Sent to";
SWWM_TRADEFROM = "Received from";
SWWM_MSGSENT = "You sent %s to %s.";
SWWM_MSGRECV = "%s sent you %s.";
SWWM_CHATTAB = "Chat Log";
SWWM_MAINCONTROLS = "PgUp/PgDn: Switch Tab | Arrows: Navigate | ";
SWWM_EXTCONTROLS = "Enter: Select | Escape: Cancel | ";
SWWM_CHATCONTROLS = "Del: Clear | ";
// mission entries
SWWM_MISSION_DOOM =
"Welcome to your first mission, Demolitionist. Since I have very little confidence in those UAC idiots, I have decided to send you up ahead to assist on the fight against the demon invaders that came to Earth, thanks to their very wonderful and very reliable teleportation experiments backfiring, which is something absolutely no one saw coming, oh no, definitely not. It's not like that hasn't happened like... several times now? If Samuel Hayden didn't have me blocked I'd be sending him all sorts of trash right now. Oh I'd love to see his reaction to this...\n"
"\n"
"Anyway, let's get to the point here. Your main objective is to eliminate all hostile forces in the region. There's going to be a hell a of a lot of fighting up ahead, but I know you can do it, that's why I built you. Do this job well and maybe you'll be rewarded when you come back home, who knows. No, Ibuki won't hug you again, I promise, your chassis will be safe. Your reward will actually be something else, but I won't tell you more details, I want it to be a surprise.\n"
"\n"
"By the way, we haven't been able to provide you with all the available equipment, it would've been very expensive. Instead, be on the lookout for strategically placed supplies along the way. If that sounds too videogamey, you can eat my pants, I wasn't the one who made that decision. Whatever.\n"
"\n"
"Saya out.";
SWWM_MISSION_HERETIC = "Welcome to your second mission, Demolitionist. This one will be quite different, as you may see. While scouring the multiverse with our new portal technology we came across this cool little place called Parthoris. It's got elves 'n magic stuff, very fantasy-like setting, I dig it. Anyway I hope the ride wasn't too bumpy, crossing between universes and all.\n"
"\n"
"Here's what's up: We have information that there is some sort of ongoing war between a bunch of elves and some crazy cult. Your objective is to neutralize this cult, preferably also taking out its leader, some sort of wizard dude. They call him D'Sparil and he's part of a triad of big baddies called the \"Serpent Riders\", because they ride dragons or something I guess? Guy's tall, wears red robes, and talks backwards, can't miss him. I'm sure that when you get back you'll want to transfer over to your maidbot body again, so I'll be working on a couple extensions there to make things more... \"fun\", if you catch my drift.\n"
"\n"
"Once again, I'm sorry that we couldn't give you all your stuff. I'm taking the blame this time, I think I screwed something up with the deployment and it got scattered all over the place. It's possible that the locals may have also moved stuff around so... good luck finding it all.\n"
"\n"
"Saya out.";
SWWM_MISSION_HEXEN = "Welcome to your third mission, Demolitionist. We're sending you into another world, but this is actually related to your previous mission. First of all, yes I fucked up again, I'm sorry, really. All your stuff got lost... again, my bad. On top of that there was some sort of mixup with the ammo supplies and instead we got these weird \"Fabricator\" things from Cyrus. They do provide ammo, at least.\n"
"\n"
"So yeah, you're now in the land of Cronos, more of that cool dark fantasy stuff around. It seems that some old pal of that wizard dude from last time is being a stinky ass here, and we need that sorted out before we can start studying this place in more detail. So there you go, beat the crap outta him! As a reward, we can do some more of \"that\". Just you, me, maybe Ibuki too... hnnn... and then... *heavy breathing*\n"
"\n"
"OK, wow... phew. Saya, focus. No hornyposting on mission statements. Anyway, more details about your target. Evil dragonish-looking dude, deep voice, and also a Serpent Rider, though I can't even begin to understand how he'd ride one. Maybe he's the one that receives the riding... u... ggdfgfhfhdfh... ok, pls no, BAD mental image, UGH. I think I'm going to need to spend a couple more hours drowning in Ibuki's tiddies to get this out of my head...\n"
"\n"
"Saya out.";
// lore entries
SWWM_LORE_ENTRY_ = "";
SWWM_LORE_GRAPHIC_ = "";
SWWM_LORE_CONTENTS_ = "";
/* GAME STUFF */
// tags, pickups
T_PUSHER = "Pusher";
I_PUSHER = "\"Pusher\" Microfusion Rotary Hammer";
T_DEEPIMPACT = "Deep Impact";
I_DEEPIMPACT = "\"Deep Impact\" Airblaster";
T_EXPLODIUM = "Explodium Gun";
T_SPREADGUN = "Spreadgun";
I_SPREADGUN = "\"Rhino Stopper\" Spreadgun";
T_WALLBUSTER = "Wallbuster";
I_WALLBUSTER = "\"Wallbuster\" Heavy Perforator Shotgun";
T_EVISCERATOR = "Eviscerator";
I_EVISCERATOR = "\"Eviscerator\" High Load Flechette Cannon";
T_HELLBLAZER = "Hellblazer";
I_HELLBLAZER = "\"Hellblazer\" Rocket Launcher";
T_SPARKSTER = "Sparkster";
I_SPARKSTER = "Model S-5 Biospark Carbine";
T_SILVERBULLET = "Silver Bullet JET";
T_CANDYGUN = "Candy Gun";
I_CANDYGUN = "\"Taste the Sweetness\" Candy Gun";
T_YNYKRON = "Ynykron Artifact";
T_REDSHELL = "Shell";
T_REDSHELLS = "Shells";
T_GREENSHELL = "Slug";
T_GREENSHELLS = "Slugs";
T_WHITESHELL = "Dragon's Breath Round";
T_WHITESHELLS = "Dragon's Breath Rounds";
T_BLUESHELL = "Kinylum Saltshot Round";
T_BLUESHELLS = "Kinylum Saltshot Rounds";
T_BLACKSHELL = "Napalm Round";
T_BLACKSHELLS = "Napalm Rounds";
T_PURPLESHELL = "Lead Ball Round";
T_PURPLESHELLS = "Lead Ball Rounds";
T_GOLDSHELL = "Golden Shell";
T_GOLDSHELLS = "Golden Shells";
T_EVISHELL = "Eviscerator Shell";
T_EVISHELLS = "Eviscerator Shells";
T_HELLMISSILES = "Hellblazer Missiles";
T_HELLCLUSTERS = "Hellblazer Crackshots";
T_HELLBURNINATORS = "Hellblazer Ravagers";
T_HELLNUKES = "Hellblazer Warheads";
T_SPARKUNIT = "Sparkster Charge";
T_XSBBULLET = "1.150 XSB Bullet";
T_XSBMAG = "1.150 XSB Magazine";
T_CANDYMAG = "Candygun Magazine";
T_YNYKRONAMMO = "Exotic Crystal";
T_BLASTSUIT = "Blast Suit";
T_EMBIGGENER = "Hammerspace Embiggener";
T_FABRICATOR = "Ammo Fabricator";
T_FAB1 = "(Common Tier)";
T_FAB2 = "(Rare Tier)";
T_FAB3 = "(Very Rare Tier)";
T_FAB4 = "(Gold Tier)";
T_GHOSTARTI = "Ghost Artifact";
T_GRAVITYS = "Gravity Suppressor";
T_TETRAHEALTH = "Health Tetrahedron";
T_CUBEHEALTH = "Health Cube";
T_INVINCIBALL = "Fuckin' Invinciball";
T_LAMP = "Lämp";
T_MOTH = "Moth";
T_MASHIRO = "White Moth";
T_NUGGETH = "Health Nugget";
T_NUGGETA = "Armor Nugget";
T_OMNISIGHT = "Omnisight";
T_RAGEKIT = "Ragekit";
T_REFRESHER = "Refresher";
T_SANDWICH = "Grilled Cheese Sandwich";
T_WARARMOR = "War Armor";
// obituaries
O_PUSHER = "%k opened some air holes into %o.";
O_DEEPIMPACT = "%o was impacted deeply by %k.";
O_EXPLODIUM = "%k inflicted severe knee explosions onto %o.";
O_SPREADGUN_RED = "%k gave %o a mouthful of shot.";
O_SPREADGUN_GREEN = "%o got slugged by %k.";
O_SPREADGUN_WHITE = "%k burninated %o.";
O_SPREADGUN_BLUE = "%k made %o very salty.";
O_SPREADGUN_BLACK = "%k set %o on fire along with everything around %h.";
O_SPREADGUN_PURPLE = "%o was conked by %k's lead ball.";
O_SPREADGUN_GOLD = "%o ate up %k's golden blast.";
O_WALLBUSTER = "%k gave %o a mighty busting.";
O_EVISCERATOR = "%o was eviscerated by %o.";
O_HELLRAZER = "%k blasted %o into burning bits.";
O_SPARKSTER = "%o got sparked hard by %k.";
O_SILVERBULLET = "%o could not ignore the girth of %k's bullets.";
O_CANDYGUN = "%k made %o taste the sweetness (and death).";
O_YNYKRON = "%o was instantly removed by %k.";
O_YNYKRONALT = "%o was spaghettified by %k.";
O_POUND = "%o was very impressed by %k's landing.";
O_DASH = "%o was discombobulated by a very fast moving %k.";
O_MELEE = "%o was K.O.'d by %k.";
O_LAMP = "%o was assaulted by %k's moths.";
// misc
D_BLASTSUIT = "The Blast Suit broke down.";
D_GHOSTARTI = "The Ghost Artifact ran out of energy.";
D_GRAVITYS = "The Gravity Suppressor is out of power.";
D_LAMP = "The Lamp ran out of oil.";
D_RAGEKIT = "The Ragekit has ragequit.";
D_REFRESHER = "The Refresher boost has ended.";
D_WARARMOR = "The War Armor is no more.";
// score messages
SWWM_FINDSECRET = "\cf%s\cf found a secret. +%d\c-";
SWWM_FINDKEY = "\cf%s\cf got the %s. +%d\c-";
SWWM_LASTSECRET = "\cf%s\cf found the last secret. +%d\c-";
SWWM_LASTITEM = "\cf%s\cf got the last item. +%d\c-";
SWWM_LASTMONSTER = "\cf%s\cf killed the last monster. +%d\c-";
// intermission tips
SWWM_INTERTIP1 = "The Demolitionist is immune to drowning, poison and even fall damage (excluding instant kill pits, e.g. in Hexen).";
SWWM_INTERTIP2 = "The Explodium Gun's altfire has an explosive yield proportional to the bullets left in the clip.";
SWWM_INTERTIP3 = "Your fuel regenerates over time, but the more you use dashing and boosting, the longer this will take.";
SWWM_INTERTIP4 = "The Pusher will slip off your hands on altfire if it doesn't land a hit, however as a ranged attack it may still be effective.";
SWWM_INTERTIP5 = "Spare copies of items will be stashed away in your inventory if they can't be immediately used, this even includes health and armor.";
SWWM_INTERTIP6 = "The Omnisight makes secret hunting a breeze by highlighting any usable objects in the map.";
SWWM_INTERTIP7 = "True to its name, the Wallbuster's tertiary fire can be used to completely obliterate doors and other obstacles.";
SWWM_INTERTIP8 = "The Eviscerator can easily clear entire rooms and corridors, but keep in mind that some of the shrapnel might bounce right back at you if you're not careful.";
SWWM_INTERTIP9 = "When on the move, the Silver Bullet's jet compensators will reduce most of the recoil from firing, but will also deal some damage if you're not wearing armor.";
SWWM_INTERTIP10 = "Just like other energy weapons of similar function, the Sparkster's primary and secondary fires can be combined with deadly results.";
SWWM_INTERTIP11 = "The Lämp has a chance to attract a rare type of moth that is much more aggressive than others in its attacks.";
SWWM_INTERTIP12 = "Most healing items will auto-activate if you're about to die, though sometimes they may not be enough to really save you... unless it's a Grilled Cheese Sandwich.";
SWWM_INTERTIP13 = "The Ynykron Artifact will instantly kill everything you aim it at, unless it's really unkillable, though usually that's only the case for gods. You're not planning on going after any gods, right?";
SWWM_INTERTIP14 = "Do not be deceived by the Candy Gun, it may seem like a simple recolor, but it is A LOT stronger than your starting weapon.";
SWWM_INTERTIP15 = "The Ragekit will greatly increase the strength of your melee attacks and reduce incoming damage, but it'll also make you scream, all the time.";
SWWM_INTERTIP16 = "You can share items with other players in multiplayer using the trading tab in your Demolitionist menu. Items that won't fit in the destination inventory will not be traded.";
/* SUBTITLES */
// new weapon received
SWWM_SUBS_DEFAULT_GETWEAPON1 = "Not bad... Not bad at all...";
SWWM_SUBS_DEFAULT_GETWEAPON2 = "Good find...";
SWWM_SUBS_DEFAULT_GETWEAPON3 = "Mine now...";
SWWM_SUBS_DEFAULT_GETWEAPON4 = "Nice...";
SWWM_SUBS_DEFAULT_GETWEAPON5 = "Bingo...";
SWWM_SUBS_DEFAULT_GETWEAPON6 = "Hell yeah...";
SWWM_SUBS_DEFAULT_GETWEAPON7 = "Excellent...";
SWWM_SUBS_DEFAULT_GETWEAPON8 = "Yes...";
SWWM_SUBS_DEFAULT_GETWEAPON9 = "There we go...";
SWWM_SUBS_DEFAULT_GETWEAPON10 = "Perfect...";
SWWM_SUBS_DEFAULT_GETWEAPON11 = "I like it...";
SWWM_SUBS_DEFAULT_GETWEAPON12 = "That looks nice...";
SWWM_SUBS_DEFAULT_GETWEAPON13 = "It's probably worth a fortune...";
// locked door
SWWM_SUBS_DEFAULT_LOCKED1 = "Don't have the key.";
SWWM_SUBS_DEFAULT_LOCKED2 = "Only opens with a key.";
SWWM_SUBS_DEFAULT_LOCKED3 = "Would need the key.";
SWWM_SUBS_DEFAULT_LOCKED4 = "Locked tight.";
// gacha failure in store
SWWM_SUBS_DEFAULT_PUZZFAIL1 = "Damn.";
SWWM_SUBS_DEFAULT_PUZZFAIL2 = "Damn it.";
SWWM_SUBS_DEFAULT_PUZZFAIL3 = "No good.";
SWWM_SUBS_DEFAULT_PUZZFAIL4 = "Nope.";
SWWM_SUBS_DEFAULT_PUZZFAIL5 = "Uh uh.";
SWWM_SUBS_DEFAULT_PUZZFAIL6 = "Hmmm.";
// gacha success in store
SWWM_SUBS_DEFAULT_PUZZSUCC1 = "Nice.";
SWWM_SUBS_DEFAULT_PUZZSUCC2 = "That's it.";
SWWM_SUBS_DEFAULT_PUZZSUCC3 = "Got it.";
SWWM_SUBS_DEFAULT_PUZZSUCC4 = "Yes.";
SWWM_SUBS_DEFAULT_PUZZSUCC5 = "Sweet.";
// first enemy encounter (20 seconds cooldown since all enemies dead)
SWWM_SUBS_DEFAULT_FIGHTSTART1 = "Here we go again.";
SWWM_SUBS_DEFAULT_FIGHTSTART2 = "Let's get this show on the road.";
SWWM_SUBS_DEFAULT_FIGHTSTART3 = "Time to die.";
SWWM_SUBS_DEFAULT_FIGHTSTART4 = "Bring it on.";
SWWM_SUBS_DEFAULT_FIGHTSTART5 = "You are all going to die.";
SWWM_SUBS_DEFAULT_FIGHTSTART6 = "I've been spoiling for a fight.";
SWWM_SUBS_DEFAULT_FIGHTSTART7 = "Let's do this.";
SWWM_SUBS_DEFAULT_FIGHTSTART8 = "Time to get crazy! Kill 'em all!";
SWWM_SUBS_DEFAULT_FIGHTSTART9 = "You really don't want to start a fight with me.";
SWWM_SUBS_DEFAULT_FIGHTSTART10 = "Let's get on with it.";
SWWM_SUBS_DEFAULT_FIGHTSTART11 = "Kill!";
SWWM_SUBS_DEFAULT_FIGHTSTART12 = "This won't be hard.";
SWWM_SUBS_DEFAULT_FIGHTSTART13 = "Let's do it.";
SWWM_SUBS_DEFAULT_FIGHTSTART14 = "Let's do this.";
SWWM_SUBS_DEFAULT_FIGHTSTART15 = "Let's just get this over with.";
SWWM_SUBS_DEFAULT_FIGHTSTART16 = "Well, this will be an interesting challenge.";
SWWM_SUBS_DEFAULT_FIGHTSTART17 = "Okay. Let's get started.";
SWWM_SUBS_DEFAULT_FIGHTSTART18 = "Oh, this is just what I need right now...";
SWWM_SUBS_DEFAULT_FIGHTSTART19 = "Time to put on a show.";
SWWM_SUBS_DEFAULT_FIGHTSTART20 = "I'm putting you down.";
SWWM_SUBS_DEFAULT_FIGHTSTART21 = "Oh, good. Here I was afraid I'd have nothing to do.";
// played at map start
SWWM_SUBS_DEFAULT_MAPSTART1 = "Ugh... this place smells horrible.";
SWWM_SUBS_DEFAULT_MAPSTART2 = "Okay, let's get to work.";
SWWM_SUBS_DEFAULT_MAPSTART3 = "Let's hurry this up.";
SWWM_SUBS_DEFAULT_MAPSTART4 = "This place is all kinds of strange.";
SWWM_SUBS_DEFAULT_MAPSTART5 = "I was born ready.";
SWWM_SUBS_DEFAULT_MAPSTART6 = "It's a hard world. I do what I have to.";
SWWM_SUBS_DEFAULT_MAPSTART7 = "No robot is superior to me.";
SWWM_SUBS_DEFAULT_MAPSTART8 = "I've seen better.";
SWWM_SUBS_DEFAULT_MAPSTART9 = "Okay. Let's head in.";
SWWM_SUBS_DEFAULT_MAPSTART10 = "I don't want any trouble. I'm just passing through.";
SWWM_SUBS_DEFAULT_MAPSTART11 = "Sorry to keep you waiting.";
SWWM_SUBS_DEFAULT_MAPSTART12 = "I'll do my best.";
SWWM_SUBS_DEFAULT_MAPSTART13 = "Just so we're clear: Anything good I find is mine.";
SWWM_SUBS_DEFAULT_MAPSTART14 = "I bet the food here is terrible.";
// every time a secret is found
SWWM_SUBS_DEFAULT_FINDSECRET1 = "Yeah, yeah, I'm the best.";
SWWM_SUBS_DEFAULT_FINDSECRET2 = "It's true. I do know my shit.";
SWWM_SUBS_DEFAULT_FINDSECRET3 = "What can I say? I'm good at what I do.";
SWWM_SUBS_DEFAULT_FINDSECRET4 = "It was no big deal.";
SWWM_SUBS_DEFAULT_FINDSECRET5 = "No trouble at all.";
SWWM_SUBS_DEFAULT_FINDSECRET6 = "It was easy.";
SWWM_SUBS_DEFAULT_FINDSECRET7 = "Thanks to me, yes.";
SWWM_SUBS_DEFAULT_FINDSECRET8 = "It was a walk in the park.";
SWWM_SUBS_DEFAULT_FINDSECRET9 = "It was a piece of cake.";
SWWM_SUBS_DEFAULT_FINDSECRET10 = "I still got it.";
SWWM_SUBS_DEFAULT_FINDSECRET11 = "I did good work, didn't I?";
SWWM_SUBS_DEFAULT_FINDSECRET12 = "Wow, that's pretty lucky!";
SWWM_SUBS_DEFAULT_FINDSECRET13 = "Yeah, well, I am pretty awesome.";
// frag taunts
SWWM_SUBS_DEFAULT_SCOREKILL1 = "Good riddance.";
SWWM_SUBS_DEFAULT_SCOREKILL2 = "One down.";
SWWM_SUBS_DEFAULT_SCOREKILL3 = "Goodbye.";
SWWM_SUBS_DEFAULT_SCOREKILL4 = "Heh! You can't stop me.";
SWWM_SUBS_DEFAULT_SCOREKILL5 = "What a loser.";
SWWM_SUBS_DEFAULT_SCOREKILL6 = "We're done.";
SWWM_SUBS_DEFAULT_SCOREKILL7 = "Bye.";
SWWM_SUBS_DEFAULT_SCOREKILL8 = "Dead as can be.";
SWWM_SUBS_DEFAULT_SCOREKILL9 = "Another job done.";
SWWM_SUBS_DEFAULT_SCOREKILL10 = "The pleasure was all mine.";
SWWM_SUBS_DEFAULT_SCOREKILL11 = "How about something a little more challenging next time?";
SWWM_SUBS_DEFAULT_SCOREKILL12 = "I'm glad that's over with.";
SWWM_SUBS_DEFAULT_SCOREKILL13 = "Well, it's over. That's that.";
SWWM_SUBS_DEFAULT_SCOREKILL14 = "Ugh. Just... go away.";
SWWM_SUBS_DEFAULT_SCOREKILL15 = "Get lost.";
SWWM_SUBS_DEFAULT_SCOREKILL16 = "Is that all?";
SWWM_SUBS_DEFAULT_SCOREKILL17 = "Is that the best you can do?";
SWWM_SUBS_DEFAULT_SCOREKILL18 = "You annoy me.";
SWWM_SUBS_DEFAULT_SCOREKILL19 = "Going to have to try harder than that.";
SWWM_SUBS_DEFAULT_SCOREKILL20 = "What? That it?";
SWWM_SUBS_DEFAULT_SCOREKILL21 = "Get outta here.";
SWWM_SUBS_DEFAULT_SCOREKILL22 = "My pleasure.";
SWWM_SUBS_DEFAULT_SCOREKILL23 = "Out of my way.";
SWWM_SUBS_DEFAULT_SCOREKILL24 = "Get outta my way.";
SWWM_SUBS_DEFAULT_SCOREKILL25 = "Want some more?";
SWWM_SUBS_DEFAULT_SCOREKILL26 = "Done and done.";
SWWM_SUBS_DEFAULT_SCOREKILL27 = "It's done.";
// getting hurt by monsters
SWWM_SUBS_DEFAULT_GETHIT1 = "Whatever...";
SWWM_SUBS_DEFAULT_GETHIT2 = "*sigh*";
SWWM_SUBS_DEFAULT_GETHIT3 = "Hm hmm.";
SWWM_SUBS_DEFAULT_GETHIT4 = "Bitch.";
SWWM_SUBS_DEFAULT_GETHIT5 = "Asshole...";
SWWM_SUBS_DEFAULT_GETHIT6 = "You annoy me.";
SWWM_SUBS_DEFAULT_GETHIT7 = "Up yours.";
SWWM_SUBS_DEFAULT_GETHIT8 = "You got my attention.";
SWWM_SUBS_DEFAULT_GETHIT9 = "I'm ending this right now.";
SWWM_SUBS_DEFAULT_GETHIT10 = "You're a pain in the ass.";
SWWM_SUBS_DEFAULT_GETHIT11 = "That's bullshit.";
SWWM_SUBS_DEFAULT_GETHIT12 = "Are you serious?";
SWWM_SUBS_DEFAULT_GETHIT13 = "Going to have to try harder than that.";
SWWM_SUBS_DEFAULT_GETHIT14 = "Get outta here.";
SWWM_SUBS_DEFAULT_GETHIT15 = "And now it's your turn.";
SWWM_SUBS_DEFAULT_GETHIT16 = "Time to shut you up for good.";
SWWM_SUBS_DEFAULT_GETHIT17 = "You're not leaving here in one piece.";
SWWM_SUBS_DEFAULT_GETHIT18 = "You're obviously upset...";
// getting hurt by friendlies
SWWM_SUBS_DEFAULT_FRIENDHIT1 = "Are you ticked off at me?";
SWWM_SUBS_DEFAULT_FRIENDHIT2 = "Are you serious?";
SWWM_SUBS_DEFAULT_FRIENDHIT3 = "What? Why?";
SWWM_SUBS_DEFAULT_FRIENDHIT4 = "That's awfully rude.";
SWWM_SUBS_DEFAULT_FRIENDHIT5 = "Sorry, what?";
SWWM_SUBS_DEFAULT_FRIENDHIT6 = "Not very friendly, are you?";
SWWM_SUBS_DEFAULT_FRIENDHIT7 = "Whoa, whoa. Easy there.";
// hurting a friendly
SWWM_SUBS_DEFAULT_HITFRIEND1 = "I... sorry.";
SWWM_SUBS_DEFAULT_HITFRIEND2 = "I'm sorry.";
SWWM_SUBS_DEFAULT_HITFRIEND3 = "Sorry.";
// greeting another player
SWWM_SUBS_DEFAULT_GREET1 = "Hi.";
SWWM_SUBS_DEFAULT_GREET2 = "Hey there.";
SWWM_SUBS_DEFAULT_GREET3 = "Hey.";
SWWM_SUBS_DEFAULT_GREET4 = "Hey.";
SWWM_SUBS_DEFAULT_GREET5 = "Hey.";
SWWM_SUBS_DEFAULT_GREET6 = "Well hello.";
SWWM_SUBS_DEFAULT_GREET7 = "Hi there.";
// ragekit
SWWM_SUBS_DEFAULT_RAGEKIT1 = "AAAAAAAAAAAAAAAAAAAAAA!!!!!";
SWWM_SUBS_DEFAULT_RAGEKIT2 = "FFFFFFUUUUUUUUUUUCKKKK!!!";
SWWM_SUBS_DEFAULT_RAGEKIT3 = "FUCKFUCKFUCCKKKK!!";
SWWM_SUBS_DEFAULT_RAGEKIT4 = "AAAAAAAAAARGH!!!!";
SWWM_SUBS_DEFAULT_RAGEKIT5 = "KILLLLL!!!!";
SWWM_SUBS_DEFAULT_RAGEKIT6 = "RAAAARGH!!! BRING IT!!!";
[es]