284 lines
6 KiB
Text
284 lines
6 KiB
Text
Brightmap Texture "models/DoomRedKey.png"
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{
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map "models/DoomKey_bright.png"
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}
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Brightmap Texture "models/DoomYellowKey.png"
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{
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map "models/DoomKey_bright.png"
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}
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Brightmap Texture "models/DoomBlueKey.png"
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{
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map "models/DoomKey_bright.png"
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}
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Brightmap Texture "models/DoomGreenKey.png"
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{
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map "models/DoomKey_bright.png"
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}
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Brightmap Texture "models/DoomOrangeKey.png"
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{
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map "models/DoomKey_bright.png"
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}
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Brightmap Texture "models/DoomBlackKey.png"
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{
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map "models/DoomKey_bright.png"
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}
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Brightmap Texture "models/DoomWhiteKey.png"
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{
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map "models/DoomKey_bright.png"
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}
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Brightmap Texture "models/DoomSilverKey.png"
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{
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map "models/DoomKey_bright.png"
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}
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HardwareShader Texture "models/DoomRedKey.png"
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{
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Shader "shaders/glsl/Envmask.fp"
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Texture "masktex" "models/DoomKey_mask.png"
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Texture "envtex" "models/envmap/redenv.png"
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Texture "rimtex" "models/envmap/redrim.png"
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Define "RIM_LIGHTING"
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}
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HardwareShader Texture "models/DoomYellowKey.png"
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{
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Shader "shaders/glsl/Envmask.fp"
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Texture "masktex" "models/DoomKey_mask.png"
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Texture "envtex" "models/envmap/goldenv.png"
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Texture "rimtex" "models/envmap/goldrim.png"
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Define "RIM_LIGHTING"
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}
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HardwareShader Texture "models/DoomBlueKey.png"
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{
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Shader "shaders/glsl/Envmask.fp"
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Texture "masktex" "models/DoomKey_mask.png"
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Texture "envtex" "models/envmap/bluenv.png"
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Texture "rimtex" "models/envmap/blurim.png"
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Define "RIM_LIGHTING"
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}
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HardwareShader Texture "models/DoomGreenKey.png"
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{
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Shader "shaders/glsl/Envmask.fp"
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Texture "masktex" "models/DoomKey_mask.png"
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Texture "envtex" "models/envmap/greenenv.png"
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Texture "rimtex" "models/envmap/greenrim.png"
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Define "RIM_LIGHTING"
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}
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HardwareShader Texture "models/DoomOrangeKey.png"
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{
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Shader "shaders/glsl/Envmask.fp"
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Texture "masktex" "models/DoomKey_mask.png"
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Texture "envtex" "models/envmap/goldenv.png"
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Texture "rimtex" "models/envmap/goldrim.png"
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Define "RIM_LIGHTING"
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}
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HardwareShader Texture "models/DoomBlackKey.png"
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{
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Shader "shaders/glsl/Envmask.fp"
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Texture "masktex" "models/DoomKey_mask.png"
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Texture "envtex" "models/envmap/leadenv.png"
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Texture "rimtex" "models/envmap/leadrim.png"
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Define "RIM_LIGHTING"
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}
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HardwareShader Texture "models/DoomWhiteKey.png"
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{
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Shader "shaders/glsl/Envmask.fp"
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Texture "masktex" "models/DoomKey_mask.png"
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Texture "envtex" "models/envmap/silverenv.png"
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Texture "rimtex" "models/envmap/silverrim.png"
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Define "RIM_LIGHTING"
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}
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HardwareShader Texture "models/DoomSilverKey.png"
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{
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Shader "shaders/glsl/Envmask.fp"
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Texture "masktex" "models/DoomKey_mask.png"
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Texture "envtex" "models/envmap/silverenv.png"
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Texture "rimtex" "models/envmap/silverrim.png"
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Define "RIM_LIGHTING"
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}
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Brightmap Texture "models/DoomKeyLight.png"
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{
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Map "brightmaps/Fullbright.png"
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}
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HardwareShader Texture "models/DoomKeyLight3.png"
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{
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Shader "shaders/glsl/KeyBlink.fp"
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}
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Brightmap Texture "models/DoomRedSkull.png"
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{
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map "models/DoomSkull_bright.png"
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}
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Brightmap Texture "models/DoomBlueSkull.png"
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{
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map "models/DoomSkull_bright.png"
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}
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Brightmap Texture "models/DoomYellowSkull.png"
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{
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map "models/DoomSkull_bright.png"
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}
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Brightmap Texture "models/DoomPurpleSkull.png"
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{
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map "models/DoomSkull_bright.png"
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}
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HardwareShader Texture "models/DoomRedSkull.png"
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{
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Shader "shaders/glsl/Envmask.fp"
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Texture "masktex" "models/DoomSkull_mask.png"
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Texture "envtex" "models/envmap/redenv.png"
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Texture "rimtex" "models/envmap/redrim.png"
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Define "RIM_LIGHTING"
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Define "RIMSTEP" = ".2"
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}
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HardwareShader Texture "models/DoomBlueSkull.png"
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{
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Shader "shaders/glsl/Envmask.fp"
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Texture "masktex" "models/DoomSkull_mask.png"
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Texture "envtex" "models/envmap/bluenv.png"
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Texture "rimtex" "models/envmap/blurim.png"
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Define "RIM_LIGHTING"
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Define "RIMSTEP" = ".2"
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}
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HardwareShader Texture "models/DoomYellowSkull.png"
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{
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Shader "shaders/glsl/Envmask.fp"
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Texture "masktex" "models/DoomSkull_mask.png"
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Texture "envtex" "models/envmap/goldenv.png"
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Texture "rimtex" "models/envmap/goldrim.png"
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Define "RIM_LIGHTING"
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Define "RIMSTEP" = ".2"
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}
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HardwareShader Texture "models/DoomPurpleSkull.png"
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{
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Shader "shaders/glsl/Envmask.fp"
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Texture "masktex" "models/DoomSkull_mask.png"
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Texture "envtex" "models/envmap/purpenv.png"
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Texture "rimtex" "models/envmap/purprim.png"
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Define "RIM_LIGHTING"
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Define "RIMSTEP" = ".2"
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}
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pointlight SWWMREDKEY
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{
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color 1.0 0.0 0.0
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size 40
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attenuate 1
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offset 0 16 0
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}
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pointlight SWWMYELLOWKEY
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{
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color 1.0 1.0 0.0
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size 40
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attenuate 1
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offset 0 16 0
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}
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pointlight SWWMBLUEKEY
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{
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color 0.0 0.0 1.0
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size 40
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attenuate 1
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offset 0 16 0
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}
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pointlight SWWMGREENKEY
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{
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color 0.0 1.0 0.0
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size 40
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attenuate 1
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offset 0 16 0
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}
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pointlight SWWMSILVERKEY
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{
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color 0.8 0.9 1.0
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size 40
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attenuate 1
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offset 0 16 0
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}
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pointlight SWWMORANGEKEY
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{
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color 1.0 0.6 0.0
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size 40
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attenuate 1
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offset 0 16 0
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}
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pointlight SWWMPURPLEKEY
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{
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color 1.0 0.0 1.0
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size 40
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attenuate 1
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offset 0 16 0
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}
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pointlight SWWMCARDLITE
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{
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color 0.5 0.5 0.0
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size 20
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attenuate 1
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offset 0 16 0
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}
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object SWWMRedCard
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{
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frame XZW1 { light SWWMREDKEY }
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frame XZW1B { light SWWMCARDLITE }
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}
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object SWWMYellowCard
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{
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frame XZW1 { light SWWMYELLOWKEY }
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frame XZW1B { light SWWMCARDLITE }
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}
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object SWWMBlueCard
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{
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frame XZW1 { light SWWMBLUEKEY }
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frame XZW1B { light SWWMCARDLITE }
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}
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object SWWMGreenCard
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{
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frame XZW1 { light SWWMGREENKEY }
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frame XZW1B { light SWWMCARDLITE }
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}
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object SWWMSilverCardKDiZD
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{
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frame XZW1 { light SWWMSILVERKEY }
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frame XZW1B { light SWWMCARDLITE }
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}
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object SWWMGreenCardKDiZD
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{
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frame XZW1 { light SWWMGREENKEY }
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frame XZW1B { light SWWMCARDLITE }
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}
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object SWWMOrangeCardKDiZD
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{
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frame XZW1 { light SWWMORANGEKEY }
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frame XZW1B { light SWWMCARDLITE }
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}
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object SWWMRedSkull
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{
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frame XZW1 { light SWWMREDKEY }
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}
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object SWWMBlueSkull
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{
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frame XZW1 { light SWWMBLUEKEY }
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}
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object SWWMYellowSkull
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{
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frame XZW1 { light SWWMYELLOWKEY }
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}
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object SWWMPurpleSkull
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{
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frame XZW1 { light SWWMPURPLEKEY }
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}
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object SWWMKeyGreen
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{
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frame XZW1 { light SWWMGREENKEY }
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}
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object SWWMKeyBlue
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{
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frame XZW1 { light SWWMBLUEKEY }
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}
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object SWWMKeyYellow
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{
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frame XZW1 { light SWWMYELLOWKEY }
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}
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object SWWMKeyRed
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{
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frame XZW1 { light SWWMREDKEY }
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}
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